Sound not working in ICS - android

I am using Media player to play a sound file. It is working well on 2.2 and 2.3 but not working for ICS 4.0.3, I have checked that mobile is not on silent mode. my code is:
private MediaPlayer mediaPlayer;
private void playSound(int soundType) {
try {
mediaPlayer = MediaPlayer.create(this, R.raw.beep);
if (!mediaPlayer.isPlaying()) {
mediaPlayer.start();
}
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
mediaPlayer.release();
}
});
} catch (IllegalStateException e) {
e.printStackTrace();
}
}

Sound in ICS is played like this :
(i copied it from a previous post, so if theres any weird stuff in there i apologize)
AudioManager audioManager = (AudioManager) getSystemService(AUDIO_SERVICE);
int mSoundID = mSoundPool.load(this, R.raw.sound1, 1);
float lActualVolume = (float) audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
float lMaxVolume = (float) audioManager.getStreamMaxVolume(AudioManager.STREAM_MUSIC);
float lVolume = lActualVolume / lMaxVolume;
// Is the sound loaded already?
if (mSoundIsLoaded) {
mSoundPool.play(mSoundID, lVolume, lVolume, 1, 0, 1f);
}
You will have to put the sound file in your assets/raw directory.
edit: I forgot to mention where the mSoundIsLoaded parameter came from. I set it when my sound has been loaded. I do this in my onCreate method. when the sound is loaded I set the boolean field called mSoundIsLoaded. I do this to prevent NullPointerExceptions when playing the sound the loading of the sound looks like this:
mSoundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
mSoundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
#Override
public void onLoadComplete(SoundPool soundPool, int sampleId, int status) {
mSoundIsLoaded = true;
}
});
mSoundID = mSoundPool.load(this, R.raw.sound1, 1);

This is the code i use in my app.. It is working fine in ICS
public void playWelcomeAudio() {
Thread t = new Thread()
{
#Override
public void run() {
AssetFileDescriptor afd = getApplicationContext().getResources().openRawResourceFd(R.raw.welcome);
try {
if(afd!=null)
{
UtilLog.d(TAG, "INIT MEDIA PLAYER");
welcomeAudio = new MediaPlayer();
welcomeAudio.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getDeclaredLength());
welcomeAudio.prepare();
welcomeAudio.start();
}
} catch (Exception e) {
UtilLog.e(TAG, "Audio error", e);
}
}
};
t.start();
}
You can remove the thread. It is not necessory.

Related

Toggle between earphone and speakerphone not working, with MediaPlayer and AudioManager

I'm using MediaPlayer to play audio via an AsyncTask, and using AudioManager to set the stream. On a specific button press, I call AudioManager's setSpeakerPhoneOn() to toggle, but it doesn't switch to ear speaker. My audio always blasts through the main speaker.
I tried these solutions (as is apparent in the code below), but none worked:
Switching between earpiece and speakerphone on button
press
Audiomanager Speaker not
working
Here's my code for initializing the AudioManager in onViewCreated:
try {
audioManager = (AudioManager) getContext().getSystemService(Context.AUDIO_SERVICE);
audioManager.setMode(AudioManager.MODE_IN_COMMUNICATION);
audioManager.setSpeakerphoneOn(loudOn);
// loudOn is defined globally, and initialized to false
}
This is the audio playing function which uses AsyncTask:
static private void playCall(final Context context, final String[] contactParts)
{
final MediaPlayer mediaPlayer = new MediaPlayer();
new AsyncTask<Void,Void,Boolean>() {
#Override
protected Boolean doInBackground(Void... voids) {
try {
mediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mp.start();
}
});
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mp.reset();
mp.release();
}
});
int audioFile_R_id = //get audio file id
try {
AssetFileDescriptor afd = context.getResources().openRawResourceFd(audioFile_R_id);
if (afd == null) return false;
mediaPlayer.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(), afd.getLength());
afd.close();
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
mediaPlayer.setAudioAttributes(new AudioAttributes.Builder()
.setUsage(AudioAttributes.USAGE_VOICE_COMMUNICATION)
.setContentType(AudioAttributes.CONTENT_TYPE_SPEECH)
.build());
} else {
//deprecated in API 26
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
}
mediaPlayer.prepare();
return true;
}
catch (Resources.NotFoundException rnf)
{
rnf.printStackTrace();
}
} catch (IOException e) {
e.printStackTrace();
}
return false;
}
#Override
protected void onPostExecute(Boolean prepared) {
if (prepared) {
mediaPlayer.start();
}
}
}.execute();
}
And this is the button code that attempts to toggle:
loudFAB.setOnClickListener(new View.OnClickListener()
{
#Override
public void onClick(View v)
{
loudOn = !loudOn;
audioManager.setSpeakerphoneOn(loudOn);
}
});
Change the AudioManager
try {
audioManager = (AudioManager) getContext().getSystemService(Context.AUDIO_SERVICE);
audioManager.setMode(AudioManager.MODE_IN_CALL);
audioManager.setSpeakerphoneOn(loudOn);
// loudOn is defined globally, and initialized to false
}

