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How do I get a button to play a sound from raw when click? I just created a button with id button1, but whatever code I write, all is wrong.
import android.media.MediaPlayer;
public class BasicScreenActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_basic_screen);
}
Button one = (Button)this.findViewById(R.id.button1);
MediaPlayer = mp;
mp = MediaPlayer.create(this, R.raw.soho);
zero.setOnCliclListener(new View.OnClickListener() )
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.basic_screen, menu);
return true;
}
}
This is the most important part in the code provided in the original post.
Button one = (Button) this.findViewById(R.id.button1);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
mp.start();
}
});
To explain it step by step:
Button one = (Button) this.findViewById(R.id.button1);
First is the initialization of the button to be used in playing the sound. We use the Activity's findViewById, passing the Id we assigned to it (in this example's case: R.id.button1), to get the button that we need. We cast it as a Button so that it is easy to assign it to the variable one that we are initializing. Explaining more of how this works is out of scope for this answer. This gives a brief insight on how it works.
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
This is how to initialize a MediaPlayer. The MediaPlayer follows the Static Factory Method Design Pattern. To get an instance, we call its create() method and pass it the context and the resource Id of the sound we want to play, in this case R.raw.soho. We declare it as final. Jon Skeet provided a great explanation on why we do so here.
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
//code
}
});
Finally, we set what our previously initialized button will do. Play a sound on button click! To do this, we set the OnClickListener of our button one. Inside is only one method, onClick() which contains what instructions the button should do on click.
public void onClick(View v) {
mp.start();
}
To play the sound, we call MediaPlayer's start() method. This method starts the playback of the sound.
There, you can now play a sound on button click in Android!
Bonus part:
As noted in the comment belowThanks Langusten Gustel!, and as recommended in the Android Developer Reference, it is important to call the release() method to free up resources that will no longer be used. Usually, this is done once the sound to be played has completed playing. To do so, we add an OnCompletionListener to our mp like so:
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
//code
}
});
Inside the onCompletion method, we release it like so:
public void onCompletion(MediaPlayer mp) {
mp.release();
}
There are obviously better ways of implementing this. For example, you can make the MediaPlayer a class variable and handle its lifecycle along with the lifecycle of the Fragment or Activity that uses it. However, this is a topic for another question. To keep the scope of this answer small, I wrote it just to illustrate how to play a sound on button click in Android.
Original Post
First. You should put your statements inside a block, and in this case the onCreate method.
Second. You initialized the button as variable one, then you used a variable zero and set its onClickListener to an incomplete onClickListener. Use the variable one for the setOnClickListener.
Third, put the logic to play the sound inside the onClick.
In summary:
import android.app.Activity;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class BasicScreenActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_basic_screen);
Button one = (Button)this.findViewById(R.id.button1);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
mp.start();
}
});
}
}
Tested and working 100%
public class MainActivity extends ActionBarActivity {
Context context = this;
MediaPlayer mp;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
mp = MediaPlayer.create(context, R.raw.sound);
final Button b = (Button) findViewById(R.id.Button);
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
} mp.start();
} catch(Exception e) { e.printStackTrace(); }
}
});
}
}
This was all we had to do
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
}
The best way to do this is here i found after searching for one issue after other in the LogCat
MediaPlayer mp;
mp = MediaPlayer.create(context, R.raw.sound_one);
mp.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.reset();
mp.release();
mp=null;
}
});
mp.start();
Not releasing the Media player gives you this error in LogCat:
Android: MediaPlayer finalized without being released
Not resetting the Media player gives you this error in LogCat:
Android: mediaplayer went away with unhandled events
So play safe and simple code to use media player.
To play more than one sounds in same Activity/Fragment simply change the resID while creating new Media player like
mp = MediaPlayer.create(context, R.raw.sound_two);
and play it !
Have fun!
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.Button;
public class MainActivity extends Activity {
MediaPlayer mp;
Button one;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mp = MediaPlayer.create(this, R.raw.soho);
one = (Button)this.findViewById(R.id.button1);
one.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
mp.start();
}
});
}
}
The audio must be placed in the raw folder, if it doesn't exists,
create one.
The raw folder must be inside the res folder
The name mustn't have any - or special characters in it.
