I want implement move a sprite from position (x ,y ) to position action_down (x1 , y1) .But I can't rotate it .Please help me .Thanks
This is my code:
public Sprite(GameView gameView, Bitmap bmp) {
this.gameView = gameView;
this.bmp = bmp;
this.width = bmp.getWidth() / BMP_COLUMNS;// create width, height
this.height = bmp.getHeight() / BMP_ROWS;
Random rnd = new Random(System.currentTimeMillis());
x = rnd.nextInt(gameView.getWidth() - bmp.getWidth());
y = rnd.nextInt(gameView.getHeight() - bmp.getHeight());
}
public void onDraw(Canvas canvas) {
Matrix matrix = new Matrix();
matrix.postTranslate(x, y);
float dx = x1-x;
float dy = y1-y;
float d = (float)Math.sqrt(dx*dx+dy*dy);
vx = (float) (dx*5/d)/3 ;
vy = (float) (dy*5/d)/3 ;
if(k==1){
x += vx ;
y += vy ;
}
currentFrame = ++currentFrame % BMP_COLUMNS;
int srcX = currentFrame * width;
int srcY = 0 * height;
Rect src = new Rect(srcX, srcY, srcX + width, srcY + height);
Rect dst = new Rect(x, y, x + width, y + height);
canvas.drawBitmap(bmp, src, dst, null);
}
You should look at matrix.postRotate or canvas.rotate.
Here you go:
Note: you need to convert from Bitmap to Image.
import java.awt.*;
import java.awt.geom.AffineTransform;
import java.awt.image.AffineTransformOp;
import java.awt.image.BufferedImage;
/**
* Created by Chris on 3/28/2014.
*/
public class Sprite {
private Image i;
public Sprite(Image image) {
this.i = image;
}
private BufferedImage image = null;
private Graphics2D graphics = null;
public void onDraw(Canvas canvas) {
if(image == null || graphics == null) {
setup();
}
Graphics g = canvas.getGraphics();
graphics.setColor(Color.WHITE);
graphics.fillRect(0, 0, image.getWidth(), image.getHeight());
//Where to draw the Sprite on the canvas.
int x = 100;
int y = 100;
//Because graphics is an instance of Graphics2D
//Converts the degrees "45" to radians.
double rotationAngle = Math.toRadians(45);
double locX = image.getWidth() / 2;
double locY = image.getHeight() / 2;
AffineTransform tx = AffineTransform.getRotateInstance(rotationAngle, locX, locY);
AffineTransformOp op = new AffineTransformOp(tx, AffineTransformOp.TYPE_BILINEAR);
graphics.drawImage(op.filter(image, null), 0, 0, null);
g.drawImage(image, x, y, (int) (image.getWidth() / 2), (int) (image.getHeight() / 2), null);
}
/**
* Sets the Image up.
*/
private void setup() {
if(image != null) {
image.flush();
image = null;
}
if(graphics != null) {
graphics.dispose();
graphics = null;
}
image = new BufferedImage(i.getWidth(null) * 2, i.getHeight(null) * 2, BufferedImage.TYPE_INT_ARGB);
graphics = image.createGraphics();
}
}
Related
I am graphically representing audio on x and y axis. From those y-axis points I want to generate audio again.
Followed https://github.com/billthefarmer/scope this to get points on y-axis. I have all of the values of y-axis points. These points can be used to represent a wave graphically.
