Android onClick only works once - android

So I'm realy confused
I am having a View(R.layout.main) which includes a custom view (canvas)
this View contains a button which is overlayed over the canvas
but when I click the button the OnClicklistener fires the event but after that button is doing nothing when clicked
Activity :
public class RunActivity extends Activity implements OnTouchListener, OnClickListener {
static int width;
static int height;
static boolean reset=false;
//draw d;
View d;
Button jump_button;
//jump
float last_touchpos=0;
static boolean jump=false;
private static Context mContext;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//d = new draw(this);
d = getLayoutInflater().inflate(R.layout.main, null);
d.setOnTouchListener(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mContext = this;
//get screen size
WindowManager wm = (WindowManager) this.getContext().getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
width = display.getWidth(); // deprecated
height = display.getHeight(); // deprecated
setContentView(d);
jump_button = (Button) findViewById(R.id.jump);
jump_button.setOnClickListener(this);
}
public static Context getContext(){
return mContext;
}
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.d("touch","touched");
if (draw.end == true)
{
reset=true;
}
else
{
if(last_touchpos != 0)
{
if(last_touchpos < event.getY())
{
jump = true;
last_touchpos = 0;
}
}
else
{
last_touchpos = event.getY();
}
}
return false;
}
#Override
public void onClick(View arg0) {
jump = true;
}
}
Layout :
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<run.alexander.fuchs.draw
android:id="#+id/canvasview"
android:layout_width="match_parent"
android:layout_height="match_parent" />
<Button
android:id="#+id/jump"
android:layout_width="100dp"
android:layout_height="50dp"
android:layout_alignParentRight="true"
android:layout_alignParentTop="true"
android:text="Jump" />
</RelativeLayout>

static boolean jump=false;
remove static from this statement
boolean jump=false;

How can you sure your onClick is called once. Use a log print message within onClick method to make sure that it is called once. Your code is okay, and I hope your onClick works properly and check your rest of code.

