Main data model on android - android

I have an android application with a number of activities.
I have a singleton class holding my main data model which all activities access to get data.
The problem is that sometimes the android GC decides to destroy my singleton when the app in the background (when you press the home button).
Is there anyway that I can bypass this?

I've had this exact problem in a current application of mine, which needs to retain a large amount of data in various 'singleton' classes. The problem I encountered was as in your case; i.e. sometimes when bringing the application back to the foreground, some of the static 'singleton' classes have been destroyed.
The problem, I believe, is that the 'lifetime' of such classes can never be well defined or predicted. After all, it's a class sat there holding a reference to itself, so it's susceptible to being garbage collected when the system wants to grab some resources.
You're probably already aware that extending android.app.Application is a well-known alternative to using conventional Singletons. The solution that worked for me is to hold the actual instances of data singleton classes within an extension class of android.app.Application, whose lifecycle is well defined. Any other class that wants to access those singletons can obtain them using a getter in the Application class.
So for example I have a class called AppState that extends Application, that holds the instances within:
import android.app.Application;
public class AppState extends Application {
...
// "Singleton" instances that this Application extension looks after
private MSData singletonInstanceMSData;
public AppState() {
...
singletonInstanceMSData = new MSData();
...
// ---------------- Singleton instance control ----------------
public MSData getMSData(){
return singletonInstanceMSData;
}
// I also provide the means to 'reset' the instances on startup (this is
// something I need to do for my application - you may or may not need to)
public void resetControllerSpecificData(){
singletonInstanceMSData.reset();
...
Don't forget you'll need to modify your manifest if you extend Application.

AFAIR, lifespan os singleton is lifespan of his classloader - also complete VM . When user hit home button, your application goes in backgorund and is probably destroyed - you can not do anything against it. Your best bet is to save whatever is necessary in your onPause() callback ( or just use write through in every change of datza if you really paranoid )

Related

Retain singleton instance after thrown exception

I have created an Android application that uses a singleton to hold its state. The class is instantiated when the application starts.
The application does make extensive use of fragments but is not a single Activity application.
The problem occurs when an activity crashes for some (any) reason.
Normally, Android closes the activity bringing to the foreground the previous one that was active. Since the previous activity also used the singleton somehow, it needs data from it to resume (for example). The thing is that the singleton is no longer available while the previous activity is running in a new Application Context forcing the Singleton to re-instantiate itself with no data of course.
One way to surpass this problem seems to be storing the state (serialized or not) in a file or the database but that means too many read writes on pretty much every other user activity which should be avoided. Apart from UX, this solution might lead to inconsistent or erroneous data from faulty or untimely synchronisations.
I would like to hear your input on the matter.
Cheers!
Here is the Singleton instantiation method.
final public class Data {
private static Data INSTANCE = new Data();
private Data() {}
public static Data getInstance() {
return INSTANCE;
}
}
If you declare your singleton as static on a root activity it should be saved. We used static varaibles linked to a baseline activty from which every activity dereives.
Antoher solution might be to use sharedpreferences.
It is nice to worry about performance but if you have many fragments and few activities, it would be the fragment that will cause the lion share of teh workload
1) You can use an Application class. It's gonna be destroyed at the very last stage.
2) If your data is not structured - you can keep it in SharedPreferences (as a String mapped with JSON for example)
3) If your data is structured - you should store it in DB (or better ContentProvider)

