Set image Id to image added using drag and drop - android

I need to know which image is in which cell, so I have only tried using .setId() and .getId(). But if there's any other way to do this, just let me know.
Images are added when I click a button. I have nothing showing where they appear, but here's my problem, I'm trying to add a Id to each image that I'm able to add. So when I drop them in the GridView and click one of them I can do something else if the Id is the correct one, like, if (Id == 1) open... else if (id == 2) open other thing. But I can't get the Id to be saved to the image (or saved to that ImageCell).
Example of the problem I'm getting: If I added image1 which have Id1 and then add image2 which have Id2 the image1 Id will change to the last image added (in this case image2 Id). I have tried a lot of different ways of setting the Id, but I'm still getting the last image id in the first one dropped.
I'm using a Toast to show the image dropped Id. This is the ImageCell code.
public void onDrop(DragSource source, int x, int y, int xOffset, int yOffset,
DragView dragView, Object dragInfo)
{
mEmpty = false;
ImageView sourceView = (ImageView) source;
sourceView.setId(DragActivity.m);
Drawable d = sourceView.getDrawable ();
this.setId(sourceView.getId());
if (d != null) {
this.setImageDrawable (d);
this.setId(sourceView.getId());
prueba = this.getId();
}
toast ("" + prueba);
}
DragActivity.m is just a variable that's used to change the picture.
public void addNewImageToScreen() {
int resourceId = R.drawable.hello;
m = mImageCount % 3;
if (m == 1) {
resourceId = R.drawable.photo1;
} else if (m == 2) {
resourceId = R.drawable.photo2;
}
addNewImageToScreen(resourceId);
}
Anyone know what I'm doing wrong? Thanks

I think you are trying to swap images in that case you can identify ImageView uniquely by tag like this:
ImageView imageView = new ImageView(_context);
imageView.setTag(1);
And then on GridView's / ImageView's click check its tag like this:
gridview.setOnItemClickListener(new OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> arg0, View arg1, int arg2,
long arg3) {
Tag = (Integer) arg1.getTag();
}
}

Related

Returning random images (Edited Sorry for that)

I am developing an android game in which i have to return random images from a class.
its basically a tic tac toe game in which when a player taps then an image shown which is cross type image. I have 5 cross images having different colors and i want to show them randomly
The problem is when i tap on tic tac toe board then if for example green color cross image shown, then computer play its move but then if i make another move it changes the image for second move but it also change the color of the first one which is not required. Lemme clear again by example
i tap first green image cross shown
i tap second orange color cross shown (but with the second tap the color of the first green image also changes and goes to yellow)
here is my code
public enum Player {
CROSS, CIRCLE, EMPTY;
public int Image() {
switch(this) {
case CROSS :
int[] p = {R.drawable.kii, R.drawable.kiitwo, R.drawable.qq, R.drawable.qqq, R.drawable.qqqqq};
Random random= new Random();
int rndInt = random.nextInt(p.length);
int resID = p[rndInt];
return resID;
case CIRCLE :
int[] pp = {R.drawable.cclefive, R.drawable.ciclee, R.drawable.cicleefour, R.drawable.cicleetwo, R.drawable.ciclethree};
Random randomm= new Random();
int rndIntt = randomm.nextInt(pp.length);
int resIDd = pp[rndIntt];
return resIDd;
default :
return 0;
}
}
}
and here i am calling the player class
#Override
public void onBoardUpdated(Player[][] board) {
dismissToast();
for (int i = 0; i < mCells.length; ++i) {
for (int j = 0; j < mCells[0].length; ++j) {
Player boardPlayer = board[i][j];
int colorResource = boardPlayer == Player.CROSS ? android.R.color.transparent : android.R.color.transparent;
mCells[i][j].setBackgroundColor(colorResource);
mCells[i][j].setImageResource(board[i][j].Image());
}
}
}
If you want something to call onTouch then you have to do it like this
#Override
public boolean onTouchEvent(MotionEvent event) {
if(fuelcount<1)
{
call();
//Toast.makeText(getApplicationContext(), "Not allow", Toast.LENGTH_LONG).show();
Animation shake = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.rotatree);
alarmclock.setAnimation(shake);
alarmclock.setVisibility(View.VISIBLE);
Toast.makeText(getApplicationContext(), "Can't Play, Fuel Tank is Empty!", Toast.LENGTH_SHORT).show();
}
return super.onTouchEvent(event);
}
Generally it is not a good idea to dispatch events manually. I would improve design by creating
interface FuelListener{
void onOutOfFuel(Event e);
}

Get the real X/Y position of an onTouch Event

I know there are some similar topics that have been posted, but I couldn’t find a good solution for my problem.
