how to take a screenshot? - android

I am taking a screenshot of a RelativeLayout but it cause the error.
error:
05-10 17:43:44.249: ERROR/AndroidRuntime(7721): Caused by: java.lang.NullPointerException
05-10 17:43:44.249: ERROR/AndroidRuntime(7721): at android.graphics.Bitmap.createBitmap(Bitmap.java:358)
05-10 17:43:44.249: ERROR/AndroidRuntime(7721): at com.API.Connect.share(FacebookConnect.java:110)
code:
public class Connect extends Activity implements LoginListener {
public static String news = " ";
RelativeLayout bitmapimage;
Bitmap bitmap;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.image);
bitmapimage = (RelativeLayout) findViewById(R.id.bitmapimg);
TextView txtlove = (TextView) findViewById(R.id.txtlove);
txtlove.setText(news.toString());
share();
}
public void share() {
View v1 = bitmapimage;
v1.setDrawingCacheEnabled(true);
bitmap = Bitmap.createBitmap(v1.getDrawingCache());
v1.setDrawingCacheEnabled(false);
saveImage();
// TODO Auto-generated method stub
}
void saveImage() {
String state = Environment.getExternalStorageState();
Environment.MEDIA_MOUNTED.equals(state);
File myDir = new File("/mnt/sdcard/DCIM/Camera");
myDir.mkdirs();
String fname = "mytry.jpg";
File file = new File(myDir, fname);
if (file.exists())
file.delete();
try {
FileOutputStream out = new FileOutputStream(file);
// create a Bitmap object from our image path.
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, out);
out.flush();
out.close();
} catch (Exception e) {
e.printStackTrace();
}
}
}

What you are trying to do is correct. But in onCreate() your view wouldn't have drawn. It's just inflated. So you might have to consider using the below method. try this out.
#Override
public void onWindowFocusChanged(boolean hasFocus)
{
super.onWindowFocusChanged(hasFocus);
share(); //Call your share() here.
}
This method gets called once your view is drawn, and hence you will be able to get the bitmap by overriding this method.

I think i have found your error.
getdrawingcache already returns a bitmap, so you do not have to create a new one
that probably results into a nullpointer exception.
so you should try
bitmap = v1.getDrawingCache();
instead of
bitmap = Bitmap.createBitmap(v1.getDrawingCache());
let me know if this works.
Greets,
Wottah

Related

How to take screenshot of dialog in Android programmatically?