import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Path;
import android.util.AttributeSet;
import android.util.Log;
import android.view.MotionEvent;
import android.view.View;
import java.io.IOException;
import java.io.OutputStreamWriter;
import java.util.Locale;
// Scope
public class Scope extends View {
private int width;
private int height;
private Path path;
private Canvas cb;
private Paint paint;
private Bitmap bitmap;
private Bitmap graticule;
protected boolean storage;
protected boolean clear;
protected float step;
protected float scale;
protected float start;
protected float index;
protected float yscale;
protected boolean points;
protected MainActivity.Audio audio;
// Scope
public Scope(Context context, AttributeSet attrs) {
super(context, attrs);
// Create path and paint
path = new Path();
paint = new Paint();
}
// On size changed
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
// Get dimensions
width = w;
height = h;
// Create a bitmap for trace storage
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
cb = new Canvas(bitmap);
// Create a bitmap for the graticule
graticule = Bitmap.createBitmap(width, height,
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(graticule);
// Black background
canvas.drawColor(Color.BLACK);
// Set up paint
paint.setStrokeWidth(2);
paint.setStyle(Paint.Style.STROKE);
paint.setColor(Color.argb(255, 0, 63, 0));
// Draw graticule
for (int i = 0; i < width; i += MainActivity.SIZE)
canvas.drawLine(i, 0, i, height, paint);
canvas.translate(0, height / 2);
for (int i = 0; i < height / 2; i += MainActivity.SIZE) {
canvas.drawLine(0, i, width, i, paint);
canvas.drawLine(0, -i, width, -i, paint);
}
// Draw the graticule on the bitmap
cb.drawBitmap(graticule, 0, 0, null);
cb.translate(0, height / 2);
}
private int max;
// On draw
#Override
protected void onDraw(Canvas canvas) {
// Check for data
if ((audio == null) || (audio.data == null)) {
canvas.drawBitmap(graticule, 0, 0, null);
return;
}
// Draw the graticule on the bitmap
if (!storage || clear) {
cb.drawBitmap(graticule, 0, -height / 2, null);
clear = false;
}
// Calculate x scale etc
float xscale = (float) (2.0 / ((audio.sample / 100000.0) * scale));
int xstart = Math.round(start);
int xstep = Math.round((float) 1.0 / xscale);
int xstop = Math.round(xstart + ((float) width / xscale));
if (xstop > audio.length)
xstop = (int) audio.length;
// Calculate y scale
if (max < 4096)
max = 4096;
yscale = (float) (max / (height / 2.0));
max = 0;
// Draw the trace
path.rewind();
path.moveTo(0, 0);
if (xscale < 1.0) {
for (int i = 0; i < xstop - xstart; i += xstep) {
if (max < Math.abs(audio.data[i + xstart]))
max = Math.abs(audio.data[i + xstart]);
float x = (float) i * xscale;
float y = -(float) audio.data[i + xstart] / yscale;
path.lineTo(x, y);
Log.d("y values", "y = " + String.valueOf(y)); // KING
writeToFile("y = " + String.valueOf(y), getContext());
}
} else {
for (int i = 0; i < xstop - xstart; i++) {
if (max < Math.abs(audio.data[i + xstart]))
max = Math.abs(audio.data[i + xstart]);
float x = (float) i * xscale;
float y = -(float) audio.data[i + xstart] / yscale;
path.lineTo(x, y);
Log.d("y values", "y = " + String.valueOf(y)); // KING
writeToFile("y = " + String.valueOf(y), getContext());
// Draw points at max resolution
if (points) {
path.addRect(x - 2, y - 2, x + 2, y + 2, Path.Direction.CW);
path.moveTo(x, y);
Log.d("y values", "y = " + String.valueOf(y)); // KING
writeToFile("y = " + String.valueOf(y), getContext());
}
}
}
// Green trace
paint.setColor(Color.GREEN);
paint.setAntiAlias(true);
cb.drawPath(path, paint);
// Draw index
if (index > 0 && index < width) {
// Yellow index
paint.setColor(Color.YELLOW);
paint.setAntiAlias(false);
cb.drawLine(index, -height / 2, index, height / 2, paint);