I have a GridView which is filed with a custom ImageAdapter. Everything works fine, but whenever I click on an image contained in the GridView, I would like to move another Imageview at the click's position.
However, the coordinates of the Event, that I take with event.getX() and event.getY(), don’t correspond to the click’s position.
I first thought of a problem of dp/px conversion, and I tried several solutions in this way but none of them worked.
Then I tried to use the getXPrecision(), but I couldn’t make a working solution…
Maybe there is another way?
I would like to make the correct position programmatically, without adding constants int, so my project will work on various phone and tablet, with different dp and resolutions.
EDIT : Here is a screenshot, where i clicked the 3rd cell of the first line, and setted the position of the pencil with getRawX() - getRawY(). As we can see, this is not the correct position, I want the red dot (imageview's center) to be positionned where i clicked.
The code used :
//getting the position of the onTouch event :
GridView centre = (GridView) findViewById(R.id.gridView);
adapter = new ImageAdapter(this, (dim * dim), tailleCell);
centre.setAdapter(adapter);
centre.setOnTouchListener(new View.OnTouchListener() {
public boolean onTouch(View view, MotionEvent event) {
int X = (int)event.getRawX();
int Y = (int)event.getRawY();
animation(X, Y, etat);
return false;
}
});`
//launching the animation (and setting position of the pencil) :
private void animation(int posX, int posY, int etat)
{
final ImageView img;
if(etat == 0)
{
img = (ImageView) findViewById(R.id.imageView);
}
else
{
img = (ImageView) findViewById(R.id.imageView2);
}
img.clearAnimation();
img.setVisibility(View.VISIBLE);
img.setX(posX);
img.setY(posY);
[...]
}
EDIT 2 : ~Solution :
Jesus Molina Rodríguez De Vera's solution wasn't working as expected, but i managed to make a workable solution. I just changed my code in the Event Handler to adjust the image's position :
int[] offset = new int[2];
centre.getLocationOnScreen(offset);
int Xoffset=offset[0];
int Yoffset = offset[1];
int X = (int)event.getRawX();
int Y = (int)event.getRawY();
animation(X-((int)Math.round(Xoffset/1.15)), Y-((int)Math.round(Yoffset/1.5)), etat);
Sorry for my bad English :)
Thanks for your help!
Try using getRawX() and getRawY() instead of getX and getY.
Edit
I think that i have found the problem.
You are obtaining X and Y relative to the GridView top-left corner, not to the absolute screen coordinetes.
What you can do is the following:
int[] offset = new int[2];
center.getLocationOnScreen(offset);
int Xoffset=offset[0];
int Yoffset = offset[1];
private void animation(int posX, int posY, int etat){
//...
img.setX(posX+Xoffset);
img.setY(posY+Yoffset);
[...]
}
This is supposed to set the the top-left corner of the ImageView in the selected point. In order to set the center in that point:
int ivWidth = img.getWidth();
int ivHeight = img.getHeight();
private void animation(int posX, int posY, int etat){
//...
int[] finalPosition=new int[2];
finalPosition[0] = posX+Xoffset-(ivWidth/2);
finalPosition[1] = posY+Yoffset-(ivHeight/2);
img.setX(finalPosition[0]);
img.setY(finalPosition[1]);
[...]
}
I haven't try it but it should work.
Edit 2
Xoffset and Yoffset are only needed if you use getX()/getY() instead of getRawX()/getRawY()

how to simplify an img array that uses many drawable ressources

I have an array which contains several drawables needed by my main java code I use this to call them when needed:
mImagesArray = new int[]{R.drawable.img_0, R.drawable.img_1, R.drawable.img_2,...,R.drawable.img_m}
this direct implementation method works but imagine if i have an array containing +100 images, I would call each drawable value from img_1 to the final img_100 which is pretty frustrating.
