Libgdx setup UI gives 2 unexpected errors in new GWT project - android

I have run the setup ui, however, I get two different errors in the -html project than what is described in the tutorial: libgdx tutorial
The tutorial error stated is as follows (which is an error I do not see):
To fix the error of the HTML5/GWT project, go to the "Problems" view, right click the error message "The GWT SDK JAR gwt-servlet.jar is missing in the WEB-INF/lib directory" and select "Quick Fix". Click "Finish".
The errors I have are:
The project was not built since its build path is incomplete. Cannot find the class file for com.google.gwt.core.client.EntryPoint. Fix the build path then try building this project ...
The type com.google.gwt.core.client.EntryPoint cannot be resolved. It is indirectly referenced from required .class files
Is there anyway i can fix this? I just updated my eclipse, I also downloaded Version 18 ADT, revision 19 for Android SDK Tools, and revision 11 for Android SDK Platform-tools.

I had the same problem a couple of weeks ago and got around it by installing the GWT SDK.

I know that the post is old, but while the answer of #Rod was close to resolve my problem, it didn't fully. After installing the plugin in his answer I got 3 error messages instead of two: the same previous ones and a new one.
Looking inside the class that was giving the problem made Eclipse to point straight to the problem: the compiler compliance required to be 1.5 or greater but Eclipse had by default 1.4. I changed it through Window > Preferences > Java > Compiler > Compiler compliance level, where I put the correct one, 1.7, and everything compiled cleanly.
PS: Thanks #Rod

use the http://dl.google.com/eclipse/plugin/4.2 to install plugin on eclipse
instead of http://dl.google.com/eclipse/plugin/4.4 or 4.3

