Android activity resume - android

I use code below to start an activity:
Intent intent = new Intent(XXX.this, YYY.class);
intent.setFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
startActivity(data);
somehow, I don't know why, XXX's onResume() method is invoked.
and because I try to pop up a progressDialog inside onResume(), I got below error:
`android.view.WindowLeaked: Activity XXX has leaked window com.android.internal.policy.impl.PhoneWindow$DecorView#406ca468 that was originally added here.`
In debug mode, I set a breakpoint at the first line of method onResume(), it never stops there, but still I get the above error.
why does this happen?

Because onResume is part of the Activity lifecycle, it will be called regardless of whether this is the first time your Activity is being created. If you want to open a dialog when the user returns to it, you should probably put that behaviour in onRestart, not onResume.
Edit: Without seeing your dialog creation code, it's hard to say what causes the error. However, make sure you are placing a call to showDialog and returning a created Dialog from onCreateDialog, not just creating the Dialog itself in onResume.

Related

When I launch an activity from main, onCreate() of main is called, and when the launched activity is finished onDestroy() is called

This is how I'm launching my activity:
Intent intent = new Intent(Quotr.this, AddQuote.class);
startActivityForResult(intent, ADD_QUOTE_REQUEST);
And that activity finishes with a call to finish()
But I've been having issues with my onCreate() and onDestroy() methods being in the main activity (defined in Quotr.class) being called when I don't want them to. I added calls to Log.v() in both of those methods to see what was being called and when, and oddly, when the activity is launched, onCreate() of the main activity is called, and when the new activity is finished, the main activity's onDestroy() method is called.
This is causing a ton of issues, and I don't even know how to work around it at this point, because all my cleanup in main activity's onDestroy (which I only expect to be run when the activity is ACTUALLY recreated, not every time this new activity is launched) is being called while the activity is still in use.
Oddly enough, this only happens with this particular activity. As far as I know, I'm calling and finishing all my other activity intents in the exact same way, but they don't mess with the main activity's life cycle like this AddQuote.class one does.
I'm really at a loss for what else I can check at this point. I've checked for anything wrong in the manifest, I've checked I understand activity lifecycles, but this really makes no sense.
Oh my god, so I'm a huge idiot.
I'm working on an app that's been slowly built up over the course of a year and a half, and it was my first ever attempt at an app. For some reason, for the first new activity I made in the app (the one I was having an issue with), I was extending the main activity instead of AppCompat activity. So my calls to super.onCreate() and super.onDestroy() were calling back to the main activity, because THAT'S the super class.
I'll leave this up anyway in the off chance someone makes this mistake as well. Hopefully it helps someone.

abnormal behavior of parent activity after finishing child activity

I have Activity A and I am calling Activity B from Activity A using setResultForActivity.
Now in Activity B when I press Done button I am firing finish() and it returns to
Activity A and it return down to onActivityResult. Now the issue is after when I fired finish() in Activity B , Activity A's onCreate doesn't get called and thats why
some of the custom listeners in my ListView isn't working , it seems that they are not bind.
so the whole activity respond pretty weirdly , can anyone has solution to this ?
Why a fourth answer? Because in my view, the others aren't fully correct.
Truth is, Activity A could have been destroyed in the meantime, or not. This depends on whether Android needs memory or not. So it is possible that Activity A´s onCreate() is called (along with the other lifecycle callbacks), or not. In the latter case, onActivityResult() is called before onResume().
While for configuration changes, the most efficient way to preserve the Activity's state is via nonConfigurationState, if you want to prepare for a restart of your Activity after it has been destroyed, you can use the InstanceState mechanism, because while Android destroys your Activity A, it will keep its intent and saved instance state to re-crearte it.
This stresses the absolute necessity to place initialization exactly in the callback where it belongs.
To test whether your Activity logic works regardless of whether Android destroyed it or not, you can use the DevTools setting "Development Settings" -> "Immediately destroy activities". The DevTools app is available on AVDs and can also be downloaded from Google Play.
Just place your onCreate() stuff in onResume() of Activity A except setContentView().
Just have a read on Android Activity Lifecycle : http://developer.android.com/training/basics/activity-lifecycle/stopping.html. onCreate() is only called when the activity is first created. You can do your list thing in the onResume() method.
Activity A's onCreate won't get called because the activity has not been destroyed. When an Activity regains focus from another activity, it's onStart and onResume get called, so I would put your bound listeners in those. They will also be called when onCreate is normally called.
After your child activity is finished() it return to execute onActivityResult which is in your case in Activity A. The onCreate method is not supposed and does not get called when killing of you sub-activity, a.k.a Activity B.
Please post some source code for us to work on and I will improve my answer! :)

Pattern for activity that starts another activity (for result)

