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Slow Android emulator
is it my computer's hardware limitation? it has 1024 megabytes of ram 2200 x 2 dual core amd cpu i can't develop any android. the emulators are heavy what can I do? i download old sdk and newer ones but it still the same.
You could try using the x86 (Atom) system image it's faster than the arm images
See this link for more info
I have much better PC than you and even I have difficulties with emulating some OpenGL ES applications that I develop for android.
You must understand that emulating a CPU which is different than current architecture is very hard to do and as such very hard to do very optimized. Running machine code for ARM on x86 must bring some delays in running it. Conversion and repacking back and forth.
I would rather try to use your own Android device for testing and debuging purposes instead of emulator. It runs in real time and it will be better for you if you don't want to upgrade your CPU and RAM.
1 gigabyte of ram isn't enough. Eclipse alone would take up almost a two-thirds of that
(mine takes up 900mb - tweaked in eclipse.ini), and a 2.2 Emulator on HomeScreen would take up about 200mb. Unless you don't open anything else while coding - firefox, chrome (that ram sucker of a browser), mail client, chat client, etc., you're only a pinch below the limit.
The best you can do outside of upgrading memory is to run emulator in QVGA (in AVD Manager, click on your virtual device, click edit, under Skin, change Built-in to QVGA. But it would only do so much - you need at least 4 gig to go smoothly with all other apps open.
Related
In Android Studio (version: Android Studio Dolphin 2021.3.1 Patch 1) before downloading virtual image with Android 12 (API 33, Tiramisu) I had to agree to the license agreement that start with the following worrying me statement:
To get started with the Android SDK Preview, you must agree to the
following terms and conditions. As described below, please note that
this is a preview version of the Android SDK, subject to change, that
you use at your own risk. The Android SDK Preview is not a stable
release, and may contain errors and defects that can result in serious
damage to your computer systems, devices and data.
The same for 32 API (Android 11). For Android 7 there was no such warning.
Is it safe now to install and use this emulators? What damage can happen to computer? How to prevent it? Does someone already install and use them?
In the similar question I found the following recommendations about potential overheating PC:
It could potentially damage your laptop if it overheats. But that is
why the fan is running. It is trying to cool down. If it gets too hot
your computer will start throttling programs, apps and processes to
try and cool down. And if it gets too hot it should shut itself down
to prevent damage. Make sure to keep and vents and fans clear, clean
and free for airflow.
This is the only main problem with this emulators?
Any emulator is doing something the pc isn't handled to do, this goes double for mobile apps. Worst case scenario I had with emulating a G phone was that when closing the app the pc would slowly start to crash which I would need to restart in order to get it working normally (also the lack of space on the ssd made a problem too) but no major damage was made. Of course don't neglect your pc, the more you complex stuff you try to emulate the more your pc will gasp for air, give it some breathing room now and then, take a break and keep going. If for example you are using flutter dart has a nice API that you can use online that won't effect your pc at all.
Also this goes triple for laptops since most don't have that good of a cooling.
I tried to install 33 API (Tiramisu) emulator on Notebook ThinkPad T420 (processor: i5-2520M CPU 2.50GHz, memory: 8 Gb, SSD) with enabled virtualization. Emulator boots about 8 minutes. Works terribly slow. Always reads or writes something to SSD (since memory is not enough it is using swap). Not possible to use. Temperature of CPU is near to critical level: ~90°C.
PC must have more resources otherwise there is real risk to damage it.
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Just Curious. Did Apple do an awesome job with their iPhone simulator?
When Compared,The android Emulator running on i7 and iPhone simulator on i3. The iPhone simulator is faster than the real iPhone.
Did I fail to set things up right?
It's a matter of architectural decisions:
iOS simulator runs native code, directly on your CPU - the project has to be recompiled for x86 architecture to be used with simulator. The simulator itself simply emulates all the iOS APIs.
Android emulator, on the other hand, uses QEMU to run ARM (or x86, but ARM is more popular) CPU virtual machine, with all the software stack on top of it - Linux kernel, Android system image, etc. Think of it as an emulated hardware.
It's a sort of trade off - the way iOS does it is much faster, but it is harder to make it 100% compatible with the target system. For Apple it was perhaps a bit simpler, as iOS and Mac OS have many things in common.