Related

[Android]onTouch in child View is not responding

I have been working on making Sudoku grid whose cell's value changes whenever I touch on a cell. So I have implemented this sudoku grid in a LinearLayout by Child View, and tried using OnTouch method, but it is not working. I tried using log method to check whether onTouch is actually called, but it seemes that this method is perfectly ignored. I have been searching for solutions on other question, but it seems none of those solutions helped. I feel kinda suck here, and any help would be greatly appreciated.
Here is my code:
SudokuActivity.java
package snacker.nonogramsolver;
import ...; /*many things are imported here*/
public class SudokuActivity extends AppCompatActivity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_sudoku);
Button btn = (Button)findViewById(R.id.btn_clear);
Sudoku sdk = new Sudoku(this);
sdk.setOnTouchListener(sdk);
}
}
;
Sudoku.java
package snacker.nonogramsolver;
import ...;
public class Sudoku extends View implements View.OnTouchListener {
int mWidth = 9;
int mHeight = 9;
int mCellWidth, mCellHeight;
int mCellMargin;
int mEdgeThick;
int mStatus;
int mTextSize;
int mXNow = -1, mYNow = -1;
int[][] mBoard = new int[9][9];
Point mBoardPt;
Paint mTextPaint, mTileEdgePaint;
final static int VALID = 0;
public Sudoku(Context context){
super(context);
initializeBoard();
}
public Sudoku(Context context, AttributeSet attrs){
super(context, attrs);
initializeBoard();
}
#Override
protected void onDraw(Canvas canvas){
/* There are some codes here */
Log.d("LogTest","OnDraw Complete");
}
public void initializeBoard(){
for (int x=0; x< mWidth; x++){
for (int y=0; y< mHeight; y++){
mBoard[x][y] = 0;
}
}
invalidate();
}
public boolean onTouch(View v, MotionEvent event){
Log.d("LogTest","Touched?"); /* LOG NOT ACTIVE HERE */
if(event.getAction() == MotionEvent.ACTION_DOWN){
mXNow = getBoardX(event.getX());
Log.d("LogTest","" + mXNow); /* LOG NOT ACTIVE HERE */
mYNow = getBoardY(event.getY());
Log.d("LogTest","" + mYNow); /* LOG NOT ACTIVE HERE */
mBoard[mXNow][mYNow] = mBoard[mXNow][mYNow] + 1;
invalidate();
return true;
}
else return false;
}
int getBoardX(float scrx){
int x = (int)((scrx) / mCellWidth);
if (x < 0) x = 0;
if (x > 8) x= 8;
return x;
}
int getBoardY(float scry){
int y = (int)((scry) / mCellHeight);
if (y < 0) y = 0;
if (y > 8) y = 8;
return y;
}
}
Edit: added activity XML file.
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:orientation="vertical"
android:id="#+id/activity_sudoku"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="#dimen/activity_vertical_margin"
android:paddingLeft="#dimen/activity_horizontal_margin"
android:paddingRight="#dimen/activity_horizontal_margin"
android:paddingTop="#dimen/activity_vertical_margin"
tools:context="snacker.nonogramsolver.SudokuActivity">
<snacker.nonogramsolver.Sudoku
android:id="#+id/SudokuGrid"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
<Button
android:id="#+id/btn_clear"
android:layout_width="150dp"
android:layout_height="30dp"
android:layout_weight="0.06"
android:text="Clear" />
</LinearLayout>
You cannot directly add touchListener by just creating object of
Sudoku class. You should add view in xml or programatically.
Your Activity
public class MyActivity extends Activity{
#Override
protected void onCreate(Bundle savedInstanceState){
super.onCreate(savedInstanceState);
//initializing custom views
MyCustomView1 myCustomView1 = new MyCustomView1(parameterList);
MyCustomView2 myCustomView2 = new MyCustomView2(parameterList);
//adding both custom views to the main activity
mainView.addView(myCustomView1);
mainView.addView(myCustomView1);
//adding custom listener to the custom view 1
myCustomView1.setCustomEventListener(new OnCustomEventListener() {
#Override
public void onEvent() {
//firing an event of custom view 1
Toast.makeText(MainActivity.this, "Touched custom view 1",
Toast.LENGTH_SHORT).show();
}
});
//adding custom listener to the custom view 2
myCustomView2.setCustomEventListener(new OnCustomEventListener() {
#Override
public void onEvent() {
//firing an event of custom view 2
Toast.makeText(MainActivity.this, "Touched custom view 2",
Toast.LENGTH_SHORT).show();
}
});
}
}
Your CustomView 1
public class MyCustomView1 extends LinearLayout{
OnCustomEventListener myCustomEventListener;
public MyCustomView1(ParameterList){
super(ContextFromParameterList);
//Just adding something to the custom view 1 in order to distinguish it on the screen
TextView tv = new TextView(ContextFromParameterList);
tv.setText("Hello world from custom view 1");
addView(tv);
this.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
//delegating one event to another (delegating touch event to custom event)
if (MyCustomView1.this.myCustomEventListener != null)
MyCustomView1.this.myCustomEventListener.onEvent();
return false;
}
}); }
public void setCustomEventListener(OnCustomEventListener
eventListener) {
//setting custom listener from activity
myCustomEventListener = eventListener; } }
Your CustomView2
public class MyCustomView2 extends LinearLayout {
OnCustomEventListener myCustomEventListener;
public MyCustomView2(ParameterList) {
super(ContextFromParameterList);
//Just adding something to the custom view 1 in order to distinguish it on the screen
TextView tv = new TextView(ContextFromParameterList);
tv.setText("Hello world from custom view 2");
addView(tv);
this.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View v, MotionEvent event) {
//delegating one event to another (delegating touch event to custom event)
if (MyCustomView2.this.myCustomEventListener != null)
MyCustomView2.this.myCustomEventListener.onEvent();
return false;
}
});
}
public void setCustomEventListener(OnCustomEventListener eventListener) {
//setting custom listener from activity
myCustomEventListener = eventListener;
}
}
Your listener interface:
public interface OnCustomEventListener{
//interface defines one method. Can be more and methods may have parameters
public void onEvent();
}

