Returning immediately in onCreate -- is that okay? - android

I have an Activity that should only get created once. That is, onCreate can only be called once. If it's called again, I want the Activity to do nothing.
Is it advisable to do the following?
protected void onCreate(Bundle savedInstanceState) {
this.setTheme(android.R.style.Theme_Translucent_NoTitleBar_Fullscreen);
super.onCreate(savedInstanceState);
if(onCreateWasCalledAlreadyBoolean) {
setResult(RESULT_OK);
finish();
return;
}
//Do other stuff here
}

I assume you understand how the activity life cycle works. I mean, you are not trying to avoid something that does not apply here (thinking that onCreate may be called multiple times whenever it just onRestarts etc.).
Technically, it's perfectly fine.
However, you should be worrying more about why you need to call your activity ("A") again if it shouldn't be created at all, if that's what you're thinking.
If you've caught yourself checking if your activity A was already "called" (?), this could mean the previous activity ("B") has a mistake in the logic flow of the app, and that B instead should be checking if it must in fact start that activity A. I mean, if you need to decide if you must call an activity, check before starting it.
I don't think that's applicable if you're restarting the activity (e.g.: go Home, then navigate back), but then again you should be restarting it from where you left (B for what I can tell). You won't be navigating back to A. And you didn't give much detail, so I'd guess this is some kind of splash screen, like evilmage93 said.
If that's indeed some kind of splash screen, I would advise to show it whenever the user navigates back all the way to remove your app from the task stack (contrary to his advice). In other words, whenever the user restarts the app from its "front door".
Although that's ultimately a design decision, I prefer to see the splash screen whenever the app is being loaded ("entered") in the stack for the first time, and it should work fine if you (obviously) finish A before calling B (the splash screen is supposed to finish itself when done, even in its first run). It's a matter of consistency: the same app should behave the same way whenever the user performs the same task (start app from its "front door").
Still, I answered your question covering some general aspects because you asked in such way.
// edited:
Finally, by looking at that onCreateWasCalledAlreadyBoolean I'm afraid you may be trying to reinvent part of the activity life cycle mechanism. In this case, don't: proceed with your regular activity logic because the user expects that behavior. Generally I wouldn't advise people to break the normal loading of an activity just because it was killed and restarted by the system.

I don't see why not. Wouldn't it be simpler to not restart the activity at all though?
What are you worried about NOT being okay? Performance..Uncaught exceptions..Code clarity?

Related

Delaying activity start

When a user enters an activity on my app I want to perform some logic during onStart and possibly launch a second activity before letting the user see the first activity (think of this as a pin protected activity)
I have a small issue where the contents of the first activity are shown for a second before the second activity is started. This happens when the user uses the home button to get out and in to the app. Is there a way to prevent the first activity to be visible at all before performing the logic validation?
This is more of a "design" solution to your problem and not clear if it'll work for you. I had something similar in the app I'm working on. What I did instead, was to create an interstitial Activity that resembled the same starting state (i.e. not yet completely loaded) of the Activity (Pin-protected Activity in your case) that is about to be started. Once I'd made my appropriate decision about whether or not I could go on, I just navigated to that initial Activity. In your case, I could see you making the decision on this interstitial Activity, and then navigating to the Pin-protected Activity or to the other one if conditions were not met properly.
The only downside to this approach is that the app does a quick flash with the additional Activity, but I think the increased separation of logic is worth it.

Is it possible to stop your MainActivity from being terminated?

I am running into problems where if a user navigates through several child activities without returning to the MainActivity in between, when they press the back button it closes to the Android Home screen. I never call finish() on my MainActivity, it doesn't happen consistently, and not from the same screens. It happens when I have gone through many different Activities without returning to the MainActivity.
I'm assuming that the system is terminating the Activity while its in the background, but I'm not sure. Is there anyway to ensure that my parent activity doesn't get terminated?
I did not create the project. I'm aware that the navigation structure he used isn't right, but as of right now I'm not in the position to fix it.
Please do not tell me to do things a different way. I am asking only if there is a way to keep a particular activity from being terminated by the system.
While it's not possible to stop your activity from being destroyed, you can check if there's no activities in the backstack, and restart your MainActivity when the back button is pressed in this particular case.
You could try to put a handler in it that doesn't do anything besides giving itself another task (which is to give itself another task) every few seconds.

What are the best practices when changing activities?

Is there any best practices when changing activities in Android?
It seems very odd to me, just make an Intent and start another activity over and over.
If I just start another activity and finish the last one, when I have to move back, I need to load all the stuff back. But when I don't do it, does not seem to be the right thing to do in terms of memory handling.
Is it correct to save all the activities in a kind of ActivitiesPool or something like this? Or I will always have to choose between keeping them opened or reload them?
Any directions?
Thanks
It seems very odd to me, just make an Intent and start another activity over and ove
that's how it works on Android. To be more precise we (as developers) are not even allowed by the System to call new Activity() you just startActivity(intent);
I need to load all the stuff back
again, the framework is taking care of loading/unloading resources as needed
Is it correct to save all the activities in a kind of ActivitiesPool
no, it's not correct, don't touch them.
If you want the user to be able to click the back button and go to the previous activity, DO NOT call finish(); on it. You can use onPause()/onResume() callbacks to handle background operations and UI status should be saved on #Override protected void onSaveInstanceState(Bundle outState) callback. You put all the UI state that you need in there. If the system needs memory it will destroy the activity and whenever the user is going back to it, it will create it again onCreate(Bundle savedInstances) and then you'll have all the UI state saved there for you to proper re-create the state where the user was before.
That's how it works.

