I know we call onCreate() when an activity starts but when do we use onStart()?
Theses are like a callback method which we have as the part of activity life cycle. All method call when they should as activity starts you just override few of them.
In android all function started with "on" are like a callbackback function proivded to you.
these a all function called as the part of lifecyle.
onStart() - Called just before the activity becomes visible to the user.
Followed by onResume() if the activity comes to the foreground, or onStop() if it becomes hidden.
This might help you clarify: http://developer.android.com/guide/topics/fundamentals/activities.html#ImplementingLifecycleCallbacks
Related
I am a newbie to android app development.So I am having confusion with onActivityResult() method.
In onCreate() method I made a button onClickListener which on clicked will call startActivityForResult for selection of images from gallery.
What does exactly happen after onClickListener is called.Does my previous activity restarts again by calling onCreate() method or resumes by calling onResume() method.But what I have seen is that still onCreate() method is responding while clicking button and taking me to gallery.
What is the exact order of execution of this one with activity life cycle?
In this case, onRestart() -> onStart() -> onActivityResult() -> onResume() is what happens after choosing a picture from the gallery.
An activity only needs to call onCreate() and assign onClickListeners once per life cycle.
Overide all lifecycle methods (like onStart, onStop...) and add yours log if you want to know what happens with your Activity
something like that:
onStart(){
super.onStart();
Log.i("MyTag","onStart");
}
and look at LogCat with tag:MyTag :)
also look at this https://github.com/xxv/android-lifecycle
The only difference from calling startActivity vs startActivityForResult is that when your first activity is resumed, you will get a callback to onActivityResult (in case the second activity called explicitly to setResult()).
Regarding the lifecycle, after going back from your second activity (by finishing the image selection or clicking back button), your first activity will be resumed and not created again. You can review Activities lifecycle in Android documentation Activity Lifecycle
My team wrote a complex LBS/chat App, there is a MainActivity as main displaying activity.
When this MainActivity started, "onCreate" is called the first time.
when I switch to other several Apps and go back to my App's MainActivity, "onCreate" is called second time.
But "onDestroy" of MainActivity has never been called.
Some pointers(Singleton/Global, not belong to any activity) will be "auto" set to null out of my control, it causes my app problem.
Does some module/class hold a reference to MainActivity or some other reasons?
I need help -_-!
Thanks to all guys who can give me some tips.
Thanks!
OnCreate is call only once in activity circle life.
If your application was in background and return to foreground, the only reason that on create call again is because OS kill this activity.
you can save data with onSaveInstanceState().
when you start activity this functions be called: onCreate() , onStart() , onResume() and when you going to another activity, onPause() called.
If you want to call onDestroy() to your app you must call this.finish(); but, when you call this.finish() you must handle onBackPress() in your app.
I hope this useful to you
This is a text I have copied and pasted from this training tutorial.
"Because the system retains your Activity instance in system memory when it is stopped, it's possible that you don't need to implement the onStop() and onRestart() (or even onStart() methods at all. For most activities that are relatively simple, the activity will stop and restart just fine and you might only need to use onPause() to pause ongoing actions and disconnect from system resources."
I don't understand it. Because to the best of my knowledge, an activity is only stopped by calling onStop() and is only started by calling onStart(). How can an activity start at all without an onStart method.
Do you people understand what they mean in this paragraph?
I think they are confusing you with the word "stop" which appears to have multiple meanings in the paragraph.
I would rephrase it as
Because the system retains your Activity instance in system memory
when it is not in the foreground, it's possible that you don't need
to implement the onStop() and onRestart() (or even onStart() methods
at all. For most activities that are relatively simple, the activity
will suspend and restart just fine and you might only need to use
onPause() to pause ongoing actions and disconnect from system
resources.
The point being is that the App can appear to be stopped, when in actual fact, the system has simply paused it and hidden it from the screen. When the user launches it again, the App doesn't need to start (because it technically hasn't stopped), so it is simply resumed.
When you make an Activity and extend the base class Activity, there is already code in the onStop(), onStart(), and onRestart() methods in the base class.
Your activity simply extends these methods, meaning that you could add more code to them by Overriding them.
So, even though Activities are only started and stopped through those methods, you do not have to explicitly override them in your application. In most cases you won't even have to worry about them: They will be called by the base class from which you are extending.
Please make sure, An Activity starts from onCreate method , then onStart is called by system. If you override onStart method then your overridden method will be also called after onCreate method. If you don't override , then default version of onStart is called.
onStop is called after onPause.
Please check this link , and take a look at Activity life cycle . Your concept will be clear.
Difference between onCreate() and onStart()?
you can use an Activity just fine without - if you need to do something special in onPause() you can override the method:
#Override
public void onPause(){
super.onPause();
// Your magic here!
}
Same goes for onStart(), onStop() etc. You don't need to override the methods but you can if you need to do something specific.
Can anyone give me an example that uses onResume() in Android?
Also, if I want to restart the activity at the end of the execution of another, which method is executed—onCreate() or onResume()?
And if I want to update data, how do I put it in onResume()?
Any Activity that restarts has its onResume() method executed first.
To use this method, do this:
#Override
public void onResume(){
super.onResume();
// put your code here...
}
Restarting the app will call OnCreate().
Continuing the app when it is paused will call OnResume(). From the official docs at https://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle here's a diagram of the activity lifecycle.
