Increment android database version via onclick. (SQLiteOpenHelper) - android

Is it possible (simple) to get the current database version number, increment it, and pass it to SQLiteOpenHelper's constructor from within an activity rather then hard coding the version number like so?
Activity (called from onclick):
public void updatedb(){
//pseudo-code next 2 comments
//int incVersion = getCurrentDBVersion();<==question here
//incVersion = incVersion + 1;
DatabaseHandler dbincrement = new DatabaseHandler(this, incVersion);
}
SQLiteOpenHelper Extension:
public class DatabaseHandler extends SQLiteOpenHelper{
public DatabaseHandler(Context context, int incVersion) {
super(context, DATABASE_NAME, null, incVersion);
}
}

Yes, use something like this to get the database version:
DatabaseHandler dh = new DatabaseHandler(this);
SQLiteDatabase db = dh.getWriteableDatabase();
int version = db.getVersion();
DatabaseHandler dhInc = new DatabaseHandler(this, version++);

You cannot get the current db version number unless you first open the database. So if your intention was to get the installed database version, increment it, and then call the SQLiteOpenHelper constructor with the new version than I don't believe what Sam proposed will satisfy your request.
Here's why:
1) the first line in a DatabaseHandler constructor must invoke the SQLiteOpenHelper (super) constructor, providing your database version.
2) invoking getWriteableDatabase automatically causes the invocation of the onOpen and/or onUpgrade/onDowngrade methods in your DatabaseHandler. Which onXXXX method is called depends on SQLiteOpenHelper's comparison of the installed database version to the version you provided in your constructor initialization above.
I don't know an easy way to find out the installed database version without providing one first.

Related

App doesn't show database changes with SQLite Asset Helper

I'm writing an app that comes packaged with an SQLite database.
I'm in the process of gradually adding to the database, but when I compile the code in Android Studio the app doesn't see the latest update to it.
The workaround I've found is changing the filename of the database and updating it in the code, but that's going to get very tiresome if I'm making frequent updates, and I feel there must be a better way.
For what it's worth, here's the relevant code snippet:
public class DatabaseHelper extends SQLiteAssetHelper {
private static final int DATABASE_VERSION = 1;
private static final String DATABASE_NAME = "database5.db";
private static final String BOOKS = "books";
private static final String AUTHORS = "authors";
public DatabaseHelper (Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
// etc
}
You need to increment the version number then use the setForcedUpgrade(). Something like this:
private static final int DATABASE_VERSION = 2;
public DatabaseHelper(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
// call this method to force a database overwrite every time the version number increments:
//setForcedUpgrade();
}
You can found the details in the sample project.
when I compile the code in Android Studio the app doesn't see the latest update to it
SQLiteAssetHelper only copies the database out of assets if the database does not already exist.
I feel there must be a better way
If you are not modifying the database at runtime, and if you plan on distributing updates to that database in the form of fresh assets, you can use setForcedUpgrade(), as is covered in the documentation.
Otherwise, you can uninstall the app when you change the database, or clear the app's data in Settings when you change the database.
Just change your sqlite database file name from asset folder
[here i have change name Quran.db to Quran1.db]
And from class where you have access it.
[from class also i have changed Quran.db to Quran1.db]
This method worked fine for me.

Android SQLiteAssetHelper Can't upgrade read-only database from version 1 to 2:

