Client & Server read and write on the same socket - android

I have an android client and a java server that use the same socket to send each other a string, but actually doesn't work and I don't know why.
Anyway, I need to use just one socket.
Here's the code for client and server:
public class CliActivity extends Activity implements OnClickListener {
Button b;
TextView tv;
BufferedReader in = null;
PrintStream out = null;
Socket client = null;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
b =(Button)findViewById(R.id.button1);
tv =(TextView)findViewById(R.id.textView1);
b.setOnClickListener(this);
}
public void onClick(View v) {
try {
client = new Socket("192.168.0.3",9000);
out = new PrintStream(client.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(client.getInputStream()));
out.write(("How are you?").getBytes());
out.close();
String message = in.readLine();
tv.setText(message);
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Server:
public class server {
public static void main(String[] args) {
BufferedReader in = null;
PrintStream out = null;
Socket client = null;
try {
ServerSocket server = new ServerSocket(9000);
client = server.accept();
out = new PrintStream(client.getOutputStream(), true);
in = new BufferedReader(new InputStreamReader(client.getInputStream()));
String message = in.readLine();
System.out.println(message);
out.write(("fine thanx").getBytes());
out.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
Any suggestion?

Related

AsynkThread but still NetworkOnMainThreadException

I try to build up a connection between my android device and an arduino nano.
I tested the TCP connection between an raspberry pi zero and my arduino and it works and does what it is supposed to do.
Now i try to write the android app, but it throws the
android.io.NetworkOnMainThreadException
I found some hints to do it with AsynkTask but it still throws this exception. I found some solutions but neither did help in my case (eg: setting minAPI to 11).
public class MainActivity extends AppCompatActivity {
[...]
#Override
protected void onCreate(Bundle savedInstanceState) {
[...]
bt1.setOnClickListener(new View.OnClickListener(){
public void onClick(View v) {
onBtnClick();
}
}
}
public void onBtnClick() {
new Client().execute("0101010101");
}
private class Client extends AsyncTask<String, Void, String> {
protected String doInBackground(String[] params) {
// do above Server call here
return "null";
}
protected void onPostExecute(String msg) {
String reply ="";
try {
reply=sendData();
} catch(IOException e) {
e.printStackTrace();
reply = "IOException: "+e;
}
txt1.setText(reply);
}
public String sendData() throws IOException{
try {
// send message to Arduino
InetAddress serverAddr = InetAddress.getByName(ipAddress);
DatagramSocket clientSocket = new DatagramSocket();
send_data = str.getBytes();
DatagramPacket sendPacket = new DatagramPacket(send_data, send_data.length, serverAddr, portNumber);
clientSocket.send(sendPacket);
// get reply
byte[] receiveData1 = new byte[512];
DatagramPacket receivePacket = new DatagramPacket(receiveData1, receiveData1.length);
clientSocket.receive(receivePacket);
String reply = new String(receiveData1);
clientSocket.close();
return reply;
} catch (Exception e) {
e.printStackTrace();
return("Exception: "+ e);
}
}
}
}
What am i doing wrong? Thank you for your help.
The methods onPreExecute and onPostExecute runs on main thread, so, the method sendData should be executed on doInBackground
private class Client extends AsyncTask<String, Void, String> {
protected String doInBackground(String[] params) {
String reply ="";
try {
reply=sendData();
} catch(IOException e) {
e.printStackTrace();
reply = "IOException: "+e;
}
}
protected void onPostExecute(String msg) {
txt1.setText(reply);
}
public String sendData() throws IOException{
try {
// send message to Arduino
InetAddress serverAddr = InetAddress.getByName(ipAddress);
DatagramSocket clientSocket = new DatagramSocket();
send_data = str.getBytes();
DatagramPacket sendPacket = new DatagramPacket(send_data, send_data.length, serverAddr, portNumber);
clientSocket.send(sendPacket);
// get reply
byte[] receiveData1 = new byte[512];
DatagramPacket receivePacket = new DatagramPacket(receiveData1, receiveData1.length);
clientSocket.receive(receivePacket);
String reply = new String(receiveData1);
clientSocket.close();
return reply;
} catch (Exception e) {
e.printStackTrace();
return("Exception: "+ e);
}
}
}