Intersecting two images in different Layouts

How it looks
I want to check intersection between ImageView to ImageView2 as LinearLayout slides towards ImageView2.
I used Rect but it is not working, ImageView2 Just passed throught it without getting intersect.
Please help me!!
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/layout"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:clickable="true" >
<ImageView
android:id="#+id/tile"
android:layout_width="30dp"
android:layout_height="30dp"
android:src="#drawable/tile" />
<LinearLayout
android:id="#+id/l1"
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:orientation="horizontal"
android:weightSum="100" >
<ImageView
android:id="#+id/b1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_weight="50"
android:background="#000"
android:src="#drawable/b" />
<ImageView
android:id="#+id/b2"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_marginLeft="70dp"
android:layout_weight="50"
android:background="#000"
android:src="#drawable/b" />
</LinearLayout>
#SuppressLint("NewApi")
public class MainActivity extends Activity {
Rect tileRect = new Rect();
Rect b1Rect = new Rect();
Rect b2Rect = new Rect();
ImageView tile,b1,b2;
RelativeLayout layout;
LinearLayout l1;
final Handler h = new Handler();
Boolean tileRight=false;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
init();
move();
}
private void init() {
// TODO Auto-generated method stub
b1 = (ImageView)findViewById(R.id.b1);
b2 = (ImageView)findViewById(R.id.b2);
tile = (ImageView)findViewById(R.id.tile);
layout = (RelativeLayout)findViewById(R.id.layout);
l1 = (LinearLayout)findViewById(R.id.l1);
tile.setX(320);
tile.setY(800);
l1.setVisibility(View.VISIBLE);
}
public void move()
{
final int delay = 45;
h.postDelayed(new Runnable()
{
#Override
public void run() {
// TODO Auto-generated method stub
layout.setOnTouchListener(new View.OnTouchListener() {
#Override
public boolean onTouch(View arg0, MotionEvent event) {
// TODO Auto-generated method stub
if(event.getAction() == MotionEvent.ACTION_UP)
{
if(tileRight==true)
tileRight=false;
else
tileRight=true;
return true;
}
return false;
}
});
if(tileRight==true)
{
if(tile.getX()>600f)
{
tile.setX(tile.getX());
}
else{
tile.setX(tile.getX()+speedTile);
}
}
else{
if(tile.getX()<40f)
{
tile.setX(tile.getX());
}
else{
tile.setX(tile.getX()-speedTile);
}
}
tile.getHitRect(tileRect);
b1.getHitRect(b1Rect);
b2.getHitRect(b2Rect);
if(Rect.intersects(tileRect, b1Rect) || Rect.intersects(tileRect, b2Rect))
{
gameOver();
}
l1.setY(l1.getY()+10f);
h.postDelayed(this, delay);
}
},delay);
}
private void gameOver() {
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.main, menu);
return true;
}
}
Android's View has getLocationOnScreen() method that shows absolute position of your view.
https://developer.android.com/reference/android/view/View.html#getLocationOnScreen(int[])
The issue occurs because view.getHitRect() is used before the layouts are inflated.
Any of the view's position or measurement APIs like getWidth(), getTop(), getRight() etc. will return 0 (getHitRect() initializes the Rect with (0,0,0,0)) in onCreate() or onResume() before the views are inflated.
In your case, it appears that the Handler's delay period executes the intersection logic earlier than view inflation.
You could post from the view and the run() method will execute after the view inflates and then obtain the view's measurement parameters or a Rect .
Here is an example:
public class MyTestActivity extends AppCompatActivity{
int mNumberOfViewsInitialized = 0;
ImageView mImageViewRight, mImageViewLeft;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.sliding_image_activity);
mImageViewLeft = (ImageView) findViewById(R.id.image_view_left);
mImageViewRight = (ImageView) findViewById(R.id.image_view_right);
// calling method here will log that the views do not intersect
// which happens because they haven't been inflated yet.
// doViewsOverlap();
mImageViewLeft.post(new Runnable(){
#Override
public void run() {
mNumberOfViewsInitialized++;
intersectionLogic();
}
});
mImageViewRight.post(new Runnable(){
#Override
public void run() {
mNumberOfViewsInitialized++;
intersectionLogic();
}
});
}
private void intersectionLogic(){
/* the constant could be something else, depending
on the number of views you'd like to test intersection for*/
if(mNumberOfViewsInitialized == 2){
doViewsOverlap(mImageViewLeft,mImageViewRight);
}
}
private void doViewsOverlap(final View firstView, final View secondView){
Rect leftRect = new Rect();
firstView.getHitRect(leftRect);
Rect rightRect = new Rect();
secondView.getHitRect(rightRect);
if(Rect.intersects(leftRect,rightRect) || Rect.intersects(rightRect,leftRect))
Log.v("intersects","views intersect");
else
Log.v("intersects","views do not intersect");
}
}
I used a layout which does not animate / move the images, but the same issue should occur when the images are moved as well
<ImageView
android:id="#+id/image_view_left"
android:layout_width="300dp"
android:layout_height="300dp"
android:layout_alignParentLeft="true"
android:background="#android:color/holo_blue_dark"
android:src = "#mipmap/ic_launcher"/>
<ImageView
android:id="#+id/image_view_right"
android:layout_width="300dp"
android:layout_height="300dp"
android:layout_alignParentRight="true"
android:background="#android:color/holo_green_dark"
android:gravity="end"
android:src="#mipmap/ic_launcher"/>
Images contained in a RelativeLayout.
Here is a screenshot of the UI:
This problem is related to this: If I call getMeasuredWidth() or getWidth() for layout in onResume they return 0
Hope this helps.