On your activity, you need to have a object MediaPlayer, inside the onCreate method or the onclick method, you have to initialize the MediaPlayer, like MediaPlayer.create(this, R.raw.name_of_your_audio_file), then your audio file ir ready to be played with the call for start(), in your case, since you want it to be placed in a button, you'll have to put it inside the onClick method.
Example:
private Button myButton;
private MediaPlayer mp;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.myactivity);
mp = MediaPlayer.create(this, R.raw.gunshot);
myButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
mp.start();
}
});
}
}
there are some predefined sounds: SHUTTER_CLICK, FOCUS_COMPLETE, START_VIDEO_RECORDING, STOP_VIDEO_RECORDING.
Nice!
MediaActionSound
A class for producing sounds that match those produced by various actions taken by the media and camera APIs. Docs
use like:
fun playBeepSound() {
val sound = MediaActionSound()
sound.play(MediaActionSound.START_VIDEO_RECORDING)
}
Button button1=(Button)findViewById(R.id.btnB1);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
MediaPlayer mp1 = MediaPlayer.create(this, R.raw.b1);
mp1.start();
}
});
Try this i think it will work
public class MainActivity extends AppCompatActivity {
public void clickMe (View view) {
MediaPlayer mp = MediaPlayer.create(this, R.raw.xxx);
mp.start();
}
create a button with a method could be called when the button pressed (onCreate),
then create a variable for (MediaPlayer) class with the path of your file
MediaPlayer mp = MediaPlayer.create(this, R.raw.xxx);
finally run start method in that class
mp.start();
the file will run when the button pressed, hope this was helpful!
Instead of resetting it as proposed by DeathRs:
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
} mp.start();
we can just reset the MediaPlayer to it's begin using:
if (mp.isPlaying()) {
mp.seekTo(0)
}
An edge case: Above every answer is almost correct but I was stuck in an edge case. If any user randomly clicks the button multiple times within a few seconds then after playing some sound it doesn't respond anymore.
Reason: Initialize Mediaplayer object is very expensive. It also deals with resources (audio file) so it takes some time for it. When users randomly initialize and calling a method of MediaPlayer's methods like start(), stop(), release(), etc can cause IllegalStateException which I faced.
Solution: Thanks caw for his suggestion in the comment about Android-Audio.
It has just a simple two java classes (MusicManager.java, SoundManager.java).
You can use MusicManager.java if you want to play one-off sound files -
MusicManager.getInstance().play(MyActivity.this, R.raw.my_sound);
You can use SoundManager.java if you want to play multiple sounds frequently and fast -
class MyActivity extends Activity {
private SoundManager mSoundManager;
#Override
protected void onResume() {
super.onResume();
int maxSimultaneousStreams = 3;
mSoundManager = new SoundManager(this, maxSimultaneousStreams);
mSoundManager.start();
mSoundManager.load(R.raw.my_sound_1);
mSoundManager.load(R.raw.my_sound_2);
mSoundManager.load(R.raw.my_sound_3);
}
private void playSomeSound() {
if (mSoundManager != null) {
mSoundManager.play(R.raw.my_sound_2);
}
}
#Override
protected void onPause() {
super.onPause();
if (mSoundManager != null) {
mSoundManager.cancel();
mSoundManager = null;
}
}
}
In Java:
private void playBeepSound(){
MediaActionSound sound = new MediaActionSound();
sound.play(MediaActionSound.START_VIDEO_RECORDING);
}
All these solutions "sound" nice and reasonable but there is one big downside. What happens if your customer downloads your application and repeatedly presses your button?
Your MediaPlayer will sometimes fail to play your sound if you click the button to many times.
I ran into this performance problem with the MediaPlayer class a few days ago.
Is the MediaPlayer class save to use? Not always. If you have short sounds it is better to use the SoundPool class.
A save and efficient solution is the SoundPool class which offers great features and increases the performance of you application.
SoundPool is not as easy to use as the MediaPlayer class but has some great benefits when it comes to performance and reliability.