Connecting 2 android devices over internet

I'm trying to connect 2 android device (without server in the middle, just directly like peer-to-peer) which are connected to internet(they are far apart) and send messages.
I thought its like normal socket programming, and connects via IP, seems not.
what I have done so far is this:
I have created 2 android projects, server(receiver) and client(sender)
running in 2 separate devices
Both devices are connected to internet
found the IP of the device with server app running in (using whatismyip.com)
and used it in client app code
but when I want to send a text from client to server, an exception happens in client printing Error3
this is my code:
server:
public class MainActivity extends Activity {
ServerSocket ss = null;
String mClientMsg = "";
Thread myCommsThread = null;
protected static final int MSG_ID = 0x1337;
public static final int SERVERPORT = 6000;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
TextView tv = (TextView) findViewById(R.id.TextView01);
tv.setText("Nothing from client yet");
this.myCommsThread = new Thread(new CommsThread());
this.myCommsThread.start();
}
#Override
protected void onStop() {
super.onStop();
try {
// make sure you close the socket upon exiting
ss.close();
} catch (IOException e) {
e.printStackTrace();
}
}
Handler myUpdateHandler = new Handler() {
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_ID:
TextView tv = (TextView) findViewById(R.id.TextView01);
tv.setText(mClientMsg);
break;
default:
break;
}
super.handleMessage(msg);
}
};
class CommsThread implements Runnable {
public void run() {
Socket s = null;
try {
ss = new ServerSocket(SERVERPORT );
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()) {
Message m = new Message();
m.what = MSG_ID;
try {
if (s == null)
s = ss.accept();
BufferedReader input = new BufferedReader(new InputStreamReader(s.getInputStream()));
String st = null;
st = input.readLine();
mClientMsg = st;
myUpdateHandler.sendMessage(m);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
Client (Error3):
public class MainActivity extends Activity {
private Button bt;
private TextView tv;
private Socket socket;
private String serverIpAddress = "5.114.22.118";
// AND THAT'S MY DEV'T MACHINE WHERE PACKETS TO
// PORT 5000 GET REDIRECTED TO THE SERVER EMULATOR'S
// PORT 6000
private static final int REDIRECTED_SERVERPORT = 80;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
bt = (Button) findViewById(R.id.myButton);
tv = (TextView) findViewById(R.id.myTextView);
new Thread(new ClientThread()).start();
bt.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
try {
EditText et = (EditText) findViewById(R.id.EditText01);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(new OutputStreamWriter(socket.getOutputStream())),true);
out.println(str);
Log.d("Client", "Client sent message");
} catch (UnknownHostException e) {
tv.setText("Error1");
e.printStackTrace();
} catch (IOException e) {
tv.setText("Error2");
e.printStackTrace();
} catch (Exception e) {
tv.setText("Error3");
e.printStackTrace();
}
}
});
}
class ClientThread implements Runnable {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(serverIpAddress);
socket = new Socket(serverAddr, REDIRECTED_SERVERPORT);
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}
I think this would be more appropriate as a comment, but I don't have enough reputation to comment so I'm providing it as an answer. Is your server connected to a router? whatismyip.com returns the IP address of the router, not the device.