What is the purpose of Application class in Android

What exactly is the purpose of Application class.
what are the benefits of extending it to a custom subclass
Why use it ?
Can global variables be stored in any other class achieve same goal as Application ?
Nice question !
Your application is a context that is always running while your activities and services are running.
It is also the first context to be created and the last to be destroyed.
Thus, it surrounds the life cycle of your app.
You can use the application class as a way to share data or components (for dependency injection for instance). For instance if you want to share a singleton between activities, you can create the instance in the application class and provide a getter, then all other contexts can get the singleton via
((cast to your class)getApplicationContext()).getFoo();
There may be some use cases where you need to do stuff before even your first activity is launched, then do it in the onCreate method of the application class.
On the other hand, you should never relie on the onDestroy method of the Application class, as it is not always called. There is no contract for that on Android.
But this is rare and, usually, you don't need to override the application class though. Dependency injection can be achieved in other ways by RoboGuice or Dagger for instance.
Two things makes this Class very useful:
Application class is instantiated before any other Activity.
It holds the Application Context
Context brings a host of resources for us: we can figure out some device properties, load some resources, initiate a SQLite database etc, etc.
All of this happens before any Activity loads, and all of this is globally available to the Activities.
Simple example of what I mean:
public class App extends Application{
private static Resources sResources;
//--I want to load strings resources from anywhere--
public static String loadStringResource(int resID) {
return sResources.getString(resID);
}
#Override
public void onCreate() {
super.onCreate();
sResources = getResources();
//---I want to load all preferences when my app starts---
PreferenceManager.setDefaultValues(this,R.xml.prefs,false);
}
}
Extending the Application class allows you to integrate into the application's lifecycle.
This is also useful to store global application-level information (though it's usually good to keep your activities 'independent')
The Application class is aware of the Application Context and is loaded when your app is loaded so it holds the proper callbacks for the application lifecycle before your activity starts. You most likely would not want to extend this class.
From the API docs:
There is normally no need to subclass Application. In most situation, static singletons can provide the same functionality in a more modular way. If your singleton needs a global context (for example to register broadcast receivers), the function to retrieve it can be given a Context which internally uses Context.getApplicationContext() when first constructing the singleton.
http://developer.android.com/reference/android/app/Application.html

Lifecycle of enum based singleton on Android

A few days ago I've discovered that singleton can become anti-pattern in Android. My singleton (class with private constructor and instance stored in static field) was deleted (instance was deleted despite the fact other activities were still using this singleton (via getInstance() method) so another instance had to be created ) because Activity from which it was first invoked was deleted (after invoking finish for only this one activity).
I've read already how this problem can be resolved however I've also just read "Effective Java". There is said that "Single-element enum type is the bast way to implement a singleton".
So now I'm wondering what would be the lifecycle of singleton created this way in Android application? Would it be the same like in case of "standard singleton implementation" so after destroying activity from which it was invoked the first time it will be destroyed (even if it used also in other activities)?
I'm not asking about proper android singleton implemenation or the singleton pattern itself (is it pattern or anti-pattern etc) but I'd like to know what be the lifecycle of such enum singleton object and when it will be destroyed.
In all cases, the classes you use are tied to the ClassLoader that loaded them. This is true in Java in general, not just Android. Android will isolate activities by using new ClassLoaders each time -- at the least, it doesn't promise it won't, and it does as far as I can tell.
Any singleton, or other class-level state, is tied to the Class which is tied to the ClassLoader. This is why your state "disappears"; it's actually that your calling code is seeing a new Class in a new ClassLoader.
So, your enum-based trick, or anything else along these lines, would have exactly the same behavior. You just can't "persist" activity information this way. You can and should write to a SQLite DB. You could probably stash it in the SharedPreferences too.
The application object is a good location to store information which needs to be accessible to various activity or service instances. You can retrieve it like this (where this is an Activity or Service):
private MyApplication app;
in onCreate(...){
...
this.app = (MyApplication) this.getApplication();
...
}
Remember to set the name also in the manifest:
Set the attribute "name" of the "application" tag:
The value is the path to the class relative to the package of your app.
The application object is created when the app is started, you can initialize like in an activity or service in it's onCreate() method.
One thing to remember: The application object can survive closing your "last" activity. In this case you may get the same application object with the state from the previous interaction with your app. If this is a problem you must somehow detect the initial start of your app (e.g. using a special launcher activity without UI, which initializes the application object and then starts a new intent.
BTW, the same may happen with singletons if they have not yet been lost to garbage collection.
My secure singleton implementation is like that:
I create a singleton class which has an attribute of boolean 'didReceiveMemoryWarning';
public class SingleTon(){
public boolean didReceiveMemoryWarning = true;
...
...
}
In application first screen(It is exactly first launch screen)(I have a splash screen that is visible 3 sec)
SingleTon.getInstance().didReceiveMemoryWarning = false;
And in every Activity's onCreate() method, check this boolean data,
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if(SingleTon.getInstance().didReceiveMemoryWarning){
{ Load your data from local to your SingleTon class,
because your app was released by OS};
}
}
it is my implementation.