I have an activity where the first thing it does is start another activity for result. when the result comes back, it should process it, then finish. I have the startActivityForResult() call in onCreate().
What I see is that sometimes when I return from the target activity i started, onCreate() in my activity is called again. this of course re-starts the target activity a second time.
This makes sense and I understand why this is the case, but I don't understand the correct pattern for what I'm trying to achieve. When I return from the activity i started, i don't want to re-start the target activity again obviously ... I just want to run onActivityResult() and finish.
I read where someone suggested setting a state preference, but that seems like a good source for bugs, for example, if it got stuck in the wrong state.
Any thoughts?
The key is to start the target activity in onResume(), not onCreate(). From the javadocs on onActivityResult(),
You will receive this call immediately
before onResume() when your activity
is re-starting.
In other words, you can be assured that onActivityResult() is called before onResume() ... So for example, set a flag that says "don't start target activity this time" in onActivityResult() so when onResume() is subsequently called, you can avoid re-starting the target activity.

startActivity on Android

so i've been trying to get my application to run an Activity via an intent and it works fine, when i then assign the finish(); method, it returns to the activity that called it. The only thing i don't understand is that i'm not sure if the callee Activity is put onPause while the called Activity is in-front. I've tried to setup a toast message in the onPause() method of the callee Acitivty but it won't appear.
I first tried to call the second Activity with startActivity(intentname) and then a finish() method on the first Acitivty, i then tried to use the startActivityForResult() (even though i don't really need to recieve any information from the called Activity) method and closed it with onActivityResult().
I can't find any information about the side-effects that these Activity methods has on a Activity that's calling another. So i'm wondering if anybody could help me out ?
//Thx in advance
According to the documentation for Activity, the onPause() lifecycle method WILL be called when another Activity is put in front of it.
http://developer.android.com/reference/android/app/Activity.html#ActivityLifecycle
If the called Activity is is semi-transparent, then onStop() will also be called, but if your initial Activity is not visible at all, onStop() will not be called.
It is also of worth to note that when you call finish() on the called Activity, the onResume() will be called on the caller (and onStart(), assuming onStop() was also called)
To quickly answer your question: if activity A starts activity B, then A's onPause method is run. I think there might be an exception if B isn't full screen, but that's only a tentative memory from something I read in the documentation a while ago.
As for why your toast wasn't showing - did you remember to .show() it? I always used to forget to do that. Toasts can also get missed if they're triggered just as the activity is pausing, since its context goes away. There's a much easier way to test it - just use the Log method. For example, Log.d("My app name", "onPause was just triggered"); The purpose of the "My app name" string is to let you filter by it in LogCat. If you don't know how to display LogCat, and assuming you're using Eclipse, see this answer to another question.
got it to work , was a bit confused of the purpose with onResume(), i was suppose to decleare a onActivityResult() in the first Activity so that the second Activity would return to it right after finish()

added TextToSpeech to my activity and now my onDestroy is not called any more, bug?

I added TextToSpeech to my app, following the guidelines in the following post:
http://android-developers.blogspot.com/2009/09/introduction-to-text-to-speech-in.html
and now my onDestroy is no longer called when the back button is pressed.
I filed a bug report regarding this: http://code.google.com/p/android/issues/detail?id=7674
Figured i should also ask here if someone else has seen this, and found a solution?
It seems that it is the intent that causes the problem, i.e. the following:
Intent checkIntent = new Intent();
checkIntent.setAction(TextToSpeech.Engine.ACTION_CHECK_TTS_DATA);
startActivityForResult(checkIntent, MY_DATA_CHECK_CODE);
If I skip this intent, and just go ahead and create a tts-instance, it works fine.
Any clues to what is wrong with this intent?
Think I've figured this one out.
My problem is that I was assuming that onDestroy would be called when my activity finished, so that I could store the state (and preferences, et c). And I assumed that onDestroy would always happen before a new instance of the activity was created, so that the new instance in onCreate could load the state stored by the old instance.
This does not hold in general. It does not even hold true for onStop.
The solution for me was simply to save what I wanted in onPause. It seems I can count on this one being called before any new instance can be created. But since onPause is called in many cases where I don't need to save, I also check isFinishing(). I.e. if isFinishing() in onPause, then I save.
Note that it didn't seem to matter if I launched my activity in singleTop mode, I would still get two "alive" instances. One which was on its way to being destroyed (onPause was called but was yet to enter onStop or onDestroy) and one which was in onCreate.
Anyway, I hope I've solved it now.
Reproduced.
It appears that the key is where you call your initTTS() method (or equivalent) from.
If it is called from onCreate(), I also see the behaviour above (onDestroy never called).
Hinted by the doc for startActivityForResult (where calling from onCreate is a special case), i tried invoking the intent via a delayed message to my own Handler.
Now, onDestroy is called again!
(also commented this on your bug report)

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