Two imageview with separate touchevent - android

In my xml file, I have declared two imageview and later I add image in it by using setImageBitmap() method and also apply separate touch event.
But here problem is that I can't move first image when second image is added into setImageBitmap() and only second image is moveable now.
Thanks in advance and sorry for english.
working_bitmap = BitmapFactory.decodeFile(file_location+"cropped_image.jpg");
outBitmap=Bitmap.createBitmap(
working_bitmap.getWidth(),
working_bitmap.getHeight(),Bitmap.Config.ARGB_8888);
Canvas canvas1 = new Canvas(outBitmap);
canvas1.drawBitmap(working_bitmap, new Matrix(), null);
if(downloaded_shirt_image != null)
{
int width = downloaded_shirt_image.getWidth();
int height = downloaded_shirt_image.getHeight();
int halfWidth = width/3;
int halfHeight = height/3;
//Half Scaled
Bitmap bmHalf = Bitmap.createScaledBitmap(downloaded_shirt_image,
halfWidth, halfHeight, false);
proimg =(ImageView)findViewById(R.id.pro_img);
proimg.setDrawingCacheEnabled(true);
proimg.setImageBitmap(bmHalf);
proimg.setVisibility(View.VISIBLE);
proimg.setOnTouchListener(new View.OnTouchListener()
{
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
int rotation = 25;
// Dump touch event to log
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
proimg.invalidate();
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
proimg.invalidate();
break;
}
view.setImageMatrix(matrix);
return true; // indicate event was handled
}
});
canvas1.drawBitmap(downloaded_shirt_image, 50, 192, null);
}
if(downloaded_pant_image != null)
{
int width = downloaded_pant_image.getWidth();
int height = downloaded_pant_image.getHeight();
int halfWidth = width/3;
int halfHeight = height/3;
//Half Scaled
Bitmap bmHalf = Bitmap.createScaledBitmap(downloaded_pant_image,
halfWidth, halfHeight, false);
pantimg =(ImageView)findViewById(R.id.pro_img_down);
pantimg.setDrawingCacheEnabled(true);
pantimg.setImageBitmap(bmHalf);
pantimg.setVisibility(View.VISIBLE);
pantimg.setOnTouchListener(new View.OnTouchListener()
{
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
int rotation = 25;
// Dump touch event to log
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
pantimg.invalidate();
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix); matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
pantimg.invalidate();
break;
}
view.setImageMatrix(matrix);
return true; // indicate event was handled
}
}
);
canvas1.drawBitmap(downloaded_pant_image, 110, 565, null);
}

Please see following link's Answer and Comments also, it may help you.
Drag & Drop Two Images

Related

Android - Slow down zooming a custom view on Touch

I'm working on application where i implemented zoom feature but when i tries to pinch for zoom, it is being very fast zoom. How can i slow down or normalize this zoom feature ?
It's pleasure if any can help.
Here is the intialization of used variable in zooming
private static final float MIN_ZOOM = 1f;
private static final float MAX_ZOOM = 4f;
private float scaleAll = 1;
The code in OnTouchListener for zooming a view in my custom view is,
#Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
if (mode != MOVING_MODE) {
float[] v = new float[9];
matrix.getValues(v);
// translation
float mScalingFactor = v[Matrix.MSCALE_X];
RectF r = new RectF();
matrix.mapRect(r);
// mScalingFactor shall contain the scale/zoom factor
float scaledX = (x - r.left);
float scaledY = (y - r.top);
scaledX /= mScalingFactor;
scaledY /= mScalingFactor;
x = scaledX;
y = scaledY;
}
int maskedAction = event.getActionMasked();
switch (maskedAction) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
touchMode = DRAG;
if (mode == MOVING_MODE) {
DownPT.x = event.getX();
DownPT.y = event.getY();
}
invalidate();
break;
case MotionEvent.ACTION_MOVE:
if (touchMode == DRAG) {
if (mode == MOVING_MODE) {
PointF mv = new PointF(event.getX() - DownPT.x, event.getY() - DownPT.y);
matrix.postTranslate(mv.x, mv.y);
DownPT.x = event.getX();
DownPT.y = event.getY();
}
invalidate();
} else if (touchMode == ZOOM && mode == MOVING_MODE) {
// pinch zooming
float newDist = spacing(event);
if (newDist > 10f) {
scale = newDist / oldDist; //setting the scaling of the matrix...
// normalize scale
if (scale * scaleAll > MAX_ZOOM) {
scale = MAX_ZOOM / scaleAll;
}
if (scale * scaleAll < MIN_ZOOM) {
scale = MIN_ZOOM / scaleAll;
}
scaleAll *= scale;
//if scale > 1 means zoom in
// if scale < 1 means zoom out
matrix.postScale(scale, scale, mid.x, mid.y);
}
invalidate();
}
break;
case MotionEvent.ACTION_UP:
if (mode == ERASE_MODE || mode == UNERASE_MODE) {
touch_up();
is_from_init = false;
temt_x = event.getX();
temp_y = event.getY();
Log.d(TAG, "add to stack");
addToStack(false);
}
invalidate();
break;
case MotionEvent.ACTION_POINTER_UP: // second finger lifted
touchMode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_POINTER_DOWN: // first and second finger down
oldDist = spacing(event);
if (oldDist > 5f) {
savedMatrix.set(matrix);
midPoint(mid, event);
touchMode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
}
return true;
}

