Size of bitmaps in android - android

I have a bitmap :
private Bitmap bitmap;
public newStar(Context context) {
super(context);
}
#Override
protected void onDraw(Canvas canvas) {
bitmap = BitmapFactory.decodeResource(getResources(), R.drawable.star_bez_nog);
canvas.drawBitmap(bitmap, 100, 100, null);
}
}
How I can change size this bitmap and afer that draw in my activity?

Use the below code::
Bitmap b = returnBitmap(mIcon_val,150,150);////where mIcon_val is bitmap to resize
private Bitmap returnBitmap(Bitmap mIcon_val,int width,int height){
Matrix matrix = new Matrix();
if(width==0)
width = mIcon_val.getWidth();
if(height==0)
height = mIcon_val.getHeight();
matrix.postScale((float)width/mIcon_val.getWidth(), (float)height/mIcon_val.getHeight());
Bitmap resizedBitmap = Bitmap.createBitmap(mIcon_val, 0, 0, mIcon_val.getWidth(), mIcon_val.getHeight(), matrix, true);
return resizedBitmap
}

Give Width and Height and call the Function
Bitmap bm = ReduceSizeBitmap(imagefile, 150, 150);
Now Call the Following Function
Bitmap ReduceSizeBitmap(String file, int width, int height){
BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
bmpFactoryOptions.inJustDecodeBounds = true;
Bitmap bitmap = BitmapFactory.decodeFile(file, bmpFactoryOptions);
int heightRatio = (int)Math.ceil(bmpFactoryOptions.outHeight/(float)height);
int widthRatio = (int)Math.ceil(bmpFactoryOptions.outWidth/(float)width);
if (heightRatio > 1 || widthRatio > 1)
{
if (heightRatio > widthRatio)
{
bmpFactoryOptions.inSampleSize = heightRatio;
} else {
bmpFactoryOptions.inSampleSize = widthRatio;
}
}
bmpFactoryOptions.inJustDecodeBounds = false;
bitmap = BitmapFactory.decodeFile(file, bmpFactoryOptions);
return bitmap;
}
Other References One & Two

Related

Cannot set image to imageview correctly after resizing - ANDROID

What i want to achieve is to set an image to an imageview without distroting the image and all solution i have tried is not working as expected. I just want the image to fit the image view then i can position the image in the imageview as i want. Here are my codes so far, help me out:
//converting image uri send from another class to bitmap
try {
mBitmap = MediaStore.Images.Media.getBitmap(this.getContentResolver(), mImageUri);
} catch (IOException e) {
e.printStackTrace();
}
bitmapPath = getImagePath(mImageUri);
try {
ExifInterface exif = new ExifInterface(bitmapPath);
int orientation = exif.getAttributeInt(ExifInterface.TAG_ORIENTATION, 1);
Log.d("EXIF", "Exif: " + orientation);
Matrix matrix = new Matrix();
if (orientation == 6) {
matrix.postRotate(90);
}
else if (orientation == 3) {
matrix.postRotate(180);
}
else if (orientation == 8) {
matrix.postRotate(270);
}
xBitmap = Bitmap.createBitmap(mBitmap, 0, 0, mBitmap.getWidth(), mBitmap.getHeight(), matrix, true);
finalBitmap = getResizedBitmap(xBitmap, mBitmap.getWidth(), mBitmap.getHeight(), true);
} catch (IOException e) {
e.printStackTrace();
}
mNormalImage.setImageBitmap(finalBitmap);
mBlurImage.setImageBitmap(createBitmap_ScriptIntrinsicBlur(finalBitmap, 25.0f));
here is the code to resize the bitmap:
public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth, boolean willDelete) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// CREATE A MATRIX FOR THE MANIPULATION
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, true);
return resizedBitmap;
}
xml codes:
<FrameLayout
android:id="#+id/blurPicture"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
>
<ImageView
android:layout_width="446dp"
android:layout_height="400dp"
android:id="#+id/blurred_image"
android:layout_gravity="center"
android:contentDescription="#string/blurry_background"
android:scaleType="fitCenter"
android:adjustViewBounds="true"
>
</ImageView>
<ImageView
android:id="#+id/normal_image"
android:layout_width="300dp"
android:layout_height="300dp"
android:contentDescription="#string/original_image"
android:layout_gravity="center"
android:scaleType="fitCenter"
android:adjustViewBounds="true"
/>
</FrameLayout>
Try this code after you get your file path for resizing image.
// your filepath here
if (filePath != null) {
int orientation = 0;
private Bitmap imageBitmap;
try {
ExifInterface exif = new ExifInterface(filePath);
orientation = exif.getAttributeInt(
ExifInterface.TAG_ORIENTATION, 1);
} catch (IOException e) {
e.printStackTrace();
}
try {
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, options);
options.inSampleSize = calculateInSampleSize(
options, reqWidth, reqHeight); //rewWidth and reqHeight are the width and height for the required image you need.
options.inJustDecodeBounds = false;
imageBitmap = BitmapFactory.decodeFile(filePath,
options);
if (orientation == 6) {
Matrix matrix = new Matrix();
matrix.postRotate(90);
imageBitmap = Bitmap.createBitmap(imageBitmap,
0, 0, imageBitmap.getWidth(),
imageBitmap.getHeight(), matrix, true);
} else if (orientation == 8) {
Matrix matrix = new Matrix();
matrix.postRotate(270);
imageBitmap = Bitmap.createBitmap(imageBitmap,
0, 0, imageBitmap.getWidth(),
imageBitmap.getHeight(), matrix, true);
} else if (orientation == 3) {
Matrix matrix = new Matrix();
matrix.postRotate(180);
imageBitmap = Bitmap.createBitmap(imageBitmap,
0, 0, imageBitmap.getWidth(),
imageBitmap.getHeight(), matrix, true);
}
} catch (OutOfMemoryError e) {
imageBitmap = null;
e.printStackTrace();
} catch (Exception e) {
imageBitmap = null;
e.printStackTrace();
}
}
if (imageBitmap != null) {
// set this imageBitmap to your ImageView
}
and here is the sampling function
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
final int halfHeight = height / 2;
final int halfWidth = width / 2;
while ((halfHeight / inSampleSize) > reqHeight
&& (halfWidth / inSampleSize) > reqWidth) {
inSampleSize *= 2;
}
}
return inSampleSize;
}

