Can not Communicate with UI Thread - android

I made a simple RPC mechanism apps for android and I faced a problem that I can not go back to the UI Thread from RPC class.
Basically I have 3 classes(ServerActivity,ServerView and ServiceImplementation), I created 3 classes because I use RPC and Protocol Buffer for drawing.
Server Activity :
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
_sv = new ServerView(this);
setContentView(_sv);
rpcConnectionFactory = SocketRpcConnectionFactories.createServerRpcConnectionFactory(SERVER_PORT);
int nThreadPool = 1;
server = new RpcServer(rpcConnectionFactory, Executors.newFixedThreadPool(nThreadPool), true);
server.registerBlockingService(Service.newReflectiveBlockingService(new ServiceImpl(myServiceHandler)));
server.run();
}
Handler myServiceHandler = new Handler() {
public void handleMessage(Message msg) {
Log.i("Handler", "Handler IN");
_sv.set(msg.what); /*To communicate with the view*/
super.handleMessage(msg);
}
};
ServiceImplementation :
public CanvasServiceImpl(Handler mActivity) {
backToUIThread = mActivity;
}
public Response drawCircle(RpcController controller, Circle1 request)
throws ServiceException {
android.os.Message message = new android.os.Message();
message.what = 1;
ImplHandler.sendMessage(message);
Response response = Response.newBuilder().setResult("drawCircle Success").build();
return response;
}
I can not reach my UI Thread. Does anybody know why ?
Thanks,
Robert

Instead of
ImplHandler.sendMessage(message);
use
backToUIThread.sendMessage(message);

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I cant receive text sent from thread to UI

here is my hander:
public Handler handler = new Handler(){
#Override
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super.handleMessage(msg);
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I send data from separate thread:
public class client implements Runnable
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The problem seems to be the way you are getting the string in your Handler.
Try something like this:
String mmsg = new String(msg.getData().getByteArray("msg"));

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The result is that In the background class I send exact amount of messages I should, but in the activity im reciveing about 5 times more that I have send.

Android: get back String matrix from Message object

Here is the problem:
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String[][] data = new String[h][w];
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data = doLongCalculationOnBackground(i);
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So how can i obtain the string matrix sent by Message object? Please don't suggest me use Async Task.
I'm stupid, just cast argument msg.obj to String[][]:
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in = new BufferedReader(new InputStreamReader(socket.getInputStream()));
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However, when I get the response in the GameBrowser class, I get a CalledFromWrongThreadException . Initially, I was using a callback method, which of course wasn't working. So, after some research, I've found that I have to use a Handler, but I can't seem to get it right.
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I figured out what I was doing wrong. Instead of calling the handler from the socket thread, I used a callback, then used Runnable to post to the handler in the GameConnection class. When onMessage executes "run", which executes "updateTextField", we're back in the main thread.
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If we use the above, we cannot then use Handler.removeCallbacks(Runnable r), because we won't have references to any of the anonymous runnables we created above.
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#Override
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Thanks
IMHO, the pattern you seek is packaged as the AsyncTask class.

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