Mobile devices: Most user friendly way to create "copyable" text field? - android

I'm working on a servlet based app that serves content meant to be copied and re-used by users on mobile devices. As of now I'm serving the content (a String) in an input field.
This works fairly good on iOs devices, but rather poorly on Android. Thus I'm wondering if there is a better way to make select and copy easier?
I've tried looking into using jQuery to do the select and copy part, but as far as I can tell this only works using a combination of flash and native languages on their respective platforms. As this app is meant to be compatible on (hopefully) all platforms (W7P as well) this is the least preferable option.

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How to manage pictures and icons when developing mobile app for both Android and iPhone

I'm planning to create a BLE (Bluetooth Low Energy) mobile app for both iOS and Android devices. (iOS 11 or above / Android 6 or above)
I and my friend used both Java and Swift.
Although we searched about Xamarin or PhoneGap App,
we wanted to use our previous working environment (Xcode/Android Studio) as possible, not spending time on learning new tools.
So we want to work on a BLE app and we want to make it work on both Android and iOS. Currently, we are making the same thing using Swift and Java.
Since the UI part overlaps for both platform, we wish to ask these questions, please.
If we use Swift and Java separately, we noticed that when a picture is changed, we have to update both to each separate code.
For example, we wanted to change the round button to a square button shape. Currently, we upload the same picture to the GitHub repository respectively. So we felt something is not efficient and we want to ask is there a better way to change both sides of the app.
Solutions which require prices, like adding Amazon Web Service S3, is also welcomed.
We are creating the same UI for both platforms using Swift and Java. Since the UI, button, etc (the interface parts) overlaps for both app, is there a way to code the same UI so both of us don't have to spend time for working the same thing?
Maybe something like Xamarin could be one way, but I want to hear various advice, please.
Why not just put the images in a common folder in source control that both builds can access it? That's the common way of doing it. Using S3 (or any other server) will work if you want to download it at runtime, but since you tried checking it into source control it seems like you want it part of the build.
As for the UI- native Android and iOS have completely different UIs and ways of working with it. Really unless you want to go with an html app, you're going to write two different UIs. The UIs are the least sharable part of a mobile app. At least for business logic you have a few options (worst case you can always use C, which runs on both).

Mobile: Accessing/sharing/modifying content/elements in other apps

Today in browsers, various mechanisms exist to access and modify a web page. These can be implemented normally via extensions who employ various DOM access technologies such as Mutation Observers. This feature, for example, allows an extension to detect the life-cycles of DOM elements and augment them or even insert its own DOM elements at appropriate times and locations.
In mobile, I'm aware of Lastpass that employs a technique somewhat akin to this, where it is able to detect userid and password fields and auto-fill them. It seems they use mobile accessibility features to accomplish this (at least in iOS). I'm sure there are more apps that can do similar things.
However, I'd like to push this further, and be able to read the content/elements of another app ('serving app') at the very least and manipulate it and display it in our own app ('client app') much like the extension example above. A simple example can be an app that streams content, where we want to read this stream, filter, augment it, and display it in our own app. Even better, be able to augment it in the app itself and not need to import it into ours. Note, the serving app is not necessarily aware of the client app and does not share protocols, app ids, etc. BTW, I am aware of iOS's sandboxing, inter-application communication, and pasteboards.
What is the current state of mobile software development whether hybrid, indigenous, or progressive web application development in this arena (iOS and Android)?
For example, if we're in Twitter, we'd like to change the color of a tweet from blue to green or insert a 'star' object at a particular spot in the tweet, where pressed will copy it into our own app. Something along those lines.
Any thoughts on this (iOS and Android) will be greatly appreciated.
For example, if we're in Twitter, we'd like to change the color of a tweet from blue to green or insert a 'star' object at a particular spot in the tweet, where pressed will copy it into our own app. Something along those lines.
I cannot speak for iOS. On Android, what you want has never been possible, for obvious security reasons. An app has no means of directly modifying the UI of another app, except perhaps on rooted devices (where ordinary security restrictions can be bypassed) or on custom ROMs (where you can build in security weaknesses that meet your needs).