What I need is a function which use an increment int i value that is defined by (for i=0;i<m;i++) so this function would look much simpler than the previous one that I used.. something like mImagesArray = new int[]{R.drawable.img_i} maybe ?
I hope you understood my question, basically I want an all-set function which requires only mImagesArray's number of elements..
edit ** mImagesArray is used in:
private void drawImage(Canvas canvas) {
//Get the image and resize it
Bitmap image = BitmapFactory.decodeResource(getResources(),
mImagesArray_ar[mImagesArrayIndex]);
//Draw background
// customWallpaperHelper.setBackground(canvas);
//Scale the canvas
PointF mScale = customWallpaperHelper.getCanvasScale(mImageScale, image.getWidth(), image.getHeight());
canvas.scale(mScale.x, mScale.y);
//Draw the image on screen
Point mPos = customWallpaperHelper.getImagePos(mScale, image.getWidth(), image.getHeight());
canvas.drawBitmap(image, mPos.x, mPos.y, null);
}
THANKS.
Add this method to your code:
protected final static int getResourceID
(final String resName, final String resType, final Context ctx)
{
final int ResourceID =
ctx.getResources().getIdentifier(resName, resType,
ctx.getApplicationInfo().packageName);
if (ResourceID == 0)
{
throw new IllegalArgumentException
(
"No resource string found with name " + resName
);
}
else
{
return ResourceID;
}
}
And use it like this:
int myID =
getResourceID("your_resource_name", "drawable", getApplicationContext());
Note: no path nor extension, in case of images.
You can even not use the mImagesArray array: just use int myID = getResourceID("img_" + i, "drawable", getApplicationContext());, where i is an integer (the same integer you would use as your array index).
Like this:
Bitmap image =
BitmapFactory.decodeResource(getResources(),
getResourceID("img_" + mImagesArrayIndex, "drawable", getApplicationContext()));
I would rather suggest you to just create a string array with all the drawable names and then extract the drawable from the names.
I mean to say similar to this:-
String[] drawables=new String[100]
for(int i=0;i<100;i++)
drawables[i]="img"+i;
Then finally when you want it you get by name like this:-
int drawableResourceId = this.getResources().getIdentifier(drawables[i], "drawable", this.getPackageName());
Had the same problem.
int x,i=0;
While(i<100){
ImageView view = new ImageView(this);
name="img_"+i;
x=getResources().getIdentifier(name, "drawable, getPackageName());
view.setImageResurse(x);
mainActivity.addView(view);
i++;
}

Implementing a multicolumn ListView with independent Row-heights

I would like to create a list of about 200 ImageViews (random heights) with the following layout in a 'collage' fashion:
Normally I would do this in a ListView for the peformance gained by using Adapters but since i want the images to be displayed in columns, and with different height (See picture Example ) depending on the pictures, I cannot use a single listview for this purpose.
I have tried implementing this layout with:
Three ListViews with synchronized scrolling = Slow
Single ListView with each row containing three images = Not allowing different heights
GridView = Not allowing different heights
GridLayout = Difficult to implement different heights programmatically. Because of no adapter, OutOfMemoryErrors are common
FlowLayout = Because of no adapter, OutOfMemoryErrors are common
ScrollView with three Vertical LinearLayouts = Best solution so far, but OutOfMemoryErrors are common
I have ended up using three LinearLayouts in a ScrollView, but this is far from optimal. I would rather use something with an Adapter.
EDIT
I have been looking at the StaggeredGridView, as in a response below, but I find it quite buggy. Are there any implementations of this that are more stable?
I think I have a working solution for you.
The main files mentioned here are also on PasteBin at http://pastebin.com/u/morganbelford
I basically implemented a simplified equivalent of the github project mentioned, https://github.com/maurycyw/StaggeredGridView, using a set of excellent LoopJ SmartImageViews.
My solution is not nearly as generic and flexible as the StaggeredGridView, but seems to work well, and quickly. One big difference functionally is that we layout the images always just left to right, then left to right again. We don't try to put the next image in the shortest column. This makes the bottom of the view a little more uneven, but generates less shifting around during initial load from the web.
There are three main classes, a custom StagScrollView, which contains a custom StagLayout (subclassed FrameLayout), which manages a set of ImageInfo data objects.