Using the Android Application class to persist data

I'm working on a fairly complex Android application that requires a somewhat large amount of data about the application (I'd say a total of about 500KB -- is this large for a mobile device?). From what I can tell, any orientation change in the application (in the activity, to be more precise) causes a complete destruction and recreation of the activity. Based on my findings, the Application class does not have the same life-cycle (i.e. it is, for all intents and purposes, always instantiated). Does it make sense to store the state information inside of the application class and then reference it from the Activity, or is that generally not the "acceptable" method due to memory constraints on mobile devices? I really appreciate any advice on this topic. Thanks!
I don't think 500kb will be that big of a deal.
What you described is exactly how I tackled my problem of losing data in an activity. I created a global singleton in the Application class and was able to access it from the activities I used.
You can pass data around in a Global Singleton if it is going to be used a lot.
public class YourApplication extends Application
{
public SomeDataClass data = new SomeDataClass();
}
Then call it in any activity by:
YourApplication appState = ((YourApplication)this.getApplication());
appState.data.UseAGetterOrSetterHere(); // Do whatever you need to with the data here.
I discuss it here in my blog post, under the section "Global Singleton."
Those who count on Application instance are wrong. At first, it may seem as though the Application exists for as long as the whole app process exists but this is an incorrect assumption.
The OS may kill processes as necessary. All processes are divided into 5 levels of "killability" specified in the doc.
So, for instance, if your app goes in the background due to the user answering to an incoming call, then depending on the state of the RAM, the OS may (or may not) kill your process (destroying the Application instance in the process).
I think a better approach would be to persist your data to internal storage file and then read it when your activity resumes.
UPDATE:
I got many negative feedbacks, so it is time to add a clarification. :) Well, initially I realy used a wrong assumption that the state is really important for the app. However if your app is OK that sometimes the state is lost (it could be some images that will be just reread/redownloaded), then it is fully OK to keep it as a member of Application.
If you want to access the "Global Singleton" outside of an activity and you don't want to pass the Context through all the involved objects to obtain the singleton, you can just define a static attribute in your application class, which holds the reference to itself. Just initialize the attribute in the onCreate() method.
For example:
public class ApplicationController extends Application {
private static ApplicationController _appCtrl;
public static ApplicationController getAppCtrl()
{
return _appCtrl;
}
}
Because subclasses of Application also can obtain the Resources, you could access them simply when you define a static method, which returns them, like:
public static Resources getAppResources()
{
return _appCtrl.getResources();
}
But be very careful when passing around Context references to avoid memory leaks.
Dave, what kind of data is it? If it's general data that pertains to the application as a whole (example: user data), then extend the Application class and store it there. If the data pertains to the Activity, you should use the onSaveInstanceState and onRestoreInstanceState handlers to persist the data on screen rotation.
You can actually override the orientation functionality to make sure that your activity isn't destroyed and recreated. Look here.
You can create Application class and save your all data on that calss for use that anywhere in your application.
I know this is the very old question but using the ViewModel from the jetpack components is the best way to preserve the data between Activity rotation.
The ViewModel class is designed to store and manage UI-related data in a lifecycle conscious way. The ViewModel class allows data to survive configuration changes such as screen rotations.

How to declare global variables in Android?