Pausing/Resuming Activity outside of an activity

I have 2 activities. Main Activity A & Activity B
I do not want Activity A to destroy. I am starting Activity B in a new task.
public static void startActivity(Class<?> startClass) {
Intent intent = new Intent(Constants.getActivity(), startClass);
intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
Constants.getActivity().startActivity(intent);
}`
Constants.getActivity() returns the Context on current activity
startClass is the either activity "A" or activity "B"
Thing is they create/destroy the activities and they leak. Am I doing it wrong? How can I start activity "B" from activity "A" and vice versa keep them both in background when I dont need them.
First of all, what are you trying to do? You should always separate things you want to do in the background from your UI. Think of your Activities are simply a container to show the UI, everything else can be stored and restored from persistent storage or savedinstance bundles.
It is very crucial that you understand the difference between Activity lifecycle and Service lifecycle here.
I'm going to refer to my answer from another question here:
Your app will be in the background, onResume and onPause will both be called, provided that the OS have enough memory to keep the new app and all the old apps.
If you have a long running process that you need while the user not looking at it, use a service.
If you need the user to return the app in the same state, you need to do the work in onResume and onPause to save the state information and initialize your UI again when the user comes back. If you are really worried that it can get killed (well, it shouldn't lose the bundle I think), you can store them in SharePreferences for your app.
If you want to know when the app returns from that specific share intent, use startActivityForResult
You cannot keep an activity "alive" as you said. When an activity is paused, Android system is always able to claim its memory and unload it, at any time.
But if you want to switch from A to B, then maybe A and B can be different views inside a single activity. Maybe you'll want to have a look at http://developer.android.com/reference/android/widget/ViewFlipper.html
When you use tasks, cleanup is very important. You need to cleanup all tasks in the activity. readthis
If the activity does not have a lot of crazy initialization, just use finish and onCreates. Else be aware that onResume will be called often as you switch between activity's. Cleanup will be crucial here. If you dont cleanup, its possible one of your activities (with dead object reference from the other cleaned up activity) may come back up from the activity stack and throw exceptions. Its very difficult to debug this kinda exception.

Not able to kill 2 activities at the same time. why is that?

I'm trying to kill 2 activities on the onclick of a button. The current activity and the previous activity. Using their pids. I'm just able to kill one activity. Why does this happen?
public void onClick(View v) {
android.os.Process.killProcess(pidofmain);
android.os.Process.killProcess(android.os.Process.myPid());
}
If I see in my logcat, The activity with pid "pidofmain" is getting killed whereas the current activity is not getting killed.
"pidofmain" is an integer i received from the previous activity using an intent.
Leave process killing to the OS. This is bad for any kind of program in a timesharing OS. If you want to conserve memory or something like that, let the OS handle it.
Also you can't really know if the process was correctly killed because well, if it is you wouldn't know, and if it doesn't you were not supposed to do it.
What do you want to do this for?
A much better way to do this is to call finish() for the current activity. You can also signal the previous activity to finish if it calls the current activity using startActivityForResult(Intent). The current activity would call setResult(int) before calling finish() to send a return code back to the previous activity. The previous activity can test the return code in onActivityResult(int, int, Intent) and also call finish() based on the result code.
Killing processes should be left to the OS. Once the activities finish, the will kill it off if it needs the resources. Otherwise it can let it around, which might help speed up a relaunch of your app if the user wants to run it again.
This isn't a definitive answer, but more like some thoughts that I have but it's too late for my to fire up Eclipse and prototype them. If it doesn't help you let me know and I'll try to look into it deeper tomorrow night.
A few thoughts (I hope they help):
1) Android apps really are single-threaded, and your main activity controls all the dispatch events (including events to what I assume to be a second thread that you created). If you kill the main activity, I'm pretty sure that your application would terminate execution immediately following your first call to android.os.Process.killProcess(pidofmain), and you'd never make it to your second call because you would have killed your entire application. Again, this is assuming by the variable name pidofmain that you are killing the main UI thread and not just an activity called main.
2) I'm a little curious also about where you got pidofmain? It sounds like you have three activities total, and in the first activity you get it's process id and send it to the second activity in an intent bundle, which also gets passed along to a third activity (which is the place where you're trying to kill this whole thing)? If that is the case, and you're trying to kill the currently running activity, the table in the documentation here leads me to believe that you can't just kill an activity that's in the resumed state using the same method. Official Android Docs for Activity You might want to try calling the finish() method for your currently running activity.
What exactly do you see in logcat? And what happens in the UI? Does the visible activity continue to run, but the other activity has been removed from the backstack?

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