Here is our layout, stag_layout.xml (the 1000dp initial height is irrelevant, since it will get recomputed in code based on the image sizes):
// stag_layout.xml
<?xml version="1.0" encoding="utf-8"?>
<com.morganbelford.stackoverflowtest.pinterest.StagScrollView xmlns:a="http://schemas.android.com/apk/res/android"
a:id="#+id/scroller"
a:layout_width="match_parent"
a:layout_height="match_parent" >
<com.morganbelford.stackoverflowtest.pinterest.StagLayout
a:id="#+id/frame"
a:layout_width="match_parent"
a:layout_height="1000dp"
a:background="#drawable/pinterest_bg" >
</com.morganbelford.stackoverflowtest.pinterest.StagLayout>
</com.morganbelford.stackoverflowtest.pinterest.StagScrollView>
Here is our main Activity's onCreate, which uses the layout. The StagActivity just basically tells the StagLayout what urls to use, what the margin should be between each image, and how many columns there are. For more modularity, we could have passed these params to the StagScrollView (which contains the StagLayout, but the the scroll view would have just had to pass them down the layout anyway):
// StagActivity.onCreate
setContentView(R.layout.stag_layout);
StagLayout container = (StagLayout) findViewById(R.id.frame);
DisplayMetrics metrics = new DisplayMetrics();
((WindowManager)getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay().getMetrics(metrics);
float fScale = metrics.density;
String[] testUrls = new String[] {
"http://www.westlord.com/wp-content/uploads/2010/10/French-Bulldog-Puppy-242x300.jpg",
"http://upload.wikimedia.org/wikipedia/en/b/b0/Cream_french_bulldog.jpg",
"http://bulldogbreeds.com/breeders/pics/french_bulldog_64368.jpg",
"http://www.drsfostersmith.com/images/articles/a-french-bulldog.jpg",
"http://2.bp.blogspot.com/-ui2p5Z_DJIs/Tgdo09JKDbI/AAAAAAAAAQ8/aoTdw2m_bSc/s1600/Lilly+%25281%2529.jpg",
"http://www.dogbreedinfo.com/images14/FrenchBulldog7.jpg",
"http://dogsbreed.net/wp-content/uploads/2011/03/french-bulldog.jpg",
"http://www.theflowerexpert.com/media/images/giftflowers/flowersandoccassions/valentinesdayflowers/sea-of-flowers.jpg.pagespeed.ce.BN9Gn4lM_r.jpg",
"http://img4-2.sunset.timeinc.net/i/2008/12/image-adds-1217/alcatraz-flowers-galliardia-m.jpg?300:300",
"http://images6.fanpop.com/image/photos/32600000/bt-jpgcarnation-jpgFlower-jpgred-rose-flow-flowers-32600653-1536-1020.jpg",
"http://the-bistro.dk/wp-content/uploads/2011/07/Bird-of-Paradise.jpg",
"http://2.bp.blogspot.com/_SG-mtHOcpiQ/TNwNO1DBCcI/AAAAAAAAALw/7Hrg5FogwfU/s1600/birds-of-paradise.jpg",
"http://wac.450f.edgecastcdn.net/80450F/screencrush.com/files/2013/01/get-back-to-portlandia-tout.jpg",
"http://3.bp.blogspot.com/-bVeFyAAgBVQ/T80r3BSAVZI/AAAAAAAABmc/JYy8Hxgl8_Q/s1600/portlandia.jpg",
"http://media.oregonlive.com/ent_impact_tvfilm/photo/portlandia-season2jpg-7d0c21a9cb904f54.jpg",
"https://twimg0-a.akamaihd.net/profile_images/1776615163/PortlandiaTV_04.jpg",
"http://getvideoartwork.com/gallery/main.php?g2_view=core.DownloadItem&g2_itemId=85796&g2_serialNumber=1",
"http://static.tvtome.com/images/genie_images/story/2011_usa/p/portlandia_foodcarts.jpg",
"http://imgc.classistatic.com/cps/poc/130104/376r1/8728dl1_27.jpeg",
};
container.setUrls(testUrls, fScale * 10, 3); // pass in pixels for margin, rather than dips
Before we get to the meat of the solution, here is our simple StagScrollView subclass. His only special behavior is to tell his main child (our StagLayout) which the currently visible area is, so that he can efficiently use the smallest possible number of realized subviews.