I want to create an offline dictionary app, that need sometimes to get update and old database will be replaced by new one. It's what I want to do, and I did something like this with SQLiteAssetHelper Library:
Note: SQLiteAssetHelper will copy database from assets folder into app data folder
public class MyDb extends SQLiteAssetHelper {
private static final String DATABASE_NAME = "db.sqlite";
private static final int DATABASE_VERSION = 1;
public MyDb(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
}
now i want to update database, after puting new db.sqlite file into assets folder, I have manipulate my codes like this:
public class MyDb extends SQLiteAssetHelper {
private static final String DATABASE_NAME = "db.sqlite";
private static final int DATABASE_VERSION = 2;
public MyDb(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
}
but when i compiled and run, it says: Can't upgrade read-only database from version 1 to 2
what is the solution?
by clearing app data, it will works fine...
SORRY FOR MY BAD ENGLISH...
Quoting the documentation:
If you have a read-only database or do not care about user data loss, you can force users onto the latest version of the SQLite database each time the version number is incremented (overwriting the local database with the one in the assets) by calling the setForcedUpgrade() method in your SQLiteAsstHelper subclass constructor.
You can additionally pass an argument that is the version number below which the upgrade will be forced.
Note that this will overwrite an existing local database and all data within it.
You are not calling setForcedUpgrade() from your constructor.
You should call setForcedUpgrade(); after your Constructor :
public class MyDb extends SQLiteAssetHelper {
private static final int DATABASE_VERSION = 2;//+1
public MyDb(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
setForcedUpgrade();
}
}
Please note that deleting the old db and creating new one in onUpgrade is not the right solution. Older data has to be migrated. Incase you are not interested in maintaining older data ov version 1, it is alright.
Right way is to use onUpgrade to modify the schema. Most of the time altering the schema required recreating table. In such cases follow below approach
rename existing table (say table_xyz) to be altered to some temp
name (say temp_table_xyz)
create the table (table_xyz) with new schema
copy the contents from temp table temp_table_xyz to the
new table_xyz
It's solved by this:
#Override public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
if (oldVersion != newVersion) {
context.deleteDatabase(DATABASE_NAME);
new MyDb(context);
}else
super.onUpgrade(db, oldVersion, newVersion);
}
It's very useful for some database that we don't need old data when getting update.