For Android it makes a lot of sense to emulate the whole stack - it is easier to build cross-platform SDK, easier to test some system level components with it, etc. It's simply a different ecosystem, with different goals. Don't forget, that Android emulator can be used e.g. to test native ARM libraries compiled with Android NDK.
Today the Android emulator performance is more or less acceptable, but it was just a disaster in the early Android days. That said, personally I think that fast, API-level native simulator for Android would be a great addition to the SDK, making it possible to test less demanding projects much faster.
Interesting reading: http://logic-explained.blogspot.com/2011/09/why-is-there-no-x86-native-emulator-for.html
iphone ,iphone simulator,apple laptop ,xcode are apple products
but android
windows-Microsoft
android -Google
eclipse -eclipse vendor
these tools are different vendors that why android simulator slow.
i am just kidding :)
Apple Simulator is created using system configuration means it will take the System's ram, memory,cache automatically you don't have to configure it, so an Iphone Simulator is not act as real device but in case of Android one has to provide all the configuration details before creating the emulator,Android emulator to a great extent will act as real device but can be much slower than an Iphone Simulator.
Yes that's true, The emulator (FYI) is slower then simulator.
Does apple did an awesome job with the iPhone simulator?
No other developer can answer this because iOS is not open-source.
Did I fail to set things up right?
No, you are right at everything.
First of all Android does not have a Simulator it has an Emulator.
Secondly I believe the speed of the Emulator depends on your machine config. Better the config the better it will run provided you have created the AVD properly and given it ample memory.
That's simple:
Android Emulates real device, so real architeture and really close behaivour and layout.
In other hands apple simulator is not an emulator, so you can't expect real behaviour, but it has a close layout, which mainly solves for IOS, as you needs only 1 device to test the app behaviour.
Android SDK has an emulator, Whereas ios SDK has simulator.
A simulator behaves similar to something else, but is implemented in an entirely different way. It provides the basic behavior of a system but may not necessarily abide by all of the rules of the system being simulated. It is there to give you an idea about how something works. It uses Desktop resources like processor, ram etc.,
An emulator is a system that behaves exactly like something else, and abides by all of the rules of the system being emulated. It is effectively a complete replication of another system, right down to being binary compatible with the emulated system's inputs and outputs, but operating in a different environment to the environment of the original emulated system.
Thus simulator will be definitely fast compared to emulator.
The Android simulator is actually an emulator, designed to mimic a mobile device running Android, meaning it emulates the hardware running Android OS, to make it as close to 100% identical as possible. The JVM converts Java bytecode into ARM instructions that are decoded by the emulator.
The iOS simulator works at a higher level, simulating the operating system and its libraries, translating OS calls into OS X implementations and simulating events in the other direction like device rotation or low memory conditions. When you run an app on the iOS simulator, the app is compiled into x86 that runs natively on your Mac. Unlike the Android emulator, your iOS app won't run out of memory in the simulator because it's not constrained to any particular iOS device's memory limitations.
I'm on Windows 7 with i7 processor and I'm trying to use Android SDK Emulator. However, when I set pixel density to 320 and turn GPU emulation on it starts to lag and freeze and its browser is almost not usable (it's like 1 frame or less per second).
So far with the below settings it's much, much better and I would qualify it as 5 to 10FPS which is usable but it's not 30FPS (smooth usage).
Abstracted LCD Density - 120
GPU Emulation - NO
Keyboard Support - YES
Can anything else be done to make it work smooth except moving to Linux? I noticed that GPU emulation impacted the performance the most.
The most important setting is your architecture, make sure you are using an Intel emulator. The speedup is tremendous!
A how-to is posted here: https://stackoverflow.com/a/10772162/1741111
If you are trying to achieve that 30FPS mark, forget Android emulator and switch to Genymotion.
I was working on Android emulators for 6 or more months before i discovered Genymotion emulator and what difference that has made to the speed of development.
If you are still developing on Android emulator - go and give Genymotion a try. You will thank me for that. Its a huge difference.
There is a free version for individual developers.
Even though this is an old post. I think this needs a mention here.
You don't need to buy a phone. The emulator is a great tool, however very slow. You can enable hardware acceleration to make it run smoothly. Follow the steps on the developers page and you'll notice a remarkable difference in the speed. AFAIK the settings you mentioned do no have that great influence on the speed.
