In my Application when i take the picture from camera, i needs to get the size of that picture and compress it,if it is more than the specified size. how should i know the size of image and compress it according to my application..
Please help me.
To get the height and width, you call:
Uri imagePath = Uri.fromFile(tempFile);//Uri from camera intent
//Bitmap representation of camera result
Bitmap realImage = BitmapFactory.decodeFile(tempFile.getAbsolutePath());
realImage.getHeight();
realImage.getWidth();
To resize the image, I just supply the resulting Bitmap into this method:
public static Bitmap scaleDown(Bitmap realImage, float maxImageSize,
boolean filter) {
float ratio = Math.min((float) maxImageSize / realImage.getWidth(),
(float) maxImageSize / realImage.getHeight());
int width = Math.round((float) ratio * realImage.getWidth());
int height = Math.round((float) ratio * realImage.getHeight());
Bitmap newBitmap = Bitmap.createScaledBitmap(realImage, width, height,
filter);
return newBitmap;
}
The basic actually is just Bitmap.createScaledBitmap(). However, I wrap it to another method to scale it down proportionally.
Related
I am working on a project in android studio where I am uploading images. Some of the images are very large in size and I want to compress before upload them in the app. Can anyone please suggest me soemthing?
You can use this code to compress images
Bitmap imageBitmap;
int newHeight = 20 // define your height here
int newWidth = 30 //define new height
Bitmap resizedBitmap = Bitmap.createScaledBitmap(imageBitmap,newWidth,
newHeight,
true);
https://developer.android.com/reference/android/graphics/Bitmap.html see documentation for details.
use this library to compress any file :
https://github.com/zetbaitsu/Compressor
try this function
public static Bitmap scaleDown(Bitmap realImage, float maxImageSize, boolean filter) {
float ratio = Math.min(
maxImageSize / realImage.getWidth(),
maxImageSize / realImage.getHeight());
int width = Math.round(ratio * realImage.getWidth());
int height = Math.round(ratio * realImage.getHeight());
Bitmap newBitmap = Bitmap.createScaledBitmap(realImage, width,
height, filter);
return newBitmap;
}
I am using camera API to take picture i have to open camera in different sizes according to my Image view size. I am following the sample project which we get inside Android sdk/sample/adroid-18 at the name "ApiDemo" the thing i have changed is not set camera on setcontentview. I have set the camera on Frame Layout. at first my camera preview was starched so i got the camera OptimalPreviewSize and make FrameLayout parameter width and height as wrap-content.Now the camera preview is smaller then ImageView (The size i want). If i make the size of FrameLayout parameter as match-parent then camera View is stretch.How to resolve this issue.
find this link for more specification. Android camera preview look strange
UPDATE
My camera preview size is fine now i use the on Layout method the idea was i have the bigger layout then my ImageView and now camera preview is looking good.
Now the Problem I am facing is set the image of proper size for this I have to center crop and scale in same size in like my ImageView.this Image i get by TakePicture method and saved in sdcard.
For this I am using this method:-
public Bitmap scaleCenterCrop(Bitmap source, int newHeight, int newWidth) {
int sourceWidth = source.getWidth();
int sourceHeight = source.getHeight();
// Compute the scaling factors to fit the new height and width, respectively.
// To cover the final image, the final scaling will be the bigger
// of these two.
float xScale = (float) newWidth / sourceWidth;
float yScale = (float) newHeight / sourceHeight;
float scale = Math.max(xScale, yScale);
// Now get the size of the source bitmap when scaled
float scaledWidth = scale * sourceWidth;
float scaledHeight = scale * sourceHeight;
// Let's find out the upper left coordinates if the scaled bitmap
// should be centered in the new size give by the parameters
float left = (newWidth - scaledWidth) / 2;
float top = (newHeight - scaledHeight) / 2;
// The target rectangle for the new, scaled version of the source bitmap will now
// be
RectF targetRect = new RectF(left+50, top, left + scaledWidth, top + scaledHeight+50);
// RectF targetRect = new RectF(0, 0, newWidth, newHeight/2);
// Finally, we create a new bitmap of the specified size and draw our new,
// scaled bitmap onto it.
Bitmap dest = Bitmap.createBitmap(newWidth, newHeight, source.getConfig());
Canvas canvas = new Canvas(dest);
canvas.drawBitmap(source, null, targetRect, null);
return dest;
}
But the result image quality is not good.Height Corners are cutting from top and bottom, and result image quality is not good.Pixels are stretching.
Don't tell me to use scaleType=Center_crop i can't use it in my case,and don't want to show cropping frame to user,this all process should not show on UI.
UPDATE
I used blow method for crop image from center and scale according to my imageView size
Bitmap dstBmp = ThumbnailUtils.extractThumbnail(source, newWidth, newHeight);
But the bitmap i got is not looking same the camera preview shown on FrameLayout. because camera preview is big.I think these code cropped the large area.
I tried to reduce the width and change the height but not getting the same cropped image in which ratio i want.
One more idea i have after picture crop a last image frame set automatically on FrameLayout. can we get that set frame from Frame Layout. How is this possible?