Phonegap vs MonoTouch/Droid

We have an upcoming [big] project, involving a series of mobile apps. Unfortunately we're still new to this market. Our biggest problem is not learning something new, but rather having to develop the same app twice which means approx ~ twice the cost and Hence we're trying to find a cross platform solution.
Since our expertise is in C# and .NET we are very interested in MonoDroid/Touch, and from what I've read that it is a mature framework.
However it is not exactly cross-platform (or am I wrong ?) and so we turned to Phonegap, which lets you build mobile apps with js, css and html which are technologies which we feel comfortable using.
Our apps are going to be very data intensive and might also require to be "invoked" by the server, i.e. there might be 2-way communication between the server and the app.
and so my question, given these kind of apps would you suggest phonegap or monoTouch/Droid?
Thanks in advance.
Monotouch is NOT cross platform. It allows you to create reusable elements, but you can't build once and deploy to all platforms, especially if your project is really as complex as you are making it sound.
I don't know much about phonegap. I've always steered clear of it. It might have changed since I looked at it last, but as I gather its not very robust and doesn't create very good apps, especially (again) for a complex app.
There is another cross platform framework called Titanium, but similarly to the both above its not great. There is more support for it every day, but it is missing some key components and you tend to get so far into a project and realise that you're not able to get any further.
My answer, which you're not going to want to hear, is that you should do it for each platform separately, and charge your client as such.
Creating a mobile app cross platform is like creating a t-shirt that will fit everyone. Ok, so you can make it stretchy, and you can design it in a way that will "suit" everyone, but what you'll end up with is something that is going to be too big or too small, and no-one will enjoy.
iPhone, android, iPad, blackberry, windows phone 7, bada etc etc they're all VERY different platforms. Just because they're both mobile phones doesn't make them similar at all. The way that the UI is designed and displayed is varyingly different, and the way you interact with the hardware (and ultimately the user) is also different. Case and point - iPhone as you go down views you create a navigation stack which you navigate using a back button in the title bar (which has the title of the current view in it). Android you navigate with the back button on the device and the action bar is used for the app title and other "action buttons".
To this end I would suggest, if you REALLY don't want to do everything natively (which is definitely the best option) then I would suggest looking at Monotouch and creating two apps with reusable components.
With PhoneGap you will create a web application. It can look like a native app, but it's really a web app running inside a browser object.
You'll be programming the client HTML and javascript, just like any other client side web app. You can create ajax calls to the server to get your data and do all your usual C#/.Net stuff there.
With Mono, you will create a clients side application, and you can program that client in C#/.Net.
PhoneGap will be more or less free and can be used for other platforms than Windows, iOS and Android as well, though you'll have to setup environments for each version. You can compile for all platforms in the cloud, but that'll cost you money.
MonoTouch/Droid will set you back a few hundred dollars.
For each platform, you will have to do some extra tweaking. Probably giving it a native look and feel, call different API's, etc.
I would personally advise the Mono route, since you know C#/.Net already. It'll give you results faster. Make use of the free trial for MonoTouch and see if it's something for you and if it's worth buying ($698 for both 'touch and 'droid).
It depends.
I agree that going native gives you the best possible performance and user experience. It's certainly the only feasible option if the app has a demanding UI. But if the app is more informational (perhaps displays news feeds for example) then a hybrid HTML5 app could be the go. The support of HTML5 within a UIWebView on iOS has some quirks in the older iOS versions so tread with caution. And on Android and other platforms, HTML5 isn't quite there yet. Certainly not on older hardware that doesn't have the grunt or browsers with suboptimal javascript engines.
With your .NET background, I suggest you have a look at http://www.vsnomad.com and evaluate it for yourself. Throw a quick demo together and see how it holds up. Otherwise, yeah, go the native route.