SQLite database in separate class vs. in same class, which is better? Android

I have an SQLite database that is in a separate class from the main class that extends Activity.
I noticed that there are two ways of setting up the database. one way is to put it inside the main Activity class, either in the class or as a nested sub class. the second way is to put it in the separate class.
the separate class looks better, however there is one disadvantage. You have to create an instance of it in the main activity class every time you want to do something. I read that instantiating objects in Android is expensive and should be avoided.
despite this, I would rather make the database as a separate class. Is the cost of instantiating objects enough that it makes putting the database in the same class a better deal?
example of separate class for SQLite database: incomplete psudo-code
public class SQLiteDB {
private static class DbHelper extends SQLiteOpenHelper{
// db helper methods
}
// methods for DB, like get, set, and others
public void openDatabase(){ }
public void closeDatabse(){ }
public void insertRecord(String record){ }
}
example use in main Activity: incompete psudo-code
public class Main extends Activity{
// every time I want to use it I must instantiate an object for the database class
// many instances of SQLiteDB object created, garbage collector works hard
SQLiteDB mDatabase = new SQLiteDB();
openDatabase();
insertRecord("insert this");
closeDatabase();
}
SQLite database in separate class vs. in same class, which is better?
This is very comprehensive question and it depends on more factors(type of application, personal requirements, how you'll deal with db etc.). Somebody can prefer to place database as inner class and someone as separated class. Problem is that many developers are trying to "stick" as much code as possible into one class and maybe they "fear" to create a little more classes. I don't know that exactly. I mentioned that only as my personal note.
But let's back to your question. What is better?
I think that approach with separeted class. You should let your Activity classes only "Activity classes" > only for creating and dealing with UI. Application appearance should be separated from application logic. If you'll follow this "rule" your code will become more clean and human-readable(if someone else will look at your code he shouldn't be completely lost). It's not a shame to have 20 purely written classes as to have all stuff sticked in one class(like a pig).
however there is one disadvantage. You have to create an instance of
it in the main activity class every time you want to do something. I
read that instantiating objects in Android is expensive and should be
avoided.
Did you think about an usage of Singleton? This design pattern is worth to think about it. You will always have only one instance that have many benefits e.q. no waste of memory. I have only good experiences with Singleton. Therefore i recommend you to try and use it.
Example:
private static SQLiteOpenHelper instance;
public static SQLiteOpenHelper getInstance(Context mContext) {
if (instance == null) {
instance = new SQLiteOpenHelperImplementation(mContext);
}
return instance;
}
And at the end i give you a few suggestions:
Everytime you'll work with cursors, databases etc. release / close
them immediately after work is done. This can solve many exceptions
related to SQLiteDatabase and Cursor
An usage of synchronized blocks and methods is pretty good practise
in the case of concurrent programming to avoid many problems
If you have more than one table in database i suggest you create
"serving" class for each table that will wrap CRUD operations and specific
methods of the table
Before Activity is destroyed, check and release all sources which are not
already released.
I prefer the solution you gave here. The primary advantage is that you can easily access the database from any Activity (or other class) in your app. To solve the problem of creating a new instance every time you use the database, you can instead create a single instance in onCreate(), use the database all you want while the Activity is active, and finally close the database in onDestroy().
This would be a matter of personal taste.
However, what I've found to be efficient and clean has been to create a class that extends SQLiteOpenHelper. In this class you will end up writing the SQL code to create your tables and writing methods as your stored procedures.
The class would look something like this:
public class DatabaseInterface extends SQLiteOpenHelper {
// Database version
private static final int DATABASE_VERSION = 1;
public DatabaseInterface(Context context) {
super(context, DATABASE_NAME, null, DATABASE_VERSION);
}
//in your oncreate you will write the queries to create your tables
#Override
public void onCreate(SQLiteDatabase db) {
String CREATE_NEWS = "CREATE TABLE News(id INTEGER)";
db.execSQL(CREATE_NEWS);
}
// upgrading tables
#Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
// drop tables if exist
db.execSQL("DROP TABLE IF EXSIST " + NEWS);
// recreate tables
onCreate(db);
}
Consider we have a News obj that takes 1 param as it's constructor, your stored procedures can look something like this:
public ArrayList<News> getNews() {
ArrayList<News> mNewes = new ArrayList<News>();
SQLiteDatabase db = null;
Cursor cursor = null;
try {
String sQry = "SELECT * FROM " + NEWS;
db = this.getWritableDatabase();
cursor = db.rawQuery(sQry, null);
if (cursor.moveToFirst()) {
do {
mNewes.add(new News(cursor.getInt(0)));
} while (cursor.moveToNext());
}
} catch (SQLiteException e) {
Log.e("SQLite - getNewes", e.getMessage());
return null;
} finally {
cursor.close();
db.close();
}
return mNewes;
}
In the above method you get and open the application database preform the query on it, anticipating any sql errors and then close the database. Doing it this way assures that you never have any resources open that you don't need/aren't using.
I've used this method in two apps that are currently out in the market and it runs rather quickly with making several hundred calls to methods I created for my stored procedures

SQLite DatabaseHelper class

when we create SQLite database from an android application can use a DatabaseHelper class which extend SQLiteOpenHelper.
My constructor is as follows
public DatabaseHelper(Context context)
{
super(context, dbName, null, DATABASE_VERSION);
}
Then the onCreate() method
public void onCreate(SQLiteDatabase db)
{
String qry = "CREATE TABLE DEPT(dept_id INTEGER PRIMARY KEY, deptName TEXT)";
db.execSQL(qry);
InsertDepts(db);
}
But when i create an instance of the DatabaseHelper class, my database havent created yet.
I believe when I create an Object from this class, the constructor executes and since no database created yet it will create database and execute onCreate() method. So definitely an database must be created.
Or untill we execute the following code doesn't it execute the onCreate() method, even if we create an object from the class.
databaseHelper.getWritableDatabase()
Can anyone please explain the execution order of the databasehelper class.
You create an instance of your DatabaseHelper-class, which causes the constructor to be executed. The constructor will execute the mother-classes constructor (SQLiteOpenHelper), which will then check if the Database-file already exists.
If it exists, nothing is done and your object is created.
If it doesn't exist, the Database-file is created and the onCreate-method is called.
You say, your Database doesn't exist. Are you getting any errors in the LogCat? Also, have you tried accessing the Database using the adb?
Order should be like this (as reads SQLiteOpenHelper javadoc)
Constructor
During 1st call of openReadableDatabase() or openWritableDatabase() will be called onCreate
Then will called onOpen
Added
Just checked sources of SQLiteOpenHelper constructor and it reads:
public SQLiteOpenHelper(Context context, String name, CursorFactory factory, int version) {
if (version < 1) throw new IllegalArgumentException("Version must be >= 1, was " + version);
mContext = context;
mName = name;
mFactory = factory;
mNewVersion = version;
}
In contrary openReadableDatabase/OpenWritableDatabase sources consists calls to openOrCreateDatabase() - so constructor doesn't call onCreate
please refer to this
http://androidforbeginners.blogspot.com/2010/01/creating-multiple-sqlite-database.html