Related

Android App Compile Not Generating Package Resources

When attempting to compile my Xamarin.Android app I get the compile error:
Error 3 The file "obj\Debug\android\bin\packaged_resources" does not exist. MyApp.UI.Droid
This error occurred after I made some changes (added some new classes - cannot remember what it was). But I didn't change any project settings, nor go delete actual files in the obj folder.
What is the cause of this error and how can I fix this?
Some information that may be useful:
The project is a Cross-Platform PCL project - Core, Android, and iOS Projects
The project uses MVVM Cross
I encountered the same issue. Ensure that your resource files do not include any special characters
The actual error you may be encountering is:
Invalid file name: must contain only [a-z0-9_.]
Change your build output verbosity in visual studio to see better log output.
I´ve had the same issue.
Then i´ve reviewed my resource file names.
Solution:
One file was using "-" in it´s name. (invalid character)
Then i replaced for "_" (underline).
PS:
=> file name: must contain only [a-z0-9_.]
You will need to grub down by switching on Verbose output. What is stopping the generation of packaged_resources?
In VS2013 choose Tools --> Options --> Build and execute, choose verbosity Diagnostic.
In VS2015, the same option is in Tools --> Options --> Projects and Solutions --> Build and Run.
In my case, it was a hyphen character in the name of the action property of an Intent filter, but choosing verbose output will point you to the line that has the problem.
Follow the steps below to identify the problem:
1 - In Visual Studio: Tools> Options> Projects and solutions> Build and Run.
1.1 - In the dropdown: MSBuild project build output verbosity:> Diagnostic.
1.2 - Close the dialog box.
2 - View> Output (Ctrl + W, O).
3 - Run the build or rebuild.
In the output find the line:
C:\Program Files
(x86)\MSBuild\Xamarin\Android\Xamarin.Android.Common.targets(1665,3):
error MSB6006: "aapt.exe" exited with code 1.
What is just above this error is what caused the error.
i also found that removing the packages in Tools/Preview Channel and Android N AND ALSO Android SDK Build Tools rev 24, done a build and worked.. This is a complete new portable project/android/ios
Another possibility is you have an issue with the installed Android SDK build tools. For me, when I removed the package for Revision 24 it worked.
From Xamarin Forums:
First of all go and deinstall preview tools in your android sdk
manager. If you havent installed it but still get the same error then
go and deinstall Android SDK Build Tools Rev. 24.
The Problem we have here is that, if you have Appcombat, RecyclerView
or something like that in your project, the library rev of these
librarys are below rev 24. They are still on 23.2.1 but not on rev 24.
So if you installed Build-Tools Rev 24 and want to build your project
the build cant find the rev24 resource package of your librarys.
You can check it on your own Go in the SDK Manager and check "Obsolete" Then go to the folder Extras and there you can see
"Android Support Library (Obsolete) Rev 23.2.1. And then check if
there is Android Support Library Rev 24 in your Extras Folder. No? And
thats the Problem here. We got the Update for Build Tools to early and
have to wait for Library Update. Then we all can use Build Tools 24!
So only update to BuildTools Rev 24 when we got an update for support librarys and have the rev24 librarys.
Basically the problem is with special character of Resource FILE NAME.
In my case, I am keep getting error "The file "obj\Debug\android\bin\packaged_resources" does not exist.":
..\Resources\drawable\company-app-log.png having -(hyphen) between alpha characters is the root-cause of the issue.
Using Xamarin Studio here -
Sometimes this is caused by AXML errors.
Which if you turn on detailed / diagnostic in preferences you can
search the build output (or your packaging output) for the word ERROR.
For example, somebody checked in some AXML line(s) with -
android:Text="something"
and the uppercase T was causing this error -
Resources/layout/Somefile.axml(11): error APT0000: No resource identifier found for attribute 'Text' in package 'android'
Fixing the errors fixed the original message.
Firstly, i suggest you change "show out put from" Build to Xamarin to see the real error and its details as seen in my case
At first
And then
please make sure you installed your NDK properly. That was the issue with mine,
and please make sure the NDK directory is also set
hope this helps someone
I just lost 7 hours of my day.. You know what I did?
Project.Droid -> Resources -> RightClick on the Resource.Designer.cs -> Delete
I did fu****n' works ! ><
EDIT
Omg it did comes back... Why does Windows has all time so much of bugs... seriously..
Same annoying problem with me!
But I found a solution: read carefully this article:
https://gxconsultancy.wordpress.com/2016/04/04/to-use-xamarin-or-not-to-us-xamarin/
In short:
Make sure you have JDK 32bits version 8 at least - same for the JRE, included in the JDK installation kit from Oracle;
Set your project for using the Xamarin debugger (right-click your project, hit Properties / Android Options / Packaging / Debugger);
And now the most weird: delete the app/Resources/drawable folder; have a working Xamarin project and copy its "drawable" folders to the erratic project (usually there are several subfolders, like drawable-hdpi, drawable-mdpi and so fort).
Rebuild your Android project.
I had the problem so I deleted build-tools 24.0.0 and I used build-tools 23.0.3 and the problem solved. Try it!
make sure that your resources don't have any special character or start with number
Encountered same issue in VS 2015 and Xamarin 7.2.0.7. In my case, the issue happened just suddenly, and turned out the issue caused by wrong element name in axml, traced using Tiago's answers above.
So I didn't find the line Tiago mentioned with aapt.exe, but I then I tried to search for keyword failed in output. Then I found one telling me about margin. In android, margin is set using android:layout_margin. I played with element and forgot and put android:margin instead, thus also why it happened so sudden after so many successful run. Fixed it and the build succeeded.
In my case the error was caused because I set the version number in the manifest to 1.0. Apparently the version number must be an integer.
Had the same problem. My error was in the manifest: I had Version Code (Version number) set at "1.0.0" and it wasn't allowed. It only takes integers so I had to revert to "1".
I mixed up Version Code and Version Name.
For me this error was caused by having an invalid attribute value in a layout xml. I had
android:id="button"
changing it to
android:id="#+id/button"
fixed the error.
Not sure if this is a late answer, but this specific error message occurs for one of the two reasons:
(Most probably the case): In your layout file, you may have mentioned a resource (drawable/image) incorrectly. For example, the image was in the mipmap folder path but you have pointed it wrongly to the drawable folder path.
Per many comments, there could be a hyphen or special character in one your resources' names or it starts with a number. However, please note, in this specific case, you will mostly see a aapt.exe has stopped or appt.exe has exited with error code 1 error. I am not sure if you will get obj\Debug\android\bin\packaged_resources not found error. My experience says that point 1 above is the case.
Got this error in Visual Studio 2017 Xamarin android project on Windows.
After lot of experiments with resource's files I found, that filename length and extension of image file in the drawable folder affect the result of compillation!
drawable/abcde.png - compilled ok
drawable/abcdef.png - error, "obj\Debug\android\bin\packaged_resources" does not exist
If rename image to file without .png extension, compilled without errors.
Spended a lot of time and was confused :-/
I had the same problem. To solve I had to remove all nuget packages from droid project, and reinstalled xamarin.forms again (has to be same version used in other projects).
had the same issue. This was because i had an .png file that had a "-" character in it's name. Just enusure any of your resources don't have the "-" hyphen character