Follow this link and learn how to use the SoundPool class in you application:
https://developer.android.com/reference/android/media/SoundPool
Youtube: Save Solution
check if mp != null then use the current function:
MediaPlayer mpClick;
private void onClickSound() {
if(mpClick == null){
mpClick = MediaPlayer.create(context,R.raw.tap);
}
if(mpClick.isPlaying())
{
}
else
{
mpClick.start();
}
}
usage:
Button button1=(Button)findViewById(R.id.btnB1);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
onClickSound();
}
});
How do I get a button to play a sound from raw when click? I just created a button with id button1, but whatever code I write, all is wrong.
import android.media.MediaPlayer;
public class BasicScreenActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_basic_screen);
}
Button one = (Button)this.findViewById(R.id.button1);
MediaPlayer = mp;
mp = MediaPlayer.create(this, R.raw.soho);
zero.setOnCliclListener(new View.OnClickListener() )
#Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.basic_screen, menu);
return true;
}
}
This is the most important part in the code provided in the original post.
Button one = (Button) this.findViewById(R.id.button1);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
mp.start();
}
});
To explain it step by step:
Button one = (Button) this.findViewById(R.id.button1);
First is the initialization of the button to be used in playing the sound. We use the Activity's findViewById, passing the Id we assigned to it (in this example's case: R.id.button1), to get the button that we need. We cast it as a Button so that it is easy to assign it to the variable one that we are initializing. Explaining more of how this works is out of scope for this answer. This gives a brief insight on how it works.
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
This is how to initialize a MediaPlayer. The MediaPlayer follows the Static Factory Method Design Pattern. To get an instance, we call its create() method and pass it the context and the resource Id of the sound we want to play, in this case R.raw.soho. We declare it as final. Jon Skeet provided a great explanation on why we do so here.
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
//code
}
});
Finally, we set what our previously initialized button will do. Play a sound on button click! To do this, we set the OnClickListener of our button one. Inside is only one method, onClick() which contains what instructions the button should do on click.
public void onClick(View v) {
mp.start();
}
To play the sound, we call MediaPlayer's start() method. This method starts the playback of the sound.
There, you can now play a sound on button click in Android!
Bonus part:
As noted in the comment belowThanks Langusten Gustel!, and as recommended in the Android Developer Reference, it is important to call the release() method to free up resources that will no longer be used. Usually, this is done once the sound to be played has completed playing. To do so, we add an OnCompletionListener to our mp like so:
mp.setOnCompletionListener(new MediaPlayer.OnCompletionListener() {
public void onCompletion(MediaPlayer mp) {
//code
}
});
Inside the onCompletion method, we release it like so:
public void onCompletion(MediaPlayer mp) {
mp.release();
}
There are obviously better ways of implementing this. For example, you can make the MediaPlayer a class variable and handle its lifecycle along with the lifecycle of the Fragment or Activity that uses it. However, this is a topic for another question. To keep the scope of this answer small, I wrote it just to illustrate how to play a sound on button click in Android.
Original Post
First. You should put your statements inside a block, and in this case the onCreate method.
Second. You initialized the button as variable one, then you used a variable zero and set its onClickListener to an incomplete onClickListener. Use the variable one for the setOnClickListener.
Third, put the logic to play the sound inside the onClick.
In summary:
import android.app.Activity;
import android.media.MediaPlayer;
import android.os.Bundle;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
public class BasicScreenActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_basic_screen);
Button one = (Button)this.findViewById(R.id.button1);
final MediaPlayer mp = MediaPlayer.create(this, R.raw.soho);
one.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
mp.start();
}
});
}
}
Tested and working 100%
public class MainActivity extends ActionBarActivity {
Context context = this;
MediaPlayer mp;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main_layout);
mp = MediaPlayer.create(context, R.raw.sound);
final Button b = (Button) findViewById(R.id.Button);
b.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
try {
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
} mp.start();
} catch(Exception e) { e.printStackTrace(); }
}
});
}
}
This was all we had to do
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
}
The best way to do this is here i found after searching for one issue after other in the LogCat
MediaPlayer mp;
mp = MediaPlayer.create(context, R.raw.sound_one);
mp.setOnCompletionListener(new OnCompletionListener() {
#Override
public void onCompletion(MediaPlayer mp) {
// TODO Auto-generated method stub
mp.reset();
mp.release();
mp=null;
}
});
mp.start();
Not releasing the Media player gives you this error in LogCat:
Android: MediaPlayer finalized without being released
Not resetting the Media player gives you this error in LogCat:
Android: mediaplayer went away with unhandled events
So play safe and simple code to use media player.
To play more than one sounds in same Activity/Fragment simply change the resID while creating new Media player like
mp = MediaPlayer.create(context, R.raw.sound_two);
and play it !