How can I avoid concurrency problems when using SQLite on Android?

What would be considered the best practices when executing queries on an SQLite database within an Android app?
Is it safe to run inserts, deletes and select queries from an AsyncTask's doInBackground? Or should I use the UI Thread? I suppose that database queries can be "heavy" and should not use the UI thread as it can lock up the app - resulting in an Application Not Responding (ANR).
If I have several AsyncTasks, should they share a connection or should they open a connection each?
Are there any best practices for these scenarios?
Inserts, updates, deletes and reads are generally OK from multiple threads, but Brad's answer is not correct. You have to be careful with how you create your connections and use them. There are situations where your update calls will fail, even if your database doesn't get corrupted.
The basic answer.
The SqliteOpenHelper object holds on to one database connection. It appears to offer you a read and write connection, but it really doesn't. Call the read-only, and you'll get the write database connection regardless.
So, one helper instance, one db connection. Even if you use it from multiple threads, one connection at a time. The SqliteDatabase object uses java locks to keep access serialized. So, if 100 threads have one db instance, calls to the actual on-disk database are serialized.
So, one helper, one db connection, which is serialized in java code. One thread, 1000 threads, if you use one helper instance shared between them, all of your db access code is serial. And life is good (ish).
If you try to write to the database from actual distinct connections at the same time, one will fail. It will not wait till the first is done and then write. It will simply not write your change. Worse, if you don’t call the right version of insert/update on the SQLiteDatabase, you won’t get an exception. You’ll just get a message in your LogCat, and that will be it.
So, multiple threads? Use one helper. Period. If you KNOW only one thread will be writing, you MAY be able to use multiple connections, and your reads will be faster, but buyer beware. I haven't tested that much.
Here's a blog post with far more detail and an example app.
Android Sqlite Locking (Updated link 6/18/2012)
Android-Database-Locking-Collisions-Example by touchlab on GitHub
Gray and I are actually wrapping up an ORM tool, based off of his Ormlite, that works natively with Android database implementations, and follows the safe creation/calling structure I describe in the blog post. That should be out very soon. Take a look.
In the meantime, there is a follow up blog post:
Single SQLite connection
Also checkout the fork by 2point0 of the previously mentioned locking example:
Android-Database-Locking-Collisions-Example by 2point0 on GitHub
Concurrent Database Access
Same article on my blog(I like formatting more)
I wrote small article which describe how to make access to your android database thread safe.
Assuming you have your own SQLiteOpenHelper.
public class DatabaseHelper extends SQLiteOpenHelper { ... }
Now you want to write data to database in separate threads.
// Thread 1
Context context = getApplicationContext();
DatabaseHelper helper = new DatabaseHelper(context);
SQLiteDatabase database = helper.getWritableDatabase();
database.insert(…);
database.close();
// Thread 2
Context context = getApplicationContext();
DatabaseHelper helper = new DatabaseHelper(context);
SQLiteDatabase database = helper.getWritableDatabase();
database.insert(…);
database.close();
You will get following message in your logcat and one of your changes will not be written.
android.database.sqlite.SQLiteDatabaseLockedException: database is locked (code 5)
This is happening because every time you create new SQLiteOpenHelper object you are actually making new database connection. If you try to write to the database from actual distinct connections at the same time, one will fail. (from answer above)
To use database with multiple threads we need to make sure we are using one database connection.
Let’s make singleton class Database Manager which will hold and return single SQLiteOpenHelper object.
public class DatabaseManager {
private static DatabaseManager instance;
private static SQLiteOpenHelper mDatabaseHelper;
public static synchronized void initializeInstance(SQLiteOpenHelper helper) {