Carousel effect using android-supportv4.viewpager

I need an example of view pager with carousel effect.I've searched through internet but I couldn't find any example.So , have you done anything like this before ? Do you have any examples that I can examine.
You need:
activity_main
item
Custom Fragment
Custom LinearLayout
CustomPagerAdapter
Activity
I use this code:
activity_main.xml
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:attrs="http://schemas.android.com/apk/res-auto"
xmlns:tools="http://schemas.android.com/tools"
android:id="#+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:paddingBottom="#dimen/activity_vertical_margin"
android:paddingTop="#dimen/activity_vertical_margin"
tools:context="com.thedeveloperworldisyours.carouselviewpager.MainActivity">
<android.support.v4.view.ViewPager
android:id="#+id/activity_main_view_pager"
android:layout_width="wrap_content"
android:layout_height="wrap_content" />
</RelativeLayout>
item
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gravity="center"
android:orientation="vertical">
<com.thedeveloperworldisyours.carouselviewpager.CustomLinearLayout
android:id="#+id/item_root"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:background="#android:color/transparent"
android:gravity="center"
android:orientation="vertical">
<TextView
android:id="#+id/item_text"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:textSize="#dimen/item_size_text" />
<Button
android:id="#+id/item_content"
android:layout_width="230dp"
android:layout_height="120dp"
android:background="#android:color/black"/>
</com.thedeveloperworldisyours.carouselviewpager.CustomLinearLayout>
</LinearLayout>
Custom Fragment
public class CustomFragment extends Fragment {
public static Fragment newInstance(Activity context, int position, float scale) {
Bundle bundle = new Bundle();
bundle.putInt("position", position);
bundle.putFloat("scale", scale);
return Fragment.instantiate(context, CustomFragment.class.getName(), bundle);
}
#Override
public View onCreateView(LayoutInflater inflater, ViewGroup container,
Bundle savedInstanceState) {
if (container == null) {
return null;
}
LinearLayout linearLayout = (LinearLayout)
inflater.inflate(R.layout.item, container, false);
int position = this.getArguments().getInt("position");
TextView textView = (TextView) linearLayout.findViewById(R.id.item_text);
textView.setText(String.valueOf(position));
CustomLinearLayout root = (CustomLinearLayout) linearLayout.findViewById(R.id.item_root);
float scale = this.getArguments().getFloat("scale");
root.setScaleBoth(scale);
return linearLayout;
}
}
Custom LinearLayout
public class CustomLinearLayout extends LinearLayout {
private float mScale = BIG_SCALE;
public CustomLinearLayout(Context context, AttributeSet attrs) {
super(context, attrs);
}
public CustomLinearLayout(Context context) {
super(context);
}
public void setScaleBoth(float scale) {
this.mScale = scale;
this.invalidate(); // If you want to see the mScale every time you set
// mScale you need to have this line here,
// invalidate() function will call onDraw(Canvas)
// to redraw the view for you
}
#Override
protected void onDraw(Canvas canvas) {
// The main mechanism to display mScale animation, you can customize it
// as your needs
int w = this.getWidth();
int h = this.getHeight();
canvas.scale(mScale, mScale, w / 2, h / 2);
super.onDraw(canvas);
}
}
The most import thing is the adapter