I have Android application which interacts with Web Server. When data is sent from phone to server, there is a bit of work with data (10-20 secs) and after that I get result back to phone. And i display that result in dialog with 2 choices. One choice is "OK" and it means that user is fine with result and dismiss the dialog. The other choice makes a screenshot of that results. And when I press this button I don't get picture of dialog, i get picture of layout which is behind that dialog.
My code behind this is
//this method is called on onPostExecute of async task
public void recieveResult (final Activity act,String result){
new AlertDialog.Builder(act)
.setTitle("Data - status")
.setMessage(result)
.setNegativeButton("OK", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
dialog.dismiss();
}
})
.setPositiveButton("Save picture", new DialogInterface.OnClickListener() {
#Override
public void onClick(DialogInterface dialog, int which) {
Bitmap bitmap = takeScreenshot(act);
saveBitmap(bitmap,act);
Toast.makeText(act,"Saved",Toast.LENGTH_LONG).show();
dialog.dismiss();
}
})
.show();
}
public Bitmap takeScreenshot(Activity act) {
View rootView = act.findViewById(android.R.id.content).getRootView();
rootView.setDrawingCacheEnabled(true);
return rootView.getDrawingCache();
}
public void saveBitmap(Bitmap bitmap,Activity act) {
String timeStamp = new SimpleDateFormat("MMyyyydd_HHmmss").format(new Date());
String imageFileName = "/screenshot_"+timeStamp+"_.png";
File storage = Environment.getExternalStoragePublicDirectory("Screens");
if (!storage.exists())
{
Toast.makeText(act, "Directory made", Toast.LENGTH_LONG).show();
storage.mkdirs();
}
File imagePath = new File(storage.getPath() + imageFileName);
FileOutputStream fos;
try {
fos = new FileOutputStream(imagePath);
bitmap.compress(Bitmap.CompressFormat.PNG, 100, fos);
fos.flush();
fos.close();
} catch (FileNotFoundException e) {
Log.e("GREC", e.getMessage(), e);
} catch (IOException e) {
Log.e("GREC", e.getMessage(), e);
}
}
My result of picture is just screen without dialog. How to get picture of dialog in it?
Try obtaining the Windows's decor view
then get its drawing cache bitmap as you implemented.
Dialog has it's own window ( different form activity's window ), you can use dialog.getWindow() method to get dialog's window.
so here is the screenshot code:
private AlertDialog dialog;
public void showDialog(View view) {
dialog = new AlertDialog.Builder(this)
.setTitle("Titel")
.setMessage("some content")
.setPositiveButton("Screenshot", (d, which) -> {
Bitmap bitmap = screenshot(dialog);
// you can save the bitmap or display in an ImageView
}).create();
dialog.show();
}
private Bitmap screenshot(Dialog dialog) {
Window window = dialog.getWindow();
View decorView = window.getDecorView();
Bitmap bitmap = Bitmap.createBitmap(decorView.getWidth(), decorView.getHeight(), Bitmap.Config.ARGB_8888);
decorView.draw(new Canvas(bitmap));
return bitmap;
}
try this code
String picId=String.valueOf(nu);
String myfile="meter"+picId+".jpeg";
BitmapDrawable bitmapDrawable = null;
Toast.makeText(getActivity(),"success full store image gallery",Toast.LENGTH_SHORT).show();
Date now = new Date();
android.text.format.DateFormat.format("yyyy-MM-dd_hh:mm:ss", now);
try {
File dir_image = new File(Environment.getExternalStorageDirectory()+//<---
File.separator+"SoundMeter"); //23-1-16 //<---
dir_image.mkdirs();
// image naming and path to include sd card appending name you choose for file
// String mPath = Environment.getExternalStorageDirectory().toString() + "/" + now + ".jpg";
// create bitmap screen capture
View v1 = surfaceView.getRootView();
v1.setDrawingCacheEnabled(true);
Bitmap bitmap = Bitmap.createBitmap(v1.getDrawingCache());
/* bitmapDrawable = new BitmapDrawable(bitmap);*/
v1.setDrawingCacheEnabled(false);
// File imageFile = new File(mPath); //file path 23-1-16
File imageFile = new File(dir_image,myfile);
FileOutputStream outputStream = new FileOutputStream(imageFile);
int quality = 100;
bitmap.compress(Bitmap.CompressFormat.JPEG, quality, outputStream);
outputStream.flush();
outputStream.close();
openScreenshot(imageFile);
} catch (Throwable e) {
// Several error may come out with file handling or OOM
e.printStackTrace();
}
btnCaptured1.setVisibility(View.VISIBLE);
btnCaptured.setVisibility(View.VISIBLE);
//btnCaptured.setBackgroundDrawable(bitmapDrawable);
}
});
}
else
{
Toast.makeText(getActivity().getApplicationContext(), "No Connection", Toast.LENGTH_LONG).show();
}

how can I access Picasso' s cached image to make a share intent?

