Android Share User ID between two apps - android

I have two games one is paid and other one is FREE. I have added many themes in my paid app.
I want to incorporate all the new things into my free game and sell things one by one, they both have different package name.
Is there any other way around like sharing user id between two apps rather than copy pasting code base of one to another?
I have developed both games in AndEngine.

You probably want to learn a bit about android Intents. They one way you could share data between the two apps.
http://developer.android.com/training/sharing/send.html
If all you are passing is a simple bit of text it should be easy.
Another approach is using SharedPreferences, discussed in this Stack thread:
The easiest way to pass data between application in Android
Although the poster seems confident, I am not sure that another app can listen to the SharedPreferences of another app. And if you could it could constitute a serious security risk unless there is some way to assure that ONLY your apps can share that data.

Related

Adding new frames to a mobile app

I am planning to create a mobile app (android). It has several pages/frames for different cases. Now the number of frames/pages that I would like the app to have would grow over time, so new frames/pages would keep on adding.
Now, I have two options the way I see it. One being keep on adding new version of the app with new pages/frames once every few months. Other being I decide upfront all the possible templates for those frames. Once the templates are fixed, the response (from REST API containing data to display) would also contain the information of which template to use. I could embed the logic on how to interpret the template type available in response in the app code, so the app knows how to display a template of type "table" and what constitutes the table headers, etc.
The caveat for former approach (upgrade) is that once in while, app needs to be upgraded, something which not all users would like to do. A way around it is to enforce an upgrade, which renders app unusable. The problem with the latter approach (template) is that a lot more code needs to be written to make it work right.
I would like to know what approach is mostly used, and whether there are popular apps out there which use the latter (template) approach.
I definitely recommend using the first approach (that is, you submit updates when you actually provide new versions of the app...).
Here are a few reasons which seem to be enough to choose the regular option:
If you use the templates, you are "forcing" updates to the user. One day he has a UI, and the next he has another one (new element in the menu, or new display of a known activity/fragment). And that's worse, because he didn't receive a notification that there was a new version of the app. So he might actually get confused.
You are relying on a web connection to perform this check. So you don't even get the guarantee that this will work (depending on the permissions and business of your app, this argument may be invalid for your particular case. I wanted to answer to the general question though).
You will add a ton of complexity to your application's code (meaning no offense, I doubt you can think up-front about ALL the designs/renderings you will need in the coming months/years). And a higher complexity = more bugs, statistically.
Do you realize that the second approach you are talking about is more or less the principle of a website? Maybe what you are looking for is a simple app which has a webview to your mobile website?

Android programming style

I've been coding for my Android phone lately, and i've been wondering... is this Intent class supposed to outline a new programming style?
I've been suspecting the API design discourages MVC: Intents are the main way to interact with all user-related objects (Activities, Services, Other apps...).
Is my train of thought right? Should is stick to "contaminating" Activities with business logic?
I have been reading the android developers site and no particular coding style is encouraged though.
Your question isn't entirely clear, because you seem to be confusing coding style with program architecture.
In my mind, Android really changes nothing in terms of coding style. Your coding style from Java will still work fine, and most Android apps look very similar to other apps. In the abstract, there are some things that you might want to do in Android you don't do as much in other languages, see the Android guide for details. The basic idea is: memory is limited, don't use it if you don't have to.
As far as whole program architecture goes, yes, the Android style is highly based around the message passing (through Intent objects) style. The way you react to GUI events within an Activity is still largely the same: you use event handlers to react to events like button presses, etc... But the platform is strongly centered around designing apps using different components (Activities, Services, BroadcastReceivers, etc...) and Intents to communicate between them. While Intents provide a flexible way of exchanging data between components, you still shouldn't be passing massive amounts of data within Intents, instead you should put those kinds of things in a ContentProvider or something similar.
I took a lot of the following ideas I took from this OReilly book. This is just whats worked best for me.
As far as architecture goes, its helped me to think of Android's UI as a Page Controller pattern - I found it to be similar to .Net Web Forms actually. So yes, it does fit with MVC (at least the Page Controller flavor of it). An Activity is your controller, you typically store your view in XML, and you can build out your Model however you like.
You see a lot of web-ish ideas in Android. Intents are a lot like HTTP, or more generally REST. Intents have a 'noun' that says what they are concerned with (can be explicit class declaration ie: go to a specific Activity, or can be more implicit using Intent Filters), the Action is a lot like an HTTP verb (Get, Post, etc), a Bundle is a lot like a list of query string parameters or payload...etc.
And similar to a web page, you want an Activity to be able to take care of itself. What I mean is, you don't want to pass around some big serialized object from activity to activity, its a lot cleaner/resilient/reliable to just pass the id of the a given record to the next Activity and let that activity grab the record with that id from the db (ContentProvider, some other persistent source...). Activities are also meant to be loosely coupled, and you're supposed to be able to navigate to one from various paths, it also makes them more re-usable. Thus, allowing the callers of an Activity to simply provide a recordId is a lot easier then the Activity expecting its consumer to have provided a large serialized object.
Bottom line - no, you don't need to contaminate Activities with Business Logic, tuck that stuff away in an application layer, or a gateway or something like that. As for persistence, the ContentProvider interface is pretty well designed - I like it alot. It also continues the Android RESTful theme, accessing content via URLs and verbs (query, delete, update, insert).
Sending and receiving intends is much like sending and registering (similar to a publish-subscribe channel) for command messages (e.g. in a distributed enterprise application, and this is about architecture, not style). This pattern helps designing a loosely coupled system of interacting applications.
I cannot remember having seen a similar architecture before used for the interaction of components and applications on a single computer but it helps to design application using other applications to easily build an ecosystem of features/components.