Have fun!
import android.media.MediaPlayer;
import android.os.Bundle;
import android.app.Activity;
import android.view.Menu;
import android.view.View;
import android.widget.Button;
public class MainActivity extends Activity {
MediaPlayer mp;
Button one;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mp = MediaPlayer.create(this, R.raw.soho);
one = (Button)this.findViewById(R.id.button1);
one.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
// TODO Auto-generated method stub
mp.start();
}
});
}
}
The audio must be placed in the raw folder, if it doesn't exists,
create one.
The raw folder must be inside the res folder
The name mustn't have any - or special characters in it.
On your activity, you need to have a object MediaPlayer, inside the onCreate method or the onclick method, you have to initialize the MediaPlayer, like MediaPlayer.create(this, R.raw.name_of_your_audio_file), then your audio file ir ready to be played with the call for start(), in your case, since you want it to be placed in a button, you'll have to put it inside the onClick method.
Example:
private Button myButton;
private MediaPlayer mp;
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.myactivity);
mp = MediaPlayer.create(this, R.raw.gunshot);
myButton.setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {
mp.start();
}
});
}
}
there are some predefined sounds: SHUTTER_CLICK, FOCUS_COMPLETE, START_VIDEO_RECORDING, STOP_VIDEO_RECORDING.
Nice!
MediaActionSound
A class for producing sounds that match those produced by various actions taken by the media and camera APIs. Docs
use like:
fun playBeepSound() {
val sound = MediaActionSound()
sound.play(MediaActionSound.START_VIDEO_RECORDING)
}
Button button1=(Button)findViewById(R.id.btnB1);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
MediaPlayer mp1 = MediaPlayer.create(this, R.raw.b1);
mp1.start();
}
});
Try this i think it will work
public class MainActivity extends AppCompatActivity {
public void clickMe (View view) {
MediaPlayer mp = MediaPlayer.create(this, R.raw.xxx);
mp.start();
}
create a button with a method could be called when the button pressed (onCreate),
then create a variable for (MediaPlayer) class with the path of your file
MediaPlayer mp = MediaPlayer.create(this, R.raw.xxx);
finally run start method in that class
mp.start();
the file will run when the button pressed, hope this was helpful!
Instead of resetting it as proposed by DeathRs:
if (mp.isPlaying()) {
mp.stop();
mp.release();
mp = MediaPlayer.create(context, R.raw.sound);
} mp.start();
we can just reset the MediaPlayer to it's begin using:
if (mp.isPlaying()) {
mp.seekTo(0)
}
An edge case: Above every answer is almost correct but I was stuck in an edge case. If any user randomly clicks the button multiple times within a few seconds then after playing some sound it doesn't respond anymore.
Reason: Initialize Mediaplayer object is very expensive. It also deals with resources (audio file) so it takes some time for it. When users randomly initialize and calling a method of MediaPlayer's methods like start(), stop(), release(), etc can cause IllegalStateException which I faced.
Solution: Thanks caw for his suggestion in the comment about Android-Audio.
It has just a simple two java classes (MusicManager.java, SoundManager.java).
You can use MusicManager.java if you want to play one-off sound files -
MusicManager.getInstance().play(MyActivity.this, R.raw.my_sound);
You can use SoundManager.java if you want to play multiple sounds frequently and fast -
class MyActivity extends Activity {
private SoundManager mSoundManager;
#Override
protected void onResume() {
super.onResume();
int maxSimultaneousStreams = 3;
mSoundManager = new SoundManager(this, maxSimultaneousStreams);
mSoundManager.start();
mSoundManager.load(R.raw.my_sound_1);
mSoundManager.load(R.raw.my_sound_2);
mSoundManager.load(R.raw.my_sound_3);
}
private void playSomeSound() {
if (mSoundManager != null) {
mSoundManager.play(R.raw.my_sound_2);
}
}
#Override
protected void onPause() {
super.onPause();
if (mSoundManager != null) {
mSoundManager.cancel();
mSoundManager = null;
}
}
}
In Java:
private void playBeepSound(){
MediaActionSound sound = new MediaActionSound();
sound.play(MediaActionSound.START_VIDEO_RECORDING);
}
All these solutions "sound" nice and reasonable but there is one big downside. What happens if your customer downloads your application and repeatedly presses your button?
Your MediaPlayer will sometimes fail to play your sound if you click the button to many times.