if (instance == null) {
instance = new DatabaseManager();
mDatabaseHelper = helper;
}
}
public static synchronized DatabaseManager getInstance() {
if (instance == null) {
throw new IllegalStateException(DatabaseManager.class.getSimpleName() +
" is not initialized, call initialize(..) method first.");
}
return instance;
}
public SQLiteDatabase getDatabase() {
return new mDatabaseHelper.getWritableDatabase();
}
}
Updated code which write data to database in separate threads will look like this.
// In your application class
DatabaseManager.initializeInstance(new MySQLiteOpenHelper());
// Thread 1
DatabaseManager manager = DatabaseManager.getInstance();
SQLiteDatabase database = manager.getDatabase()
database.insert(…);
database.close();
// Thread 2
DatabaseManager manager = DatabaseManager.getInstance();
SQLiteDatabase database = manager.getDatabase()
database.insert(…);
database.close();
This will bring you another crash.
java.lang.IllegalStateException: attempt to re-open an already-closed object: SQLiteDatabase
Since we are using only one database connection, method getDatabase() return same instance of SQLiteDatabase object for Thread1 and Thread2. What is happening, Thread1 may close database, while Thread2 is still using it. That’s why we have IllegalStateException crash.
We need to make sure no-one is using database and only then close it. Some folks on stackoveflow recommended to never close your SQLiteDatabase. This will result in following logcat message.
Leak found
Caused by: java.lang.IllegalStateException: SQLiteDatabase created and never closed
Working sample
public class DatabaseManager {
private int mOpenCounter;
private static DatabaseManager instance;
private static SQLiteOpenHelper mDatabaseHelper;
private SQLiteDatabase mDatabase;
public static synchronized void initializeInstance(SQLiteOpenHelper helper) {
if (instance == null) {
instance = new DatabaseManager();
mDatabaseHelper = helper;
}
}
public static synchronized DatabaseManager getInstance() {
if (instance == null) {
throw new IllegalStateException(DatabaseManager.class.getSimpleName() +
" is not initialized, call initializeInstance(..) method first.");
}
return instance;
}
public synchronized SQLiteDatabase openDatabase() {
mOpenCounter++;
if(mOpenCounter == 1) {
// Opening new database
mDatabase = mDatabaseHelper.getWritableDatabase();
}
return mDatabase;
}
public synchronized void closeDatabase() {
mOpenCounter--;
if(mOpenCounter == 0) {
// Closing database
mDatabase.close();
}
}
}
Use it as follows.
SQLiteDatabase database = DatabaseManager.getInstance().openDatabase();
database.insert(...);
// database.close(); Don't close it directly!
DatabaseManager.getInstance().closeDatabase(); // correct way
Every time you need database you should call openDatabase() method of DatabaseManager class. Inside this method, we have a counter, which indicate how many times database is opened. If it equals to one, it means we need to create new database connection, if not, database connection is already created.
The same happens in closeDatabase() method. Every time we call this method, counter is decreased, whenever it goes to zero, we are closing database connection.
Now you should be able to use your database and be sure it's thread safe.
Use a Thread or AsyncTask for long-running operations (50ms+). Test your app to see where that is. Most operations (probably) don't require a thread, because most operations (probably) only involve a few rows. Use a thread for bulk operations.
Share one SQLiteDatabase instance for each DB on disk between threads and implement a counting system to keep track of open connections.
Are there any best practices for these scenarios?
Share a static field between all your classes. I used to keep a singleton around for that and other things that need to be shared. A counting scheme (generally using AtomicInteger) also should be used to make sure you never close the database early or leave it open.
My solution:
The old version I wrote is available at https://github.com/Taeluf/dev/tree/main/archived/databasemanager and is not maintained. If you want to understand my solution, look at the code and read my notes. My notes are usually pretty helpful.
copy/paste the code into a new file named DatabaseManager. (or download it from github)