poor image quality after saving rotated bitmap to sdcard

I am making an app where in one of the activity i am fetching image from gallery and showing it in adapter like image below
I have to rotate that image and save it to sdcard. My code is doing fine but after saving it to sdcard i get very poor quality of image. my code is:
viewHolder.imgViewRotate.setOnClickListener(new OnClickListener() {
#Override
public void onClick(View v) {
imagePosition = (Integer) v.getTag();
Matrix matrix = new Matrix();
matrix.postRotate(90);
Bitmap rotated = Bitmap.createBitmap(bitmap, 0, 0, bitmap.getWidth(), bitmap.getHeight(), matrix, true);
try {
FileOutputStream out = new FileOutputStream(new File(uriList.get(rotatePosition).toString()));
rotated.compress(Bitmap.CompressFormat.PNG, 100, out);
out.close();
} catch (Exception e) {
e.printStackTrace();
}
notifyDataSetChanged();
}
});
Any suggestions will be great help.
Try out below code to reduce image size without losing its quality:
public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth)
{
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
EDITED:
Resize the image using BitmapFactory inSampleSize option and the image doesn't lose quality at all. Code:
BitmapFactory.Options bmpFactoryOptions = new BitmapFactory.Options();
bmpFactoryOptions.inJustDecodeBounds = true;
Bitmap bm = BitmapFactory.decodeFile(tempDir+"/"+photo1_path , bmpFactoryOptions);
int heightRatio = (int)Math.ceil(bmpFactoryOptions.outHeight/(float)600);
int widthRatio = (int)Math.ceil(bmpFactoryOptions.outWidth/(float)800);
if (heightRatio > 1 || widthRatio > 1)
{
if (heightRatio > widthRatio){
bmpFactoryOptions.inSampleSize = heightRatio;
} else {
bmpFactoryOptions.inSampleSize = widthRatio;
}
}
bmpFactoryOptions.inJustDecodeBounds = false;
bm = BitmapFactory.decodeFile(tempDir+"/"+photo1_path, bmpFactoryOptions);
// recreate the new Bitmap
src = Bitmap.createBitmap(bm, 0, 0,bm.getWidth(), bm.getHeight(), matrix, true);
src.compress(Bitmap.CompressFormat.PNG, 100, out);

How to show a large image completely on a canvas?