// StagScrollView
StagLayout _frame;
#Override
protected void onFinishInflate() {
super.onFinishInflate();
_frame = (StagLayout) findViewById(R.id.frame);
}
#Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
if (oldh == 0)
_frame.setVisibleArea(0, h);
}
#Override
protected void onScrollChanged(int l, int t, int oldl, int oldt) {
super.onScrollChanged(l, t, oldl, oldt);
_frame.setVisibleArea(t, t + getHeight());
}
Here then is the most important class StagLayout.
First, setUrls sets up our data structures.
public void setUrls(String[] urls, float pxMargin, int cCols)
{
_pxMargin = pxMargin;
_cCols = cCols;
_cMaxCachedViews = 2 * cCols;
_infos = new ArrayList<ImageInfo>(urls.length); // should be urls.length
for (int i = 0; i < 200; i++) // should be urls.length IRL, but this is a quick way to get more images, by using repeats
{
final String sUrl = urls[i % urls.length]; // could just be urls[i] IRL
_infos.add(new ImageInfo(sUrl, new OnClickListener() {
#Override
public void onClick(View v) {
Log.d("StagLayout", String.format("Image clicked: url == %s", sUrl));
}
}));
}
_activeInfos = new HashSet<ImageInfo>(_infos.size());
_cachedViews = new ArrayList<SmartImageView>(_cMaxCachedViews);
requestLayout(); // perform initial layout
}
Our main data structure is ImageInfo. It is a kind of lightweight placeholder that allows us to keep track of where each image is going to be displayed, when it needs to be. When we layout our child views, we will use the information in the ImageInfo to figure out where to put the actual view. A good way to think about ImageInfo is as a "virtual image view".
See comments inline for details.
public class ImageInfo {
private String _sUrl;
// these rects are in float dips
private RectF _rLoaded; // real size of the corresponding loaded SmartImageView
private RectF _rDefault; // lame default rect in case we don't have anything better to go on
private RectF _rLayout; // rect that our parent tells us to use -- this corresponds to a real View's layout rect as specified when parent ViewGroup calls child.layout(l,t,r,b)
private SmartImageView _vw;
private View.OnClickListener _clickListener;
public ImageInfo(String sUrl, View.OnClickListener clickListener) {
_rDefault = new RectF(0, 0, 100, 100);
_sUrl = sUrl;
_rLayout = new RectF();
_clickListener = clickListener;
}
// Bounds will be called by the StagLayout when it is laying out views.
// We want to return the most accurate bounds we can.
public RectF bounds() {
// if there is not yet a 'real' bounds (from a loaded SmartImageView), try to get one
if (_rLoaded == null && _vw != null) {
int h = _vw.getMeasuredHeight();
int w = _vw.getMeasuredWidth();
// if the SmartImageView thinks it knows how big it wants to be, then ok
if (h > 0 && w > 0) {
_rLoaded = new RectF(0, 0, w, h);
}
}
if (_rLoaded != null)
return _rLoaded;
// if we have not yet gotten a real bounds from the SmartImageView, just use this lame rect
return _rDefault;
}
// Reuse our layout rect -- this gets called a lot
public void setLayoutBounds(float left, float top, float right, float bottom) {
_rLayout.top = top;
_rLayout.left = left;
_rLayout.right = right;
_rLayout.bottom = bottom;
}
public RectF layoutBounds() {
return _rLayout;
}
public SmartImageView view() {
return _vw;
}
// This is called during layout to attach or detach a real view
public void setView(SmartImageView vw)
{
if (vw == null && _vw != null)
{
// if detaching, tell view it has no url, or handlers -- this prepares it for reuse or disposal
_vw.setImage(null, (SmartImageTask.OnCompleteListener)null);
_vw.setOnClickListener(null);
}
_vw = vw;
if (_vw != null)
{
// We are attaching a view (new or re-used), so tell it its url and attach handlers.