Message not received from Python to Android with socket

my android application needs to communicate with a server python but at the time to receive a response, the answer does not come. These are my codes:
This is my Client:
public class MainActivity extends Activity {
private Socket socket;
private static final int SERVERPORT = 5589;
private static final String SERVER_IP = "192.168.1.131";
TextView risp;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
risp = (TextView) findViewById(R.id.textView1);
new Thread(new ClientThread()).start();
}
public void onClick(View view) {
try {
EditText et = (EditText) findViewById(R.id.editText1);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
out.println(str);
out.flush();
// Read from sock
BufferedReader input = new BufferedReader(new InputStreamReader(
socket.getInputStream()));
StringBuilder response = new StringBuilder();
String line;
while ((line = input.readLine()) != null) {
response.append(line);
}
risp.setText(risp.getText().toString() + " " + response.toString());
out.close();
input.close();
socket.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
}
class ClientThread implements Runnable {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
socket = new Socket(serverAddr, SERVERPORT);
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
And this is the Server:
import socket
import sys
# Create a TCP/IP socket
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
# Bind the socket to the port
server_address = ('192.168.1.131', 5589)
print >>sys.stderr, 'starting up on %s port %s' % server_address
sock.bind(server_address)
# Listen for incoming connections
sock.listen(1)
while True:
# Wait for a connection
print >>sys.stderr, 'waiting for a connection'
connection, client_address = sock.accept()
try:
print >>sys.stderr, 'connection from', client_address
# Receive the data
while True:
data = connection.recv(1024)
if data.lower() != 'q':
print "<-- client: ", data
else:
print "Quit from Client"
connection.close()
break
data = raw_input("--> server: ")
if data.lower() != 'q':
connection.sendall(data)
else:
print "Quit from Server"
connection.close()
break
finally:
# Clean up the connection
print "Connection close"
connection.close()
The server receive the client message, but the client doesn't receive the server message. Why?
Thanks all in advance
EDIT: I SOLVED it this way:
public class MainActivity extends Activity {
private Socket socket;
private static final int SERVERPORT = 5589;
private static final String SERVER_IP = "192.168.1.131";
TextView risp;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
risp = (TextView) findViewById(R.id.textView1);
new Thread(new ClientThread()).start();
}
public void onClick(View view) {
new ConnectionTask().execute();
}
class ConnectionTask extends AsyncTask<String, Void, String> {
protected String doInBackground(String... params) {
String responce = null;
try {
EditText et = (EditText) findViewById(R.id.editText1);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())), true);
out.println(str);
out.flush();
InputStream input = socket.getInputStream();
int lockSeconds = 10*1000;
long lockThreadCheckpoint = System.currentTimeMillis();
int availableBytes = input.available();
while(availableBytes <=0 && (System.currentTimeMillis() < lockThreadCheckpoint + lockSeconds)){
try{Thread.sleep(10);}catch(InterruptedException ie){ie.printStackTrace();}
availableBytes = input.available();
}
byte[] buffer = new byte[availableBytes];
input.read(buffer, 0, availableBytes);
responce = new String(buffer);
out.close();
input.close();
socket.close();
} catch (UnknownHostException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
} catch (Exception e) {
e.printStackTrace();
}
return responce;
}
protected void onPostExecute(String responce) {
risp.setText(responce);
}
}
class ClientThread implements Runnable {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(SERVER_IP);
socket = new Socket(serverAddr, SERVERPORT);
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
}
}
}

how to update interface to MainActivity from thread activity in different class?

now i'm making socket connection to connect multiple client to one server. everything fine, i make thread in different class. But when i will fill textView with string from thread activity, i can't. please help
this MainActivity:
public class MainActivity extends Activity {
private static int port = 6000;
TextView txt;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
txt = (TextView) findViewById(R.id.txtCommand);
txt.setText("Server : ");
ServerSocket server1 = null;
Server gameServer = new Server();
try {
server1 = new ServerSocket(port);
// .. server setting should be done here
} catch (IOException e) {
System.out.println("Could not start server!");
// return ;
}
while (true) {
Socket client = null;
try {
client = server1.accept();
gameServer.handleConnection(client);
} catch (IOException e) {
e.printStackTrace();
}
}
}
public class Server {
private ExecutorService executor = Executors.newCachedThreadPool();
public void handleConnection(Socket client) throws IOException {
PlayerConnection newPlayer = new PlayerConnection(this, client);
txt.setText(newPlayer.getuname());
this.executor.execute(newPlayer);
}
// add methods to handle requests from PlayerConnection
}
and this thread adctivity :
public class PlayerConnection implements Runnable {
private Server parent;
private Socket socket;
private PrintWriter out;
private BufferedReader in;
String line;
protected PlayerConnection(Server parent, Socket socket) throws IOException {
this.parent = parent;
this.socket = socket;
this.in = new BufferedReader(new InputStreamReader(socket
.getInputStream()));
this.out = new PrintWriter(new OutputStreamWriter(
socket.getOutputStream()));
}
public void run() {
while(!this.socket.isClosed()) {
try {
//int nextEvent = this.in.readInt();
line = in.readLine();
System.out.println("Server Receive : "
+ line);
out.println("Server Sent :" +line);
System.out.println("SEND : "
+ line);
out.flush();
if (line == null){
this.socket.isClosed();
break;
}
} catch (IOException e) {}
}
I realized that you have a while loop that never ends in your onCreate method. try to move that loop in to your thread. this loop blocks inputs of your application.
while (true) {
Socket client = null;
try {
client = server1.accept();
gameServer.handleConnection(client);
} catch (IOException e) {
e.printStackTrace();
}
you can use handler or runOnUiThread method.