extend DatabaseManager and implement onCreate and onUpgrade like you normally would. You can create multiple subclasses of the one DatabaseManager class in order to have different databases on disk.
Instantiate your subclass and call getDb() to use the SQLiteDatabase class.
Call close() for each subclass you instantiated
The code to copy/paste:
import android.content.Context;
import android.database.sqlite.SQLiteDatabase;
import java.util.concurrent.ConcurrentHashMap;
/** Extend this class and use it as an SQLiteOpenHelper class
*
* DO NOT distribute, sell, or present this code as your own.
* for any distributing/selling, or whatever, see the info at the link below
*
* Distribution, attribution, legal stuff,
* See https://github.com/JakarCo/databasemanager
*
* If you ever need help with this code, contact me at support#androidsqlitelibrary.com (or support#jakar.co )
*
* Do not sell this. but use it as much as you want. There are no implied or express warranties with this code.
*
* This is a simple database manager class which makes threading/synchronization super easy.
*
* Extend this class and use it like an SQLiteOpenHelper, but use it as follows:
* Instantiate this class once in each thread that uses the database.
* Make sure to call {#link #close()} on every opened instance of this class
* If it is closed, then call {#link #open()} before using again.
*
* Call {#link #getDb()} to get an instance of the underlying SQLiteDatabse class (which is synchronized)
*
* I also implement this system (well, it's very similar) in my Android SQLite Libray at http://androidslitelibrary.com
*
*
*/
abstract public class DatabaseManager {
/**See SQLiteOpenHelper documentation
*/
abstract public void onCreate(SQLiteDatabase db);
/**See SQLiteOpenHelper documentation
*/
abstract public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion);
/**Optional.
* *
*/
public void onOpen(SQLiteDatabase db){}
/**Optional.
*
*/
public void onDowngrade(SQLiteDatabase db, int oldVersion, int newVersion) {}
/**Optional
*
*/
public void onConfigure(SQLiteDatabase db){}
/** The SQLiteOpenHelper class is not actually used by your application.
*
*/
static private class DBSQLiteOpenHelper extends SQLiteOpenHelper {
DatabaseManager databaseManager;
private AtomicInteger counter = new AtomicInteger(0);
public DBSQLiteOpenHelper(Context context, String name, int version, DatabaseManager databaseManager) {
super(context, name, null, version);
this.databaseManager = databaseManager;
}
public void addConnection(){
counter.incrementAndGet();
}
public void removeConnection(){
counter.decrementAndGet();
}
public int getCounter() {
return counter.get();
}
#Override
public void onCreate(SQLiteDatabase db) {
databaseManager.onCreate(db);
}
#Override
public void onUpgrade(SQLiteDatabase db, int oldVersion, int newVersion) {
databaseManager.onUpgrade(db, oldVersion, newVersion);
}
#Override
public void onOpen(SQLiteDatabase db) {
databaseManager.onOpen(db);
}
#Override
public void onDowngrade(SQLiteDatabase db, int oldVersion, int newVersion) {
databaseManager.onDowngrade(db, oldVersion, newVersion);
}
#Override
public void onConfigure(SQLiteDatabase db) {
databaseManager.onConfigure(db);
}
}
private static final ConcurrentHashMap<String,DBSQLiteOpenHelper> dbMap = new ConcurrentHashMap<String, DBSQLiteOpenHelper>();
private static final Object lockObject = new Object();
private DBSQLiteOpenHelper sqLiteOpenHelper;
private SQLiteDatabase db;
private Context context;
/** Instantiate a new DB Helper.
* <br> SQLiteOpenHelpers are statically cached so they (and their internally cached SQLiteDatabases) will be reused for concurrency
*
* #param context Any {#link android.content.Context} belonging to your package.
* #param name The database name. This may be anything you like. Adding a file extension is not required and any file extension you would like to use is fine.
* #param version the database version.
*/
public DatabaseManager(Context context, String name, int version) {
String dbPath = context.getApplicationContext().getDatabasePath(name).getAbsolutePath();
synchronized (lockObject) {
sqLiteOpenHelper = dbMap.get(dbPath);
if (sqLiteOpenHelper==null) {
sqLiteOpenHelper = new DBSQLiteOpenHelper(context, name, version, this);
dbMap.put(dbPath,sqLiteOpenHelper);
}
//SQLiteOpenHelper class caches the SQLiteDatabase, so this will be the same SQLiteDatabase object every time
db = sqLiteOpenHelper.getWritableDatabase();
}
this.context = context.getApplicationContext();
