Android slider to select - android

I am wondering about the best way to approach this problem...
I have a game, and the way the user will select which team they are on, is to slide their chosen character to the left or the right, (two teams to choose from).
Would it be best to create my own view that does this, or is there an android interface available that would work?
My initial thoughts were to use the SeekBar, as with 3 values it has the correct feel (i.e. it locks onto the left or the right with a finger swipe), but I don't want to have the progress bar underlay. I'm not sure if I can completely change the look of this either, so I think I need to try something else.

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How to properly design list item with actions

It probably will be an opinion based answers rather than fixed ones, but I thoughts it wouldn't be bad to ask this question and get opinions from more experienced developers.
I am implementing in my app recycler view, that each item in the recycler view should have some actions, for example
delete, reminders, spinners, change icons and some others.
Currently I implemented the delete and change icon logic with both swipe action, and contextual action mode(on click the app bar changed to "new" app bar with delete button)
I thought to continue to implement all the other actions, like reminders and spinners in the item itself but I don't know if it's a good idea.
After some research I have several approaches in my mind:
throw all the actions right in the item view itself, which mean the user see right away all the possible actions.
use popup menu(three dots on the item, and open little menu with actions)
expand the contextual action mode that will include all actions
Maybe even completely different approach and put all the actions inside the item detail screen
What do you think is a better approach?
For what it's worth, the Material Design specs (scroll down to List Controls, I can't get a link to it HOW IRONIC) recommend a primary and (optional) secondary action, with possible left and right swipe gestures (which are usually understood to be "get rid of this item" in some way, like archive and delete)
Personally I think that's a good way to go (and you don't need to follow MD but it's a good base set of principles, especially if you're not a designer or UX person yourself) - it avoids clutter, and makes it clearer to users what their main options are.
You can implement tap behaviour on the list item to bring up a dialog (fullscreen or otherwise) where you have room to add lots of other options, labels to explain them, etc. You're not limited to the size of a list item, and you can easily add to it in future if you need to, instead of being committed to trying to fit everything into a list item.
Plus there's accessibility to think about - list items are small, you don't get much space (especially on smaller devices, where the user has large fonts enabled) so where are you gonna put all that stuff? Moving some to a contextual action mode works, but there's not much space there either, and the user has to realise they need to look up there. Will it work well for blind users relying on linear navigation?
Basically you can avoid a lot of these troubles by following established patterns, where other people have done the work to make it all "just work". My own personal experience has been trying to do things in a different way, and eventually coming back to the "recommended" way and wishing I'd done that to begin with!

How can i create a pulse-like settings view? See photo

As topic. Does any one know how to create that snap-settings-view the pulse app uses to its left?
I.e. When you swipe your finger from the left edge, the settings start to show from behind. See the left part of the image below. After a certain amount of movement, the settings menu snaps almost all the way to the right, but still shows the underlying view.
Any help is much appreciated
Regards
You have two options:
you can either do yourself with two fragments (one in front and one behind) and some touch even listener translating the drawer to open and close.
or use a library that is probably doing the same thing I've described. Something like this one: http://www.androidviews.net/2012/11/sliding-menu/

How can I suggest a swipe-to-right gesture in a list on a mobile device?

I have done live user testing for a list in my app, and have come to an interesting puzzle.
A list, specifically a single-column table in iOS, may often have a swipe right gesture for more actions, like the twitter app and mail app, and a million other apps. But when important functionality is embedded in the UI beyond that action, and a user cannot figure it out, the only thing that comes to mind to alleviate that is something like the accessory button, ie. a right-pointing triangle or chevron button.
There is probably another way but it's not coming to me. Maybe making the rows taller than normal?
This was meant as a comment but was rejected as too-long.
So after thinking more about this, the ideal solution is a visual clue, rather than painfully obvious text saying "swipe a row for more options". Perhaps when a list (UITableView, etc) is shown and rows (UITableViewCell, etc) are created and added, then as they appear an animation begins of the main visible content sliding into place in the OPPOSITE direction of the desired swipe animation, with a minimal visual indicator afterward, reminding the user that the content is moveable!
Sound good? Optionally, immediately before the animation begins, any underlying content may be shown for a split second (if its supposed to appear underneath). Sweet!

