Here is my code:
new Loading.LoadTast(ctx) {
#Override
protected String doInBackground(Integer... params) {
Looper.prepare();
String msg=changePwd();
closeProgressDialog();
if(msg == null) {
SmartNgApplication.getInstance().exit();
} else {
BaseHelper.showToast(ctx, msg);
}
Looper.loop();
return null;
}
}.execute();
public abstract static class LoadTast extends AsyncTask<Integer, Integer, String> {
private ProgressDialog progressDialog;
private Context ctx;
public LoadTast(Context ctx) {
this.ctx=ctx;
}
protected abstract String doInBackground(Integer... params);
public void onPreExecute() {
super.onPreExecute();
progressDialog=ProgressDialog.show(ctx, "", "loading...", true, false);
}
public void onPostExecute(String result) {
super.onPostExecute(result);
progressDialog.dismiss();
BaseHelper.showToast(ctx, result);
}
}
Click the button to run the method. Clicking it 5 times AsyncTask.onPreExecute is called but not call doInBackground so the screen still show a dialog.
I think have something wrong for AsyncTask THREAD_POOL_EXECUTOR
You should not call any UI changing methods in doInBackground. Thats what onPostExecute is there for. Do only whats not allowed on the UI thread in doInBackground.
To check why doInBackground is not called, please try putting the implementation (from the anonymous inner class) into LoadTast just too see if it is called then.
I have implemented an AsyncWrapper by having subclasses call renamed onPostExecute and doInBackground. It should be possible to overwrite the wrapped Methods in an anonymous inner class like the one you are using in your example.
This is the short version. My real code involves some genral exception handling not only the call to the wrapped methods.
public abstract class AsyncTaskWrapper<Params, Progress, Result>
extends AsyncTask<Params, Progress, Result> {
#Override
final protected Result doInBackground(Params... params) {
return wrappedDoInBackground(params);
}
protected abstract Result wrappedDoInBackground(Params... params);
protected abstract void wrappedOnPostExecute(Result result);
final protected void onPostExecute(Result result) {
wrappedOnPostExecute(result);
}
}
As Todd Sjolander said in this thread ...
The multi-threading model changed between 2.3.5 and 4.0.4. AsyncTask
now defaults to having all subclasses in an application using the same
thread (i.e. only one AsyncTask can run at a time!). It's explained
here:
When first introduced, AsyncTasks were executed serially on a single
background thread. Starting with DONUT, this was changed to a pool of
threads allowing multiple tasks to operate in parallel. Starting with
HONEYCOMB, tasks are executed on a single thread to avoid common
application errors caused by parallel execution.
If you truly want parallel execution, you can invoke
executeOnExecutor(java.util.concurrent.Executor, Object[]) with
THREAD_POOL_EXECUTOR.
With that in mind, it could be that another AsyncTask is running in
your app, thereby preventing this one from ever starting. That would
explain why it works fine on your 2.3.5 device, but not your 4.0.4
tablet.
Related
I'm having an issue with AsyncTask and onPostExecute. I am finding that onPostExecute is executing on a different thread than the main ui thread, which is causing a CalledFromWrongThreadException to happen when I modify any views.
I put in some logging to see what threads onPreExecute, doInBackground, and onPostExecute are running on. I would see a result like this...
onPreExecute ThreadId: 1
doInBackground ThreadId: 25
onPostExecute ThreadId: 18
I believe the main ui thread id is 1 and I would expect both onPre and onPost to both execute on thread 1. I am making sure to create and also call the execute method from the ui thread (for example in onCreate of an Activity).
Another thing to note that I have noticed is that later async tasks will run their onPostExecute method on the same thread as previous async task onPostExecute methods (in this case thread 18).
Right now in order to get around this I am wrapping the code in my onPostExecute methods in a call to runOnUiThread, but I think this is hacky and would like to get to the real issue.
I am out of ideas! Any one have any insight? I'm happy to answer any questions that could helper with further investigation!