I ran into this performance problem with the MediaPlayer class a few days ago.
Is the MediaPlayer class save to use? Not always. If you have short sounds it is better to use the SoundPool class.
A save and efficient solution is the SoundPool class which offers great features and increases the performance of you application.
SoundPool is not as easy to use as the MediaPlayer class but has some great benefits when it comes to performance and reliability.
Follow this link and learn how to use the SoundPool class in you application:
https://developer.android.com/reference/android/media/SoundPool
Youtube: Save Solution
check if mp != null then use the current function:
MediaPlayer mpClick;
private void onClickSound() {
if(mpClick == null){
mpClick = MediaPlayer.create(context,R.raw.tap);
}
if(mpClick.isPlaying())
{
}
else
{
mpClick.start();
}
}
usage:
Button button1=(Button)findViewById(R.id.btnB1);
button1.setOnClickListener(new OnClickListener(){
public void onClick(View v) {
onClickSound();
}
});
I simply have a sound that executes on a button click. Everything works fine in the emulator but sound #2 plays in an infinite loop when I run on my phone.
Could this be a phone issue I have downloaded other apps from the market that have had these weird sound loops. (I have a Droid 2)
Declarations:
final MediaPlayer mp1 = MediaPlayer.create(this, R.raw.sound1);
final MediaPlayer mp2 = MediaPlayer.create(this, R.raw.sound2);
Button 1 code is as follows.
button1.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
mp1.start();
textView1.setText("Hello");
}
});
Button 2 code is as follows.(This is the loopy one)
button2.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
count++;
mp2.start();
iv1.setVisibility(View.VISIBLE);
if (count == 5) {
//I do some enabling of components in here
}
}
});
I have tried
.stop()
.setLooping()
.pause()
as well as moving .start() after and before the if statement
All of these result in it still looping or no sound at all.
If you swap R.raw.sound1 with R.raw.sound2 does the looping problem stay with the 2nd media player or does it follow sound2?
I'm not an expert on the format of sound files, but it could be a problem with the file itself. Try opening the file in Audacity and cutting off the last 10 ms then save it as something new and see if the problem exists in the new file.
Try to add OnCompletionListener for this MediaPlayers with
mp.stop();
http://developer.android.com/reference/android/media/MediaPlayer.OnCompletionListener.html
Hope, it help you
I've made a button and when you click it, it gives away a short sound(Max one second-sound). But after I've clicked the button about 20 times in a row I get force close..
The code is:
final Button button = (Button) findViewById(R.id.button);
button.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
// Perform action on clicks
MediaPlayer mp = MediaPlayer.create(getBaseContext(), R.raw.buzzer);
mp.start();
}
});
I've tried with mp.stop(); but then my sound stops after it have been played half of the time...
One more thing, does anyone know how to "prepare" the sound when I click? Because the sound gets delayed with some milliseconds the first time I press the button.
Create a MediaPlayer member variable and initialize it in onCreate() the same way you are doing in the listener. Then in the listener just use this code:
if(mPlayer.isPlaying()) {
mPlayer.stop();
}
mPlayer.start();
Then call mPlayer.release() in your finish() Activity. My guess is that since none of your MediaPlayer instances are being released, it's running out of memory to use.
The official document for MediaPlayer is actually incredibly descriptive and helpful:
http://developer.android.com/reference/android/media/MediaPlayer.html
I made a basic app with 2 buttons, start and stop. When I start the app and hit the start button the sound starts, and when I the end button it stops, BUT if I try to start up again with the start button it doesn't start again.
Code:
buttonStart = (Button)findViewById(R.id.ButtonStart);
buttonStart.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
onClickButton(buttonStart);
}
});
buttonEnd = (Button)findViewById(R.id.ButtonEnd);
buttonEnd.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
onClickButton(buttonEnd);
}
});
beat = MediaPlayer.create(this, R.raw.beat);
public void onClickButton(Button button){
if(button == buttonStart){
beat.start();
beat.setLooping(true);
}
else if(button == buttonEnd){
beat.stop();
//beat.setLooping(false);
}
}
if you stop the media player then the instance of the media player is destroyed so if you want to play again. Then you have to create the instance of media player again. Put this code in your buttonStart
beat = MediaPlayer.create(this, R.raw.beat);
beat.start();
beat.setLooping(true);
Best of luck and don't forget to tick that this answer is useful to you.