public class CustomPagerAdapter extends FragmentPagerAdapter implements ViewPager.PageTransformer {
public final static float BIG_SCALE = 1.0f;
public final static float SMALL_SCALE = 0.7f;
public final static float DIFF_SCALE = BIG_SCALE - SMALL_SCALE;
private Activity mContext;
private FragmentManager mFragmentManager;
private float mScale;
public CustomPagerAdapter(Activity context, FragmentManager fragmentManager) {
super(fragmentManager);
this.mFragmentManager = fragmentManager;
this.mContext = context;
}
#Override
public Fragment getItem(int position) {
// make the first mViewPager bigger than others
if (position == FIRST_PAGE)
mScale = BIG_SCALE;
else
mScale = SMALL_SCALE;
return CustomFragment.newInstance(mContext, position, mScale);
}
#Override
public int getCount() {
return PAGES;
}
#Override
public void transformPage(View page, float position) {
CustomLinearLayout myLinearLayout = (CustomLinearLayout) page.findViewById(R.id.item_root);
float scale = BIG_SCALE;
if (position > 0) {
scale = scale - position * DIFF_SCALE;
} else {
scale = scale + position * DIFF_SCALE;
}
if (scale < 0) scale = 0;
myLinearLayout.setScaleBoth(scale);
}
}
and now the Activity
public class MainActivity extends AppCompatActivity {
public final static int PAGES = 5;
public final static int FIRST_PAGE = 0 ;
public CustomPagerAdapter mAdapter;
public ViewPager mViewPager;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mViewPager = (ViewPager) findViewById(R.id.activity_main_view_pager);
mAdapter = new CustomPagerAdapter(this, this.getSupportFragmentManager());
mViewPager.setAdapter(mAdapter);
mViewPager.setPageTransformer(false, mAdapter);
// Set current item to the middle page so we can fling to both
// directions left and right
mViewPager.setCurrentItem(FIRST_PAGE);
// Necessary or the mViewPager will only have one extra page to show
// make this at least however many pages you can see
mViewPager.setOffscreenPageLimit(3);
// Set margin for pages as a negative number, so a part of next and
// previous pages will be showed
mViewPager.setPageMargin(-400);
}
}
Also you check this Tutorial and this exmple in GitHub.
Please find the link below as solution to implement Carousel in android using View Pager:
https://github.com/haerulmuttaqin/SwipeViewPager
Hope it helps anyone looking for answers.
You can have a look at CarouselView.
Might help you if you need a simple carouselview.
Add view in your layout:
<com.synnapps.carouselview.CarouselView
android:id="#+id/carouselView"
android:layout_width="match_parent"
android:layout_height="200dp"
app:fillColor="#FFFFFFFF"
app:pageColor="#00000000"
app:radius="6dp"
app:slideInterval="3000"
app:strokeColor="#FF777777"
app:strokeWidth="1dp"/>
Add images by implementing callback:
public class SampleCarouselViewActivity extends AppCompatActivity {
CarouselView carouselView;
int[] sampleImages = {R.drawable.image_1, R.drawable.image_2, R.drawable.image_3, R.drawable.image_4, R.drawable.image_5};
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_sample_carousel_view);
carouselView = (CarouselView) findViewById(R.id.carouselView);
carouselView.setPageCount(sampleImages.length);
carouselView.setImageListener(imageListener);
}
ImageListener imageListener = new ImageListener() {
#Override
public void setImageForPosition(int position, ImageView imageView) {
imageView.setImageResource(sampleImages[position]);
}
};
}