I' m using Picasso to help the cache of images.
The question is, how can I access the downloaded image to make a share intent?
any ideas? thanks!
I hope you can understand my question :-)
Sorry for my delay, I found a solution, but, not a good one...
First, I really searched for a while and looked at the code of Picasso. It seems like you should provide your own downloader and other stuff. But then, why should I use the lib...
And then, I suppose it's Picasso's design / architecture to just cache the file in the internal storage. Maybe because the external storage is not always available (like the user may plug in his SD card to his computer), or maybe because the external storage is not as fast as the internal... That's my guess. In a word, other apps cannot access the internal storage of the current app, so the share cannot be done.
Thus, I made a really ordinary solution. I just wait for Picasso to give the Bitmap, and compress it to a file in the external file, then do the share. It seems like a bad solution, but it really solves the problem, yes...
You should be aware of whether the external cache directory is available or not. If not, you cannot do the share. And you need to put the compress task in a background thread, so, waiting the external file cached... Does it seem like a bad solution? I think so...
Below is my project code, you can have a try...
private boolean mSaved; // a flag, whether the image is saved in external storage
private MenuItem mShare;
private Intent mIntent;
private ShareActionProvider mShareActionProvider;
private File mImage; // the external image file would be saved...
private Target target = new Target() {
#Override
public void onBitmapLoaded(final Bitmap bitmap, Picasso.LoadedFrom from) {
new Thread(new Runnable() {
#Override
public void run() {
FileOutputStream os = null;
try {
String dir = CatnutUtils.mkdir(getActivity(), Constants.FANTASY_DIR); // check the exteral dir avaiable or not...
String[] paths = Uri.parse(mUrl).getPath().split("/");
mImage = new File(dir + File.separator + paths[2] + Constants.JPG); // resoleve the file name
} catch (Exception e) { // the external storage not available...
Log.e(TAG, "create dir error!", e);
return;
}
try {
if (mImage.length() > 10) { // > 0 means the file exists
// the file exists, done.
mIntent.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(mImage));
mSaved = true;
return;
}
os = new FileOutputStream(mImage);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100, os);
mIntent.putExtra(Intent.EXTRA_STREAM, Uri.fromFile(mImage));
mSaved = true;
} catch (FileNotFoundException e) {
Log.e(TAG, "io error!", e);
} finally {
if (os != null) {
try {
os.close();
} catch (IOException e) {
Log.e(TAG, "io closing error!", e);
}
}
}
}
}).start();
mFantasy.setImageBitmap(bitmap);
}
#Override
public void onBitmapFailed(Drawable errorDrawable) {
mFantasy.setImageDrawable(errorDrawable);
}
#Override
public void onPrepareLoad(Drawable placeHolderDrawable) {
if (placeHolderDrawable != null) {
mFantasy.setImageDrawable(placeHolderDrawable);
}
}
};
#Override
public void onPrepareOptionsMenu(Menu menu) {
mShare.setEnabled(mSaved);
}
public void onCreateOptionsMenu(Menu menu, MenuInflater inflater) {
inflater.inflate(R.menu.fantasy, menu);
mShare = menu.findItem(R.id.action_share);
mShareActionProvider = (ShareActionProvider) mShare.getActionProvider();
mShare.setActionProvider(mShareActionProvider);
mShareActionProvider.setShareIntent(mIntent);
}
Finally, call Picasso.with(getActivity()).load(mUrl).into(target);
When the file is saved, the user can click the share menu do the share.
public static File getImageFile(Context context, String url)
{
final String CACHE_PATH = context.getCacheDir().getAbsolutePath() + "/picasso-cache/";
File[] files=new File(CACHE_PATH).listFiles();
for (File file:files)
{
String fname= file.getName();
if (fname.contains(".") && fname.substring(fname.lastIndexOf(".")).equals(".0"))
{
try
{
BufferedReader br=new BufferedReader(new FileReader(file));
if (br.readLine().equals(url))
{
File imgfile= new File(CACHE_PATH + fname.replace(".0", ".1"));
if (imgfile.exists())
{
return imgfile;
}
}
}
catch (FileNotFoundException|IOException e)
{
}
}
}
return null;
}
I've just found out this guide with a very good solution.
https://guides.codepath.com/android/Sharing-Content-with-Intents
The code will be like this:
// Can be triggered by a view event such as a button press
public void onShareItem(View v) {
// Get access to bitmap image from view
ImageView ivImage = (ImageView) findViewById(R.id.ivResult);
// Get access to the URI for the bitmap
Uri bmpUri = getLocalBitmapUri(ivImage);
if (bmpUri != null) {
// Construct a ShareIntent with link to image
Intent shareIntent = new Intent();
shareIntent.setAction(Intent.ACTION_SEND);
shareIntent.putExtra(Intent.EXTRA_STREAM, bmpUri);
shareIntent.setType("image/*");
// Launch sharing dialog for image
startActivity(Intent.createChooser(shareIntent, "Share Image"));
} else {
// ...sharing failed, handle error
}
}
// Returns the URI path to the Bitmap displayed in specified ImageView
public Uri getLocalBitmapUri(ImageView imageView) {
// Extract Bitmap from ImageView drawable
Drawable drawable = imageView.getDrawable();
Bitmap bmp = null;
if (drawable instanceof BitmapDrawable){
bmp = ((BitmapDrawable) imageView.getDrawable()).getBitmap();
} else {
return null;
}
// Store image to default external storage directory
Uri bmpUri = null;
try {
File file = new File(Environment.getExternalStoragePublicDirectory(
Environment.DIRECTORY_DOWNLOADS), "share_image_" + System.currentTimeMillis() + ".png");
file.getParentFile().mkdirs();
FileOutputStream out = new FileOutputStream(file);
bmp.compress(Bitmap.CompressFormat.PNG, 90, out);
out.close();
bmpUri = Uri.fromFile(file);
} catch (IOException e) {
e.printStackTrace();
}
return bmpUri;
}
It basically consists in retrieving the bitmap from the imageview and saving it to a local temp file and then using it for sharing. I've tested it and it seems to work fine.