}
/**Get the writable SQLiteDatabase
*/
public SQLiteDatabase getDb(){
return db;
}
/** Check if the underlying SQLiteDatabase is open
*
* #return whether the DB is open or not
*/
public boolean isOpen(){
return (db!=null&&db.isOpen());
}
/** Lowers the DB counter by 1 for any {#link DatabaseManager}s referencing the same DB on disk
* <br />If the new counter is 0, then the database will be closed.
* <br /><br />This needs to be called before application exit.
* <br />If the counter is 0, then the underlying SQLiteDatabase is <b>null</b> until another DatabaseManager is instantiated or you call {#link #open()}
*
* #return true if the underlying {#link android.database.sqlite.SQLiteDatabase} is closed (counter is 0), and false otherwise (counter > 0)
*/
public boolean close(){
sqLiteOpenHelper.removeConnection();
if (sqLiteOpenHelper.getCounter()==0){
synchronized (lockObject){
if (db.inTransaction())db.endTransaction();
if (db.isOpen())db.close();
db = null;
}
return true;
}
return false;
}
/** Increments the internal db counter by one and opens the db if needed
*
*/
public void open(){
sqLiteOpenHelper.addConnection();
if (db==null||!db.isOpen()){
synchronized (lockObject){
db = sqLiteOpenHelper.getWritableDatabase();
}
}
}
}
The Database is very flexible with multi-threading. My apps hit their DBs from many different threads simultaneously and it does just fine. In some cases I have multiple processes hitting the DB simultaneously and that works fine too.
Your async tasks - use the same connection when you can, but if you have to, its OK to access the DB from different tasks.
after struggling with this for a couple of hours, I've found that you can only use one db helper object per db execution. For example,
for(int x = 0; x < someMaxValue; x++)
{
db = new DBAdapter(this);
try
{
db.addRow
(
NamesStringArray[i].toString(),
StartTimeStringArray[i].toString(),
EndTimeStringArray[i].toString()
);
}
catch (Exception e)
{
Log.e("Add Error", e.toString());
e.printStackTrace();
}
db.close();
}
as apposed to:
db = new DBAdapter(this);
for(int x = 0; x < someMaxValue; x++)
{
try
{
// ask the database manager to add a row given the two strings
db.addRow
(
NamesStringArray[i].toString(),
StartTimeStringArray[i].toString(),
EndTimeStringArray[i].toString()
);
}
catch (Exception e)
{
Log.e("Add Error", e.toString());
e.printStackTrace();
}
}
db.close();
creating a new DBAdapter each time the loop iterates was the only way I could get my strings into a database through my helper class.
Dmytro's answer works fine for my case.
I think it's better to declare the function as synchronized. at least for my case, it would invoke null pointer exception otherwise, e.g. getWritableDatabase not yet returned in one thread and openDatabse called in another thread meantime.
public synchronized SQLiteDatabase openDatabase() {
if(mOpenCounter.incrementAndGet() == 1) {
// Opening new database
mDatabase = mDatabaseHelper.getWritableDatabase();
}
return mDatabase;
}
You can try to apply new architecture approach anounced at Google I/O 2017.
It also includes new ORM library called Room
It contains three main components: #Entity, #Dao and #Database
User.java
#Entity
public class User {
#PrimaryKey
private int uid;
#ColumnInfo(name = "first_name")
private String firstName;
#ColumnInfo(name = "last_name")
private String lastName;
// Getters and setters are ignored for brevity,
// but they're required for Room to work.
}
UserDao.java
#Dao
public interface UserDao {
#Query("SELECT * FROM user")
List<User> getAll();
#Query("SELECT * FROM user WHERE uid IN (:userIds)")
List<User> loadAllByIds(int[] userIds);
#Query("SELECT * FROM user WHERE first_name LIKE :first AND "
+ "last_name LIKE :last LIMIT 1")
User findByName(String first, String last);
#Insert
void insertAll(User... users);
#Delete
void delete(User user);
}
AppDatabase.java
#Database(entities = {User.class}, version = 1)
public abstract class AppDatabase extends RoomDatabase {
public abstract UserDao userDao();
}
My understanding of SQLiteDatabase APIs is that in case you have a multi threaded application, you cannot afford to have more than a 1 SQLiteDatabase object pointing to a single database.
The object definitely can be created but the inserts/updates fail if different threads/processes (too) start using different SQLiteDatabase objects (like how we use in JDBC Connection).