EDIT:
There are two ways that async tasks are being run in the code. I am wondering if the latter in these examples is causing something weird to happen?
public class SomeActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
new SomeAsyncTask().execute();
}
private class SomeAsyncTask extends AsyncTask<String, Void, Integer> {
#Override
public void onPreExecute() {
Thread.currentThread().getId() // 1
//Show a dialog
}
#Override
public Integer doInBackground(String... params) {
Thread.currentThread().getId() // 25
return 0;
}
#Override
public void onPostExecute(Integer result) {
Thread.currentThread().getId() // 18
//hide dialog
//update text view -> CalledFromWrongThreadException!!!
}
}
}
The above seems like a vanilla use of AsyncTask, but I still see this issue occurring even in simple cases like this. The next example uses an async task to run other async tasks. Maybe there is something I don't know about what happens when an async task gets constructed that is causing some weird behavior?
public class SomeActivity extends Activity implements TaskRunner.OnFinishListener {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
TaskRunner taskRunner = new TaskRunner();
taskRunner.setOnFinishListener(this);
taskRunner.addTask(new SingleTask());
taskRunner.addTask(new SingleTask());
taskRunner.execute();
}
#Override
public void onTaskFinish(List<Integer> results) {
//Thread id is 18 when it should be 1
//do something to a view - CalledFromWrongThreadException!!
}
}
//In a different file
public class SingleTask extends AsyncTask<String, Void, Integer> {
//This is a an async task so we can run it separately as an asynctask
//Or run it on whatever thread runnerExecute is called on
#Override
public Integer doInBackground(String... params) {
return runnerExecute(params);
}
//Can be called outside of doInBackground
public Integer runnerExecute(String... params) {
//some long running task
return 0;
}
}
//In a different file
public class TaskRunner {
private List<SingleTask> tasks;
private OnFinishListener onFinishListener;
public interface OnFinishListener {
public void onTaskFinish(List<Integer> results);
}
public TaskRunner() {
this.tasks = new ArrayList<SingleTask>();
}
public void setOnFinishListener(OnFinishListener listener) {
this.onFinishListener = listener;
}
public void addTask(SingleTask task) {
tasks.add(task);
}
public void executeTasks() {
new RunnerTask().execute((SingleTask[]) tasks.toArray());
}
//Calls the runnerExecute method on each SingleTask
private class RunnerTask extends AsyncTask<SingleTask, Integer, List<Integer>> {
#Override
public void onPreExecute() {
//Runs on thread 1
}
#Override
public List<Integer> doInBackground(SingleTask... params) {
//Runs on arbitrary thread
List<Integer> results = new ArrayList<Integer>();
for(SingleTask task : params) {
int result =task.runnerExecute(task.getParams());
results.add(result);
}
return results;
}
#Override
public void onPostExecute(List<Integer> results) {
//Runs on thread 18
onFinishListener.onTaskFinish(results);
}
}
}
Maybe what is going on here is just super weird, and not at all how async tasks are meant to be used, either way it would be nice to get to the bottom of the issue.
Let me know if you need any more context.
I have been experiencing the same problem and it turned out the the issue was using Flurry 3.2.1. However, the issue is not limited to the Flurry library.
The issue behind the scenes is having the first ever (when the app is loaded for the first time) AsyncTask call from a looper thread which is not the Main UI thread. This call initializes a sHandler static variable in AsyncTask to the wrong thread id, and this id is then used in all subsequent AsyncTask$onPostExecute() calls.
To solve the problem, I call an empty (do-nothing) AsyncTask on first app load, just to initialize AsyncTask correctly.
try using:
getBaseContext().runOnUiThread(new Runnable()
{
#override
public void run()
{
}
});
and write your code inside the run function
The AsyncTask is designed to be used from the main thread. Your problem is the second case, and is that you call execute on the SingleTask from a background thread. You call it in the doInBackground method of RunnerTask. The onPostExecute is then run from the backgroundthread of RunnerTask
Two options for you.
