I have downloaded the Android 3D Gallery Source from Github. I If i have run that code in Eclipse Its opening the images which are all already Available in the mobile.
I Just want to use that gallery source in my sample app and also want that .. if i click click gallery button means it should open the images which i am giving (URLs ) or (Images from internal memory ).
So please help me . i have go-ogled lot and tried some ways but couldn't found the right one .
All the ideas and hints are always welcome. Thanks in advance.
Github URL : https://github.com/CyanogenMod/android_packages_apps_Gallery3D
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Trying to learn about how to verify an image which is stored inside android app ( somewhere in Asset folder ) to a card which already has some logo (check if both the logo are identical) using camera .
Was reading about Open CV but it is all in C++ . Need Java code.
Any rough idea or document or link or tutorial anything will be appreciated.
Why don't you make use of JavaCV, it's a port of OpenCV.
https://github.com/bytedeco/javacv
I am writing a phonegap application for android.I downloaded an image from internet and then save to phone local storage.Images are showing in photo gallery,and users can access this image from other application ( example file manager).
I want to show this image only on my app.I want to define this image ,can't read other application and don't want to show photo gallery.
How can I write? please anyone help me.
thank.
sorry for my bad english.
I want to connect to Picasa and upload a picture (let's assume I already have a reference to the image).
How can I do? If possible let's the user choose user and pass to login.
I tried some example but they fails or give error.
If someone already tested some example can link it?
you have to see this open source project you can find some useful resources
Can someone please point me in the right direction. I have been googling for ages and I'm not getting great results.
I want my app to allow the user to download a file from the USB/SDcard. Specifically an image, which then later gets used in my app.
I can't seem to find anything, been searching for open file dialogs and nothing..
So:
1) User inserts USB device/SDCard.
2) User gets file browser dialog.
3) User finds image from USB/SDCard
4) App grabs image and stores it for later use.
Thanks :)
I think what you are looking for is how to work with external storage in Android. there is a very good tutorial from android site: http://developer.android.com/guide/topics/data/data-storage.html#filesExternal. hope this helps.
To browse for images on the SDCard this thread is very helpful:
How to pick an image from gallery (SD Card) for my app?
I would suggest using the Android Gallery interface for images as it is much easier for the user than browsing files.
I downloaded Android 2.2 (proyo) source code and compiled it.
I looked at the app folder and I found Gallery and Gallery3D.
I created an Android project from existing source code(Gallery) on Eclipse. It appears on Eclipse as GalleryPicker with errors. If I created an Android project from Gallerry3D then it doesn't complain.
My question is what is the difference between Gallery and GalleryPicker (Gallery3d and Gallery in Android source code).
Also, how do I get rid of errors on the GalleryPicker?
Thanks in advance..
If I follow your question correctly Gallery3d is an application (loaded from your app drawer) for viewing images and Gallery (android.widgets.Gallery, I believe) is a widget which displays a filmstrip of images above a blow up of the selected image.