// We need to set this OnCompleteListener so we know when to ask the SmartImageView how big it really is
_vw.setImageUrl(_sUrl, R.drawable.default_image, new SmartImageTask.OnCompleteListener() {
final private View vw = _vw;
#Override
public void onComplete() {
vw.measure(MeasureSpec.makeMeasureSpec(LayoutParams.WRAP_CONTENT, MeasureSpec.UNSPECIFIED), MeasureSpec.makeMeasureSpec(LayoutParams.WRAP_CONTENT, MeasureSpec.UNSPECIFIED));
int h = vw.getMeasuredHeight();
int w = vw.getMeasuredWidth();
_rLoaded = new RectF(0, 0, w, h);
Log.d("ImageInfo", String.format("Settings loaded size onComplete %d x %d for %s", w, h, _sUrl));
}
});
_vw.setOnClickListener(_clickListener);
}
}
// Simple way to answer the question, "based on where I have laid you out, are you visible"
public boolean overlaps(float top, float bottom) {
if (_rLayout.bottom < top)
return false;
if (_rLayout.top > bottom)
return false;
return true;
}
}
The rest of the magic happens in StagLayout's onMeasure and onLayout.
#Override
protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {
int width = MeasureSpec.getSize(widthMeasureSpec);
// Measure each real view that is currently realized. Initially there are none of these
for (ImageInfo info : _activeInfos)
{
View v = info.view();
v.measure(MeasureSpec.makeMeasureSpec(LayoutParams.WRAP_CONTENT, MeasureSpec.UNSPECIFIED), MeasureSpec.makeMeasureSpec(LayoutParams.WRAP_CONTENT, MeasureSpec.UNSPECIFIED));
}
// This arranges all of the imageinfos every time, and sets _maxBottom
//
computeImageInfo(width);
setMeasuredDimension(width, (int)_maxBottom);
}
#Override
protected void onLayout(boolean changed, int l, int t, int r, int b) {
// This figures out what real SmartImageViews we need, creates new ones, re-uses old ones, etc.
// After this call _activeInfos is correct -- the list of ImageInfos that are currently attached to real SmartImageViews
setupSubviews();
for (ImageInfo info : _activeInfos)
{
// Note: The layoutBounds of each info is actually computed in onMeasure
RectF rBounds = info.layoutBounds();
// Tell the real view where it should be
info.view().layout((int)rBounds.left, (int)rBounds.top, (int)rBounds.right, (int)rBounds.bottom);
}
}
Ok, now let's see how we actually arrange all the ImageInfos.
private void computeImageInfo(float width)
{
float dxMargin = _pxMargin;
float dyMargin = _pxMargin;
float left = 0;
float tops[] = new float[_cCols]; // start at 0
float widthCol = (int)((width - (_cCols + 1) * dxMargin) / _cCols);
_maxBottom = 0;
// layout the images -- set their layoutrect based on our current location and their bounds
for (int i = 0; i < _infos.size(); i++)
{
int iCol = i % _cCols;
// new row
if (iCol == 0)
{
left = dxMargin;
for (int j = 0; j < _cCols; j++)
tops[j] += dyMargin;
}
ImageInfo info = _infos.get(i);
RectF bounds = info.bounds();
float scale = widthCol / bounds.width(); // up or down, for now, it does not matter
float layoutHeight = bounds.height() * scale;
float top = tops[iCol];
float bottom = top + layoutHeight;
info.setLayoutBounds(left, top, left + widthCol, bottom);
if (bottom > _maxBottom)
_maxBottom = bottom;
left += widthCol + dxMargin;
tops[iCol] += layoutHeight;
}
// TODO Optimization: build indexes of tops and bottoms
// Exercise for reader
_maxBottom += dyMargin;
}
And, now let's see how we create, resuse and dispose of real SmartImageViews during onLayout.
private void setupSubviews()
{
// We need to compute new set of active views
// TODO Optimize enumeration using indexes of tops and bottoms
// NeededInfos will be set of currently visible ImageInfos
HashSet<ImageInfo> neededInfos = new HashSet<ImageInfo>(_infos.size());
// NewInfos will be subset that are not currently assigned real views
HashSet<ImageInfo> newInfos = new HashSet<ImageInfo>(_infos.size());
for (ImageInfo info : _infos)
{
if (info.overlaps(_viewportTop, _viewportBottom))
{
neededInfos.add(info);
if (info.view() == null)
newInfos.add(info);
}
}
// So now we have the active ones. Lets get any we need to deactivate.