paint.setAntiAlias(true);
paint.setTextSize(height / 48);
paint.setTextAlign(Paint.Align.LEFT);
// Get value
int i = Math.round(index / xscale);
if (i + xstart < audio.length) {
float y = -audio.data[i + xstart] / yscale;
// Draw value
String s = String.format(Locale.getDefault(), "%3.2f",
audio.data[i + xstart] / 32768.0);
cb.drawText(s, index, y, paint);
}
paint.setTextAlign(Paint.Align.CENTER);
// Draw time value
if (scale < 100.0) {
String s = String.format(Locale.getDefault(),
(scale < 1.0) ? "%3.3f" :
(scale < 10.0) ? "%3.2f" : "%3.1f",
(start + (index * scale)) /
MainActivity.SMALL_SCALE);
cb.drawText(s, index, height / 2, paint);
// Log.d("y values", "y = " + String.valueOf(y));
} else {
String s = String.format(Locale.getDefault(), "%3.3f",
(start + (index * scale)) /
MainActivity.LARGE_SCALE);
cb.drawText(s, index, height / 2, paint);
}
}
canvas.drawBitmap(bitmap, 0, 0, null);
}
private void writeToFile(String data, Context context) {
try {
OutputStreamWriter outputStreamWriter = new OutputStreamWriter(context.openFileOutput("Sinusoids.txt", Context.MODE_PRIVATE));
outputStreamWriter.write(data);
outputStreamWriter.close();
} catch (IOException e) {
Log.e("Exception", "File write failed: " + e.toString());
}
}
// On touch event
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
// Set the index from the touch dimension
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
index = x;
break;
case MotionEvent.ACTION_MOVE:
index = x;
break;
case MotionEvent.ACTION_UP:
index = x;
break;
}
return true;
}
}
Generate byte array from y-axis points. The array can then be converted to sound.
I've written some code to move a ball around the screen using an orientation sensor. I wanted to get the ball to bounce when it hits the bottom of the screen, sort of like under gravity. Could somebody help out with implementing the physics in my existing code? Flipping the velocity doesn't seem to work. Here's my ball class:
package perseus.gfx.test;
import everything
public class Ball extends View {
RectF lol;
Paint paint, lpaint;
Bitmap bitmap;
Canvas canvas;
private float ballx = 150;
private float bally = 140;
private double speedx = 0;
private double speedy = 0; //ignore
private double accx, accy=0;
private float rad = 20;
private float mult = 0.5f;
private double xv, yv, xS, yS;
int width, height;
int xmax, ymax;
int xmin, ymin;
public Ball(Context context) {
super(context);
lol = new RectF();
paint = new Paint();
paint.setColor(Color.CYAN);
lpaint = new Paint();
lpaint.setColor(Color.GRAY);
}
public void moveBall() {
xv = accx * mult;
yv = accy * mult;
xS = xv * mult;
yS = yv * mult;
ballx -= xS;
bally -= yS;
// Collision detection
if (ballx + rad > xmax) {
ballx = xmax-rad;
}
else if (ballx - rad < 0) {
ballx = rad;
}
if (bally + rad > 2*ymax/3) //Shouldn't take up the whole screen
{
bally = 2*ymax/3 - rad;
}
else if (bally - rad < 0) {
bally = rad;
}
try {
Thread.sleep(20);
} catch(InterruptedException e) {}
invalidate();
}
#Override
public void onMeasure(int widthM, int heightM)
{
width = View.MeasureSpec.getSize(widthM);
height = View.MeasureSpec.getSize(heightM);
xmax = width-1;
ymax = height-1;
xmin = 0;
ymin = 0;
setMeasuredDimension(width, height);
bitmap = Bitmap.createBitmap(width, height, Bitmap.Config.ARGB_8888);
canvas = new Canvas(bitmap);
}
#Override
public void onDraw(Canvas canvas)
{
canvas.drawBitmap(bitmap, 0, 0, paint);
lol.set(ballx - rad, bally-rad, ballx + rad, bally+rad);
canvas.drawLine(0, 2*height/3, width, 2*height/3, lpaint);
canvas.drawOval(lol, paint);
canvas.drawText(xv + " " + yv, 0, height/2, lpaint);
canvas.save();
moveBall();
canvas.restore();
}
}
So the key is to just add a bit of friction, just remove a tiny bit of acceleration (negative!) at each step in moveBall(). E.g.