I am creating an application which requires login. I created the main and the login activity.
In the main activity onCreate method I added the following condition:
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
...
loadSettings();
if(strSessionString == null)
{
login();
}
...
}
The onActivityResult method which is executed when the login form terminates looks like this:
#Override
public void onActivityResult(int requestCode,
int resultCode,
Intent data)
{
super.onActivityResult(requestCode, resultCode, data);
switch(requestCode)
{
case(SHOW_SUBACTICITY_LOGIN):
{
if(resultCode == Activity.RESULT_OK)
{
strSessionString = data.getStringExtra(Login.SESSIONSTRING);
connectionAvailable = true;
strUsername = data.getStringExtra(Login.USERNAME);
}
}
}
The problem is the login form sometimes appears twice (the login() method is called twice) and also when the phone keyboard slides the login form appears again and I guess the problem is the variable strSessionString.
Does anyone know how to set the variable global in order to avoid login form appearing after the user already successfully authenticates?
I wrote this answer back in '09 when Android was relatively new, and there were many not well established areas in Android development. I have added a long addendum at the bottom of this post, addressing some criticism, and detailing a philosophical disagreement I have with the use of Singletons rather than subclassing Application. Read it at your own risk.
ORIGINAL ANSWER:
The more general problem you are encountering is how to save state across several Activities and all parts of your application. A static variable (for instance, a singleton) is a common Java way of achieving this. I have found however, that a more elegant way in Android is to associate your state with the Application context.
As you know, each Activity is also a Context, which is information about its execution environment in the broadest sense. Your application also has a context, and Android guarantees that it will exist as a single instance across your application.
The way to do this is to create your own subclass of android.app.Application, and then specify that class in the application tag in your manifest. Now Android will automatically create an instance of that class and make it available for your entire application. You can access it from any context using the Context.getApplicationContext() method (Activity also provides a method getApplication() which has the exact same effect). Following is an extremely simplified example, with caveats to follow:
class MyApp extends Application {
private String myState;
public String getState(){
return myState;
}
public void setState(String s){
myState = s;
}
}
class Blah extends Activity {
#Override
public void onCreate(Bundle b){
...
MyApp appState = ((MyApp)getApplicationContext());
String state = appState.getState();
...
}
}
This has essentially the same effect as using a static variable or singleton, but integrates quite well into the existing Android framework. Note that this will not work across processes (should your app be one of the rare ones that has multiple processes).
Something to note from the example above; suppose we had instead done something like:
class MyApp extends Application {
private String myState = /* complicated and slow initialization */;
public String getState(){
return myState;
}
}
Now this slow initialization (such as hitting disk, hitting network, anything blocking, etc) will be performed every time Application is instantiated! You may think, well, this is only once for the process and I'll have to pay the cost anyways, right? For instance, as Dianne Hackborn mentions below, it is entirely possible for your process to be instantiated -just- to handle a background broadcast event. If your broadcast processing has no need for this state you have potentially just done a whole series of complicated and slow operations for nothing. Lazy instantiation is the name of the game here. The following is a slightly more complicated way of using Application which makes more sense for anything but the simplest of uses:
class MyApp extends Application {
private MyStateManager myStateManager = new MyStateManager();
public MyStateManager getStateManager(){
return myStateManager ;
}
}
class MyStateManager {
MyStateManager() {
/* this should be fast */
}
String getState() {
/* if necessary, perform blocking calls here */
/* make sure to deal with any multithreading/synchronicity issues */
...
return state;
}
}
class Blah extends Activity {
#Override
public void onCreate(Bundle b){
...
MyStateManager stateManager = ((MyApp)getApplicationContext()).getStateManager();
String state = stateManager.getState();
...
}
}
While I prefer Application subclassing to using singletons here as the more elegant solution, I would rather developers use singletons if really necessary over not thinking at all through the performance and multithreading implications of associating state with the Application subclass.
NOTE 1: Also as anticafe commented, in order to correctly tie your Application override to your application a tag is necessary in the manifest file. Again, see the Android docs for more info. An example:
<application
android:name="my.application.MyApp"
android:icon="..."
android:label="...">
</application>
NOTE 2: user608578 asks below how this works with managing native object lifecycles. I am not up to speed on using native code with Android in the slightest, and I am not qualified to answer how that would interact with my solution. If someone does have an answer to this, I am willing to credit them and put the information in this post for maximum visibility.
ADDENDUM:
As some people have noted, this is not a solution for persistent state, something I perhaps should have emphasized more in the original answer. I.e. this is not meant to be a solution for saving user or other information that is meant to be persisted across application lifetimes. Thus, I consider most criticism below related to Applications being killed at any time, etc..., moot, as anything that ever needed to be persisted to disk should not be stored through an Application subclass. It is meant to be a solution for storing temporary, easily re-creatable application state (whether a user is logged in for example) and components which are single instance (application network manager for example) (NOT singleton!) in nature.