Here is question like this How to retrieve the visible part of a SurfaceView in Android do any one have solution.
I want to achieve this by this line ThumbnailUtils.extractThumbnail(source, newWidth, newHeight);and by this line i am getting src like image described in diagram .
What to change in this line exactly ????
Center crop an image may be help you this.
public Bitmap scaleCenterCrop(Bitmap source, int newHeight, int newWidth) {
int sourceWidth = source.getWidth();
int sourceHeight = source.getHeight();
// Compute the scaling factors to fit the new height and width, respectively.
// To cover the final image, the final scaling will be the bigger
// of these two.
float xScale = (float) newWidth / sourceWidth;
float yScale = (float) newHeight / sourceHeight;
float scale = Math.max(xScale, yScale);
// Now get the size of the source bitmap when scaled
float scaledWidth = scale * sourceWidth;
float scaledHeight = scale * sourceHeight;
// Let's find out the upper left coordinates if the scaled bitmap
// should be centered in the new size give by the parameters
float left = (newWidth - scaledWidth) / 2;
float top = (newHeight - scaledHeight) / 2;
// The target rectangle for the new, scaled version of the source bitmap will now
// be
RectF targetRect = new RectF(left, top, left + scaledWidth, top + scaledHeight);
// Finally, we create a new bitmap of the specified size and draw our new,
// scaled bitmap onto it.
Bitmap dest = Bitmap.createBitmap(newWidth, newHeight, source.getConfig());
Canvas canvas = new Canvas(dest);
canvas.drawBitmap(source, null, targetRect, null);
return dest;
}
#Akanksha Please use this below code, you just need to pass the path of the saved image, and the hight and width of our imageview. This code works perfectly for me.
import android.graphics.Bitmap;
import android.graphics.BitmapFactory;
public class ImageHandler {
/**
* Decode and sample down a bitmap from a file to the requested width and
* height.
*
* #param filename
* The full path of the file to decode
* #param reqWidth
* The requested width of the resulting bitmap
* #param reqHeight
* The requested height of the resulting bitmap
* #return A bitmap sampled down from the original with the same aspect
* ratio and dimensions that are equal to or greater than the
* requested width and height
*/
public static Bitmap decodeSampledBitmapFromFile(String filename,
int reqWidth, int reqHeight) {
// First decode with inJustDecodeBounds=true to check dimensions
final BitmapFactory.Options options = new BitmapFactory.Options();
options.inJustDecodeBounds = true;
BitmapFactory.decodeFile(filename, options);
// Calculate inSampleSize
options.inSampleSize = calculateInSampleSize(options, reqWidth,
reqHeight);
// Decode bitmap with inSampleSize set
options.inJustDecodeBounds = false;
return BitmapFactory.decodeFile(filename, options);
}
public static int calculateInSampleSize(BitmapFactory.Options options,
int reqWidth, int reqHeight) {
// Raw height and width of image
final int height = options.outHeight;
final int width = options.outWidth;
int inSampleSize = 1;
if (height > reqHeight || width > reqWidth) {
if (width > height) {
inSampleSize = Math.round((float) height / (float) reqHeight);
} else {
inSampleSize = Math.round((float) width / (float) reqWidth);
}
// This offers some additional logic in case the image has a
// strange
// aspect ratio. For example, a panorama may have a much larger
// width than height. In these cases the total pixels might
// still
// end up being too large to fit comfortably in memory, so we
// should
// be more aggressive with sample down the image (=larger
// inSampleSize).
final float totalPixels = width * height;
// Anything more than 2x the requested pixels we'll sample down
// further.
final float totalReqPixelsCap = reqWidth * reqHeight * 2;
while (totalPixels / (inSampleSize * inSampleSize) > totalReqPixelsCap) {
inSampleSize++;
}
}
return inSampleSize;
}
}
I call this method inside async task because it may take too much UImemory and time
Here is how I call it.
class Asyncing extends AsyncTask {
private int reqWidth;
private int reqHeight;
private ImageView iv;
private String fileName;
private ProgressDialog pd;
public Asyncing(int reqWidth, int reqHeight, ImageView iv,
String fileName) {
super();
this.reqWidth = reqWidth;
this.reqHeight = reqHeight;
this.fileName = fileName;
this.iv = iv;
}
#Override
protected Bitmap doInBackground(String... params) {
return ImageHandler.decodeSampledBitmapFromFile(params[0],
reqWidth, reqHeight);
}
#Override
protected void onPostExecute(Bitmap result) {
iv.setImageBitmap(result);
if (pd.isShowing()) {
pd.setMessage(getString(R.string.completed));
pd.dismiss();
}
super.onPostExecute(result);
}
#Override
protected void onProgressUpdate(Void... values) {
super.onProgressUpdate(values);
}
#Override
protected void onPreExecute() {
pd = ProgressDialog.show(CustomerDetailsActivity.this, "",
getString(R.string.processing_signature));
super.onPreExecute();
}
}
This is how you need to call the asynctask
signedImagePath = data.getExtras().getString("imagePath");
new Asyncing(signature_img.getWidth(), signature_img.getHeight(),
signature_img, "spenTest.png").execute(signedImagePath);
above code is written according to my requirements,you modify it according to yours.