float friction = -0.001;
xv = accx * mult + friction;
yv = accy * mult + friction;
Then adjust the variable friction accordingly to suit your needs. For the collision you need to invert the velocity, e.g. bounce on bottom:
bally = -bally;
I have a dial that I display wind direction in and the arrow displays well in some positions, but others its edges are pixelated. Here is the code to render the image:
public class DialView extends View {
private Context mContext;
private Bitmap mArrow;
private WeatherDataModel mWdm;
private float iters = 10.0f;
private static float previousAngle = 0.0f;
private int mHourIndex = 0;
private boolean isHourly = false;
private final int XLARGE = 0x4;
public DialView(Context context, AttributeSet attrs) {
super(context, attrs);
mContext = context;
int screenLayout = mContext.getApplicationContext().getResources().getConfiguration().screenLayout;
mArrow = Utilities.applyFilter(context, BitmapFactory.decodeResource(context.getResources(), R.drawable.wind_arrow));
}
#Override
public void onDraw(Canvas canvas) {
float degrees = 0.0f;
degrees = (!isHourly) ? cardinalToDegrees(mWdm) : cardinalToDegrees(mWdm.hourly.get(mHourIndex));
Bitmap bit;
int originY = getHeight() / 2;
int originX = getWidth() / 2;
int r = originY > originX ? getWidth() * 8 / 27 : getHeight() * 8 / 27;
int x, y;
Matrix matrix = new Matrix();
degrees = (previousAngle * (iters / 10.0f) + degrees * (10.0f - iters) / 10.0f);
//Log.d(DEBUG_TAG, "Previous angle = " + previousAngle + " degrees" + degrees);
matrix.postRotate(degrees - 90.f);
bit = Bitmap.createBitmap(mArrow, 0, 0, mArrow.getWidth(), mArrow.getHeight(), matrix, false);
x = (int)(Math.cos(Math.PI * degrees / 180.0f) * r) + originX - (bit.getWidth() / 2);
y = (int)(Math.sin(Math.PI * degrees / 180.0f) * r) + originY - (bit.getHeight() / 2);
//Log.d(DEBUG_TAG, "x: " + x + " y: " + y);
canvas.drawBitmap(bit, x, y, null);
if (iters > 0) {
invalidate();
iters--;
}
previousAngle = degrees;
}
Here is the arrow good:
Here it is pixelated:
Any ideas how to handle this?
try to define a paint object and enable AntiAlias
like this:
mPaint.setAntiAlias(true);
canvas.drawBitmap(bit, x, y, mPaint);
i was draw a pie chart using canvas in android and using the below code i draw a text on each slice of that pie chart (draw arc on path), now i want to draw the text length wise i.e. from center to end of the each slice,so how to rotate the arc using start and sweep angle.
p.addArc(mEventsRect, fStartAngle, fSweepAngle);
mBgPaints.setColor(iTextColor);
canvas.drawTextOnPath(sTextValue, p, fHOffSet, fVOffSet, mBgPaints);
You can try this snippet: (from: http://www.helloandroid.com/tutorials/how-use-canvas-your-android-apps-part-2)
int x = 75;
int y = 185;
paint.setColor(Color.GRAY);
paint.setTextSize(25);
String rotatedtext = "Rotated helloandroid :)";
//Draw bounding rect before rotating text:
Rect rect = new Rect();
paint.getTextBounds(rotatedtext, 0, rotatedtext.length(), rect);
canvas.translate(x, y);
paint.setStyle(Paint.Style.FILL);
canvas.drawText(rotatedtext , 0, 0, paint);
paint.setStyle(Paint.Style.STROKE);
canvas.drawRect(rect, paint);
canvas.translate(-x, -y);
paint.setColor(Color.RED);
canvas.rotate(-45, x + rect.exactCenterX(),y + rect.exactCenterY());
paint.setStyle(Paint.Style.FILL);
canvas.drawText(rotatedtext, x, y, paint);
A bit late to the party but I had to figure this one out and it's a bit simpler than what I found around. You'll already have the x and y for your text, use these to rotate the canvas
canvas.rotate(yourDegrees, x, y)
canvas.drawText(yourText, x, y, yourPaint)
canvas.rotate(-yourDegrees, x, y)
The negative sign negates the first rotation. You could swap it around to rotate in the opposite direction.
