Server architecture for an Android multiplayer game - android

I am building a multiplayer game. It is a card game. I was wondering what technology or SDK would be the best to program the server architecture part.
I was thinking about Node.js. Has anyone experience with it? Any better alternatives?
Thanks in advance

You can try with the skiller SDK:
http://skiller-games.com/Developers.aspx

Thank you #Perroloco, as Perroloco said, you can try out our Skiller SDK. Just register to our developer program, get application credentials, download the SDK and you are ready to go. You will not need server, hosting or protocol development. Use multiplayer tools simply by calling createGame, makeMove and endGame APIs.
If you will have any questions or will need any help we will be happy to help you: developers#skiller-games.com.
All the best and good luck.

Related

Recommendation System on Google Cloud Platform

I am currently developing a mobile recommendation system on android and for the server part, the application uses Google Cloud Platform. I planned for the recommendation part to build a decision graph on server side but I do not know how to do it. Does anybody have any idea? If is is to difficult, what other method should I use for the recommendation part? Thank you in advance!
You can use SparkML on Dataproc:
https://cloud.google.com/solutions/recommendations-using-machine-learning-on-compute-engine
to build a recommendation system.

Which Paypal API do i need?

I try to setup a paypal intergration in my android app where my webserver does the job.. I'm not sure how it works, i only know its possible for IOS.
sorry for the crappy explanation..
Already found it.. Mobile Express Checkout Library (MECL) is what i was looking for.

Openfeint multiplayer game tutorial for android

I'm interesting to develop an android turn-based online game. I read that is possible with OpenFeint, but I didn't found any library. Does anyone know any tutorial for this? Any other alternative?
I'm not interesting in WiFi or Bluetooth solutions, because that is "easy" to solve with sockets...
Thank you!!
I have also users the Skiller Platform and found it very useful.
I have combined it with Andengine (for its physics engine) and got a really cool multiplayer gaming experience.
Here is a link to OpenFeint developers site, It should contain everything you need.
http://support.openfeint.com/dev/welcome/
I'm interested in this same subject for my brand new game and I felt on Skiller.
Even if it was difficult to find out info about this service from other users, it seems to have all I need for my turn-based game, so I suppose to use their SDK and test it on the field.
Besides, I have already used Scoreloop and it seems not have a real-time turn-based multiplayer feature and I think OpenFeint neither.
You need to download the openfeint multiplayer API.
It was (maybe still is) removed from the site for maintainence, but someone has posted a link to it in on of these posts:
https://ofdev.zendesk.com/entries/20256407-where-is-the-multiplayer-api

How to integrate forum into application?

I have a website that has a forum with users. I would like to integrate this functionality into my application? How would i go about doing this? If anyone has some instructions to start with that will be great. Or a tutorial some where.
Add a webview and try to make a mobile friendly version of your forum. You can also call the web browser.
It will save you a lot of trouble.
I know this app forum sdk that provide a native library and bundles to enable a forum in your app. Much faster and quicker response than webview.

How to start developing a social multi-player game on android

I'd be very keen to know how to develop a social game on android which includes 2 or more than 2 players. Let's say chess..for example or scrabble.How to begin? Are there any online resources or tutorials available on this subject?
The best resource out there is Google's Android developer guide: http://developer.android.com/guide/topics/ui/index.html
This not only gives you an explanation for all the major classes of the android sdk, it also gives you tutorials into things such as reading from contacts (specifically the "content providers" section).
As for sockets, I don't think there is anything special with Android's Java implementation for that, you should just be able to find any Java socket tutorial and use that.
I think this is a good article on writing Android games: Getting Started in Android Game Development
Yup Skiller is a really cool social and multiplayer SDK. (you can download from here: http://www.skiller-games.com)
Also, you will need some kind of framework or a graphic environment, i recommend AndEngine which works for me, but you can use box2D (which rumor has it that it is being used in Angry Birds).
Good luck.
From my experience there are a couple of social SDKs. One that worked for me is Skiller multiplayer SDK. They take care of the multiplayer protocol and server side so you dont need to mess with this part and only handle the game logic. Currently they support only 2 player multiplayer games which was fine for my game and probably will satisfy your chess game but they said that they will release massive multiplayer SDK soon as well.
Good luck with the game.

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