GestureOverlayView not working

I am kind of puzzeld right now :
I created 4 gestures using the Gesturebuilder
1 Gesture is a swipe pointing up
2 Gesture is a swipe pointing down
3 Gesture is a swipe pointing left
4 Gesture is a swipe pointing right
but when I try to make a gesture on the running app
only left and right is recognized but also it seams like up and down are the same like left and right
because the method gives me the getsures as a toat
the toast for swiping left shows : up,left
I am also using a custom view in my activity and a OntouchListener but I can't get it to work
Activity :
public class RunActivity extends Activity implements OnTouchListener, OnGesturePerformedListener {
static int width;
static int height;
static boolean reset=false;
draw d;
//jump
private GestureLibrary gestureLib;
private static Context mContext;
/** Called when the activity is first created. */
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
d = new draw(this);
d.setOnTouchListener(this);
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
mContext = this;
//get screen size
WindowManager wm = (WindowManager) this.getContext().getSystemService(Context.WINDOW_SERVICE);
Display display = wm.getDefaultDisplay();
width = display.getWidth(); // deprecated
height = display.getHeight(); // deprecated
//Jump
GestureOverlayView gestureOverlayView = new GestureOverlayView(this);
View inflate = d;
gestureOverlayView.addView(inflate);
gestureOverlayView.addOnGesturePerformedListener(this);
gestureLib = GestureLibraries.fromRawResource(this, R.raw.gestures);
if (!gestureLib.load()) {
finish();
}
setContentView(gestureOverlayView);
//setContentView(d);
}
public static Context getContext(){
return mContext;
}
#Override
public boolean onTouch(View v, MotionEvent event) {
Log.d("touch","touched");
if (draw.end == true)
{
reset=true;
}
return false;
}
#Override
public void onGesturePerformed(GestureOverlayView overlay, Gesture gesture) {
ArrayList<Prediction> predictions = gestureLib.recognize(gesture);
for (Prediction prediction : predictions) {
if (prediction.score > 1.0) {
Toast.makeText(this, prediction.name, Toast.LENGTH_SHORT)
.show();
}
}
}
}
Delete your onTouch() method, or at least chain to the superclass instead of simply returning false, and see if that helps.

