how can I access SVN from an Android device - android

I've been trying to use SVN Kit to gain access to an SVN repository from an Android app.
Our project is supposed to check for changes to files and download them if they have changed, but still with the ability to rollback to previous versions if nessecary.
I set up a regular Java project, and had no problem using SVN Kit, I logged into the SVN server and retrived a list of the files stored there.
But when I tryed to do this from an Android project all hell broke loose. The VM run out of heap space, just trying to build it and Eclipse went down in sreaming flames mith comments like 'GC overhead limit exceeded'.
I get the impression that this is due to the diffrent type of virtural machine that Android uses, and the SVNKit jars are compiled for a diffrent type of VM.
This Guy claims to have got it working, with what looks like an older version of Android.
Now I have suggested that we use some kind of ftp server approach, uploading new versions of the files, perhaps with seperate files containing versioning information, but I have to explore this path before I write it off as a dead end, or at least suggest that to my boss!
anyu help or suggestions would be greatly appricated.

My answer may not be directly related to SVNKit but would actually try to address the original problem.
As I understand your use-case, you want to download files if they have changed and are trying to use SVN to do this with its update command. I would rather create a simple web-service which should return me the list of files with their checksums or md5Hash. Now I am assuming that only the relevant files are present on the server. Upon receiving the hashes, you can compare them with the hashes on the device and decide to update based on any difference. This approach will work for rollback too as you need to just replace the file on the server with old file and this would be treated as a new one.
As far as heap overflow and out of memory is concerned, they are mostly because of the limited heap space around 10MB.

I created a SVN client based on SVNKit it is available for free here : https://play.google.com/store/apps/details?id=com.valleytg.oasvnlite.android
I am not sure if that will work for your purpose or you have to build your own. If you are looking to build your own, svnkit will not work directly on the android platform. Some of the libraries used by SVNkit are not available on the Android platform.

Related

Is it possible to recover overwritten files from Android Studio?

For a mistake i've overwritten my two project that has same names from android studio and i've dismissed that action today i've tryed to open the main project and i've found no Java classes in it and just the layout's files.
While in the second project to which i was overwritting there is a huge confusion of files and trying to recover the project version by using history of Android Studio even those files has disappeared.
Is it possible in anyway to recover the whole project?
Ps: all that remain from that project is a generated apk.
I have some solutions that may work.
Candidates are:
Search for $AppData$ folders
Search for registries
(Hardest) you may have to preserve the disk state and carve the files yourself..
Cheers, and hope it helped..!
To use the third method(file carving), you may not cause many file operations occur!!(The system may overwrite the previous data)
Hopefully you used source control such as git or svn and it is a simple matter of reverting to the last commit you made, however that is done in your chosen source control. If you don't use source control, perhaps this will serve as a lesson to do so in the future.
I've not used Android Studio, but as a JetBrains product like IntelliJ, it will have a local history record of changes. But that would only record very recent changes.
If that doesn't work, you may have to find out if your chosen operating system backed up the files in a restore point etc.
If you have turned on the file history, you can use that to go to a previous version of the folder. Can also use system restore to go back to a previous date. Can also use third party softwares such as Recuva to get deleted files back.
Make sure to keep a copy of current state somewhere before trying these out.