1: Trash RunnerTask, and execute the SingleTasks from you main thread, they'll all run in parallell and you won't know which finishes first, but onPreExecute and onPostExecute is called on the main thread
2: Trash the SingleTask and define them as Runnables instead, then you can run them in sequence in the RunnerTask's doInBackground. They'll all run in the background thread of RunnerTask, in the order you call Run. When it is finished, the onPostExecute of RunnerTask is run on the main thread.
i just tried your code and onPreExecute and onPostExecute does run on the same thread, how do you output the thread id ? try:
Log.d("THREADTEST","PRE"+Long.toString(Thread.currentThread().getId()));
Log.d("THREADTEST","BACKGROUND"+Long.toString(Thread.currentThread().getId()));
Log.d("THREADTEST","POST"+Long.toString(Thread.currentThread().getId()));
P.S. it should be:
new SomeAsyncTask().execute();
and
private class SomeAsyncTask extends AsyncTask<String, Void, Integer> { ... }
you are actually executing the SingleTask from RunnerTask's doinbackground method which is incorrect as asynctask should be executed from a main thread only. You need to relook into the logic which runs the set of SingleTasks from RunnerTask.
The goal:
Using Google App Engine server and Android client, I'm trying to put on the Google map at the Android client Users overlays. Every 30 seconds I'm polling the server and getting Vector that contains users and adding it to the map.
Current status:
I'm dong all that using in one new thread, So after running the app I got:
weird behaviors(delayed overlays, multiple overlays) and after that crushed with ConcurrentModificationException.
After reading a bit i figured out that I need to work with AsyncTask.
Correct me if I'm wrong,But I understand that everything done in the Activity at at onCreate is "running" in UIhread so I need to put the "Logic" (All the Network handling) in doInBackground and all the UI Handling like putting overlays on the map in onPostExecute.
My Question are:
1) In the current status I'm doing:
new Thread()
{
#Override
public void run()
{
super.run();
while(true)
{
SystemClock.sleep(30000);
Vector responseFromServer = getUsersVectorFromServer();
putNewOnlineUserOnTheMap();
}
}
}.start();
What is the right way to convert this To AsyncTask?
Do I poll the server still using new thread in the doInBackground or there is right way to do this?
2) Is there a specific list of what counts as UI to put in onPostExecute or any concepts list?
In my case I guess that in need to put putNewOnlineUserOnTheMap() in onPostExecute.
Thanks.
Something similar to the following:
class UpdateTask extends AsyncTask<Void, Vector, Void>{
#Override
protected Void doInBackground(Void... params) {
// this is running in a background thread.
while (!isCancelled()) {
SystemClock.sleep(30000);
Vector responseFromServer = getUsersVectorFromServer();
// send the result back to the UI thread
// onProgressUpdate will be called then
publishProgress(responseFromServer);
}
return null;
}
#Override
protected void onProgressUpdate(Vector... values) {
// this is executed on the UI thread where we can safely touch UI stuff
putNewOnlineUserOnTheMap(values[0]);
}
}
You can't use the result of the task since the task is finished then. But you can use the progress publishing mechanism to get periodic results. If you use it like that and do the modification on the UI thread you should not get ConcurrentModificationException because you do the modifications on the one thread that can safely modify the UI.
One thing to note here: create new instances of your Vector in the background thread and then use it to update the UI. But don't touch the same object afterwards in the backgroundthread. That way you don't need any synchronization since after the background thread sends it away it is only the UI thread that touches it. (and you could use a simple ArrayList instead of a Vector)
AsyncTask uses generics and varargs.The parameters that are passed to the asyntask are . TypeOfVariableArgumentsParameters is passed into the doInBackground(), ProgressParam is used for progress information and ResultParam must be returned from doInBackground() and is passed to onPostExecute() as parameter.
example:--
protected class ParsingTask extends AsyncTask> {
private ProgressDialog loadingDialog = new ProgressDialog(JsonParserActivity.this);
protected void onPreExecute() {
loadingDialog.setMessage("loading app store..");
loadingDialog.show();
}
#Override
protected ArrayList<Items> doInBackground( Context... params ) {
// do ur process here.
return result;
}
if (!this.isCancelled()) {
}
return result;
}
#Override
protected void onProgressUpdate(String... s) {
super.onProgressUpdate(s);
Toast.makeText(getApplicationContext(), s[0], Toast.LENGTH_SHORT).show();
}
#Override
protected void onPostExecute( ArrayList<Items> response ) {
//if u r dealing with list view and adapters set the adapter here at the onPostExecute()
loadingDialog.dismiss();
}
#Override
protected void onCancelled() {
super.onCancelled();
Toast.makeText(getApplicationContext(), "The operation was cancelled", 1).show();
}
}
You can use AsyncTask like below. Hope this will help you..