I have wrote a short blog post on speeding up the emulator and adding Google map support:
the first part will be relevant to you. try the Hardware acceleration and tell us what you think:
here is the post:
Speeding Up the Emulator
The best emulator is to buy a simple Android Smartphone and debug/run your apps on this device. I'm doing this and it works wonderfully with no laggs
So far I have been developing directly on my galaxy nexus and nexus 7 using the amazing AID app.
However, as the N7 can't provide logs due to it being jelly bean, i feel the need to get a mini notebook in order to utilise adb logcat.
My main worry is that something with only 1gb (2gb if i upgrade, which i will) and a 1.5-1.83GHz atom CPU won't be powerful enough.
I can possibly get around certain worries by not using emulators and testing directly on my two devices, so that will save me a great deal. Also I am tempted to just use vim and command line tools instead of eclipse which again might save me from a slow PC.
What do you guys think? Is the notebook way under powered? What if i just use vim and no emulators?
Side note, does anyone actually code in vim/command line?
something with only 1gb (2gb if i upgrade, which i will) and a 1.5-1.83GHz atom CPU
will work just fine, as long as you're not planning to run a tablet emulator. I sometimes have to work at my Asus EEEPC with the same exact CPU and I've got no problems so far
It is doable with 1gb RAM and using vim/commandline tools. However, eclipse provides a project wide perspective which is hard to duplicate in vim (vim power users may be as productive, if not more though). So in terms of memory 1, 2gb RAM will be fine. Testing on devices is always better than emulators.
One thing else though, a commandline build with multiple module dependency is non-trivial to setup and maintain. This is because Google has historically been modifying the build.xml file, breaking existing build scripts fairly regularly. So if you are well versed with build script internals and prepared to work on them you should be ok.
Debugging Android apps without Eclipse based breakpoint debugging support may be a significant issue too. Some bugs are caught in a lot lesser time with this. So plan accordingly if you don't want to use Eclipse.
Eclipse also provides very good JUnit/Robotium support for writing test cases, You won't get this with vim.
As I wrote down these points I think running Eclipse in 2gb notebook should be possible (just don't run other apps with doing development) and thus is recommended.
I have extensively used vim just not for Android development. You can also install vim plugin for eclipse if you prefer that.
Modern notebook hardware certainly is capable for software development; in fact, many (hobbyists as well as professionals) use a notebook as their main development platform.
However, with a mini / ultra-small form factor, you'll pay more for a less capable machine. Unless you need extreme mobility, I would suggest a standard notebook, with a little extra money spent on RAM (8+ GB) and an SSD. (Then, neither big IDEs nor emulation is out of scope.) If money is an issue, you can still get clunky-looking, but fairly powerful 15" or 17" laptops.
i think you Configuration is good enought to run Eclipse , Myself i had to Remove some Composant on my PC beacause we have 1 PC for Work/Internet/Eclipse and 1 PC for Gaming Etc ... , iam using Galaxy S2 and dont use Emulator many times , Yes i have some Slow Down some Time , but try Eclipse with the Minimal Configuration and No Emulators but Upgrade to 2 GB i have myself 2 GB Here and DUal Core E5200
Yeah that's under powered. For a windows PC I'd want 4gb of ram, not sure about Linux but atoms are dog slow either way.
I'm sure it'll work but it won't be fun, I'd be most worried about disk speed as that's what drives me nuts most.
I'd also take advantage of the ide and all its nice features too
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
Why is the Android phone simulator so slow?
Hi, I am new to Android development, and I wonder why the Emulator loads so slowly, especially when I create an emulator for Android 4.0 apps.
Usually this is tied directly to the speed of your development system. Increase the amount of RAM, disk speed, processor cores etc. and you'll see a noticeable improvement.
Also, check out this question for some more information.
It's slow because it runs Android on emulated hardware (an ARM CPU, IIRC). So you're running a complete virtual machine, not just a sandboxed OS. And since it emulates a single-core machine, having multiple cores on your development box doesn't help much. You're better off with a dual-core 3.5GHz machine than a 4-core box running at 2.5GHz.
Android Emulator is the virtual Device of android OS. It takes ram and Memory from the host OS that why the ram and the memory is shared by the Emulator.
As because it is slow in process.