I want to load an image from gallery as a bitmap an show it on a custom view(not an imageview).Here is the code for loading bitmap.
private Bitmap loadBitmap(String filePath, int orientation, int width, int height) {
Bitmap bitmap = null;
try {
BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, options);
int scale = 1;
if ((options.outWidth > width) || (options.outHeight > height)) {
if (options.outWidth < options.outHeight) {
scale = Math.round((float) options.outWidth / width);
} else {
scale = Math.round((float) options.outHeight/ height);
}
}
options.inSampleSize = scale;
options.inJustDecodeBounds = false;
bitmap = BitmapFactory.decodeFile(filePath, options);
if (orientation > 0) {
// rotate the image w.r.to orientation
Matrix matrix = new Matrix();
matrix.postRotate(orientation);
bitmap = Bitmap.createBitmap(bitmap, 0, 0,width,height, matrix, true);
}
} catch (Exception e) {
bitmap = null;
}
return bitmap;
}
Now my problem is that the canvas does not show the bitmap completely.Only a part o it.How can i adjust the image (without losing its clarity,not stretching) with screen size?
Thanks in Advance
May be you can try the ScaleType options and use the one whihc suits you the best. Follow the link below for details:
http://developer.android.com/reference/android/widget/ImageView.ScaleType.html

How to resize Image in Android?

I am creating an application and want to setup a gallery view. I do not want the images in the gallery view to be full size. How do I resize images in Android?
Try:
Bitmap yourBitmap;
Bitmap resized = Bitmap.createScaledBitmap(yourBitmap, newWidth, newHeight, true);
or:
resized = Bitmap.createScaledBitmap(yourBitmap,(int)(yourBitmap.getWidth()*0.8), (int)(yourBitmap.getHeight()*0.8), true);
public Bitmap resizeBitmap(String photoPath, int targetW, int targetH) {
BitmapFactory.Options bmOptions = new BitmapFactory.Options();
bmOptions.inJustDecodeBounds = true;
BitmapFactory.decodeFile(photoPath, bmOptions);
int photoW = bmOptions.outWidth;
int photoH = bmOptions.outHeight;
int scaleFactor = 1;
if ((targetW > 0) || (targetH > 0)) {
scaleFactor = Math.min(photoW/targetW, photoH/targetH);
}
bmOptions.inJustDecodeBounds = false;
bmOptions.inSampleSize = scaleFactor;
bmOptions.inPurgeable = true; //Deprecated API 21
return BitmapFactory.decodeFile(photoPath, bmOptions);
}
Capture the image and resize it.
Bitmap image2 = (Bitmap) data.getExtras().get("data");
img.setImageBitmap(image2);
String incident_ID = IncidentFormActivity.incident_id;
imagepath="/sdcard/RDMS/"+incident_ID+ x + ".PNG";
File file = new File(imagepath);
try {
double xFactor = 0;
double width = Double.valueOf(image2.getWidth());
Log.v("WIDTH", String.valueOf(width));
double height = Double.valueOf(image2.getHeight());
Log.v("height", String.valueOf(height));
if(width>height){
xFactor = 841/width;
}
else{
xFactor = 595/width;
}
Log.v("Nheight", String.valueOf(width*xFactor));
Log.v("Nweight", String.valueOf(height*xFactor));
int Nheight = (int) ((xFactor*height));
int NWidth =(int) (xFactor * width) ;
bm = Bitmap.createScaledBitmap( image2,NWidth, Nheight, true);
file.createNewFile();
FileOutputStream ostream = new FileOutputStream(file);
bm.compress(CompressFormat.PNG, 100, ostream);
ostream.close();
You can use Matrix to resize your camera image ....
BitmapFactory.Options options=new BitmapFactory.Options();
InputStream is = getContentResolver().openInputStream(currImageURI);
bm = BitmapFactory.decodeStream(is,null,options);
int Height = bm.getHeight();
int Width = bm.getWidth();
int newHeight = 300;
int newWidth = 300;
float scaleWidth = ((float) newWidth) / Width;
float scaleHeight = ((float) newHeight) / Height;
Matrix matrix = new Matrix();
matrix.postScale(scaleWidth, scaleHeight);
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0,Width, Height, matrix, true);
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
//photo is bitmap image
Bitmap btm00 = Utils.getResizedBitmap(photo, 200, 200);
setimage.setImageBitmap(btm00);
And in Utils class :
public static Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
Matrix matrix = new Matrix();
// RESIZE THE BIT MAP
matrix.postScale(scaleWidth, scaleHeight);
// RECREATE THE NEW BITMAP
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height,
matrix, false);
return resizedBitmap;
}
bm = Bitmap.createScaledBitmap(bitmapSource, width, height, true);
:)
BitmapFactory.Options options=new BitmapFactory.Options();
options.inSampleSize=2; //try to decrease decoded image
Bitmap bitmap=BitmapFactory.decodeStream(is, null, options);
bitmap.compress(Bitmap.CompressFormat.JPEG, 70, fos); //compressed bitmap to file
Following is the function to resize bitmap by keeping the same Aspect Ratio. Here I have also written a detailed blog post on the topic to explain this method. Resize a Bitmap by Keeping the Same Aspect Ratio.
public static Bitmap resizeBitmap(Bitmap source, int maxLength) {
try {
if (source.getHeight() >= source.getWidth()) {
int targetHeight = maxLength;
if (source.getHeight() <= targetHeight) { // if image already smaller than the required height
return source;
}
double aspectRatio = (double) source.getWidth() / (double) source.getHeight();
int targetWidth = (int) (targetHeight * aspectRatio);
Bitmap result = Bitmap.createScaledBitmap(source, targetWidth, targetHeight, false);
if (result != source) {
}
return result;
} else {
int targetWidth = maxLength;
if (source.getWidth() <= targetWidth) { // if image already smaller than the required height
return source;
}
double aspectRatio = ((double) source.getHeight()) / ((double) source.getWidth());
int targetHeight = (int) (targetWidth * aspectRatio);
Bitmap result = Bitmap.createScaledBitmap(source, targetWidth, targetHeight, false);
if (result != source) {
}
return result;
}
}
catch (Exception e)
{
return source;
}
}
resized = Bitmap.createScaledBitmap(yourImageBitmap,(int)(yourImageBitmap.getWidth()*0.9), (int)(yourBitmap.getHeight()*0.9), true);
BitmapFactory.Options options=new BitmapFactory.Options();
options.inSampleSize = 10;
FixBitmap = BitmapFactory.decodeFile(ImagePath, options);
//FixBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.gv);
byteArrayOutputStream = new ByteArrayOutputStream();
FixBitmap.compress(Bitmap.CompressFormat.JPEG, 80, byteArrayOutputStream); //compress to 50% of original image quality
byteArray = byteArrayOutputStream.toByteArray();
ConvertImage = Base64.encodeToString(byteArray, Base64.DEFAULT);