Async Loading images in gallery view in Listview from SDCard

I am trying to display the images in galleryViews which are in ListView. I am downloading images from server to SDCard and then displaying it, first I am checking images in cache if image is not there then I am loading it from sdcard.
when the user starts the app for the first time I am downloading the images from server and saving them to sdcard in the mean time iam showing the activity with text only
I want if the image is not there in sdcard the after downloading the image it should display the image as soon as the image is download here is what I am doing.
public class AsyncImageLoader {
private boolean isImageView;
private final LinkedHashMap<String, Bitmap> cache =
new LinkedHashMap<String, Bitmap>(60, (float) 1.0, true);
Handler handler = new Handler() {
#Override
public void handleMessage(Message msg) {
super.handleMessage(msg);
LoadImageFromSdCard loadImage = (LoadImageFromSdCard) msg.obj;
if (isImageView) {
loadImage.imageView.setImage(loadImage.bmp);
} else {
Thread thread = new Thread(new LoadImageFromSdCard(loadImage.uri, loadImage.imageView));
try {
Log.i("AsyncImageLoader", "SECOND THREAD STARTED");
Thread.sleep(10000);
} catch (InterruptedException e) {
e.printStackTrace();
}
thread.start();
}
}
};
public Bitmap loadImage(String uri,
ImageTextComboControl imageView) {
if (cache.containsKey(uri)) {
return cache.get(uri);
} else {
handler.post(new LoadImageFromSdCard(uri, imageView));
}
return null;
}
private class LoadImageFromSdCard implements Runnable {
String uri;
ImageTextComboControl imageView;
ImageView image;
Bitmap bmp = null;
public LoadImageFromSdCard(String uri, ImageTextComboControl imageView) {
this.uri = uri;
this.imageView = imageView;
}
public void run() {
FileInputStream fis;
try {
fis = new FileInputStream(new File(uri));
} catch (FileNotFoundException e) {
e.printStackTrace();
return;
}
bmp = BitmapFactory.decodeStream(fis);
if (imageView != null) {
isImageView = true;
cache.put(uri, bmp);
Message message = new Message();
message.obj = this;
handler.sendMessage(message);
}
}
}
}
Thanx
Is much better use Async Task class http://developer.android.com/guide/topics/fundamentals/processes-and-threads.html (using AsyncTask section) and, important, take care about large bitmap
http://developer.android.com/training/displaying-bitmaps/index.html
I solved my problem using onContentChanged() method in adapter. I am saving images to sdCard and getting the sdCard path saving it into sqlite database so when ever the data is changing in sqlite database onContentChanged method is called because I am using Cursor Adapter.

Internal memory full of pictures, probably caused by Bitmap.compress(format, int, stream)

