I had flip the View manually via showNext() like this :
flipper.showNext();
View current = flipper.getCurrentView();
current.setVisible(View.INVISIBLE);
// ... some animation to show the view
My question is why flipper.showNext() will not show next View on screen before it make the view invisible. (the code make the next view invisible then only show but not show the next view then only become invisible)
The code archived what I want, but I don't know why it behave like this.
Is this becoz of UI thread is not running in sequence ? (if sequence, it should show the view before setting it to invisible)
any idea or better code do to the same thing?
kiwi
Another way to flip the view with animation is to use 3DTransition, You can see an example of it from ApiDemo > Views > Animation > 3D Transition.
Related
I am working on android TV . I want to make View like this in an activity.
First View pop up and have focus but siblings stays out of focus,SO when user select another sibling view it get focus and whole parent view get rotate
A view can have listview gridview in side.
I know ViewPager,RecyclerView,Fragments or more i know Presenters and many stuff from the Leanback Library . but i want to do this with the best way for usability.
Any Suggestion Please ?
I'm using a RelativeLayout to stack a view A above a view B that is hidden (GONE). When the user clicks on view A, I want view A to slowly move upwards and then show view B (VISIBLE).
How can I accomplish this? Thanks!
Have a look at Android Animators. You can also google for something like "android animator position", you'll find tons of examples like this or this one.
For animating A you can use Animation class (and its subclasses) or Animator classes (such as ObjectAnimator, which animates a property of the view)
http://developer.android.com/reference/android/view/animation/TranslateAnimation.html
http://developer.android.com/reference/android/animation/ObjectAnimator.html
I am making a game in which I have 5 buttons, looking like clouds, falling from the "sky".
That means that when my activity starts, 'clouds' cannot be seen, since the marginTop is set to -100dp.
From that position they start falling down untill they get lost on the bottom side of the screen.
The thing is, I need those buttons to be clickable, during the process of animation.
So far, I found some documentation about how I can make the buttons clickable AFTER the animation ends. But I don't need that. I need to be able to click on the buttons through the animation time itself.
NOTE: I need something that works with versions before 3.0.
Anybody has any link to documentation or some example or anything ?
After doing some research, I found out that there are two types of animations:
View Animation and Property Animation.
The view animation can only animate View objects. It also lack a variety of animations, since it can do only stuff as scale, rotate, move... It cannot change background color, for example.
Also, the disadvantage of the View Animation is that it only change the position of where the View object is DRAWN. Physically, it still stays in the same position.
That's why the button is un-clickable, after the View Animation is finished upon it.
Property Animation, in the other hand, can animate both View and non-View objects and it doesn't have constraints as the View Animation.
When objects are moved, for example, with the property animation, they are not just drawn on some other position on the screen, but they are actually MOVED there.
Now, Property Animation is a lot more complex to write than the View Animation, so if you don't really need all the advantages of the Property Animation, it is suggested to use View Animation.
Source:
Property vs View Animation
Tutorial and SupportLybrary up to API 1:
nineoldandroids
You can change the buttons to imageViews and then do
imageView.setOnClickListener(myListener)
then set myListener to do whatever you previously wanted to happen on the buttons onClick. Your activity will have to implement OnClickListener
Added bonus: you can make the images look like clouds :)
I've got an absolute layout. In that layout is a custom view that takes up the left 3rd of the screen. I put a button in the layout that I want to cause the custom view to slide on and off of the screen. I've tried using animation resources (translates... "slidein" and "slideout") and the function startAnimation on the custom view, but I can't get the behavior I am looking for.
OK... I start with the custom view visible and in onCreate I find the view and animate it off screen using my slideout animation. That works fine. I figured out that I need to set "fillAfter" in the animation so that the custom view stays off screen.
Now, when I press my button I want to cause the custom view to slide back on the screen, so I trigger my slidein animation using startAnimation again but with slidein. BUT... that causes the view to first jump back to its original position AND THEN slide to the right... causing it to finish in the middle of the screen.
How do I get the animation to use the view's current position as the animation starting position, not its original position?
Thanks
I also experienced the flicker described in this question. My solution was to use the improved Honeycomb animation APIs. There is a convenient library that ports these all the way back to Android 1.0:
http://nineoldandroids.com/
For more on Honeycomb Animation APIs see:
http://android-developers.blogspot.com/2011/02/animation-in-honeycomb.html
In my case I had 2 overlapped LinearLayouts inside a RelativeLayout. I wanted to slide the top LinearLayout off the screen and reveal the bottom LinearLayout below. Then I wanted to slide to top LinearLayout back on screen to its original position so the top layout covered the bottom layout again. Using the old animation APIs I was seeing a flicker before the second animation (offscreen -> onscreen) was starting.
With the new APIs this task turned out to be trivial:
// Slide out (add to button handler)
ObjectAnimator.ofFloat(mTopLayout, "translationY", mTopLayout.getHeight()).start();
// Slide back in (add to button handler)
ObjectAnimator.ofFloat(mTopLayout, "translationY", 0).start();
The Honeycomb Animation APIs actually move objects around on the screen (rather than pretending to move them like the older animation APIs), so there is no need to fool around with filleAfter, fillBefore, etc.
Look into setting the fillAfter property to keep the end animation state
I have a ListView and each item contains a TextView displaying a number. I'd like to give my users the ability to change this number while staying on the ListView (as opposed to drilling down into a detailed view by clicking on the list item).
What I'm looking to do is to slide in a layout from the bottom of the screen that covers about half of the screen. I'd like this layout to be OVER the Activity behind it (as opposed to being part of that Activity's layout and simply showing it). I'd also like it to be model (or seem modal). Meaning the Activity behind it can not be focused and manipulated. In this layout I will essentially create a calculator.
What I need help with right now is:
1) How to display a layout over the current Activity
2) How make the background (the Activity) modal
Could someone point me to some tutorials/resources and/or give me a few tips?
use an Animation. here is a small tutorial on them: http://developerlife.com/tutorials/?p=343
initially, the view you want to be modal must be placed where you want it to show up(and visibility set to gone).
use a translate animation to visually move the view from below the screen to halfway up the screen. once the animation starts, set visibility to visible
try disabling all views that the user should not be able to interact with after you have started the animation holding the calculator view