Media Player with multiple mp3 files issue

I have a piano app working with this method:
public void play(String note) {
score++;
score();
try {
mp = MediaPlayer.create(this, getResources().getIdentifier(note, "raw", getPackageName()));
mp.start();
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer media) {
media.release();
}
});
} catch (Exception e) {
Log.e("Error", "error playing file : " + note + "\n" + e);
}
}
The issue is that if I press the keys too fast and several times i get errors like this:
E/MediaPlayer: error (1, -19)
These errors occur as I go on playing. But when I uninstall the app, something seems to reset, and I get less errors...Why is this happening and is there a solution for it?
As your code implies you are playing notes and not long MP3s, I suggest you use SoundPool instead of MediaPlayer. It is better suited for this kind of application as it pre-loads all the resources in advance.
An example of this kind of implementation:
private SoundPool soundPool;
private HashMap<String, Integer> soundNameToSoundIdMap;
private void initSoundMap() {
soundPool = new SoundPool(5, AudioManager.STREAM_MUSIC, 0);
soundNameToSoundIdMap = new HashMap<String, Integer>();
soundNameToSoundIdMap.put("note_a", loadSound(getContext(), R.raw.note_a));
soundNameToSoundIdMap.put("note_b", loadSound(getContext(), R.raw.note_b));
}
private int loadSound(Context context, int resId) {
return soundPool.load(context, resId, 1);
}
public void play(String note) {
score++;
score();
Integer soundId = soundNameToSoundIdMap.get(note);
if (soundId != null){
soundPool.play(soundId.intValue(), 100, 100, 1, 0, 0);
}
}

Play mp3 files one after the other with little delay with more elegant code?