Dayerman has been kind enough to point out an interesting conversation with Reto Meier and Dianne Hackborn in which use of Application subclasses is discouraged in favor of Singleton patterns. Somatik also pointed out something of this nature earlier, although I didn't see it at the time. Because of Reto and Dianne's roles in maintaining the Android platform, I cannot in good faith recommend ignoring their advice. What they say, goes. I do wish to disagree with the opinions, expressed with regards to preferring Singleton over Application subclasses. In my disagreement I will be making use of concepts best explained in this StackExchange explanation of the Singleton design pattern, so that I do not have to define terms in this answer. I highly encourage skimming the link before continuing. Point by point:
Dianne states, "There is no reason to subclass from Application. It is no different than making a singleton..." This first claim is incorrect. There are two main reasons for this. 1) The Application class provides a better lifetime guarantee for an application developer; it is guaranteed to have the lifetime of the application. A singleton is not EXPLICITLY tied to the lifetime of the application (although it is effectively). This may be a non-issue for your average application developer, but I would argue this is exactly the type of contract the Android API should be offering, and it provides much more flexibility to the Android system as well, by minimizing the lifetime of associated data. 2) The Application class provides the application developer with a single instance holder for state, which is very different from a Singleton holder of state. For a list of the differences, see the Singleton explanation link above.
Dianne continues, "...just likely to be something you regret in the future as you find your Application object becoming this big tangled mess of what should be independent application logic." This is certainly not incorrect, but this is not a reason for choosing Singleton over Application subclass. None of Diane's arguments provide a reason that using a Singleton is better than an Application subclass, all she attempts to establish is that using a Singleton is no worse than an Application subclass, which I believe is false.
She continues, "And this leads more naturally to how you should be managing these things -- initializing them on demand." This ignores the fact that there is no reason you cannot initialize on demand using an Application subclass as well. Again there is no difference.
Dianne ends with "The framework itself has tons and tons of singletons for all the little shared data it maintains for the app, such as caches of loaded resources, pools of objects, etc. It works great." I am not arguing that using Singletons cannot work fine or are not a legitimate alternative. I am arguing that Singletons do not provide as strong a contract with the Android system as using an Application subclass, and further that using Singletons generally points to inflexible design, which is not easily modified, and leads to many problems down the road. IMHO, the strong contract the Android API offers to developer applications is one of the most appealing and pleasing aspects of programming with Android, and helped lead to early developer adoption which drove the Android platform to the success it has today. Suggesting using Singletons is implicitly moving away from a strong API contract, and in my opinion, weakens the Android framework.
Dianne has commented below as well, mentioning an additional downside to using Application subclasses, they may encourage or make it easier to write less performance code. This is very true, and I have edited this answer to emphasize the importance of considering perf here, and taking the correct approach if you're using Application subclassing. As Dianne states, it is important to remember that your Application class will be instantiated every time your process is loaded (could be multiple times at once if your application runs in multiple processes!) even if the process is only being loaded for a background broadcast event. It is therefore important to use the Application class more as a repository for pointers to shared components of your application rather than as a place to do any processing!
I leave you with the following list of downsides to Singletons, as stolen from the earlier StackExchange link:
Inability to use abstract or interface classes;
Inability to subclass;
High coupling across the application (difficult to modify);
Difficult to test (can't fake/mock in unit tests);
Difficult to parallelize in the case of mutable state (requires extensive locking);
and add my own:
Unclear and unmanageable lifetime contract unsuited for Android (or most other) development;
Create this subclass
public class MyApp extends Application {
String foo;
}
In the AndroidManifest.xml add android:name
Example
<application android:name=".MyApp"
android:icon="#drawable/icon"
android:label="#string/app_name">
The suggested by Soonil way of keeping a state for the application is good, however it has one weak point - there are cases when OS kills the entire application process. Here is the documentation on this - Processes and lifecycles.
Consider a case - your app goes into the background because somebody is calling you (Phone app is in the foreground now). In this case && under some other conditions (check the above link for what they could be) the OS may kill your application process, including the Application subclass instance. As a result the state is lost. When you later return to the application, then the OS will restore its activity stack and Application subclass instance, however the myState field will be null.
AFAIK, the only way to guarantee state safety is to use any sort of persisting the state, e.g. using a private for the application file or SharedPrefernces (it eventually uses a private for the application file in the internal filesystem).
Just a note ..
add:
android:name=".Globals"
or whatever you named your subclass to the existing <application> tag. I kept trying to add another <application> tag to the manifest and would get an exception.
What about ensuring the collection of native memory with such global structures?