How to draw on image using finger when image zoom?

I am trying to develop draw something on image when image zoom in my project but when zoom then it will be create some offset between touch and drawing but without zoom it is working perfect. For example.
Code for image zoom:
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.concat(matrix);
....
}
#Override
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView) v;
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
lastEvent = null;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
d = rotation(event);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate((event.getX() - start.x), (event.getY() - start.y));
} else if (mode == ZOOM && event.getPointerCount() == 2) {
float newDist = spacing(event);
matrix.set(savedMatrix);
if (newDist > 10f) {
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
if (lastEvent != null) {
float newRot = rotation(event);
float r = newRot - d;
matrix.postRotate(r, view.getMeasuredWidth() / 2, view.getMeasuredHeight() / 2);
}
}
break;
}
invalidate();
return true;
}
Code for drawing:
#Override
public boolean onTouch(View view, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touchStart(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touchMove(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touchEnd();
invalidate();
break;
}
return true;
}
private void touchMove(float x, float y) {
float f1 = Math.abs(x - mX);
float f2 = Math.abs(y - mY);
if ((f1 >= 4.0F) || (f2 >= 4.0F)) {
path.quadTo(mX, mY,
(x + mX) / 2.0F,
(y + mY) / 2.0F);
mX = x;
mY = y;
}
}
private void touchStart(float x, float y) {
path.reset();
path.moveTo(x, y);
blurView.pathList.add(path);
blurView.strokeWidthList.add(strokeWidth);
mX = x;
mY = y;
}
private void touchEnd() {
path.lineTo(mX, mY);
path = new Path();
}
can any one help me for how to handle scale factor or how to remove image zoom scale factor into the finger touch.
You usually store the scale factor, and multiplies many of your coordinates handle system by its value.
Simply as that.

Deleting ImageView by dragging to corner or over a button

I have one main and big ImageView and 4-5 small ImageView on it. The small ImageView can utilize zoom-in-out, drag to change place, and rotate, all by an onTouchEvent that I built in a custom ImageView.
Since use of onTouch event for dragging (moving) ImageView, I cant use OnDragListener for deleting the small ImageView. I want to delete by moving to corner of the screen or over a specific button.
Please help me find a solution.
public boolean onTouchEvent(MotionEvent event) {
this.setScaleType(ImageView.ScaleType.MATRIX);
float scale;
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN: //first finger down only
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d("amin", "mode=DRAG");
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
}
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
d = rotation(event);
break;
case MotionEvent.ACTION_UP: //first finger lifted
case MotionEvent.ACTION_POINTER_UP: //second finger lifted
mode = NONE;
Log.d("amin", "mode=NONE" );
break;
case MotionEvent.ACTION_MOVE:
if (mode == ZOOM && event.getPointerCount() == 2) {
float newDist = spacing(event);
matrix.set(savedMatrix);
if (newDist > 10f) {
scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
if (lastEvent != null) {
newRot = rotation(event);
float r = newRot - d;
matrix.postRotate(r, this.getMeasuredWidth() / 2,
this.getMeasuredHeight() / 2);
}
}else{
mode = DRAG;
// matrix.set(savedMatrix);
//matrix.postTranslate(event.getX() - start.x, event.getY()-start.y);
//this.layout((int)(start.x- (this.getWidth())),(int)(start.y- (this.getHeight())),(int) start.x, (int) start.y);
RelativeLayout.LayoutParams layoutPrarms = (RelativeLayout.LayoutParams)this.getLayoutParams();
int left = layoutPrarms.leftMargin + (int)(event.getX() - start.x);
int top = layoutPrarms.topMargin + (int)(event.getY() - start.y);
layoutPrarms.leftMargin = left;
layoutPrarms.topMargin = top;
this.setLayoutParams(layoutPrarms);
Log.d("amin", "mode=Drag" );
}
break;
}
// Perform the transformation
this.setImageMatrix(matrix);
return true;
}