Could not find BaseGameUtils.apk

For the last 2 days I've been trying to simply get Google play game services Integrated into my game. I've followed the instructions here...
https://github.com/playgameservices/android-basic-samples/blob/master/README.md
...many many times. I have been trying to get it to build with Gradle but for now, I'll just focus on Eclipse building until that works. I've imported BaseGameUtils project into my workspace as an Android library project. My game android project has two Android library dependencies: google-play-services_lib and BaseGameUtils. Everything in Eclipse is showing without any errors. When I build and run on a real device, I see an error that says -
[2014-10-27 20:39:25 - BaseGameUtils] Could not find BaseGameUtils.apk!
I don't know why it's even looking for BaseGameUtils.apk since it should be an Android library. That said, I'm not sure how an Android library is really handled so maybe it should be a .apk. In any case, I couldn't find any information on this bug and the error message doesn't give me much to work with. I've tried adjusting things in the Build Path but no luck. I did have to remove some redundant dependencies in my Build Path earlier since I was getting some kind of duplicate DEX error but I'm not sure that's related in any way to this. I am desperate for help, anyone have any idea?
Can you try this? It has to do with conflicting methods of specifying that a project is a library.
I found the source of the problem!
It turns out that "with the new library feature, you don't specify the
Android projects you depend on in the Java Build Path section of the
Properties. You do it in the Android section of the Properties".
So all I had to do is go the Application Project's Properties, hit the
Projects tab, select my own library project and click the Remove
button. That's it. No more problem.
In Eclipse Java EE select the project Properties, then select Project
References, then check the FacebookSDK (see screen capture)
From: Android Eclipse - Could not find *.apk
If that doesn't help, you may want to double check that you selected "Is Library" in BaseGameUtils.
Also, when you hit "Run" in Eclipse, are you running your application and not BaseGameUtils?
Please would you check that BaseGameUtils has "is library" checked and that your application project DOES NOT have "is library" checked.
If this is correct, then please would you review the following in detail (especially as regards checking and unchecking "is library" ) :
Android Eclipse - Could not find *.apk
I presume that the DEX error related to two or more versions of the same lib. What is the specific GameHelper error ?
As a general point, I find it productive to get a sample project working first to ensure that I have got the environment working correctly before I start integrating game services into my own projects. If you have been changing the build path then it may be quicker to start from scratch and get a sample working. I have followed those instructions in the past and they are accurate.

how to setup wordpress android project

I am a newbie to Android development. I am having trouble building a project.
Revision 836, Oct 8 2012
Eclipse classic : Version: 4.2.0 Build id: I20120608-1400
Android SDK: 4.1.2 API 16
After I imported the Wordpress Android project. I got lots of errors.
see here: errors screenshot
I set:
default.properties
target=android-16
AndroidManifest.xml
<uses-sdk
android:minSdkVersion=”8”
android:targetSdkVersion=”16” />
It doesn’t work.
The error is caused by override, so I guess it didn’t find the right lib and class.
How do I setup the project?
Check your Java Compiler Compliance level, Eclipse defaults this to 1.5, which can only Override superclass methods (which is what your error log shows is the problem). If your project Overrides interface methods then you will need to change this to 1.6.
You can change this by:
Project>Properties>Java Compiler
Please provide us with the error output. check if the "Android SDK" installation path is correctly configured in eclipse, you can check this going to "Window" > "Preferences" > "Android"