You could do this in a loop but the rotation cycle must be done each time either coordinate changes.
may be this will help you,,
here 39.5 is radius,, this will perfectly show result on mdpi screen
protected void onDraw(){
canvas.save();
PointF pf = PointOnCircle(35f, 45f, new PointF(39.5f, 39.5f));
canvas.rotate(-45, pf.x, pf.y);
canvas.drawText("67%", pf.x, pf.y, red);//23.5
canvas.restore();
canvas.save();
PointF pfa = PointOnCircle(35f, 135f, new PointF(39.5f, 39.5f));
canvas.rotate(45, pfa.x, pfa.y);
canvas.drawText("33%", pfa.x, pfa.y, red);//23.5
canvas.restore();
canvas.save();
pfa = PointOnCircle(27.5f, 225f, new PointF(39.5f, 39.5f));
canvas.rotate(-45, pfa.x, pfa.y);
canvas.drawText("45%", pfa.x, pfa.y, red);//23.5
canvas.restore();
canvas.save();
pfa = PointOnCircle(27.5f, 315f, new PointF(39.5f, 39.5f));
canvas.rotate(45, pfa.x, pfa.y);
canvas.drawText("55%", pfa.x, pfa.y, red);//23.5
canvas.restore();}
protected static final PointF PointOnCircle(float radius, float angleInDegrees, PointF origin) {
// Convert from degrees to radians via multiplication by PI/180
float x = (float) (radius * Math.cos(angleInDegrees * Math.PI / 180F)) + origin.x;
float y = (float) (radius * Math.sin(angleInDegrees * Math.PI / 180F)) + origin.y;
return new PointF(x, y);
}
Here's how i finally did it after two days of search with help of this library https://github.com/Ken-Yang/AndroidPieChart
And equations to center text done with help of my friends and alot of search
on MainActivity onCreate or oncreateView if you are using fragments:
PieChart pie = (PieChart) rootView.findViewById(R.id.pieChart);
ArrayList<Float> alPercentage = new ArrayList<Float>();
alPercentage.add(2.0f);
alPercentage.add(8.0f);
alPercentage.add(20.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.0f);
alPercentage.add(10.85f);
alPercentage.add(9.15f);
try {
// setting data
pie.setAdapter(alPercentage);
// setting a listener
pie.setOnSelectedListener(new OnSelectedLisenter() {
#Override
public void onSelected(int iSelectedIndex) {
Toast.makeText(getActivity(),
"Select index:" + iSelectedIndex,
Toast.LENGTH_SHORT).show();
}
});
} catch (Exception e) {
if (e.getMessage().equals(PieChart.ERROR_NOT_EQUAL_TO_100)) {
Log.e("kenyang", "percentage is not equal to 100");
}
}
public class PieChart extends View {
public interface OnSelectedLisenter {
public abstract void onSelected(int iSelectedIndex);
}
private OnSelectedLisenter onSelectedListener = null;
private static final String TAG = PieChart.class.getName();
public static final String ERROR_NOT_EQUAL_TO_100 = "NOT_EQUAL_TO_100";
private static final int DEGREE_360 = 360;
private static String[] PIE_COLORS = null;
private static int iColorListSize = 0;
ArrayList<Float> array;
private Paint paintPieFill;
private Paint paintPieBorder;
private Paint paintCenterCircle;
private ArrayList<Float> alPercentage = new ArrayList<Float>();
private int mCenterX = 320;
private int mCenterY = 320;
private int iDisplayWidth, iDisplayHeight;
private int iSelectedIndex = -1;
private int iCenterWidth = 0;
private int iShift = 0;
private int iMargin = 0; // margin to left and right, used for get Radius
private int iDataSize = 0;
private Canvas canvas1;
private RectF r = null;
private RectF centerCircle = null;
private float fDensity = 0.0f;
private float fStartAngle = 0.0f;
private float fEndAngle = 0.0f;
float fX;
float fY;
public PieChart(Context context, AttributeSet attrs) {