Android communication between multi apk

I want to create an android game and I want to divide it on 3 layers. First layer is authentication layer with CustomAuthenticator visible in Settings->Accounts & Synch, second layer is a list of existing games or existings rooms and third layer is game itself. And each of those layers need to use HTTP. The question is whether HTTP handling need to be separately in each of those layers or enough will be one and the other layers will be using it? If I separate the project on to three apk there is many of reasons to use RMI, but I am not sure if this is a proper way to communicate between apk. Let's say that we have gaming application with custom authenticating, rooms with players and vary games. What is the best schema for something like this?
If I separate the project on to three apk there is many of reasons to use RMI, but I am not sure if this is a proper way to communicate between apk
If you think users are going to download three separate apps from the Play Store just to run your game, you are completely off your rocker.
RMI does not exist in Android. For legitimate cases of application integration, there are tons of Android-capable options:
linking activities
communicating via services (commands or binding via AIDL)
broadcast Intents and receivers
ContentProvider
Let's say that we have gaming application with custom authenticating, rooms with players and vary games. What is the best schema for something like this?
Use one APK.

ContentProvider vs. using AIDL/Messenger

I want to develop an application that supports plugins and that provides data to these plugins. It seems to me that the correct way to implement this plugin-archtitecture on Android would be one apk for the main app and one apk per plugin.
But as the main app and every plugin are in different apks I can't easily pass (data) objects from the one to the other, the applications run in different processes and even if they run in one process (which can be achieved) they have different classloaders and this doesn't work. Currently I see two promising approaches for getting data from my main app to my plugins:
Declaring the main app as a ContentProvider. This seems to me to be the intended approach because it does exactly what I want to achieve: providing content/data to another process.
Making my data objects Parcelable and pushing them around with AIDL or - if I do not need multithreading - with the Messenger-approach. In my opinion, this approach seems to be easier because I can use an ORM-library which cares about the Database in the background. I never used ContentProviders before but at a first look at it I thought that using a ContentProvider is a bit like building SQL-Queries by hand (please tell me if I'm wrong), and I would like to avoid that work!
Now I would like to know if I missed any pros or cons and if there are notable performance differences between these two approaches. And which solution would you prefer and why would you do so?
Thanks in advance! Any replies are appreciated!
Content provider is just way to share data (that are stored in different ways [database, files and so on]) between applications. If you want just share data between application it is the best way to do this.
However, if you want services to perform some tasks with data (for instance, sum several values provided by you) it's better to have a remote service.
In general case, application - plugin interaction is more similar to a remote service. In this case the main application exposes a remote service (an API of this application) that can be used by plugins to perform some actions.

How does sharing application components happen in android?

it's been some time now, since I started reading about android.
I've already made a few basic applications, but I still miss something: How is actually sharing application component being done?
This is what the Android Dev Guide says:
A central feature of Android is that one application can make use of elements of other applications (provided those applications permit it). For example, if your application needs to display a scrolling list of images and another application has developed a suitable scroller and made it available to others, you can call upon that scroller to do the work, rather than develop your own. Your application doesn't incorporate the code of the other application or link to it. Rather, it simply starts up that piece of the other application when the need arises.
I think I came across some question like this, but I think I'm still confused.
Is the only way of getting such a 'private application' information to contact the developers of that application?
Is information about the data that the application operates with private, too?
If it is described in the AndroidManifest.xml file is it available for the other applications, or it is available only to Android?
When I started satisfying my interest in Android - one of the things that grabbed me was the impression of immense interoperability...
:)
Have I been wrong or I still haven't found the way?
Thanks!
How is actually sharing application component being done?
That depends entirely on what you consider an "application component" to be, and what you consider "sharing" to be.
This is what the Android Dev Guide says
That is a fairly bad piece of the documentation. Here is how I would write it:
A central feature of Android is that one application can make use of components (e.g., activities, services) of other applications (provided those applications permit it). For example, if your application needs to display a list of contacts and another application has developed an activity that does just that and made it available to others, you can call upon that activity to do the work, rather than develop your own. Your application doesn't incorporate the code of the other application. Rather, it simply starts up that piece of the other application when the need arises.
Is the only way of getting such a 'private application' information to contact the developers of that application?
Either developers are intending for you to integrate with them, or they are not. If they are, they should be documenting how to do that (e.g., Intent formats to be used with startActivity() to trigger their code). If they do not document such integration points, you can certainly ask the developers to add some. However, randomly shooting Intents at them in hopes of getting a response, even if it temporarily works, is little better than script kiddie tactics -- those developers are not obligated to ensure you code works when they upgrade their app.
Is information about the data that the application operates with private, too?
I do not know what "information about the data that the application operates with" means. Data managed by an application is private by default. Again, application developers can offer integration points for data (e.g., content provider, remote service API) -- some do, some do not.
one of the things that grabbed me was the impression of immense interoperability
Android offers greater interoperability potential than some other mobile platforms. However, using that potential requires consent among the interoper-ees. You cannot unilaterally decide to hack into another app's database, or invoke private activities, just because you feel like it.
Should more Android developers offer more integration points? In the abstract, sure. However, bear in mind that this adds support costs (e.g., answering integration questions) and limits coding flexibility (e.g., need to maintain a stable API for those doing the integrating). Developers cannot be blamed if they do not wish to incur all that.

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