Android samples - Accelerometer and APIDemos do not build

I am new to Android development. I have succesfully installed eclipse with Android Developer Tool plugin and many of the samples work fine.
But Android samples - Accelerometer and APIDemos do not build. I see many build errors notifying to fix the errors in code. I dont think Google has released APIDemo sample with build errors.
Thanks in advance, please advice how to fix these errors, or if any configuration/setting is required.
I have set the Java compiler compliance level to 1.6.
Error information(for acceralometer sample):
The project contains error(s) in application. Please fix them before running
Error details:
The method onAccuracyChanged(Sensor, int) of type AccelerometerPlayActivity.SimulationView must override a superclass method
AccelerometerPlayActivity.java /AccelerometerPlay/src/com/example/android/accelerometerplay line 456
Java Problem
Call requires API level 8 (current min is 5):
android.view.Display#getRotation AccelerometerPlayActivity.java /AccelerometerPlay/src/com/example/android/accelerometerplay
line 389 Android Lint Problem
Regards,
Jai
Look for the line androidminSdkVersion ="5" in your android.manifest file
and change its value from 5 to 8 or anything more than 8
Alternative is
Go to project properties by right clicking on you project,
thereafter look for Android in properties.
You have to select the build target here equivalent to the api for which it the sample project is build for
Refer Image
Say if you are using the sample from folder android-12 then you have to check the same option(ie API Level 12) here in properties
A possible reason can be a slow PC, which does not build in time. Then errors occur due to absence of R.java
In that case (errors are with something like R.id.stuff), build the project and wait.
I found the fix myself!
Earlier I tried with Andriod version 4.0. Now I just tried ApiDemos sample with Android version 4.1.2. It worked fine. I also deployed the apk in my mobile. It just works fine.

Conversion to Dalvik format failed with error 1 with javax/net/SocketFactory.class