super(context, attrs);
PIE_COLORS = getResources().getStringArray(R.array.colors);
iColorListSize = PIE_COLORS.length;
array = new ArrayList<Float>();
fnGetDisplayMetrics(context);
iShift = (int) fnGetRealPxFromDp(30);
iMargin = (int) fnGetRealPxFromDp(40);
centerCircle = new RectF(200, 200, 440, 440);
// used for paint circle
paintPieFill = new Paint(Paint.ANTI_ALIAS_FLAG);
paintPieFill.setStyle(Paint.Style.FILL);
// used for paint centerCircle
paintCenterCircle = new Paint(Paint.ANTI_ALIAS_FLAG);
paintCenterCircle.setStyle(Paint.Style.FILL);
paintCenterCircle.setColor(Color.WHITE);
// used for paint border
paintPieBorder = new Paint(Paint.ANTI_ALIAS_FLAG);
paintPieBorder.setStyle(Paint.Style.STROKE);
paintPieBorder.setStrokeWidth(fnGetRealPxFromDp(3));
paintPieBorder.setColor(Color.WHITE);
Log.i(TAG, "PieChart init");
}
// set listener
public void setOnSelectedListener(OnSelectedLisenter listener) {
this.onSelectedListener = listener;
}
float temp = 0;
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
Log.i(TAG, "onDraw");
float centerX = (r.left + r.right) / 2;
float centerY = (r.top + r.bottom) / 2;
float radius1 = (r.right - r.left) / 2;
radius1 *= 0.5;
float startX = mCenterX;
float startY = mCenterY;
float radius = mCenterX;
float medianAngle = 0;
Path path = new Path();
for (int i = 0; i < iDataSize; i++) {
// check whether the data size larger than color list size
if (i >= iColorListSize) {
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i
% iColorListSize]));
} else {
paintPieFill.setColor(Color.parseColor(PIE_COLORS[i]));
}
fEndAngle = alPercentage.get(i);
// convert percentage to angle
fEndAngle = fEndAngle / 100 * DEGREE_360;
// if the part of pie was selected then change the coordinate
if (iSelectedIndex == i) {
canvas.save(Canvas.MATRIX_SAVE_FLAG);
float fAngle = fStartAngle + fEndAngle / 2;
double dxRadius = Math.toRadians((fAngle + DEGREE_360)
% DEGREE_360);
fY = (float) Math.sin(dxRadius);
fX = (float) Math.cos(dxRadius);
canvas.translate(fX * iShift, fY * iShift);
}
canvas.drawArc(r, fStartAngle, fEndAngle, true, paintPieFill);
float angle = (float) ((fStartAngle + fEndAngle / 2) * Math.PI / 180);
float stopX = (float) (startX + (radius/2) * Math.cos(angle));
float stopY = (float) (startY + (radius/2) * Math.sin(angle));
// if the part of pie was selected then draw a border
if (iSelectedIndex == i) {
canvas.drawArc(r, fStartAngle, fEndAngle, true, paintPieBorder);
canvas.drawLine(startX, startY, stopX, stopY, paintPieFill);
canvas.restore();
}
fStartAngle = fStartAngle + fEndAngle;
}
}
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
super.onMeasure(widthMeasureSpec, heightMeasureSpec);
// get screen size
iDisplayWidth = MeasureSpec.getSize(widthMeasureSpec);
iDisplayHeight = MeasureSpec.getSize(heightMeasureSpec);
if (iDisplayWidth > iDisplayHeight) {
iDisplayWidth = iDisplayHeight;
}
/*
* determine the rectangle size
*/
iCenterWidth = iDisplayWidth / 2;
int iR = iCenterWidth - iMargin;
if (r == null) {
r = new RectF(iCenterWidth - iR, // top
iCenterWidth - iR, // left
iCenterWidth + iR, // right
iCenterWidth + iR); // bottom
}
if (centerCircle == null) {
// centerCircle=new RectF(left, top, right, bottom);
}
setMeasuredDimension(iDisplayWidth, iDisplayWidth);
}
#Override
public boolean onTouchEvent(MotionEvent event) {
// get degree of the touch point
double dx = Math.atan2(event.getY() - iCenterWidth, event.getX()