My app is a Wifi chat app with which you can communicate between two Android units with text messages and snap camera pictures and send them. The pictures are stored to the SD-card.
I used to have an OutOfMemoryError thrown after a couple of sent images, but I solved that problem by sending the
options.inPurgeable = true;
and
options.inInputShareable = true;
to the BitmapFactory.decodeByteArray method. This makes the pixels "deallocatable" so new images can use the memory. Thus, the error no longer remains.
But, the internal memory is still full of images and the "Low on space: Phone storage space is getting low" warning appears. The app no longer crashes but there's no more memory on the phone after the app finishes. I have to manually clear the app's data in Settings > Applications > Manage Applications.
I tried recycling the bitmaps and even tried to explicitly empty the app's cache, but it doesn't seem to do what i expect.
This function receives the picture via a TCP socket, writes it to the SD-card and starts my custom Activity PictureView:
public void receivePicture(String fileName) {
try {
int fileSize = inStream.readInt();
Log.d("","fileSize:"+fileSize);
byte[] tempArray = new byte[200];
byte[] pictureByteArray = new byte[fileSize];
path = Prefs.getPath(this) + "/" + fileName;
File pictureFile = new File(path);
try {
if( !pictureFile.exists() ) {
pictureFile.getParentFile().mkdirs();
pictureFile.createNewFile();
}
} catch (IOException e) { Log.d("", "Recievepic - Kunde inte skapa fil.", e); }
int lastRead = 0, totalRead = 0;
while(lastRead != -1) {
if(totalRead >= fileSize - 200) {
lastRead = inStream.read(tempArray, 0, fileSize - totalRead);
System.arraycopy(tempArray, 0, pictureByteArray, totalRead, lastRead);
totalRead += lastRead;
break;
}
lastRead = inStream.read(tempArray);
System.arraycopy(tempArray, 0, pictureByteArray, totalRead, lastRead);
totalRead += lastRead;
}
BufferedOutputStream bos = new BufferedOutputStream(new FileOutputStream(pictureFile));
bos.write(pictureByteArray, 0, totalRead);
bos.flush();
bos.close();
bos = null;
tempArray = null;
pictureByteArray = null;
setSentence("<"+fileName+">", READER);
Log.d("","path:"+path);
try {
startActivity(new Intent(this, PictureView.class).putExtra("path", path));
} catch(Exception e) { e.printStackTrace(); }
}
catch(IOException e) { Log.d("","IOException:"+e); }
catch(Exception e) { Log.d("","Exception:"+e); }
}
Here's PictureView. It creates a byte[ ] from the file on the SD-card, decodes the array to a Bitmap, compresses the Bitmap and writes it back to the SD-card. Lastly, in the Progress.onDismiss, the picture is set as the image of a full screen imageView:
public class PictureView extends Activity {
private String fileName;
private ProgressDialog progress;
public ImageView view;
#Override
public void onCreate(Bundle bundle) {
super.onCreate(bundle);
Log.d("","onCreate() PictureView");
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
view = new ImageView(this);
setContentView(view);
progress = ProgressDialog.show(this, "", "Laddar bild...");
progress.setOnDismissListener(new OnDismissListener() {
public void onDismiss(DialogInterface dialog) {
File file_ = getFileStreamPath(fileName);
Log.d("","SETIMAGE");
Uri uri = Uri.parse(file_.toString());
view.setImageURI(uri);
}
});
new Thread() { public void run() {
String path = getIntent().getStringExtra("path");
Log.d("","path:"+path);
File pictureFile = new File(path);
if(!pictureFile.exists())
finish();
fileName = path.substring(path.lastIndexOf('/') + 1);
Log.d("","fileName:"+fileName);
byte[] pictureArray = new byte[(int)pictureFile.length()];
try {
DataInputStream dis = new DataInputStream( new BufferedInputStream(
new FileInputStream(pictureFile)) );
for(int i=0; i < pictureArray.length; i++)
pictureArray[i] = dis.readByte();
} catch(Exception e) { Log.d("",""+e); e.printStackTrace(); }
/**
* Passing these options to decodeByteArray makes the pixels deallocatable
