I am developping an Android application with Eclipse.
I have chosen to store data of my application in an XML file in internal storage.
For debugging pupose, I would like to populate this data file by hand and to deploy it in internal storage on the device.
Is there a custom folder of my projet from which files will be copied in "internal storage" location when deploying / testing the app ?
You could probably use the /assets folder of your project.
http://developer.android.com/guide/developing/projects/index.html :
assets/
This is empty. You can use it to store raw asset files. Files that you save here are compiled into an .apk file as-is, and the original filename is preserved. You can navigate this directory in the same way as a typical file system using URIs and read files as a stream of bytes using the the AssetManager. For example, this is a good location for textures and game data.
you can upload the files to the emulator using DDMS. Try this link
Related
I use StreamingAssets for my Android Game,
And would like add files in StreamingAssets folder after installation of APK,
But I don't know where is the location of this folder.
Can you help me ?
You can not add or modify files that are inside the streaming assets folder after building since on almost all platforms the directory is read only. From the docs:
On many platforms, the streaming assets folder location is read-only; you can not modify or write new files there at runtime. Use Application.persistentDataPath for a folder location that is writable.
That said, on Android the filepath to the streaming assets is at "jar:file://" + Application.dataPath + "!/assets, from the same docs:
Android uses files inside a compressed APK
/JAR file, "jar:file://" + Application.dataPath + "!/assets".
Do note that you can not access this file location through the standard C# File functions, but need to access it using a webrequest.
If you need a directory to store data during run time you need to use the Application.persistenDataPath instead.
From the docs:
This value is a directory path where you can store data that you want to be kept between runs. When you publish on iOS and Android, persistentDataPath points to a public directory on the device. Files in this location are not erased by app updates. The files can still be erased by users directly.
You don't do this after build.
Create StreamingAssets directory inside Unity Editor in your Assets/ directory and add all your files there. They will be included in build automatically.
If you need this because of the .apk size limitation on Play Store then you can create an .obb file with all of the additional assets (including the ones in SteamingAssets directory). Check it here - https://docs.unity3d.com/Manual/android-OBBsupport.html.
I have some files that I want to read from my app.Currently, I have to do the following:
Check if the file exists in the files directory.
If it doesnt, then copy the files from assets to the files directory
If it does, then, skip step 2
So, is it possible to not copy the files ? This increases the size of my app (uselessly) as there is an extra copy of all the files.
Note, that I have to access the file using getfiles(). I am using a library that doesnt work if I give the uri of my assets folder.
So, it it somehow possible to compile the app with some files already in the files directory ?
Internal storage for you app is created when application is installed so there is no way to provide files there during compile time, that would be magic.
You could try creating ContentProvider for sharing your files stored inside assets folder.
Besides, you should tell which library you are using. Then I may be able to suggest something more precise.
I want to add a text file to my APK root. This file will not be used in the application but it will stay there for manual extraction of the APK.
I tried to put it into the root of the project in Eclipse but it didn't include that file in the APK. I don't want to put it into assets folder. Can't I put it to the root?
Use the assets folder.
According to Android developer
assets/
This is empty. You can use it to store raw asset files. Files that you save here are compiled into an .apk file as-is, and the original filename is preserved. You can navigate this directory in the same way as a typical file system using URIs and read files as a stream of bytes using the AssetManager. For example, this is a good location for textures and game data.
Files that are not put into any of the main directories of your android project will NOT be included in your apk. You MUST put the file in the assets so it can be accessed within the application as an external resource/file.
I have a directory which contains some files. I want to bundle this directory inside apk file so that when I install apk file the directory gets copied to a particular location on the android device.
Can I bundle a directory inside apk file as I didn't find this information on developer.android.com? Do I need to modify any configuration file for this?
Thanks..
Ajay
You cant, but you could take a look at the android assets folder,
http://developer.android.com/guide/topics/resources/providing-resources.html
Assets are raw resources, they won't be compressed by the android compiler.
From the developers site:
assets/
This is empty. You can use it to store raw asset files. Files that you
save here are compiled into an .apk file as-is, and the original
filename is preserved. You can navigate this directory in the same way
as a typical file system using URIs and read files as a stream of
bytes using the the AssetManager. For example, this is a good location
for textures and game data.
The assets/ folder in apk is intended to store any extra user files in any formats. They will be included to apk automatically on compilation stage and can be accessed from the app using getAssets() function.
I am analyzing an APK, and see a set of .txt resources in the /res/raw/ directory of the application. After installing the application on an emulator, I would expect to see those same files in the /data/data/[app]/files directory, but they do not seem to exist. Where are the raw resources stored? Are raw resources generated at application runtime somewhere else on the filesystem? Or when they are accessed, is it dynamically from the local .apk file? Thanks.
Raw resources (and really, all resources) are bundled in the APK file (this includes files placed in assets/), which is why you cannot get to the using File handles. The APK files themselves usually live in the system/app directory of the device.
The internal storage location you mentioned (/data/data/[app]/files) is where files created with Context.openFileInput(), Context.openFileOutput(), or Context.getFilesDir() are placed.
HTH