The best way to understand would be to have all the LifeCycle methods overridden in your activity and placing a breakpoint(if checking in emulator) or a Log in each one of them. You'll get to know which one gets called when.
Just as an spoiler, onCreate() gets called first, then if you paused the activity by either going to home screen or by launching another activity, onPause() gets called. If the OS destroys the activity in the meantime, onDestroy() gets called. If you resume the app and the app already got destroyed, onCreate() will get called, or else onResume() will get called.
Edit: I forgot about onStop(), it gets called before onDestroy().
Do the exercise I mentioned and you'll be having a better understanding.
When you open the app it will go through below states:
onCreate() –> onStart() –> onResume()
When you press the back button and exit the app
onPaused() — > onStop() –> onDestory()
When you press the home button
onPaused() –> onStop()
After pressing the home button, again when you open the app from a recent task list
onRestart() –> onStart() –> onResume()
After dismissing the dialog or back button from the dialog
onResume()
If a phone is ringing and user is using the app
onPause() –> onResume()
After the call ends
onResume()
When your phone screen is off
onPaused() –> onStop()
When your phone screen is turned back on
onRestart() –> onStart() –> onResume()
Happy Coding...#Ambilpura
Most of the previous answers do a good job explaining how, why, and when to use onResume() but I would like to add something about re-creating your Activity.
I want to know if I want to restart the activity at the end of exectuion of an other what method is executed onCreate() or onResume()
The answer is onCreate() However, when deciding to actually re-create it, you should ask yourself how much of the Activity needs to be re-created. If it is data in an adapter, say for a list, then you can call notifyDataChanged() on the adapter to repopulate the adapter and not have to redraw everything.
Also, if you just need to update certain views but not all then it may be more efficient to call invalidate() on the view(s) that need updated. This will only redraw those views and possibly allow your application to run more smoothly. I hope this can help you.
onResume() is one of the methods called throughout the activity lifecycle. onResume() is the counterpart to onPause() which is called anytime an activity is hidden from view, e.g. if you start a new activity that hides it. onResume() is called when the activity that was hidden comes back to view on the screen.
You're question asks abou what method is used to restart an activity. onCreate() is called when the activity is first created. In practice, most activities persist in the background through a series of onPause() and onResume() calls. An activity is only really "restarted" by onRestart() if it is first fully stopped by calling onStop() and then brought back to life. Thus if you are not actually stopping activities with onStop() it is most likley you will be using onResume().
Read the android doc in the above link to get a better understanding of the relationship between the different lifestyle methods. Regardless of which lifecycle method you end up using the general format is the same. You must override the standard method and include your code, i.e. what you want the activity to do at that point, in the commented section.
#Override
public void onResume(){
//will be executed onResume
}
KOTLIN
Any Activity that restarts has its onResume() method executed first.
To use this method, do this:
override fun onResume() {
super.onResume()
// your code here
}
Re-review the Android Activity Lifecycle reference. There is a nice picture, and the table showing what methods get called. reference Link google
https://developer.android.com/reference/android/app/Activity.html
After an activity started, restarted (onRestart() happens before onStart()), or paused (onPause()), onResume() called. When the activity is in the state of onResume(), the activity is ready to be used by the app user.
I have studied the activity lifecycle a little bit, and here's my understanding of this topic:
If you want to restart the activity (A) at the end of the execution of another, there could be a few different cases.
The other activity (B) has been paused and/or stopped or destroyed, and the activity A possibly had been paused (onPause()), in this case, activity A will call onResume()
The activity B has been paused and/or stopped or destroyed, the activity A possibly had been stopped (onStop()) due to memory thing, in this case, activity A will call onRestart() first, onStart() second, then onResume()
The activity B has been paused and/or stopped or destroyed, the activity A has been destroyed, the programmer can call onStart() manually to start the activity first, then onResume() because when an activity is in the destroyed status the activity has not started, and this happens before the activity being completely removed. If the activity is removed, the activity needs to be created again.
Manually calling onStart() I think it's because if the activity not started and it is created, onStart() will be called after onCreate().
If you want to update data, make a data update function and put the function inside the onResume(). Or put a loadData function inside onResume()
It's better to understand the lifecycle with the help of the Activity lifecycle diagram.
First of all, I've read the great explanation of how the activities start, suspend, resume and stop. It's fine but I have another problem.
The Activity lifecycle diagram in the Android reference tells that if I call another activity, onPause() will be called for the calling activity, and later, when the other activity is over--the caller will resume via onResume().
So if the first activity is Main and the other one is Other, the cycle would look like this (pseudocode):
Main.onCreate()
Main.onStart()
Main.onResume()
// Main is running... Then, the user clicks a button and Other comes in front.
Main.onPause()
Other.onCreate()
// Other's lifecycle goes here... Finally, the user returns back.
Main.onResume()
// Main is running again.
This is what the diagram tells. But my Main gets onStart() first, then onResume().
Why is that? Do I misunderstand something?
That is happening because your Main activity is totally disappearing from view, which triggers onStop, which triggers OnStart when you resume. If you only partially hid the view from your Main, you would only get onResume.
If you look at the diagram, between onPause and onStop, there is this "the activity is no longer visible"... that's what you are encountering.
For quick reference, the activity lifecycle graphic:
One reason of your onStart() is getting called in for main application is that your Main activity is stopping. That is its onStop() is being called. In this scenario firstly onStart() and then onResume() will be called.