Class YourClass{
void YourClass(){
NetworkTask nT = new NetworkTasK();
nT.execute();
}
}
protected class NetworkTask extends AsyncTask<Void, String, Boolean>
{
#Override
protected Boolean doInBackground(Void... params)
{
try
{
String response;
while(keepreceiving)
{
response = in.readLine();//Prog Counter stops here until getting i/p.
if(response != null)
yourFunctionForResponse(response);
}
}
catch (Exception ex)
{
}
return null;
}
private void yourFunctionForResponse(String response){
//things to do....
}
}
You may also try runOnUiThread(Runnable action) along with this to implement your work.
This question already has answers here:
Closed 11 years ago.
Possible Duplicate:
AsyncTask block UI threat and show progressbar with delay
I want to show a progressDialog while retrieving JSON from any server. So I had used AsyncTask as a solution (not sure any different way out).
Everything is fine, the ProgressDialog works properly until I call .get() method using AsyncTask instance. I suppose it's blocking UI somehow. Here is my AsyncTask:
public class myAsync extends AsyncTask<String, String, List> {
String message; // for dialog message
ProgressDialog progress;
Intent myIntent;
Context ctx;
public myAsync(String message, Context ctx) {
this.message = message;
this.ctx = ctx;
progress = new ProgressDialog(ctx);
}
#Override
protected void onPreExecute() {
progress.setMessage(message);
progress.setIndeterminate(true);
progress.setCancelable(false);
progress.show();
}
#Override
protected List doInBackground(String... params) {
//returns any list after the task
return anyList;
}
#Override
protected void onPostExecute(List result) {
if(progress.isShowing())
progress.dismiss();
}
}
And here is myActivity which is calls AsyncTask:
myAsync asyncTask = new myAsync("Loading...", this);
asyncTask.execute("Any string", "Other string");
asyncTask.get(); // If I comment out this line, ProgressDialog works
After execute, when I tried to log the result from doInBackground and onPostExecute both there is no problem. But if I want to get with .get() the result ProgressDialog is not shown or shown so little time (maybe 0.2 seconds)
What's the problem?
Yes, get() waits if necessary for the computation to complete, and then retrieves its result. This means, that you are blocking your UI thread, waiting for the result.
Solution: Don't call get
Usually, you will call a function (callback) in the postExecute.
Calling .get() changes your AsyncTask into an effective "SyncTask" as it causes the current thread (which would be the UI thread) to wait until the AsyncTask has finished its processing. Since you are now blocking the UI thread the call to the ProgressDialog's .show() method never gets a chance to allow the dialog to draw itself the screen.
Removing the call will allow it to run properly in the background.
If you need to do processing after the task has completed I suggest you either put it inside the onPostExecute method itself or use a callback to the Activity from onPostExecute.
If I understand your question correctly, you need to update the progress of your AsyncTask in a ProgressDialog and this isn't currently working. So a couple of things to note: I'm not sure what you're trying to achieve with .get() but I'll assume you want to display the progress.
I've modified your program below to update the UI thread with your AsyncTask's progress. Everytime you need to update the progress, update that prog variable in the doInBackground method.
public class myAsync extends AsyncTask<String, Integer, List> {
String message; // for dialog message
ProgressDialog progress;
Intent myIntent;
Context ctx;
public myAsync(String message, Context ctx) {
this.message = message;
this.ctx = ctx;
progress = new ProgressDialog(ctx);
}
#Override
protected void onPreExecute() {
// Runs on the UI thread
progress.setMessage(message);
progress.setIndeterminate(true);
progress.setCancelable(false);
progress.show();
}
#Override
protected List doInBackground(String... params) {
// Runs in the background thread
// publish your progress here!!
int prog = 5; // This number will represent your "progress"
publishProgress(prog);
return anyList;
}
protected void onProgressUpdate(Integer... progress) {
// Runs in the UI thread
// This method will fire (on the UI thread) EVERYTIME publishProgress
// is called.