How to resize bimpat size?

In my application I need to resize the bitmap to imageview size. I tried the following code and I am getting exception.
Bitmap bmp = Bitmap.createBitmap(bmp, 0, 0, bmp.getWidth(), bmp.getHeight(), aMatrix, false);
Bitmap.createScaledBitmap(bmp, MyImageview_wt, MyImageview_ht, false);
MyImageview.setImageBitmap(bmp);
Pls help
Thanks
Monali
Try with the following code
public static Bitmap resizeBitMapImage1(String filePath, int targetWidth,
int targetHeight) {
Bitmap bitMapImage = null;
// First, get the dimensions of the image
Options options = new Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filePath, options);
double sampleSize = 0;
// Only scale if we need to
// (16384 buffer for img processing)
Boolean scaleByHeight = Math.abs(options.outHeight - targetHeight) >= Math
.abs(options.outWidth - targetWidth);
if (options.outHeight * options.outWidth * 2 >= 1638) {
// Load, scaling to smallest power of 2 that'll get it <= desired
// dimensions
sampleSize = scaleByHeight ? options.outHeight / targetHeight
: options.outWidth / targetWidth;
sampleSize = (int) Math.pow(2d,
Math.floor(Math.log(sampleSize) / Math.log(2d)));
}
// Do the actual decoding
options.inJustDecodeBounds = false;
options.inTempStorage = new byte[128];
while (true) {
try {
options.inSampleSize = (int) sampleSize;
bitMapImage = BitmapFactory.decodeFile(filePath, options);
break;
} catch (Exception ex) {
try {
sampleSize = sampleSize * 2;
} catch (Exception ex1) {
}
}
}
return bitMapImage;
}
I think you are trying to get the width and height of the Bitmap itself, but instead you want to get the Height and Width of your ImageView and resize your Bitmap acordingly.
Try this:
Bitmap bmp = Bitmap.createBitmap(bmp, 0, 0, bmp.getWidth(), bmp.getHeight(), aMatrix, false);
bmp = Bitmap.createScaledBitmap(bmp, MyImageview_wt, MyImageview_ht, false);
MyImageview.setImageBitmap(bmp);

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