The only solution here is to stick with 1 SQLiteDatabase objects and whenever a startTransaction() is used in more than 1 thread, Android manages the locking across different threads and allows only 1 thread at a time to have exclusive update access.
Also you can do "Reads" from the database and use the same SQLiteDatabase object in a different thread (while another thread writes) and there would never be database corruption i.e "read thread" wouldn't read the data from the database till the "write thread" commits the data although both use the same SQLiteDatabase object.
This is different from how connection object is in JDBC where if you pass around (use the same) the connection object between read and write threads then we would likely be printing uncommitted data too.
In my enterprise application, I try to use conditional checks so that the UI Thread never have to wait, while the BG thread holds the SQLiteDatabase object (exclusively). I try to predict UI Actions and defer BG thread from running for 'x' seconds. Also one can maintain PriorityQueue to manage handing out SQLiteDatabase Connection objects so that the UI Thread gets it first.
Having had some issues, I think I have understood why I have been going wrong.
I had written a database wrapper class which included a close() which called the helper close as a mirror of open() which called getWriteableDatabase and then have migrated to a ContentProvider. The model for ContentProvider does not use SQLiteDatabase.close() which I think is a big clue as the code does use getWriteableDatabase In some instances I was still doing direct access (screen validation queries in the main so I migrated to a getWriteableDatabase/rawQuery model.
I use a singleton and there is the slightly ominous comment in the close documentation
Close any open database object
(my bolding).
So I have had intermittent crashes where I use background threads to access the database and they run at the same time as foreground.
So I think close() forces the database to close regardless of any other threads holding references - so close() itself is not simply undoing the matching getWriteableDatabase but force closing any open requests. Most of the time this is not a problem as the code is single threading, but in multi-threaded cases there is always the chance of opening and closing out of sync.
Having read comments elsewhere that explains that the SqLiteDatabaseHelper code instance counts, then the only time you want a close is where you want the situation where you want to do a backup copy, and you want to force all connections to be closed and force SqLite to write away any cached stuff that might be loitering about - in other words stop all application database activity, close just in case the Helper has lost track, do any file level activity (backup/restore) then start all over again.
Although it sounds like a good idea to try and close in a controlled fashion, the reality is that Android reserves the right to trash your VM so any closing is reducing the risk of cached updates not being written, but it cannot be guaranteed if the device is stressed, and if you have correctly freed your cursors and references to databases (which should not be static members) then the helper will have closed the database anyway.
So my take is that the approach is:
Use getWriteableDatabase to open from a singleton wrapper. (I used a derived application class to provide the application context from a static to resolve the need for a context).
Never directly call close.
Never store the resultant database in any object that does not have an obvious scope and rely on reference counting to trigger an implicit close().
If doing file level handling, bring all database activity to a halt and then call close just in case there is a runaway thread on the assumption that you write proper transactions so the runaway thread will fail and the closed database will at least have proper transactions rather than potentially a file level copy of a partial transaction.
I know that the response is late, but the best way to execute sqlite queries in android is through a custom content provider. In that way the UI is decoupled with the database class(the class that extends the SQLiteOpenHelper class). Also the queries are executed in a background thread(Cursor Loader).

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