I use the following method to resize images on Android.
public Bitmap resize(Bitmap img, int Width, int Height) {
int width = img.getWidth();
int height = img.getHeight();
int newWidth = (int) Width;
int newHeight = (int) Height;
// calculate the scale - in this case = 0.4f
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// createa matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// rotate the Bitmap
//matrix.postRotate(45);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(img, 0, 0, width, height, matrix, true);
return resizedBitmap;
}
It works fine on most Android devices. But on some devices the resized image is not displaying. How might I resolve this?
You may create a scaled bitmap with
Bitmap bitmap = Bitmap.createScaledBitmap(b, width, height, true);
Here, width and height you can provide according to the device's screen size for different devices, by reading screen sizes programmatically. Here is how you can read the screen size of a device programmatically.
Most likely, on "some devices" and depending on the requested width and height, there's not enough memory to create the resized bitmap. Check (in debugger) if the resizedBitmap is null when the image "is not displaying".
My app uses the camera to take pictures and sends the data someplace else. However, the picture sizes are too big in terms of bytes, or unecessarily big. But I'm not sure how to force the camera to take a smaller picture or after taking the picture, send a scaled down version of it.
This is how I go to the Camera screen.
Intent intent = new Intent("android.media.action.IMAGE_CAPTURE");
intent.putExtra(MediaStore.EXTRA_OUTPUT,Uri.fromFile(getTempFile()));
startActivityForResult(intent, PIC_ONE);//first picture
And then onActivityResult I have:
...
BitmapFactory.Options options = new BitmapFactory.Options();
options.inSampleSize=4;
Bitmap mBitmap = BitmapFactory.decodeFile(getPath(myURI),options);
photoView.setImageBitmap(bmp);
Which shows the user a quarter sized thumbnail of the saved image. But of course the actual image is still retains its large size.
How can I reduce the image size?
Have a look at Reduce Bitmap size using BitmapFactory.Options.inSampleSize
You can also try createScaledBitmap()
public static Bitmap createScaledBitmap (Bitmap src, int dstWidth, int dstHeight, boolean filter)
Since: API Level 1
Creates a new bitmap, scaled from an existing bitmap.
Parameters
src The source bitmap.
dstWidth The new bitmap's desired width.
dstHeight The new bitmap's desired height.
filter true if the source should be filtered.
Returns the new scaled bitmap.
It also reduces the file size,
You can also use Following function for resizing:
public Bitmap getResizedBitmap(Bitmap bm, int newHeight, int newWidth) {
int width = bm.getWidth();
int height = bm.getHeight();
float scaleWidth = ((float) newWidth) / width;
float scaleHeight = ((float) newHeight) / height;
// create a matrix for the manipulation
Matrix matrix = new Matrix();
// resize the bit map
matrix.postScale(scaleWidth, scaleHeight);
// recreate the new Bitmap
Bitmap resizedBitmap = Bitmap.createBitmap(bm, 0, 0, width, height, matrix, false);
return resizedBitmap;
}
I like to resize an bitmap,if it is big make it small and place it on an specific location in the surface view, I need to get device width and height and then bitmap size and place them in an surface view and then take another image resize it and place it in any location has i like.
How to know the location co ordinates first(to place second image - this should be device independent if larger/smaller screen layout should not change)
and how to scale an big bitmap and set as background so i can draw an image over it.
my code :
final int canvasWidth = getWidth();
final int canvasHeight = getHeight();
int imageWidth = img.getWidth();
int imageHeight = img.getHeight();
float scaleFactor = Math.min( (float)canvasWidth / imageWidth,
(float)canvasHeight / imageHeight );
Bitmap scaled = Bitmap.createScaledBitmap( img,
(int)(scaleFactor * imageWidth),
(int)(scaleFactor * imageHeight),
true );
canvas.drawColor(Color.BLACK);
canvas.drawBitmap(scaled, 10, 10, null);
this scale the big image but it doesn't fit the whole screen "img - bitmap is like an background image "
Someone can help me to understand the resize basics (I'm new so finding hard to understand resizing) to resize image to fit screen and resize any image to smaller one and place it in any location i like .
Store your bitmap as a source for manipulation and display it using ImageView:
Bitmap realImage = BitmapFactory.decodeFile(filePathFromActivity.toString());
Bitmap newBitmap = scaleDown(realImage, MAX_IMAGE_SIZE, true);
imageView.setImageBitmap(newBitmap);
//scale down method
public static Bitmap scaleDown(Bitmap realImage, float maxImageSize,
boolean filter) {
float ratio = Math.min(
(float) maxImageSize / realImage.getWidth(),
(float) maxImageSize / realImage.getHeight());
int width = Math.round((float) ratio * realImage.getWidth());
int height = Math.round((float) ratio * realImage.getHeight());
Bitmap newBitmap = Bitmap.createScaledBitmap(realImage, width,
height, filter);
return newBitmap;
}
And set your ImageView's width and height to "fill_parent".