I started to develop an Android application, and I would like to run a 3D animation at launch, showing a car in 3D. It will be my first experience, as a result I would like to know what framework i have to use?. I've heard about min3D but I can't find documentation to guide me in my development from A to Z
Since you asked also about choosing a framework, I want to recommend one more than the min3d. Take a look to Rajawali Framework.
There is big list of Rajawali tutorials here. Also you can download Android project with examples from github.
I'm very impressed with this library!
How to load 3D models with min3D, a tutorial: see this link
you can also see this project it seem it target your same goal sources are also attached, feel free to focus on it and get some benefis. min3d car
Related
I am a complete beginner with ARCore and I would like to ask if it is possible to display 3D objects using 3D coordinates and having the user as the origin? For example, having (x,y,z) values of (0,3,0) will display the 3D object to the right of the user.
First of all: There is no native implementation in ARCore for that!.
But you're not completely lost. There are some very useful libraries in Android like appoly. I've used this fork from Eric Neidhardt.
For iOS I only know this library based on ARKit.
You can also make a Unity3D app in C# and use AR Foundation and Vuforia Plug-in. This way is platform-independent, but imho testing is a pain.
You see, there are a few options out there, but be careful that none is really accurate!
I have an game idea and i wants to implement that in android.
My game has much similarity with this game
please tell me which game engine i need to use to make this.
One more and i think best option to create game application in android using cocos2D library. This library is highly customized and easy to learn than AndEngine. Because i have worked with AndEngine library but it is not efficiently handle more then 300 objects on a scene. And one more limitation of AndEngine is sometime library itself throws error.So i suggesting you to use COCOS2D library it is already efficiently work in iPhone. But it also works for Android.You can see at
http://dan.clarke.name/2011/04/how-to-make-a-simple-android-game-with-cocos2d/
for android and for more concept of this library you can see from this link http://www.cocos2d-x.org/wiki/Getting_Started
There are a number of open source engines you can use like AndEngine and libGDX which is my preference, also there is the famous Unity Engine however it's not free. To learn how to make games you'll have to start simple, you can read through game examples like this libGDX clone of Doodle Jump or this 2D game demo written by Notch the creator of Minecraft.
Use Google to find information on these engines, look at their forums, tutorials and examples. Good luck.
My thesis is to create an 3D android game. I have installed the 3D softwares like 3DS Max, ZBrush, Blender. I also downloaded Android SDK for Windows and I have Eclipse Juno. But I don't know how to start. Thank you in advance. :)
If you want to write a game, use a game engine.
I would advice against using OpenGL directly if you want to focus
on game mechanics or story. 3D game engines like
Unity or JMonkeyEngine
give you all the tools you need to turn your 3D assets into a game:
Importers for various file formats, a scene graph,
math libraries, and usually tons of example projects that get you
started quickly.
If you want to write a rendering engine, use OpenGL
With OpenGL you can build everything mentioned above yourself: Write
or find importers for your assets, figure out a lighting model, write
a scene graph. If you want to do all that, cool, use OpenGL. But
doing this technical stuff will keep you busy; you will have less time
to make a really great game.
I prefer OpenGL ES for Android. Good performance and easy enough to learn.
It's better to start from basic with opengl and then understand concept of using 3d and then prefer standard tool to use.
I have listed android game engine tool for 2d and 3d. Hope it might help u.
https://stackoverflow.com/questions/17163446/what-is-the-best-2d-game-engine-for-android/17166794#17166794
Start with unity3d which is a game engine, I am not sure but the names that you have posted are used for making 3d models for the game.
Your Thesis? That's pretty broad scope! :)
What I would be looking for, is something with lots of example code (since you say you don't know where to start) and good community involvement (ditto the start thing).
If you only need a single player setting, then I would suggest libGDX as a place that would be a good jumping off platform, as there are lots and lots of step thru tutorials along with lots of example code (and a very up to date wiki on the API), and a pretty good group at helping out with issues.
Since it is open source, you can dig as deep as you want into the inner workings to understand (or be mystified like me) as to how the code is accomplishing whatever task you are looking at. (which might be handy for your thesis)
While it might not be quite as polished as some other commercial 3d development kits, the BadLogic crew has made some very big progress the past few months on the 3d side of the house, along with breaking my JSON code... thanks! :) )
I'm looking for a 'basic' AR SDK that allows me to draw images and 3D shapes around the user (no matter where he is). It would be even better if the SDK includes a simple way to detect interaction with the shapes (something like onClick).
I made a project from scratch on Android but there's still a lot of work to do and I'll need to do the same on iOS after... So that's why I'm looking for an SDK or a similar project (no matter what platform).
I tested Metaio but it's quite expensive and maybe overkill for my purpose because it uses LLA coordinates.
I tested DroidAR on Android but it's only for Android and it looks heavy too (don't need the GPS).
How about Qualcomm's Vuforia? I was able to quickly get a sample project running on it.
EDIT Looks like I was wrong about what it could do. According to this (which is slightly dated, so who knows) Metaio might be your only choice.
i really don't sure what you really want to do ..but if you simply show images or 3d models on camera without any detection you can achieve this very easily i am explaining for Android and you can extend it to ios on same logic.
first approach:
you have to use custom camera of Android in your app,then use any game engine as per your need..i will suggest Jpct-ae or Rajawali
they are very simple to integrate and can be used for 2d images and 3d models.
this tutorial will explains a lot
keep the gl-surafce transparent and you can have model floating in space ...
second approach :
to add some more effect to your AR app you can use sensor values to move model in 3d space as per movement of device..it gives a cool effect.
use first approach and additionally collect sensor values and apply that matrix to gl camera of your game engine..for sensor values follow here
good tutorial here..
i hope this may help you..i done these a long time ago but try to help if you want..
I am looking to create a 3D scene for Android devices.
I do not know where to begin, so help would be appreciated.
I, basically, need to create the 3d scene (what to use?) allow objects to be added or removed from the scene, and have an SDK to load and display the scene on an Android device.
I know all this would be ideal in a single resource, but I know I will have to adapt function calls to JNI/Android OpenGL.
Any help for how to get started or where to begin research would be appreciated.
PS. I will use a viewport to look into the scene from different perspectives.
Maybe you are looking for something more advanced but processing.org is a great place to start if you just want to use Java.
There is a Processing.org IDE for Android and you can use a plugin for eclipse.
There are a lot of great 3D modelling libraries that are easy and fun to use but also really good.
Here are a few links that may help if you think it's worth looking at.
One of many cool videos showing what you can do with processing.org
A less cool but interesting demo
Some libraries
The processing Android Wiki
Follow the links...
http://developer.android.com/guide/topics/graphics/opengl.html
http://www.droidnova.com/android-3d-game-tutorial-part-i,312.html
Tutorials and libraries for OpenGL-ES games on Android
http://www.enfis.it/archives/14