How to determine scale factor in android

How to determine scale factor after zoom. I am using below code for pinch zoom. After zoom I have to draw circle on bitmap at correct location. I heard this the formula we have to use to draw at correct point after zoom.
Formula:
float x = ev.getX() / mScaleFactor + rect.left;
float y = ev.getY() / mScaleFactor + rect.top;
I have no idea how to calculate mScaleFactor.
I am using below code for pinch zoom,
public boolean onTouch(View v, MotionEvent rawEvent) {
WrapMotionEvent event = WrapMotionEvent.wrap(rawEvent);
// ...
ImageView view = (ImageView) v;
// Dump touch event to log
dumpEvent(event);
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG");
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM");
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE");
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
// ...
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
float scale = newDist / oldDist;
matrix.postScale(scale, scale, mid.x, mid.y);
}
}
break;
}
view.setImageMatrix(matrix);
return true; // indicate event was handled
}
I am using imageview for displaying the image and zoom.
Using canvas and bitmap I am drawing the circle and setting to the image view after draw.
How to calculate scale factor for above pinch zoom code ?
Thanks in advance.
f you use the ScaleGestureDetector.SimpleOnScaleGestureListener class you can do something like this:
#Override
public boolean onScaleBegin(ScaleGestureDetector detector){
//the focal point before taking into account the zoom/translations/etc
float startX = detector.getFocusX();
float startY = detector.getFocusY();
initialPoints = new float[]{startX, startY};
if(transformMatrix.invert(inverseTransformMatrix))
inverseTransformMatrix.mapPoints(initialPoints );
//initialPoints now contain the correct points based on the current zoom
}

How to keep an image inside the screen limits while using pinch zoom and drag gestures?

I'm building an app that uses the pinch zoom and drag. The problem is that for now I can drag the picture out of it bounds. I wanted to know how can I use drag and make sure the image stays on the screen at the same time.
Here is my code :
public boolean onTouch(View v, MotionEvent event) {
ImageView view = (ImageView)v;
//handle touch events here.
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
Log.d(TAG, "mode=DRAG" );
mode = DRAG;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
Log.d(TAG, "oldDist=" + oldDist);
if (oldDist > 10f) {
savedMatrix.set(matrix);
midPoint(mid, event);
mode = ZOOM;
Log.d(TAG, "mode=ZOOM" );
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
Log.d(TAG, "mode=NONE" );
break;
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
matrix.set(savedMatrix);
matrix.postTranslate(event.getX() - start.x,
event.getY() - start.y);
}
else if (mode == ZOOM) {
Float newDist = spacing(event);
Log.d(TAG, "newDist=" + newDist);
if (newDist > 10f) {
matrix.set(savedMatrix);
Float scale = newDist / oldDist;
Matrix temp = new Matrix();
temp.set(matrix);
temp.postScale(scale, scale, mid.x, mid.y);
float[] f = new float[9];
temp.getValues(f);
Float xScale = f[0];
if(xScale >= 1 && xScale <= 10){
matrix.postScale(scale, scale, mid.x, mid.y);
savedMatrixZoom.set(matrix);
}else{
matrix.set(savedMatrixZoom);
}
}
break;
}
} //perform the transformation.
view.setImageMatrix(matrix);
return true; // indicate event was handled
}
Why not grab the dimensions of the screen and check the MotionEvent coordinates are within these before updating your matrix?
Something like..
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int screenHight = displaymetrics.heightPixels;
int screenWidth = displaymetrics.widthPixels;
...
case MotionEvent.ACTION_MOVE:
if (mode == DRAG) {
int newX = event.getX() - start.x;
int newY = event.getY() - start.y;
if ( (newX <= 0 || newX >= screenWidth) ||
(newY <= 0 || newY >= screenHeight) )
break;
matrix.set(savedMatrix);
matrix.postTranslate(newX, newY);
}
...
public boolean onTouch(View v, MotionEvent event) {
int action = event.getAction();
DisplayMetrics displaymetrics = new DisplayMetrics();
getWindowManager().getDefaultDisplay().getMetrics(displaymetrics);
int sH = displaymetrics.heightPixels;
int sW = displaymetrics.widthPixels;
float dx, dy, newX, newY;
switch (action) {
case MotionEvent.ACTION_DOWN:
dx = event.getRawX() - v.getX();
dy = event.getRawY() - v.getY();
break;
case MotionEvent.ACTION_MOVE:
newX = event.getRawX() - dx;
newY = event.getRawY() - dy;
if ((newX <= 0 || newX >= sW-v.getWidth()) || (newY <= 0 || newY >= sH-v.getHeight()))
break;
v.setX(newX);
v.setY(newY);
break;
default:
break;
}
return true;
}

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