how to build an APK and separate libraries that the app loads dynamically

The short summary is: How do I build an APK and separate libraries (by which I mean sets of classes (and ideally, resources too) in some form, such as JAR, AAR or DEX files), but not include those libraries in the APK; instead, the app loads them at run time?
Detail
So my main question is how to build such an app (e.g. Gradle configuration). How do I specify which classes go into which JAR or DEX files? Do I create an Android Studio module for each DEX file I want to end up with?
A closely related question is how the Java code should then load the external libraries and access their classes at run time. For the latter, I'm hopeful that the approach shown at accessing to classes of app from dex file by classloader would work.
I've tried the instructions at https://developer.android.com/studio/projects/android-library.html, but that builds an APK that does include the dependency library.
I've also tried Multidex (https://developer.android.com/studio/build/multidex.html), but that doesn't seem to leave the developer any control over which classes go in which DEX file, and furthermore, packages them all into a single APK. AFAICT there is no way to control the loading of these DEX files at run time.
Background
There's a possibility of the "X-Y problem" here, so I'd better explain the background.
I'm building an app for a client. It's not going to be distributed through an app store, so it won't have access to the normal mechanism for updates. Instead, the client wants the app to be able to update itself by downloading new components of itself to replace the old components, without a need to manually sideload a new APK. The primary motive here is that the updates have to be easy for non-technical users. If the app can control the update process, it can make it smooth and guide the user.
Moreover, the app will be used in areas where internet access is scarce and expensive, so the client wants to be able to issue app updates in smaller chunks (e.g. 2MB) rather than forcing the user to re-download the whole app to receive a small update.
One aspect of the requirements I should mention, in case it matters, is that the libraries to be loaded at run time are supposed to live on a microSD card. This can also help with distribution of updates without internet access.
The current status of the app is that it's about 50% written: That is, a couple of earlier versions have been released, but the app now needs to be modified (restructured) to meet the above requirements, as well as others.
This tutorial is a good start for external loading of DEX files.
Only three small files of source (MainActivity.java, LibraryInterface.java, LibraryProvider.java) and it copies secondary_dex.jar from the assets folder, into internal application storage [outdex/dex] (the internet is also stated as possible in the tutorial).
You have to build it with ant, because it uses custom build steps.
I tried it, it works fine. Worth a look.
custom class loading in Dalvik and ART
UPDATE
this code has been ported to Android Studio gradle (no need for ant).
https://github.com/timrae/custom-class-loader
Tested ok. Copies com.example.toastlib.jar from the SDcard into internal application storage [outdex/dex],(not assets folder).
( you must read the README.md file in the project to build it).
Q: How do I add an Activity, I cannot add it to the manifest ? A: Use
Fragments, they don't need entries in the manifest.
Q: A Jar with resources that is meant to be added to an existing
project needs to be able to merge its resources with the project's
own resources (R.). A: Hacks are available, Data file...Packaging Android resource files within a distributable Jar file
Q: The external file has wrong permissions. A: Import it.
Q: I need to add uses-permission. A: Use API23 you can programmatically add uses-permissions (but they still need to be declared in the Manifest, so the new permissions model is probably not much use to us).
This section is for more general users (#LarsH has more specific requirements about updates), The example above is 17kb apk and 1 kb jar. You could put the bulk of you code in the one-off jar, and updates would involve just loading an new Apk (and then importing the bulk code jar, to minimise the data transfer).
When the Apk gets too big, start again with a small Apk and everything migrated to another jar (import 2 jar's). You need to balance coding effort, user experience, maintainability, supportability, bandwidth, android rules, play store rules (if these words even exist ;O)).
NOTE Dalvik is discontinued
The successor of Dalvik is Android Runtime (ART), which uses the same bytecode and .dex files (but not .odex files), with the succession aiming at performance improvements transparent to the end users. The new runtime environment was included for the first time in Android 4.4 "KitKat" as a technology preview, and replaced Dalvik entirely in later versions; Android 5.0 "Lollipop" is the first version in which ART is the only included runtime.
You could try to build multiple apk's with the same sharedUserId and the same process.
This is the plugin mechanism used by Threema
Edit: More about Theema
Threema has one main app and two plugins:
main app: https://play.google.com/store/apps/details?id=ch.threema.app
QR-Code Plugin: https://play.google.com/store/apps/details?id=ch.threema.qrscannerplugin
Voicemessage Plugin: https://play.google.com/store/apps/details?id=ch.threema.voicemessageplugin
Doing so the main app does not need the permissions for accessing the camera or microphone

Android Eclipse - How to share an assets folder?