I need to play multiple (correct :2 ) mp3 files loaded from my assets when a button is clicked. If the button is again clicked 2 new songs should be played and the old ones should be stopped immidiatelly.The process is on going...
At the moment I have achieved this by stupidly creating 2 mediaPlayer instances in 2 separate methods that basically have the same body .
The caller is an onTouch method and ,within it, first I call method 1 ,then sleep for 2 secs ,then call method 2. I m sure there must be a way for this to be more elegant code? For example I have implemented some listeners that are just sitting there (Actually tried to make this work but totally screwed up with Illegal States all over the place ). Ideally I would like to use 1 MediaPlayer and one method for playing every sound in my app.
int carouzelIndex = 0
#Override
public boolean onTouch(MotionEvent e, int scaledX, int scaledY) {
...
if (e.getAction() == MotionEvent.ACTION_UP) {
carouzelIndex++;
Assets.playMusic1("music1.ogg",false);
Thread thread = new Thread(){
public void run(){
try {
Thread.sleep(1500);
} catch (InterruptedException e) {
e.printStackTrace();
}
Assets.playMusic2("music2.ogg",false);
}
}
}
}
Now my player methods 1 and 2 (playMusic1() and playMusic2() )are the same. Both are instansiating different MediaPlayers and for the shake of simplicity I write just one copy in the post
Public class Assets
MediaPlayer mediaPlayer;
public static void playMusic(String filename, boolean looping) {
AssetFileDescriptor afd = null;
Log.d("Assets", "playing music");
if (mediaPlayer == null) {
mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setLooping(looping);
}
try {
if (mediaPlayer != null) {
mediaPlayer.stop();
mediaPlayer.release();
mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setLooping(looping);
}
afd = GameMainActivity.assets.openFd(filename);
mediaPlayer.setDataSource(afd.getFileDescriptor(),
afd.getStartOffset(), afd.getLength());
afd.close();
mediaPlayer.prepareAsync();
mediaPlayer.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
if (!mp.isPlaying())
mp.start();
}
});
mediaPlayer.setOnErrorListener(new OnErrorListener() {
#Override
public boolean onError(MediaPlayer mp, int what, int extra) {
return false;
}
});
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mediaPlayerIsFinished = true;
mp.reset();
}
});
mediaPlayer.setOnInfoListener(new OnInfoListener() {
#Override
public boolean onInfo(MediaPlayer mp, int what, int extra) {
// TODO Auto-generated method stub
return false;
}
});
} catch (Exception e) {
e.printStackTrace();
}
}
For immediate playback you need two MediaPlayer set up and chained together via OnCompletionListener
You can do it like this:
Note that I also deleted some unnecessary overrides, you might add them again if you need them.
Public class Assets{
MediaPlayer mediaPlayer;
MediaPlayer mediaPlayer2;
boolean mediaplayer2prepared = false;
boolean mediaplayer1finished = false;
public static void playMusic(String filename, boolean looping, String filename2, boolean looping2) {
AssetFileDescriptor afd = null;
Log.d("Assets", "playing music");
if (mediaPlayer == null) {
mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setLooping(looping);
mediaplayer1finished = false;
}
if (mediaPlayer2 == null) {
mediaPlayer2 = new MediaPlayer();
mediaPlayer2.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer2.setLooping(looping);
mediaplayer2prepared = false;
}
try {
if (mediaPlayer != null) {
mediaPlayer.stop();
mediaPlayer.release();
mediaPlayer = new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setLooping(looping);
mediaplayer1finished = false;
}
if (mediaPlayer2 != null) {
mediaPlayer2.stop();
mediaPlayer2.release();
mediaPlayer2 = new MediaPlayer();
mediaplayer2prepared = false;
mediaPlayer2.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer2.setLooping(looping);
}
afd = GameMainActivity.assets.openFd(filename);
mediaPlayer.setDataSource(afd.getFileDescriptor(),
afd.getStartOffset(), afd.getLength());
afd.close();
mediaPlayer.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
if (!mp.isPlaying())
mp.start();
}
});
mediaPlayer.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mediaPlayerIsFinished = true;
mp.reset();
if(mediaplayer2prepared)
mediaplayer2.start();
mediaplayer1finished = true;
}
});
mediaPlayer.prepareAsync();
afd2 = GameMainActivity.assets.openFd(filename2);
mediaPlayer2.setDataSource(afd2.getFileDescriptor(),
afd2.getStartOffset(), afd2.getLength());
afd2.close();
mediaPlayer2.setOnPreparedListener(new OnPreparedListener() {
#Override
public void onPrepared(MediaPlayer mp) {
mediaPlayerIsFinished = true;
mp.reset();
mediaplayer2prepared = true;
if(mediaplayer1finished && !mp.isPlaying()){
mp.start();
}
}
});
mediaPlayer2.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
mediaPlayerIsFinished = true;
mp.reset();
}
});
mediaPlayer2.prepareAsync();
} catch (Exception e) {
e.printStackTrace();
}
}
}
To start both mediaplayers in succession simply do Assets.playMusic("music1.ogg",false, "music2.ogg",false);
You can try something like this. Use a single mediaplayer in a single thread. It is an asynchronous operation so it will go on also if the thread is paused. I think it would work.
private Thread t = null;
private MediaPlayer mediaPlayer;
...
Button b=findViewById(R.id.yourButtonId);
b.setOnClickListener(new View.OnClickListener(){
#Override
public void onClick(View v){
//if button had previously clicked stop audio reproduction
if(mediaPlayer.isPlaying()) mediaPlayer.stop();
if(t.isAlive()) t.stop();
String[] files;
//Here you have to set your filenames in the array
...
...
//Now play that audio
playMusic(files, false);
}
});
...
protected static void playMusic(String[] files, boolean looping){
AssetFileDescriptor afd = null;
Log.e("Assets", "Playing music");
t=new Thread(){
#Override
public void run(){
//Initialize mediaPlayer
for(String filename:files){
mediaPlayer=new MediaPlayer();
mediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
mediaPlayer.setLooping(looping);
afd = GameMainAcivity.assets.openFd(filename);
mediaPlayer.setDataSource(afd.getFileDescriptor(), afd.getStartOffset(),afd.getLength());
afd.close();
mediaPlayer.prepareAsync();
mediaPlayer.setOnPreparedListener(new OnPreparedListener(){
#Override
public void onPrepared(MediaPlayer mp){
if(!mp.isPlaying()) mp.start();
}
});
//while audio is playing wait in this position
while(mediaPlayer.isPlaying()){
this.wait(100);
}
//now loop can restart with the other filename that has
//to be reproduced
}
}
};
t.start();
}

How to add warning tone after received NFCdate succeed?

