Earlier we were using ACRA (which is primarily a crash reporting library for Android apps) for tracking our Android application usage but Google Analytics for mobile also seems to be nice, the only issue is that Google Analytics library is only for Android and iOS but for our target market we are building Symbian and WP7 version as well.
So, I am looking for options which will help me with:
Tracking Application usage
Recording Custom Variables
Is there something like ACRA/GA which works for Android, Symbian and WP7.
Check out mtiks. http://www.mtiks.com/
"A comprehensive analytics platform for iOS (iPhone/iPad), Windows Phone 7, Android, Blackberry and Mono app developers. Offers a real-time app analytics and additional services to support app developers. mtiks helps app developers to manage app events or attributes, errors or many others. Simple, easy to integrate."
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I am designing a product around a NXP Pico i.MX7D SOM, which is officially supported by Android Things. I need to be able to use Google services and would like to use a pre-certified solution to cut on certification/validation costs.
The latest Android developers post about Android Things (https://android-developers.googleblog.com/2019/02/an-update-on-android-things.html) makes me wonder whether Android Things is a viable solution for production.
The FAQ at https://developer.android.com/things/faq suggests that Android Things is either a commercial solution for OEM or a toy platform to play with as a developer.
Where can I find more information about the Android Things platform?
Is there an official place to ask for such information about Android Things?
Hi i want to build an android app using Cross platform tools.
I want to also use googleplaygames services to submit and display scores to leaderboards.
Can anyone suggest me tools with these features apart from phonegap because i already worked with it?
Any suggestions would be helpful.
Have you looked at the popular gaming platforms? These tend to have good support on all the platforms, and have things like sprite manipulation, physics engines, and other features that are needed for making great games.
As far as Google Play Game Services, there are libraries for iOS and Android which allows these platforms to access the game services.
I'd suggest getting a general understanding of how "native" development works - maybe by looking at the developer overviews in https://developers.google.com/games/services/.
Then check out some of the game engines. Two very popular ones that support cross platform deployment are:
Unity - http://www.unity3d.com
Cocos2d - http://www.cocos2d-x.org/
I am sure there are other frameworks out there, these seem to be the big ones.
Support for Google Play Games for each of them can be reviewed at:
Cocos2d: http://www.cocos2d-x.org/hub/124
Unity: https://github.com/playgameservices/play-games-plugin-for-unity
I have an application built with PhoneGap, and I want to send it to my clients with an elegant interface and get feedback. I have used testflight before for iOS, but it is not available for Android or BlackBerry.
I installed HockeyKit on my server. The alpha version of HockeyKit supports Android but there are a lot of files to upload and organize.
Is there any solution that can handle all three platforms - iOS, Android and BlackBerry?
AppBlade supports all three of the platforms you are looking for. To be honest I have only used them for Android, but it worked pretty well for that. I also got some great support from their engineers when I had questions and they also seemed to be fairly responsive to feature requests.
Knappsack sounds like it might fit the bill. It's a mobile application management platform that allows over the air installation of your apps and fine grained control of the users that have access to said apps. It's open source, so you can install it on your own server, but there is also a free tier that may suit your needs.
Can try HockeyApp, but it does not work with Blackberry. It is the best analog testflight.
It's early 2015 now and the solutions listed above either don't exist any more, or aren't free if you have more than a few apps/testers.
The best TestFlightApp.com alternative that I have found is Crashlytics. They support iOS and Android (no Blackberry).
Here's some info on the service: http://www.crashlytics.com/blog/launching-beta-by-crashlytics/
And here you can sign up: http://try.crashlytics.com/beta/
My customers prefer it to TestFlight, and for me as a developer it's also easier because they have an OS X app through which I can upload the archives and invite new testers (TestFlight's desktop app was broken for me).
Another really nice feature that Crashlytics offers is that (if you enable this feature), the OS X app will automatically upload the symbol files. When the app crashes for your testers, you'll get an email (when it's a new issue) and you can view statistics and stack traces of the crashes that occurred.
I am developing a mobile app keeping in mind that I will be targeting both the iOS and Android platforms. I now wish to integrate Google Analytics into my app.
I have come across a lot of stuff that suggests using xcode and integrating the GA libraries into it(for iOS). I know it can be done this way but I don't have the Mac machine to run my app on.
My question is if there exists any way by which I can integrate GA into my mobile app without using XCode.
So far, I have used the phonegap plugin into my App and I am developing and testing the app simultaneously on safari before making any deployments on server and finally testing my app on an iphone.
Kind Regards,
Ronan
I have figured it out. I have now developed my application so that this can be accessed like any other web application(website) instead of using it as a downloadable app, therefore, I am now using the standard async GA script which is now working perfectly for me.
I am trying to implement application that is supported to android,iphone,blackberry,windows mobile,symbian, webos (palm).
For that I am using the 3rd party applications here.
However, upon research I found that Android market doesn't accept the application that is developed on total cross tool.
Same for iphone to use application that is done on total cross mobile must be jail broken.
So, now I am in confusion that, is mobile applications those are developed using 3rd party Mobile application development tools are acceptable with their respected marckets.
For example, if I develop an application using phonegap tool on android, will android market accept that application?
The iOS and Android application stores have plenty of applications built using cross-platform frameworks. Apple originally suggested they would restrict these platforms, but they backed off from this position last year as shown here:
http://www.apple.com/pr/library/2010/09/09statement.html
I have to disagree with Sheikh Aman, however. I believe there are several platforms that do that. According to the original poster's link, Bedrock does so.
It's a little misleading to say that PhoneGap is for mobile websites--it's true it uses JavaScript+CSS, but their apps are packaged so they can be sold through the app store.
My company's product, the Particle SDK, covers Android, BlackBerry, iPhone, webOS, and WinPhone7, and legacy support is available for Symbian, but so far we haven't had much call for it. Particle apps are written in Java or ActionScript, not JavaScript.
If the original poster actually needs Windows Mobile, as opposed to Windows Phone 7, Bedrock or PhoneGap might fit the bill.
I haven't tested those toolkits, but they both have applications in the app store. EA's iPhone Battleship game is apparently a Bedrock app.
AFAIK, Appcelarator is very well accepted in app-store and in Android market too.
Phone Gap is for mobile websites.
Most importantly, there's no cross-platform development environment available, which lets you develop for Android+iPhone+WP7+BB+Symbian by writing a JS (or whatever) only once.