- iCenterWidth);
float fDegree = (float) (dx / (2 * Math.PI) * DEGREE_360);
fDegree = (fDegree + DEGREE_360) % DEGREE_360;
// get the percent of the selected degree
float fSelectedPercent = fDegree * 100 / DEGREE_360;
// check which pie was selected
float fTotalPercent = 0;
for (int i = 0; i < iDataSize; i++) {
fTotalPercent += alPercentage.get(i);
if (fTotalPercent > fSelectedPercent) {
iSelectedIndex = i;
break;
}
}
if (onSelectedListener != null) {
onSelectedListener.onSelected(iSelectedIndex);
}
invalidate();
return super.onTouchEvent(event);
}
private void fnGetDisplayMetrics(Context cxt) {
final DisplayMetrics dm = cxt.getResources().getDisplayMetrics();
fDensity = dm.density;
}
private float fnGetRealPxFromDp(float fDp) {
return (fDensity != 1.0f) ? fDensity * fDp : fDp;
}
public void setAdapter(ArrayList<Float> alPercentage) throws Exception {
this.alPercentage = alPercentage;
iDataSize = alPercentage.size();
float fSum = 0;
for (int i = 0; i < iDataSize; i++) {
fSum += alPercentage.get(i);
}
if (fSum != 100) {
Log.e(TAG, ERROR_NOT_EQUAL_TO_100);
iDataSize = 0;
throw new Exception(ERROR_NOT_EQUAL_TO_100);
}
}
in your Layout:
<com.example.piecharts.PieChart
android:id="#+id/pieChart"
android:layout_width="match_parent"
android:layout_height="match_parent" >
</com.example.piecharts.PieChart>
This question is pretty old, but I figured I would write a general answer.Here I assume you want to draw your pie chart in the middle of the canvas and that you have your start and seep angles in an array.
x = canvas.getWidth/2 //Horizontal center of canvas view
y = canvas.getHeight/2 //Vertical center of canvas view
canvas.rotate(fStartAngle[i]+ fSweepAngle[i]/2, x ,y ); //Rotates canvas to a line in the middle
//of start and end of arc
canvas.translate(50f,0);//Moves the text a little out of the center of the circle (50f is arbitrary)
paintText.setStyle(Paint.Style.FILL);
canvas.drawText(rotatedtext, x, y, paintText);
//Undo the translations and rotations so that next arc can be drawn normally
canvas.translate(-50f,0);
canvas.rotate(-(temp+ value_degree[i]/2), x ,y );
it's 2023 there might be other answers out there but here is one that is sure to work
//the path where your text/paint will be drawn across
Path path = new Path();
path.addArc(mEventsRect, fStartAngle, fSweepAngle);//add this if you want your path to be drawn across the arc of your sector
//if you are using a text get the width
float textWidth = mTextPaint.measureText("text");
//this is the y co-ordinate your text will start from
int hOffset = 100;
//this is the x co-ordinate your text will start from
int vOffset = 100;
//we will be using the matrix to rotate the bunds of our current path
Matrix matrix = new Matrix();
//we will use this to get the bounds of our current path
RectF bounds = new RectF();
path.computeBounds(bounds,true);
//we are using the matrix to rotate the bound (with is the bound of the path) by 90 degrees
matrix.setRotate(90,bounds.centerX(),bounds.centerY());
the we transform the points in the path using the matrix
path.transform(matrix);
//you can now draw the text on the path
canvas.drawTextOnPath("text", path, hOffset, vOffset , mBgPaints);
I have an image which is of rectangular dimension, eg 30 x 60 pixels
I want to rotate this image around the bottom center of the image, i.e
i want to set the pivot in the above example as (15, 60 )pixel.