Connecting emulator instances in android

I read a thread on the same topic : connecting 2 Emulator Instances
Server Side Code listening on port 6000:
public class NewServerActivity extends Activity {
ServerSocket ss = null;
String mClientMsg = "";
Thread myCommsThread = null;
protected static final int MSG_ID = 0x1337;
public static final int SERVERPORT = 6000;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
TextView tv = (TextView) findViewById(R.id.TextView01);
tv.setText("Nothing from client yet");
this.myCommsThread = new Thread(new CommsThread());
this.myCommsThread.start();
}
#Override
protected void onStop() {
super.onStop();
try {
// make sure you close the socket upon exiting
ss.close();
} catch (IOException e) {
e.printStackTrace();
}
}
Handler myUpdateHandler = new Handler() {
public void handleMessage(Message msg) {
switch (msg.what) {
case MSG_ID:
TextView tv = (TextView) findViewById(R.id.TextView01);
tv.setText(mClientMsg);
break;
default:
break;
}
super.handleMessage(msg);
}
};
class CommsThread implements Runnable {
public void run() {
Socket s = null;
try {
ss = new ServerSocket(SERVERPORT );
} catch (IOException e) {
e.printStackTrace();
}
while (!Thread.currentThread().isInterrupted()) {
Message m = new Message();
m.what = MSG_ID;
try {
if (s == null)
s = ss.accept();
BufferedReader input = new BufferedReader(
new InputStreamReader(s.getInputStream()));
String st = null;
st = input.readLine();
mClientMsg = st;
myUpdateHandler.sendMessage(m);
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
Client side code :
public class NewClientActivity extends Activity {
private Button bt;
private TextView tv;
private Socket socket;
private String serverIpAddress = "10.0.2.2";
// AND THAT'S MY DEV'T MACHINE WHERE PACKETS TO
// PORT 5000 GET REDIRECTED TO THE SERVER EMULATOR'S
// PORT 6000
private static final int REDIRECTED_SERVERPORT = 5000;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
bt = (Button) findViewById(R.id.myButton);
tv = (TextView) findViewById(R.id.myTextView);
try {
InetAddress serverAddr = InetAddress.getByName(serverIpAddress);
socket = new Socket(serverAddr, REDIRECTED_SERVERPORT);
} catch (UnknownHostException e1) {
e1.printStackTrace();
} catch (IOException e1) {
e1.printStackTrace();
}
bt.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
try {
EditText et = (EditText) findViewById(R.id.EditText01);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
out.println(str);
Log.d("Client", "Client sent message");
} catch (UnknownHostException e) {
tv.setText("Error1");
e.printStackTrace();
} catch (IOException e) {
tv.setText("Error2");
e.printStackTrace();
} catch (Exception e) {
tv.setText("Error3");
e.printStackTrace();
}
}
});
}
}
I applied server code on one emulator and client code on another emulator.
Redirected the ports :
telnet localhost 5554
redir add tcp:5000:6000
I ran the server on emulator 5554 and the client on 5556.
My client side is working fine but unfortunately, on starting the server app the emulator shows a message Unfortunately APPLICATION was stopped. And eclipse shows a java.lang.NullPointerException at "s = ss.accept();" line.
Is it somehow related to the configuration of my AVD.
Post your code and the stack trace.
From the one line you posted it sounds like 'ss' is null and you're trying to call accept() on a null.
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
}
public void mOnClick(View v) {
switch (v.getId()) {
case R.id.myButton:
new Thread(new Runnable() {
#Override
public void run() {
try {
InetAddress serverAddr = InetAddress.getByName(serverIpAddress);
socket = new Socket(serverAddr, REDIRECTED_SERVERPORT);
EditText et = (EditText) findViewById(R.id.EditText01);
String str = et.getText().toString();
PrintWriter out = new PrintWriter(new BufferedWriter(
new OutputStreamWriter(socket.getOutputStream())),
true);
out.println(str);
Log.d("Client", "Client sent message");
out.close();
socket.close();
} catch (UnknownHostException e) {
//tv.setText("Error1");
e.printStackTrace();
} catch (IOException e) {
//tv.setText("Error2");
e.printStackTrace();
} catch (Exception e) {
//tv.setText("Error3");
e.printStackTrace();
}
}
}).start();
break;
}
}
need xml change
android:onClick="mOnClick"
<Button
android:id="#+id/myButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:onClick="mOnClick"
android:text="start" />
it's because try to run connect() method in main Thread

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