Hard to choose between native or cross platform for mobile application

I would like to create an application that support in both Android and iPhone.
It will be a interactive system for people to chat,share photos, etc.
So, it will consist lo-gin system, and all information for users will stored in mysql.
The question is here, should I write two sets of code for Android and iPhone or use some cross platform tools such as Phonegap + jQueryMobile for development.
1)I am wondering if html + css + javascript can complete all the functions that I want to include in this application if I use Phonegap.For example, how to handle the data transfer when loading data from db, should I create many .html for different pages. And the performance of using Phonegap...
2)Also, how about the time of development. Suppose there is one developer for Android, and one for iPhone. If we develop separately, we cannot help each other. On the other hand, web may be easier and we can research on this together.
3)Then, for the UI, it is easier for native language. But it is much difficult for web to make the things like mobile application.
I have asked a lot of questions. But I really think about this kind of issue for a long time and this is the time for me to have the decision.
Can anyone help me and give me some idea? Really thx....
Consider these Factors & Make your own wise decision,
which coding technique are you familiar with (HTML, CSS, JS) or (Java, C#).
For your First Question about data transfer from db,(your question is not clear internal db or server side db) if internal db Here is My QuestionI couldn't find the solution with the given answers, Help me if you can solve the same.(if you are talking about server side db) both for native & Cross platform it has to be achieved by API's
Time of Development is less in PhoneGap, when consider for both platforms since you are coding for both platforms simultaneously.
UI is Easier in Native ONLY when you go with Default styles,
For example consider yourself adding a Customized Button in *.png format.
you are gonna add single button multiple times in multiple sizes. If you wanna achieve clicked or Hover Effect you are Gonna add 2 more Customized Buttons. Which makes totally 3 images for single click for single Screen & Single Orientation, to achieve Correct Quality, u have to add same image in different sizes in ldpi, mdpi, hdpi, x-hdpi, no-dpi which finally brings you 5x3=15 images for single Button.(imagine the size of your app). Finally you have to add few lines of Codes to achieve Clicked effect
The same can be achieved in CSS with few lines of Codes(hardly 5 KB). Many animations also can be achieved easily with js.
UI can be changed when ever you want with change in few lines of codes.UI - PhoneGap Wins your app runs in Browser, both Android & iOS use the same browser engine Webkit, but still significant differences even in Webkit
Here are few more issues in PhoneGap,
Performance Native wins. In PhoneGap your browser has to load js, CSS which gives you notable delay, which cannot be ignored. If you want awesome UI go with CrossPlatform. To achieve performance choose Native.
Finally time to take decision.
It depends on what your requirements are. Evaluate if all your requirements are possible with Phonegap. For a list of supported features see: http://phonegap.com/about/features
Note that you can only use the native phone functionality that phonegap provides.
The development time depends on various factors, such as complexity, size of project and developer skill. I think the main difference here is developer skill, as the complexity and size of project are the same.
This is a tradeoff you have to make. An example phonegap application can be found here:
http://coenraets.org/blog/2011/10/sample-application-with-jquery-mobile-and-phonegap/
1.If you build application using cordova with more page, you app will get slow and some time it will get more bugs of design. So it
is better if you use single html page with different dives for each
pages and use "display: none;" from your java script or JQuery to
show and hide you current pages.then your application will more
fast.
there a lot of plugins in cordova those are supporting for both iOS and android so you don't need a iOS developer or android
developer if you have proper html and css design like responsive web
site.
UI won't be problem if you build a responsive html pages using bootstrap

iphone webapp, server side view template selection

I'm going to develop a mobile version of my webapp. Most documentation I've read suggests one of the following approaches:
create a separate domain (m.example.com)
using conditional css style sheets, but serve the same html
I'd like to take a completely different approach. I'm using MVC, and would decide which template to render on the server side. My model and controller will be the same, the domain will be the same, but the html will be served differently for mobile users.
Has anyone tried this? Any pitfalls to this approach?
Perhaps you should take in consideration that the user might want to view the original site from his mobile phone.
The wonderful thing about option 1. (create a separate domain(m.example.com)) is that the user can choose between the original and mobile version.
A personal example is when using todoist. I don't like the mobile version but, they are not forcing me to use it.
Hope that helps!

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