Activities have an onPause/onDestroy() method that's called upon destruction, but the Application class has no equivalents. What mechanism are recommended to ensure that global structures (especially those containing references to native memory) are garbage collected appropriately when the application is either killed or the task stack is put in the background?
I couldn't find how to specify the application tag either, but after a lot of Googling, it became obvious from the manifest file docs: use android:name, in addition to the default icon and label in the application stanza.
android:name
The fully qualified name of an Application subclass implemented for the application. When the application process is started, this class is instantiated before any of the application's components.
The subclass is optional; most applications won't need one. In the absence of a subclass, Android uses an instance of the base Application class.
Just you need to define an application name like below which will work:
<application
android:name="ApplicationName" android:icon="#drawable/icon">
</application>
Like there was discussed above OS could kill the APPLICATION without any notification (there is no onDestroy event) so there is no way to save these global variables.
SharedPreferences could be a solution EXCEPT you have COMPLEX STRUCTURED variables (in my case I had integer array to store the IDs that the user has already handled). The problem with the SharedPreferences is that it is hard to store and retrieve these structures each time the values needed.
In my case I had a background SERVICE so I could move this variables to there and because the service has onDestroy event, I could save those values easily.
If some variables are stored in sqlite and you must use them in most activities in your app.
then Application maybe the best way to achieve it.
Query the variables from database when application started and store them in a field.
Then you can use these variables in your activities.
So find the right way, and there is no best way.
You can have a static field to store this kind of state. Or put it to the resource Bundle and restore from there on onCreate(Bundle savedInstanceState). Just make sure you entirely understand Android app managed lifecycle (e.g. why login() gets called on keyboard orientation change).
DO N'T Use another <application> tag in manifest file.Just do one change in existing <application> tag , add this line android:name=".ApplicationName" where, ApplicationName will be name of your subclass(use to store global) that, you is about to create.
so, finally your ONE AND ONLY <application> tag in manifest file should look like this :-
<application
android:allowBackup="true"
android:icon="#mipmap/ic_launcher"
android:label="#string/app_name"
android:theme="#style/Theme.AppCompat.NoActionBar"
android:name=".ApplicationName"
>
you can use Intents , Sqlite , or Shared Preferences . When it comes to the media storage, like documents , photos , and videos, you may create the new files instead.
You can do this using two approaches:
Using Application class
Using Shared Preferences
Using Application class
Example:
class SessionManager extends Application{
String sessionKey;
setSessionKey(String key){
this.sessionKey=key;
}
String getSessisonKey(){
return this.sessionKey;
}
}
You can use above class to implement login in your MainActivity as below. Code will look something like this:
#override
public void onCreate (Bundle savedInstanceState){
// you will this key when first time login is successful.
SessionManager session= (SessionManager)getApplicationContext();
String key=getSessisonKey.getKey();
//Use this key to identify whether session is alive or not.
}
This method will work for temporary storage. You really do not any idea when operating system is gonna kill the application, because of low memory.
When your application is in background and user is navigating through other application which demands more memory to run, then your application will be killed since operating system given more priority to foreground processes than background.
Hence your application object will be null before user logs out. Hence for this I recommend to use second method Specified above.
Using shared preferences.
String MYPREF="com.your.application.session"
SharedPreferences pref= context.getSharedPreferences(MyPREF,MODE_PRIVATE);
//Insert key as below:
Editot editor= pref.edit();
editor.putString("key","value");
editor.commit();
//Get key as below.
SharedPreferences sharedPref = getActivity().getPreferences(Context.MODE_PRIVATE);
String key= getResources().getString("key");
On activity result is called before on resume. So move you login check to on resume and your second login can be blocked once the secomd activity has returned a positive result. On resume is called every time so there is not worries of it not being called the first time.
The approach of subclassing has also been used by the BARACUS framework. From my point of view subclassing Application was intended to work with the lifecycles of Android; this is what any Application Container does. Instead of having globals then, I register beans to this context an let them beeing injected into any class manageable by the context. Every injected bean instance actually is a singleton.
See this example for details
Why do manual work if you can have so much more?
class GlobaleVariableDemo extends Application {
private String myGlobalState;
public String getGlobalState(){
return myGlobalState;
}
public void setGlobalState(String s){
myGlobalState = s;
}
}
class Demo extends Activity {
#Override
public void onCreate(Bundle b){
...
GlobaleVariableDemo appState = ((GlobaleVariableDemo)getApplicationContext());
String state = appState.getGlobalState();
...
}
}
You could create a class that extends Application class and then declare your variable as a field of that class and providing getter method for it.
public class MyApplication extends Application {
private String str = "My String";
synchronized public String getMyString {
return str;
}
}
And then to access that variable in your Activity, use this:
MyApplication application = (MyApplication) getApplication();
String myVar = application.getMyString();

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