// Start with a copy of the _activeInfos from last time
HashSet<ImageInfo> unneededInfos = new HashSet<ImageInfo>(_activeInfos);
// And remove all the ones we need now, leaving ones we don't need any more
unneededInfos.removeAll(neededInfos);
// Detach all the views from these guys, and possibly reuse them
ArrayList<SmartImageView> unneededViews = new ArrayList<SmartImageView>(unneededInfos.size());
for (ImageInfo info : unneededInfos)
{
SmartImageView vw = info.view();
unneededViews.add(vw);
info.setView(null); // at this point view is still a child of parent
}
// So now we try to reuse the views, and create new ones if needed
for (ImageInfo info : newInfos)
{
SmartImageView vw = null;
if (unneededViews.size() > 0)
{
vw = unneededViews.remove(0); // grab one of these -- these are still children and so dont need to be added to parent
}
else if (_cachedViews.size() > 0)
{
vw = _cachedViews.remove(0); // else grab a cached one and re-add to parent
addViewInLayout(vw, -1, new FrameLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT));
}
else
{
vw = new SmartImageView(getContext()); // create a whole new one
FrameLayout.LayoutParams lp = new FrameLayout.LayoutParams(LayoutParams.WRAP_CONTENT, LayoutParams.WRAP_CONTENT);
addViewInLayout(vw, -1, lp); // and add to parent
}
info.setView(vw); // info should also set its data
}
// At this point, detach any unneeded views and add to our cache, up to limit
for (SmartImageView vw : unneededViews)
{
// tell view to cancel
removeViewInLayout(vw); // always remove from parent
if (_cachedViews.size() < _cMaxCachedViews)
_cachedViews.add(vw);
}
// Record the active ones for next time around
_activeInfos = neededInfos;
}
Remember that _viewportTop and _viewportBottom are set every time the user scrolls.
// called on every scroll by parent StagScrollView
public void setVisibleArea(int top, int bottom) {
_viewportTop = top;
_viewportBottom = bottom;
//fixup views
if (getWidth() == 0) // if we have never been measured, dont do this - it will happen in first layout shortly
return;
requestLayout();
}
You can have a look at https://github.com/maurycyw/StaggeredGridView
I have not worked with it personally, but you could atleast steal some concepts.
Create a list view in a layout.
Create another layout with same background as that of list view background layout with three Image Views (next to each other ie to the right of each other) with their properties set to Wrap_Content horizontally and the whole Views properties in which image views are put to Wrap_Content.
Inflate the layout in the getview() method of listview adapter. In this you need to set 3 set of images in Image Views of the inflated Layout.
Hope this helps!
I guess it can be implemented with three independent list view, only thing which you have to do it to inflate layout for imageview and add it to listview.
use following as layout parameters during inflation.
Layout Width : match_parent
layout Height: wrap_content
you can assign layout weight as .3 for all the three list view with layout_width as 0dp and height as fill_parent.
hope this helps.
Can't you use your current solution wrapped in a custom list ?
in getView method for each row inflate your existing solution (checking converview ofcourse)
i.e. ScrollView with three Vertical LinearLayouts.
Do you know why the 3 List View solution was slow?
How many different sizes are in each column? I think that for the recycling of views to be efficient, you would want to create a view type for each size of image, and then make sure that you use getItemViewType, to be sure that you're recycling the correct type of view. Otherwise, you will not get much benefit from the recycling. You would want to be able to just reset the source for the image view.

Get current visible text in textview

I have a long passage in a TextView which is wrapped around by ScrollView. Is there any way to find the current visible text?
I can find the number of lines, line height in textview and also scrollx and scrolly from scrollview, but find the linkage to the current displayed text. Please help! Thanks.
It is simple to do this:
int start = textView.getLayout().getLineStart(0);
int end = textView.getLayout().getLineEnd(textView.getLineCount() - 1);
String displayed = textView.getText().toString().substring(start, end);
Here. Get the line number of the first displayed line. Then get the line number of the second displayed line. Then get the text and count the number of words.
private int getNumberOfWordsDisplayed() {
int start = textView.getLayout().getLineStart(getFirstLineIndex());
int end = textView.getLayout().getLineEnd(getLastLineIndex());
return textView.getText().toString().substring(start, end).split(" ").length;
}
/**
* Gets the first line that is visible on the screen.