Encounter this problem when trying to Build Project getting such output in console:
[2010-07-19 23:29:23 - myProject]
trouble processing "javax/net/SocketFactory.class":
[2010-07-19 23:29:23 - myProject]
Attempt to include a core VM class in something other than a core library.
It is likely that you have attempted to include the core library from a desktop
virtual machine into an application, which will most assuredly not work. If
you really intend to build a core library -- which is only appropriate as
part of creating a full virtual machine binary, as opposed to compiling an
application -- then use the "--core-library" option to suppress this error
message. If you go ahead and use "--core-library" but are in fact building
an application, then please be aware that your build will still fail at some
point; you will simply be denied the pleasure of reading this helpful error
message.
[2010-07-19 23:29:23 - myProject] 1 error; aborting
[2010-07-19 23:29:23 - myProject] Conversion to Dalvik format failed with error 1
I was looking for my project to use the package javax, not found, clean all also does not help. what I am doing wrong?
Update
Sorry guys, but I could not find good fix for that, I want to emphasize the fact, that i dont use SocketFactory class in my project at all! source code was not changed before this problem, and that's why i think that problem in eclipse or adt or something else, BUT if i use ant(generated by sdk) to build this project there is no problem!!!
I solve this problem by removing Eclipse, Android SDK, Eclipse workspace, and just reinstall them, after this all works fine for now.
Hope this will help someone.
I had the same problem..
This worked for me
project-->properties->java build path->libraries-> remove all including android jars
now go the project browser, right click on the project you are working on,
then android tools---> fix project properties...
do a clean and then build...
I solved the problem (at least for me).
Here's what I did:
Go to Project » Properties » Java Build Path » Libraries
Remove all except the "Android X.Y" click OK.
Go to Project » Clean » Clean projects selected below » select your project and click OK.
That did the trick for me.
Hope it works for you as well
Update: well actually I might have to retract my opinion.. the actions removed the error messages but now I am missing certain classes and methods... arggghhhh
I just restarted Eclipse, and the error didn't appear anymore!
I had the same problem,and solved it as follows:
First clean all jars; (This problem must because your some jars)
Delete the project;
Reimport project;
Make sure your sdk is right, and project select one sdk version;
(This is my issue to solve the problem) Right click your project, and select "build-path", next select "add Librarys", and add your private jars;
clean-build, the problem has fixed;
I just had the same problem and I tried all of the solutions listed here with no success (I was starting to get annoyed). Then I removed the project from the workspace and then imported it again, and there were no problems!
This happened to me this way,
I have a quite an old project which I had to start working again today. I use 'Universal Image Downloader' library for basically every project where I have to deal with lots of images. So in this old project I had the source files of 'Universal Image Downloader' included to it's 'src' path. Back then I was a newbie and slowly I started developing my own library which could handle every day simple Android development tasks very easily. Obviously I included the 'Universal Image Downloader' to this.
After dusting off the old project today the first thing I did was to reference my library to speed up the development process but as I was trying to debug I ran into the "Conversion to Dalvik format failed with error 1" over and over again. First I thought it was the support library but even after clearing all libraries and adding only mine and doing a quick 'Fix project properties' I still got it. After trying various solutions I noticed this in the console "java.lang.IllegalArgumentException: already added: Lcom/nostra13/universalimageloader/cache/disc/BaseDiscCache;"
It was as simple as that... I'm trying to compile a class which has already been compiled.
Solution : I just simply removed all the class files I got from 'Universal Image Downloader' library from the 'src' directory. Since my library references "Universal Image Downloader" library the old project started working just fine.
Hit same problem shown on your log when trying to run an example project which was imported into eclipse.
Additional Info: in eclipse's Problems View I see the following error:
"The project cannot be built until build path errors are resolved"
In my case the imported project find the libraries just right(by just right I mean I can see the external path to each of the android libs in this case 2 libs, android.jar and maps.jar). So no shuffling of libs in my case, but might be your problem.
I followed Spock's suggestion of cleaning the project which I had to clean multiple times until it somehow resolve its issues. After, issue was solved I had to specify an AVD for the project to run and soon after was up and running on the emulator. Also, note that my eclipse is set up to Build Automatically.
In my case I'm not missing any class files or anything after the clean as the build is properly generating them.
Regards!
I was getting the same error. My problem was that i had an android device hooked up to debug with. As soon as I unplugged it I was able to export.
The answer I found was checking the source and library build path in the project's properties. Most likely there will be a duplicate as in something being referenced in both the source and library tabs. So delete the extra in the source tab and then clean the project and you should be good to go.
Either:
javax.net.SocketLibrary is in your source code, or
javax.net.SocketLibrary is included in a JAR file in your project
Under certain conditions it gets its knickers in a twist and the best fix I've found is to remove referenced jars, clean, add them back in and then compile again.
I believe the error can be caused by including the same classes twice.
This error will also occur (and you won't be able to get rid of it by cleaning) when using classes that are not part of the Android environment.
To summarise the information in the link bimbim.in provided (well my understanding when I glanced over it)
The Android Davik VM tries to compile the jars but finds some stuff that it can't compile to .dex files
so
Just create a "lib" directory in the root of the project (where the src, bin res directories are) and add them to the build path. Project Properties... Java Build Path... Libraries.. Add JARs..
I could resolve this issue by creating a new project, looks like the some project settings were creating this issue and could not really find the root cause for that. But, dumping the existing source code onto the new project resovled this issue. If anyone has found the root cause for this problem pls do let me know.
I had the same problem and solved it as follows:
- Go to Project/Properties/Java Build Path/Libraries and remove all JARs except Android
- Do a project clean
- Add the JARs again as External JARs (first time I added them internally, so that might be the problem)
After that the error was gone.
I solved the problem by updating available packages in the Android SDK et AVD manager. No need to remove Eclipse.
Whenever the Project is having the ambitious data. This problem is caused. May be android can't able to find which one choose.
From what I understand, this same cryptic error could be caused from a wide variety of reasons. I've got "Conversion to Dalvik format failed with error 1" error too. In my case the problem was that for some reason Project -> Properties -> Java Compiler was not set to "Enable project specific settings" with proper Java 1.5 settings, but was left to defaults instead (1.6 in my case). Debug, build and test on devices/emulators worked fine, but export always failed with the above error message.
If unsure about the proper settings, create the same project on some alternative location and just copy all needed files from the old project into the new one. This fixed the issue for me.
The next problem with the same error message came from using proguard. Updating to the latest version by replacing the one that came with android sdk, fixed that.
Hope this helps
My problem was having a jar file in my src folder. Removing jars from the build path works, but only if you don't need the jar in question. For people who need the jar in question, make sure that your jar file is not in the project folder (maybe just src subtree, but I would keep it separate to test). Put it on your desktop or something and try the "Add external jar.." option. Be sure to remove the jar from the project filesystem before adding another external. Having both is what causes the problem.
I have done it as the instruction of the first answer and it works.(Linux)
I think the problem may caused by SDK or ADT updates.
I do have to clear all the lib in Java Building path and then use android tools to fix the project. After cleaning and rebuild, it works as before.

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