I have a number of different Android applications building in Eclipse / ADT that share common code and assets. Sharing the common source code folder is easy as I can use Link Source in the Build Path set-up. This works great.
These programs also share the content that's in the assets folder. At the moment I'm duplicating, which is a bit inelegant and error-prone.
Is it trivially possible to tell Eclipse / ADT to use a common assets folder in a similar way that it is trivial to have it share a source code folder? I can't find any similar option or tool.
Notes:
I am not looking for a 'library' solution (indeed that seems
fraught with issues anyway, and I did try that previously and hit
issues like this one). In any case that's less relevant for
assets, and I'm looking for simplicity.
It doesn't matter if the shared assets folder has to contain a
superset of the needs of all the applications.
Assets. Not "resources".
I'm using ADT version 22.2
For many complex reasons, symbolically linking the folders will not suffice. (You do not want to know the details. You'd never believe them anyway.)
Sharing the common source code folder is easy as I can use Link Source in the Build Path set-up
I would not count on that working over the long haul.
At the moment I'm duplicating, which is a bit inelegant and error-prone.
Alas, given your other restrictions, I suspect that it is your only option, though you could take some steps to reduce the error-prone aspect (e.g., script that synchronized the contents).
Long-term, Gradle for Android will be The One True Answer for all builds, Eclipse included. At that point, I expect your "Link Source" will break. However, at that time, you should be able to cut over to Gradle for your builds.
Gradle allows developers to override the default locations of all sorts of directories, including the assets directory. You should be able to set up a build.gradle file that points to some common location for the assets directory, overriding the default location that looks inside the project itself.
It's unclear why you think that symlinks/hardlinks will not work for you as a stopgap measure. You might wish to consider asking a separate StackOverflow question, explaining what you have tried and what problems you encountered with that technique, whether you think we will believe them or not.
Bear in mind that while Eclipse handles the javac step for the Android build, everything else is largely handled by external tools (e.g., aapt). Those will be oblivious to things that exist solely in Eclipse-land. Conversely, that's why symlinks/hardlinks should work, as from the standpoint of those tools, such items should be treated the same as actual files in the filesystem. Hence, the reason why "Link Source" works is not because Android really supports it, but that Android presently delegates that one piece of the build to Eclipse itself. Once Google adds Gradle for Android support for Eclipse (which I hope will be before the end of 2014), then I would expect Eclipse to be completely cut out of the build process, and I expect "Link Source" to fail at that point.

Saving project on Google Drive when using Android Studio

Is there a way to save projects on Google Drive when using Android Studio?
I want to access the project from two different locations, but the path to my account under "users" is different, as I use two different usernames on each of the machines.
Since Google Drive folder is under my user folder, the config is wrong if the project is opened from the other machine.
Any advise how I can use the cloud to work on my project?
Thanks!
Trying to use a networked folder to access from two different machines is problematic -- At a minimum, you'll be trying to share local.properties files between the instances, which it's specifically intended to not do. The .idea and .iml files, if you're using Gradle-based projects, aren't intended to be shared among computers. I've seen reports that these can contain absolute paths, which will make sharing them tricky. That's perhaps a bug that could be fixed, but we treat those files as local in Gradle-based projects and not intended to be checked into source control, for example.
I think that's your answer -- set up your project in source control and use that to use it from multiple places. You'll lose the ability to be able to access the project in the exact same in-progress state from multiple places and will need to commit your changes first, but that can sometimes be an advantage, too. The saving of commit history may also be a big benefit -- it's one of those things that sometimes comes in really, really handy when you get your project in a bad state and just want to hit the reset button. Granted, Android Studio has local file history (which is a great feature, but is machine-local), but source control is more resilient.

AOSP downloading just one flavour (ICS) source code

This might be a trivial question but I dont know the answer to it. Looking for android gurus.
My task is to compile android kernel and run on a pandaboard. I cannot just take the uImages there are drivers which I need to modify..
Now one way is to download every thing from AOSP by repo init... and downloading 3-4 Gb of git from day 1 of android git init.
Is there a way to just get the source files for ICS. It is easy for linux just go to git.kernel.org and get the snapshot of the tag like 3.0 , is there a same git snapshot available in android ?
Any help is welcome....
TLDR: Not likely. Don't bother and simply repo sync to the branch you need.
Longer explanation:
If somebody has created snapshot of your particular tree, then you might be able to do that.
However, I don't think anybody will bother to do so, because having this git-less snapshot is pretty much useless from developer's standpoint, and space/traffic savings over repo sync are miniscule.
Note that git is extremely efficient at packing historic metadata in object store (provided it was packed by git gc recently). It is relatively rare situation when compressed git metadata takes more space than simple checkout of the top of the tree. Since repo sync only downloads compressed metadata, this process is very efficient.
So speed this up even further and avoid handling small objects, Android projects creates single-file compressed bundles for most repositories included in standard manifest, and modern repo script understands how to get these bundles first for efficiency, and then get small deltas afterwards. This allows to perform first repo sync much faster than otherwise. Basically, you are only limited by the speed of your internet connection.

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