Implementing a slider (SeekBar) in Android

I want to implement a slider, which is basically two lines, one vertical and one horizontal, crossing where the screen is touched. I have managed to make one but I have to issues:
The slider is not very smooth, there is a slight delay when I'm moving the finger
If I place two sliders it is not multitouch, and I'd like to use both of them simultaneously
Here is the code:
public class Slider extends View {
private Controller controller = new Controller();
private boolean initialisedSlider;
private int sliderWidth, sliderHeight;
private Point pointStart;
private Paint white;
private int mode;
final static int VERTICAL = 0, HORIZONTAL = 1, BOTH = 2;
public Slider(Context context) {
super(context);
setFocusable(true);
// TODO Auto-generated constructor stub
}
public Slider(Context context, AttributeSet attrs) {
super(context, attrs);
setFocusable(true);
pointStart = new Point();
initialisedSlider = false;
mode = Slider.BOTH;
}
#Override
protected void onDraw(Canvas canvas) {
if(!initialisedSlider) {
initialisedSlider = true;
sliderWidth = getMeasuredWidth();
sliderHeight = getMeasuredHeight();
pointStart.x = (int)(sliderWidth/2.0);
pointStart.y = (int)(sliderHeight/2.0);
controller = new Controller(pointStart, 3);
white = new Paint();
white.setColor(0xFFFFFFFF);
}
canvas.drawLine(controller.getCoordX(),0,
controller.getCoordX(),sliderHeight,
white);
canvas.drawLine(0, controller.getCoordY(),
sliderWidth, controller.getCoordY(),
white);
}
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
int X = (int)event.getX();
int Y = (int)event.getY();
switch (eventaction) {
case MotionEvent.ACTION_DOWN:
if(isInBounds(X,Y)) {
updateController(X, Y);
}
break;
case MotionEvent.ACTION_MOVE:
if(isInBounds(X,Y)) {
updateController(X, Y);
}
break;
case MotionEvent.ACTION_UP:
if(isInBounds(X,Y)) {
updateController(X, Y);
}
break;
}
invalidate();
return true;
}
private boolean isInBounds(int x, int y) {
return ((x<=(sliderWidth)) && (x>=(0))
&& (y<=(sliderHeight)) && (y>=(0)));
}
private void updateController(int x, int y) {
switch(mode) {
case Slider.HORIZONTAL:
controller.setCoordX(x);
break;
case Slider.VERTICAL:
controller.setCoordY(y);
break;
case Slider.BOTH:
controller.setCoordX(x);
controller.setCoordY(y);
break;
}
}
private class Controller {
private int coordX, coordY;
Controller() {
}
Controller(Point point, int width) {
setCoordX(point.x);
setCoordY(point.y);
}
public void setCoordX(int coordX) {
this.coordX = coordX;
}
public int getCoordX() {
return coordX;
}
public void setCoordY(int coordY) {
this.coordY = coordY;
}
public int getCoordY() {
return coordY;
}
}
}
And the XML file:
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:orientation="vertical" >
<TextView
android:layout_width="fill_parent"
android:layout_height="wrap_content"
android:text="#string/hello" />
<com.android.lasttest.Slider
android:id="#+id/slider"
android:layout_width="100dp"
android:layout_height="100dp"
android:layout_gravity="center_horizontal"
android:adjustViewBounds="true"/>
<com.android.lasttest.Slider
android:id="#+id/slider"
android:layout_width="150dp"
android:layout_height="150dp"
android:layout_gravity="center_horizontal"
android:adjustViewBounds="true"/>
<com.android.lasttest.Slider
android:id="#+id/slider"
android:layout_width="200dp"
android:layout_height="200dp"
android:layout_gravity="center_horizontal"
android:adjustViewBounds="true"/>
</LinearLayout>
How to implement a SeekBar
Add the SeekBar to your layout
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout
xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="match_parent"
android:layout_height="match_parent">
<TextView
android:id="#+id/textView"
android:layout_margin="20dp"
android:layout_width="wrap_content"
android:layout_height="wrap_content"/>
<SeekBar
android:id="#+id/seekBar"
android:max="100"
android:progress="50"
android:layout_width="match_parent"
android:layout_height="wrap_content"/>
</LinearLayout>
Notes
max is the highest value that the seek bar can go to. The default is 100. The minimum is 0. The xml min value is only available from API 26, but you can just programmatically convert the 0-100 range to whatever you need for earlier versions.
progress is the initial position of the slider dot (called a "thumb").
For a vertical SeekBar use android:rotation="270".
Listen for changes in code
public class MainActivity extends AppCompatActivity {
TextView tvProgressLabel;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// set a change listener on the SeekBar
SeekBar seekBar = findViewById(R.id.seekBar);
seekBar.setOnSeekBarChangeListener(seekBarChangeListener);
int progress = seekBar.getProgress();
tvProgressLabel = findViewById(R.id.textView);
tvProgressLabel.setText("Progress: " + progress);
}
SeekBar.OnSeekBarChangeListener seekBarChangeListener = new SeekBar.OnSeekBarChangeListener() {
#Override
public void onProgressChanged(SeekBar seekBar, int progress, boolean fromUser) {
// updated continuously as the user slides the thumb
tvProgressLabel.setText("Progress: " + progress);
}
#Override
public void onStartTrackingTouch(SeekBar seekBar) {
// called when the user first touches the SeekBar
}
#Override
public void onStopTrackingTouch(SeekBar seekBar) {
// called after the user finishes moving the SeekBar
}
};
}
Notes
If you don't need to do any updates while the user is moving the seekbar, then you can just update the UI in onStopTrackingTouch.
See also
SeekBar Tutorial With Example In Android Studio
Android provides slider which is horizontal
http://developer.android.com/reference/android/widget/SeekBar.html
and implement OnSeekBarChangeListener
http://developer.android.com/reference/android/widget/SeekBar.OnSeekBarChangeListener.html
If you want vertical Seekbar then follow this link
http://hoodaandroid.blogspot.in/2012/10/vertical-seek-bar-or-slider-in-android.html
For future readers!
Starting from material components android 1.2.0-alpha01, you have slider component
ex:
<com.google.android.material.slider.Slider
android:id="#+id/slider"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:valueFrom="20f"
android:valueTo="70f"
android:stepSize="10" />
Release notes
Material Design Spec
Docs

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