I am using a drawble and matrix to get this done,
whatever i try i always end up rotating around center of the image.
Code is :
Bitmap bitmapOrg = BitmapFactory.decodeFile("/sdcard/DCIM/2010-06-01_15-32-42_821.jpg");
// float angle = (angle + 10.0f)%360.0f;
if(null !=bitmapOrg)
{
int width = bitmapOrg.getWidth();
int height = bitmapOrg.getHeight();
int newWidth = 15;
int newHeight = 15;
// calculate the scale - in this case = 0.4f
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
/* Canvas c = new Canvas(bitmapOrg);
float px = ;
float py;
c.rotate(angle, px, py)*/
// createa matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// rotate the Bitmap
// matrix.postRotate(45);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bitmapOrg, 0, 0,
width, height, matrix, true);
// make a Drawable from Bitmap to allow to set the BitMap
// to the ImageView, ImageButton or what ever
BitmapDrawable bmd = new BitmapDrawable(resizedBitmap);
ImageView imageView = new ImageView(this);
// set the Drawable on the ImageView
imageView.setImageDrawable(bmd);
// center the Image
imageView.setScaleType(ScaleType.CENTER);
// imageView.layout(100, 300, 0, 0);
// linLayout.addView(imageView);
// add ImageView to the Layout
linLayout.addView(imageView,
new AbsoluteLayout.LayoutParams(
LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT, 10, 30
)
);
can anyone let me know how to get this rectified?
Are you translating to the point you want to rotate around before doing the rotation?
Check out this resource:
http://blogs.sonyericsson.com/developerworld/2010/05/31/android-tutorial-making-your-own-3d-list-part-2/
yes with the help of matrix you can rotate the images. After calling RotateBitmap() you can get the bitmap at any time using getBitmap().
public class RotateBitmap {
public static final String TAG = "RotateBitmap";
private Bitmap mBitmap;
private int mRotation;
private int mWidth;
private int mHeight;
private int mBitmapWidth;
private int mBitmapHeight;
public RotateBitmap( Bitmap bitmap, int rotation )
{
mRotation = rotation % 360;
setBitmap( bitmap );
}
public void setRotation( int rotation )
{
mRotation = rotation;
invalidate();
}
public int getRotation()
{
return mRotation % 360;
}
public Bitmap getBitmap()
{
return mBitmap;
}
public void setBitmap( Bitmap bitmap )
{
mBitmap = bitmap;
if ( mBitmap != null ) {
mBitmapWidth = bitmap.getWidth();
mBitmapHeight = bitmap.getHeight();
invalidate();
}
}
private void invalidate()
{
Matrix matrix = new Matrix();
int cx = mBitmapWidth / 2;
int cy = mBitmapHeight / 2;
matrix.preTranslate( -cx, -cy );
matrix.postRotate( mRotation );
matrix.postTranslate( cx, cx );
RectF rect = new RectF( 0, 0, mBitmapWidth, mBitmapHeight );
matrix.mapRect( rect );
mWidth = (int)rect.width();
mHeight = (int)rect.height();
}
public Matrix getRotateMatrix()
{
Matrix matrix = new Matrix();
if ( mRotation != 0 ) {
int cx = mBitmapWidth / 2;
int cy = mBitmapHeight / 2;
matrix.preTranslate( -cx, -cy );
matrix.postRotate( mRotation );
matrix.postTranslate( mWidth / 2, mHeight / 2 );
}
return matrix;
}
public int getHeight()
{
return mHeight;
}
public int getWidth()
{
return mWidth;
}
public void recycle()
{
if ( mBitmap != null ) {
mBitmap.recycle();
mBitmap = null;
}
}
}