I have done an android project on NFC and I want to add a warning tone after receiving NFC date succeed ,how can I do it?
Use SoundPool class. Place your audio files in /res/raw/ and first init loading them (for example in OnCreate Method) and then request to play selected audio file. here is code example:
private SoundPool soundPool;
private boolean tiltSoundsLoaded = false;
private int tiltSoundID;
private int tiltFailureSoundID;
public void initTiltSounds(Context context) {
soundPool = new SoundPool(10, AudioManager.STREAM_MUSIC, 0);
soundPool.setOnLoadCompleteListener(new OnLoadCompleteListener() {
#Override
public void onLoadComplete(SoundPool soundPool, int sampleId,
int status) {
tiltSoundsLoaded = true;
}
});
tiltSoundID = soundPool.load(context, R.raw.swosh_sound_effect, 1);
tiltFailureSoundID = soundPool.load(context, R.raw.fail_metallic, 1);
}
public void playTiltSound(AudioManager audioManager, boolean success) {
try{
int soundToPlay;
if(success)
soundToPlay = tiltSoundID;
else
soundToPlay = tiltFailureSoundID;
float actualVolume = (float) audioManager.getStreamVolume(AudioManager.STREAM_MUSIC);
if (tiltSoundsLoaded)
soundPool.play(soundToPlay, actualVolume, actualVolume, 1, 0, 1f);
else
Log.e(LOG_TAG, "Tilt Sound not loaded");
}catch(Exception e){
Log.e(LOG_TAG, "Could not play tilt sound");
}
}

android mediaplayer - play ringtone one time

I try to play a device ringtone one time with the MediaPlayer class (I have to use MediaPlayer as I use the ringtones together with other audio sources in my app) So i try the following to play a random ringtone yet I cant stop it looping, it keeps playing. Is it possible to play a ringtone only one time with MediaPlayer.
Thanks
try {
RingtoneManager mRing = new RingtoneManager(RingtoneActivity.this);
int mNumberOfRingtones = mRing.getCursor().getCount();
Uri mRingToneUri = mRing.getRingtoneUri((int) (Math.random() * mNumberOfRingtones));
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setDataSource(RingtoneActivity.this, mRingToneUri);
mMediaPlayer.prepare();
mMediaPlayer.setLooping(false);
mMediaPlayer.start();
} catch (Exception ignore) {
}
UPDATE:
I just have posted a new question related to this one as I was able to find the specific cause of the trouble in my case.
I found simple solution with use events - confirm answer since it solves your problem :)
mediaPlayer.setOnSeekCompleteListener(new MediaPlayer.OnSeekCompleteListener() {
#Override
public void onSeekComplete(MediaPlayer mediaPlayer) {
mediaPlayer.stop();
}
});
http://developer.android.com/reference/android/media/MediaPlayer.html
Remember about release().
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
mediaPlayer.release();
}
});
Full code it your want to use need set ring tone to something what you would like.
AudioManager audioManager = (AudioManager)getSystemService(AUDIO_SERVICE);
int volume = audioManager.getStreamVolume(AudioManager.STREAM_NOTIFICATION);
SharedPreferences prefs = PreferenceManager.getDefaultSharedPreferences(view.getContext());
Uri notificationSoundUri = Uri.parse(prefs.getString("notification_sound", "DEFAULT_SOUND"));
MediaPlayer mediaPlayer = new MediaPlayer();
try {
mediaPlayer.setDataSource(view.getContext(), notificationSoundUri);
} catch (Exception e1) {
e1.printStackTrace();
mediaPlayer.release();
return;
}
mediaPlayer.setAudioStreamType(AudioManager.STREAM_NOTIFICATION);
mediaPlayer.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mediaPlayer) {
mediaPlayer.release();
}
});
try {
mediaPlayer.prepare();
} catch (Exception e1) {
e1.printStackTrace();
mediaPlayer.release();
return;
}
mediaPlayer.setOnSeekCompleteListener(new MediaPlayer.OnSeekCompleteListener() {
#Override
public void onSeekComplete(MediaPlayer mediaPlayer) {
// TODO Auto-generated method stub
mediaPlayer.stop();
mediaPlayer.start();
}
});
mediaPlayer.setVolume(volume, volume);
mediaPlayer.start();
use Notifications
NotificationManager nManager =
(NotificationManager) context.getSystemService(Context.NOTIFICATION_SERVICE);
NotificationCompat.Builder notifBuilder =
new NotificationCompat.Builder(context);
notifBuilder.setSound(sound);
notification = notifBuilder.build();
nManager.notify(SOME_INT_CONSTANT, notification);

Categories

Resources