* if the memory runs out.
*/
BitmapFactory.Options options = new BitmapFactory.Options();
options.inPurgeable = true;
options.inInputShareable = true;
Bitmap pictureBM =
BitmapFactory.decodeByteArray(pictureArray, 0, pictureArray.length, options);
OutputStream out = null;
try {
out = openFileOutput(fileName, MODE_PRIVATE);
/**
* COMPRESS !!!!!
**/
pictureBM.compress(CompressFormat.PNG, 100, out);
pictureBM = null;
progress.dismiss(); }
catch (IOException e) { Log.e("test", "Failed to write bitmap", e); }
finally {
if (out != null)
try { out.close(); out = null; }
catch (IOException e) { }
} }
}.start();
}
#Override
protected void onStop() {
super.onStop();
Log.d("","ONSTOP()");
Drawable oldDrawable = view.getDrawable();
if( oldDrawable != null) {
((BitmapDrawable)oldDrawable).getBitmap().recycle();
oldDrawable = null;
Log.d("","recycle");
}
Editor editor =
this.getSharedPreferences("clear_cache", Context.MODE_PRIVATE).edit();
editor.clear();
editor.commit();
}
}
When the user presses the back key, the picture isn't supposed to be available anymore from within the app. Just stored on the SD-card.
In onStop() I recycle the old Bitmap and even try to empty the app's data. Still the "Low on space" warning appears. How can I be sure the images won't allocate the memory anymore when they're not needed?
EDIT: It appears the problem is the compress method. If everything after compress is commented, the problem remains. If I delete compress, the problem disappears. Compress seems to allocate memory that's never released, and it's 2-3 MB per image.
Ok, I solved it. The problem was, I was passing an OutputStream to compress, which is a stream to a private file in the app's internal memory. That's what I set as the image later. This file is never allocated.
I didn't get that I had two files: one on the SD-card and one in the internal memory, both with the same name.
Now, I'm just setting the SD-card file as the ImageView's image. I never read the file into the internal memory as a byte[], thus never decoding the array to a bitmap, thus never compressing the bitmap into the internal memory.
This is the new PictureView:
public class PictureView extends Activity {
public ImageView view;
private String path;
#Override
public void onCreate(Bundle bundle) {
super.onCreate(bundle);
Log.d("","onCreate() PictureView");
path = getIntent().getStringExtra("path");
requestWindowFeature(Window.FEATURE_NO_TITLE);
getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
view = new ImageView(this);
setContentView(view);
Uri uri = Uri.parse( new File(path).toString() );
view.setImageURI(uri);
}
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
Log.d("","Back key pressed");
Drawable oldDrawable = view.getDrawable();
if( oldDrawable != null) {
((BitmapDrawable)oldDrawable).getBitmap().recycle();
oldDrawable = null;
Log.d("","recycle");
}
view = null;
}
return super.onKeyDown(keyCode, event);
}
}
Is it bad practice to put an external file as the image of an ImageView? Should I load it into internal memory first?
If you specifically want the image to be nullified from memory for sure when a user presses back you could override the back button and make your image clean up calls there. I do that in some of my apps and it seems to work. maybe something like this:
#Override
protected void onBackPressed() {
super.onBackPressed();
view.drawable = null;
jumpBackToPreviousActivity();
}
Im pretty sure there are some view methods that clear other caches and things like that. You can recycle the bitmap but that doesnt guarantee that it will be dumped right then but only at some point when the gc gets to it.....but Im sure you probably know that already :)
EDIT: You could also do the same thing in the onPause method. That one is guaranteed to get called. The other two may never get called according to the android docs.
http://developer.android.com/reference/android/app/Activity.html