*
* #return
*/
public int getFirstLineIndex() {
int scrollY = scrollView.getScrollY();
Layout layout = textView.getLayout();
if (layout != null) {
return layout.getLineForVertical(scrollY);
}
Log.d(TAG, "Layout is null: ");
return -1;
}
/**
* Gets the last visible line number on the screen.
* #return last line that is visible on the screen.
*/
public int getLastLineIndex() {
int height = scrollView.getHeight();
int scrollY = scrollView.getScrollY();
Layout layout = textView.getLayout();
if (layout != null) {
return layout.getLineForVertical(scrollY + height);
}
return -1;
}
Using textView.getLayout().getEllipsisStart(0) only works if android:singleLine="true"
Here is a solution that will work if android:maxLines is set:
public static String getVisibleText(TextView textView) {
// test that we have a textview and it has text
if (textView==null || TextUtils.isEmpty(textView.getText())) return null;
Layout l = textView.getLayout();
if (l!=null) {
// find the last visible position
int end = l.getLineEnd(textView.getMaxLines()-1);
// get only the text after that position
return textView.getText().toString().substring(0,end);
}
return null;
}
Remember: this works after the view is already loaded.
Usage:
textView.getViewTreeObserver().addOnGlobalLayoutListener(new ViewTreeObserver.OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
textView.getViewTreeObserver().removeOnGlobalLayoutListener(this);
Log.i("test" ,"VisibleText="+getVisibleText(textView));
}
});
You claim that you know scrollY, the current number of pixels scrolled. You also know the height of the window you're considering in pixels, so call that scrollViewHeight. Then
int scrollY; // This is your current scroll position in pixels.
int scrollViewHeight; // This is the height of your scrolling window.
TextView textView; // This is the TextView we're considering.
String text = (String) textView.getText();
int charsPerLine = text.length() / textView.getLineCount();
int lineHeight = textView.getLineHeight();
int startLine = scrollY / lineHeight;
int endLine = startLine + scrollViewHeight/lineHeight + 1;
int startChar = charsPerLine * startLine;
int endChar = charsPerLine * (endLine+1) + 1;
String approxVisibleString = text.substring(startChar, endChar);
It's an approximation, so use it as a last resort.
I also having about the same problem myself. I needed first visible line from textview currently visible in recyclerview. If you are trying to get currently displayed first line of textview in recyclerview you may use the following code:
TextView tv = (TextView) recyclerView.getChildAt(0); //gets current visible child view
// this is for top visible
//view or the textview directly
Rect r1 = new Rect();
tv.getHitRect(r1);//gets visible rect of textview
Layout l = tv.getLayout();
int line = l.getLineForVertical(-1 * r1.top);//first visible line
int start = l.getLineStart(line);//visible line start
int end = l.getLineEnd(line);//visible line end
String displayed = tv.getText().toString().substring(start, end);
try use getEllipsisStart()
int end = textView.getLayout().getEllipsisStart(0);
This depends on the use of Ellipsize in the TextView. Try this:
public String getVisibleText(TextView tv) {
int lastLine = tv.getMaxLines() < 1 || tv.getMaxLines() > tv.getLineCount() ? tv.getLineCount() : tv.getMaxLines();
if (tv.getEllipsize() != null && tv.getEllipsize().equals(TextUtils.TruncateAt.END)) {
int ellCount = tv.getLayout().getEllipsisCount(lastLine - 1);
if (ellCount > 0 && tv.length() > ellCount)
return tv.getText().toString().substring(0, tv_title.getText().length() - ellCount);
return tv.getText().toString();
} else {
int end = tv.getLayout().getLineEnd(lastLine - 1);
return tv.getText().toString().substring(0, end);
}
}
...
textView.post(new Runnable() {
#Override
public void run() {
Log.d(TAG, getVisibleText(textView));
}
});
Assuming you have the scrolled line number, you can use the following to get displayed text:
int start = tv.getLayout().getLineStart(scrolllinenumber);
int end=scrolllinenumber+tv.getLayout().getHeight();
String displayedtext = tv.getText().toString().substring(start, end);

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