Log.d(TAG, "Progress is: " +progress);
}
#Override
protected void onPostExecute(List result) {
// Runs in the UI thread
for (int i=0; i<result.size(); i++) {
Log.d(TAG, "List item: " + result.get(i));
}
if(progress.isShowing())
progress.dismiss();
}
}
Try using runOnUiThread like this:
runOnUiThread(new Runnable(){
public void run() {
dialog.show();
}});
Running something on a AsyncTask means that its running away from the UIthread so usually you cant run ui operations from inside Async methods without handlers and stuff which I usually stay away from. I also handle such a solution by creating a progressDialog as a variable in my class above my oncreate so its visible to the whole class. I then call the progressdialog right before my asynctask and then since its visible to the whole class I call .dissmiss() in the onPostExecute
I wanted to use AsyncTask to load images to the ListView.
private class LoadImageTask extends AsyncTask<HashMap<String,Bitmap>,Void,Bitmap>{
#SuppressWarnings("unchecked")
#Override
protected void onPostExecute(Bitmap result) {
if(model.getIconCache().get(cellIcon)!=null){
icon.setImageBitmap(model.getIconCache().get(cellIcon));
}else{
new LoadImageTask().execute(model.getIconCache());
}
}
#Override
protected Bitmap doInBackground(HashMap<String, Bitmap>... params) {
//return model.getIconCache().get(cellIcon);
return null;
}
}
Ok, I know that this not an affective code. However it works well but with a lot of memory allocation. When reading the documentation about AsyncTask it said that Asynctask can be called only from UI thread, how could it let to use inside itself? And of course I want to make my code work inside a single AsyncTask. "model" in the code is an object that is updated at runtime through another thread. So I need to find a way to use a single Asynctask with periodically control the state of an object. How do I do that? Thanks
only do in backGround runs on backGround thread and postExecute and preExecute run on UI thread itself.. For the same reason u can show and dismiss dialogs in it..
if u want to use single Asynctask for multiple purpose u can play around by passing Different constants.. in .execute() method..
I mean something like this.
Integer Constant1 = 1;
int Constant2 = 2;
and while calling,,
new Background.execute(Constan1 or 2)
and in AsyncTask
doInBackground(Object.. arg0)
{
if(arg0.equals())
{
}
else if(arg0.equals())
{
}
}
Take a look at the asynctask documentation: http://developer.android.com/reference/android/os/AsyncTask.html
private class MyTask extends AsyncTask<Void, Integer, Boolean> {
protected Boolean doInBackground(Void...) {
int i = 0;
while(true){
publishProgress(i++);
}
}
protected void onProgressUpdate(Integer... progress) {
myObject.setState(progress[0]);
}
}
You do your background stuff in the doInBackground method (which runs in the background thread).
You control the state of your object in the onProgressUpdate (which runs on the ui thread)
You send messages between the background thread and the ui thread using publishProgress. These messages could contain the state of your object.
I am using AsyncTask on button click to refresh the screen. Following is the sequence of events that happen on btn click
progress dialog shows up
The doInBackground is called and thread is initialized which calls a web service. The web service fetches/uploads data. A pass/fail flag is set once the web service is called.
My problem is the onPostExecute is never called and therefore the screen is never refreshed.
And secondly by the time the data is downloaded and the web service sets the flag my code has already hit return stmt in doInBackground.
Question is how do i stop execution in my asynctask so that the web service is done downloading/uploading the data and finally execute onPostexecute.
FYI
I also get the following warning in eclipse
The method onPostExecute(boolean) from
the type
Screen.ConnectWebService is
never used locally
private class ConnectWebService extends AsyncTask <Void, Void, Boolean>
{
private final ProgressDialog pd = new ProgressDialog(screen.this);
protected void onPreExecute() {
pd.show(Screen.this, "Sync", "Sync in progress",true,false);
}
protected Boolean doInBackground(Void... unused) {
if (SyncInProgress == false)
{
CallWSThread();//creates thread which calls web service
}
Log.d("doInBackground","doInBackground");
return SyncStatus;
}
protected Void onPostExecute(boolean result)
{
pd.dismiss();
if (result==true) drawRadioButtons();
return null;
}
}
It should be:
protected Void onPostExecute(Boolean result)
As djg noted, you have a typo in your method declaration. You can avoid these kinds of mistakes by using the annotation #Override when you're implementing methods from a super class.