Three listviews in one screen

I have an app on iPhone with cascading design like on the picture, and I'd like to port it to Android. Is there a simple and recommended way to do this?
The section menu on the left (Section A, B,C,D) is the first that the user needs to select, then the user needs to pick a category in the middle (all, popular, pc, xbox,...), then he is presented with a list of articles for chosen category.
I could imagine doing it with three ListViews, but then the app could also listen to a swipe gesture to make the rightmost ListView "full screen", and hide the first two listviews. I could implement a swipe listener for the whole activity and set first two listviews' visibility to hidden, right?
Are my assumptions correct and would this be the right way to do this?
It could definetly work the way you explain it - if the design is good is another discussion. Personally I'm not a fan of throwing in endless amounts of data in one screen, when the space is as limited as it is on most mobile phones (I would probably do it with 3 different screens with a ListView on each)
Implementing the mentioned swipe gesture is doable and you could certainly just hide the two other ListViews with the function setVisibility( View.GONE ).
Hope it helps.
You might want to use the new fragments API, it's specifically built for this kind of thing (and it's compatible all the way down to Android 1.6). Also, as KasperMoerch says, putting all that info on a small screen can get ugly. Using fragments will make it easier for you to gradually increase the amount of information displayed as the screen size increases.
I'm not sure you can just listen for a swipe gesture over an entire activity like that. I think you have to wrap the fragments in a custom view (for example an extended LinearLayout) and do the swipe listening there. However, achieving a finger-tracking animation (i.e. where the rightmost pane follows the finger precisely as it swipes across) is a pretty daunting task (I wouldn't really know where to begin, probably in the custom view though). The best way (I think) to do it is to make a compromise and just start an animation (right-to-left slide) when you detect a swipe. However, the simplest solution is to not animate at all.
You can also take into consideration dropping the swipe gesture altogether and just providing an "expand" button.

Android UI question. Implementation guidance

I'm working on implementing a UI for an Android application, and I wanted to ask if there is already something in the native widgets to accomplish most of what I'm trying to do.
The application that I'm working on performs 15 different tasks that can be divided into 3 different groups. (5 tasks per group) I have 18 icon images (3 for the groups and 15 for the individual tasks) and I want to be able to panel these icons (starting with the groups) like this:
I want the next icon visible below and above (if further down than the first icon) and swipe to go to the next icon
Once an icon is clicked, the panels slide to the side, exposing the next layer (the specific 5 tasks for the selected group) with the selected group still visible on the side:
From there, the user can tell at a glance what group they are in, what the current, next and previous selectable tasks are, and that by swiping right, they can get back to the group selection.
What types of widgets would I need to look into in order to accomplish something like this? Are there already pre-built lists to do these activities?
Thanks for any guidance!
You can get close with a LinearLayout of ImageView widgets and a ScrollView (vertical) or HorizontalScrollView. However, it will not give you the desired "centered image with bits of the previous/next images" effect -- it will be wherever the user positions it.
You can get close with a Gallery. However, it will not give you the vertical orientation, and it will always give you a fixed set of full options to the sides, not the partial images that you seek.
If it's gotta be the way you describe it, you'll have to roll it yourself. Gestures and animations should give you the desired effect.
Have you taken a look at ViewFlipper? http://developer.android.com/reference/android/widget/ViewFlipper.html This will give the side by side effect but you will have to make custom views for each group to populate it with the proper icons.
I'd use a ListActivity for the first 3 top level items. This won't give you the auto centering effect that you'll probably want, but you should be able to look at the Gallery source code, which can be found here, and make some modifications to the ListActivity so that it autocenters.
For the next items, I'd add an onClick and a GestureListener so you can navigate to another activity with another list view. Since you know where you came from (add some data to your Intent) you can set the color rectangle on the left so that it appears that you have just swiped the whole view left.
If you need to customize the animation, you can call this:
overridePendingTransition(R.anim.slide_left_entry, R.anim.slide_left_exit);
To make the yellow icon look good as it animates to the left, I'd change the list bounds (on the first activity) to have no margins, and change the yellow icon to have square right edges - This will make the small yellow rectangle on the next activity appear to be part of the first activity.
It should be relatively easy to mock this up to see if it's going to work properly for you.
Good luck!
EDIT: Ok, so I've made a basic project that does most of what you want.
here is the link to the eclipse project file. I was going to put the source up here, but there's a bit much to display.
What you still have to do:
Tweak animation
Configure the layer lists to display the correct colors
Add information to the top level intent for the sub-activity to be able to configure itself.
Quite a few other small things.
I think I've got the main stuff done. I've also added the gesture listener I talked about, although re-reading your question, you actually didn't ask for that. Since it's cool, I left it in.
Good Luck once again!!
Have you thought of launching Activities with different view configurations? You can switch from one activity to another with a gesture and you can Animate the views. What your UI looks like to me is a bunch of screens with affordances that show the other screens. So one Activity per screen maybe the same in different configurations or something like that.

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