Generate bitmap from HTML in Android

How do can you generate a bitmap from HTML in Android?
Can the WebView be used for this or is there a better approach (like maybe using the WebView rendering engine directly)? How?
I would like to implement the following method...
public Bitmap toBitmap(Context context, String html, Rect rect);
...where html is the html to render and rect is the frame of the desired bitmap.
A synchronous method that generates a bitmap from an HTML string using a WebView, and can be used within an AsyncTask:
public Bitmap getBitmap(final WebView w, int containerWidth, int containerHeight, final String baseURL, final String content) {
final CountDownLatch signal = new CountDownLatch(1);
final Bitmap b = Bitmap.createBitmap(containerWidth, containerHeight, Bitmap.Config.ARGB_8888);
final AtomicBoolean ready = new AtomicBoolean(false);
w.post(new Runnable() {
#Override
public void run() {
w.setWebViewClient(new WebViewClient() {
#Override
public void onPageFinished(WebView view, String url) {
ready.set(true);
}
});
w.setPictureListener(new PictureListener() {
#Override
public void onNewPicture(WebView view, Picture picture) {
if (ready.get()) {
final Canvas c = new Canvas(b);
view.draw(c);
w.setPictureListener(null);
signal.countDown();
}
}
});
w.layout(0, 0, rect.width(), rect.height());
w.loadDataWithBaseURL(baseURL, content, "text/html", "UTF-8", null);
}});
try {
signal.await();
} catch (InterruptedException e) {
e.printStackTrace();
}
return b;
}
It has some limitations, but it's a start.
You can use the draw method to let it draw in a Bitmap of your choice. I made an example, don't forget internet and external storage rights of your manifest:
public class MainActivity extends Activity {
private WebView mWebView;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
mWebView = new WebView(this);
setContentView(mWebView);
mWebView.loadUrl("http://tea.ch");
}
#Override
public boolean onKeyDown(int keyCode, KeyEvent event) {
if (keyCode != KeyEvent.KEYCODE_BACK) return super.onKeyDown(keyCode, event);
Bitmap bm = Bitmap.createBitmap(200, 300, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(bm);
mWebView.draw(c);
OutputStream stream = null;
try {
stream = new FileOutputStream(Environment.getExternalStorageDirectory() +"/teach.png");
bm.compress(CompressFormat.PNG, 80, stream);
if (stream != null) stream.close();
} catch (IOException e) {
} finally {
bm.recycle();
}
return super.onKeyDown(keyCode, event);
}
}
Why not use the WebView method : capturePicture() which returns a Picture and is available since API level 1 ?
It returns a picture of the entire document.
You could then crop the result with your rectangle and save the bitmap from there.
This example shows how to capture webView content last picture (it waits until webview complete rendering picture), it is an example of convert HTML to PNG using Android
Activity Code
public class HtmlViewer extends Activity {
private String HTML;
private Context ctx;
private Picture pic = null;
private int i=0; suppose this is the last pic
private int oldi = 0;
private Timer myTimer; // timer for waiting until last picture loaded
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_html_viewer);
Intent intent = getIntent();
HTML = intent.getStringExtra("HTML");
ctx = this;
WebView wv = (WebView)findViewById(R.id.webView1);
wv.setPictureListener(new PictureListener(){
public void onNewPicture(WebView view, Picture picture) {
Log.w("picture", "loading.." + String.valueOf(view.getProgress()));
pic = picture;
i++;
}
});
wv.loadData(HTML, "text/html; charset=utf-8", null);
wv.setWebViewClient(new WebViewClient()
{
public void onPageFinished(WebView wv, String url)
{
Picture p = wv.capturePicture();
myTimer = new Timer();
myTimer.schedule(new TimerTask() {
#Override
public void run() {
if (i > oldi)
oldi = i;
else
if (i != 0)
{
Log.w("picture", "finished");
cancel();
Picture picture = pic;
Log.w("picture", "onNewPicture- Height"+ picture.getHeight());
Log.w("picture", "onNewPicture- Width"+ picture.getWidth());
File sdCard = Environment.getExternalStorageDirectory();
if (picture != null)
{
Log.w("picture", " P OK");
Bitmap image = Bitmap.createBitmap(picture.getWidth(),picture.getHeight(), Config.ARGB_8888);
Canvas canvas = new Canvas(image);
picture.draw(canvas);
Log.w("picture", "C OK");
if (image != null) {
Log.w("picture", "I OK");
ByteArrayOutputStream mByteArrayOS = new ByteArrayOutputStream();
image.compress(Bitmap.CompressFormat.PNG, 90, mByteArrayOS);
try {
File file = new File(sdCard, "AccountView.PNG");
FileOutputStream fos = new FileOutputStream(file);
fos.write(mByteArrayOS.toByteArray());
fos.flush();
fos.close();
Log.w("picture", "F OK " + String.valueOf(mByteArrayOS.size()) + " ? " + String.valueOf(file.length()));
Intent sharingIntent = new Intent(Intent.ACTION_SEND);
Uri screenshotUri = Uri.fromFile(file);
sharingIntent.setType("image/png");
sharingIntent.putExtra(Intent.EXTRA_STREAM, screenshotUri);
startActivity(Intent.createChooser(sharingIntent, getResources().getString(R.string.ACCOUNT_VIEW_TITLE)));
((Activity)ctx).finish();
} catch (FileNotFoundException e) {
e.printStackTrace();
} catch (IOException e) {
e.printStackTrace();
}
}
}
}
}
}, 0, 1000);
Log.w("picture", "done");
loadcompleted = true;
}
});
}
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.activity_html_viewer, menu);
return true;
}
}
Layout
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
tools:context=".HtmlViewer" >
<WebView
android:id="#+id/webView1"
android:layout_width="match_parent"
android:layout_height="match_parent" />
This is a good library that can be used to convert any HTML content to bitmap.
It supports both URL and HTML String
https://github.com/iZettle/android-html2bitmap

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