I don't have a Galaxy Nexus and it's impossible to buy one. Therefore I would like to know if anyone knows the answer to this question specifically targeted to Galaxy Nexus.
SurfaceView sf = new SurfaceView(this);
camera.setPreviewDisplay(sf.getHolder);
camera.startPreview()
Using this code I am able to take a picture without showing the camera preview. However, this code doesn't work on Galaxy Nexus. Even if I changed SurfaceView to SurfaceTexture.
Any idea how I can do it on a Galaxy Nexus?
You cannot use a dummy SurfaceView for this device. In documentation its specified that a SurfaceView (valid surface view) should be provided before start Preview, I also did try and it run over almost all devices except Galaxy Nexus
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We are using the camera2 API and setting the preview auto-focus via previewCaptureRequestBuilder.set(CaptureRequest.CONTROL_AF_MODE, CaptureRequest.CONTROL_AF_MODE_CONTINUOUS_PICTURE ); The phone we are using is a Samsung Galaxy S6 which has an excellent camera. The issue does not happen with an LG G4.
This mostly works. However, specially in poor lighting conditions and with text, it does not work as well as the stock camera app. The stock camera app always auto-focuses perfectly, but our app only auto-focuses well when there is good lighting and also better with textured surfaces such as wood than paper with text.
This video (from someone else a few years ago) demonstrates a similar outcome as with our app: https://www.youtube.com/watch?v=lnMoYZwVaFM
Following the Camera 2 sample I've created simple camera class to capture the images. When it's okay with capturing both flash/non-flash images on any device with Android < 7.0, on mine Nexus 5X with Android 7.1 the same config fire the flash only once on the preview. Pre-sequences are the next:
for the preview I'm using CameraDevice.TEMPLATE_PREVIEW with AE mode set to CameraMetadata.CONTROL_AE_MODE_ON_ALWAYS_FLASH
the same I use for the capture still picture, but with CameraDevice.TEMPLATE_STILL_CAPTURE
If someone can help me with this case - I'll be really appreciated.
This is just additional information on the above issue. I wish to draw some attention to this problem!
My application takes a photo every 5 seconds. I (1) select the camera, (2) acquirer a session and then with each loop I (3) create a Capture request in which I set the Flash Mode and call the capture method on the session.
I have no issues with my Samsung SM-G550T (Android version 6.01), but I was having some issues with the Flash Mode on my Moto G4 (Android version 7.0). I got both phones to Flash, but only with this setting:
CaptureRequest.Builder requestBuilder = mCameraDevice.createCaptureRequest(CameraDevice.TEMPLATE_STILL_CAPTURE);
requestBuilder.set(CaptureRequest.FLASH_MODE, CaptureRequest.FLASH_MODE_SINGLE);
I am presently having an issue with a LG device (M210N) (Android version 7.0). Using the settings I stated above I get the device to flash just once. If I completely re-initialize the camera (as described above) the device will flash again only once.
If I add the CONTROL_AE_MODE_ON_ALWAYS_FLASH setting to the above requestBuilder, then the LG does not flash at all. So I had to remove that flag.
I have tried many different additional settings and combination for settings and none of them have eliminated this issue. I wonder how many devices are affected by this issue.
I'm trying to analyse cameraimages while filming.
This is running on most of the devices.
I'm using the camera2 API.
But the preview freezes if I start recording on my galaxy S5.
Does anybody know how to avoid this on galaxy devices?
Probably the only way you can avoid this, is to switch to the camera API. Samsung Devices haven't implemented the new camera2 API until now. I also tried to make a Augmented Reality APP with the camera2 API and tested with my Samsung Device, but unfortunately, the most features and configurations of the camera2 API are not supported on Samsung Galaxy S5.
So: Either you use another Hardware for your Applikation, or you go back to camera(1)API
You are right , me too faced this issue once but i found solution for this
Samsung camera (galaxy series) use only if you need to implement Camera 2 API or else you can use older Camera API for wide support.
Pictured above on the left is how it should look (captured using a Galaxy S6), but on the right (captured using a Galaxy S7) is what I'm getting if I use the Camera2 API on an S7. I'm doing computer vision stuff using OpenCV so this glossy effect is breaking it.
It seems the Camera2 API (the stock Samsung camera app is fine) is producing some sort of undesired glossy effect when used on the Galaxy S7. I've tried the plain Android Camera2 API and the Samsung Galaxy Camera SDK 1.1 (found on http://developer.samsung.com/galaxy#camera).
This doesn't happen if I'm using the deprecated Camera1 API, so it seems the issue is with the S7's HALv3. This also never happens on the Galaxy S6 and other devices (both Samsung and non-Samsung).
If you try any 3rd-party camera app on the Play Store that uses Camera2, you should be able to replicate this effect. Not sure if SO is the best place to post this, but Samsung doesn't seem to be active in their own developer forums.
This is controlled by various CaptureRequest settings. S7 has perhaps different default settings for Camera2 API, that's why it is different from the S6, but you should be able to get similar results just by experimenting with various settings.
You should get rid of the "glow" by disabling EDGE_MODE like this: requestBuilder.set(CaptureRequest.EDGE_MODE, CaptureRequest.EDGE_MODE_OFF);
See for more settings and description: https://developer.android.com/reference/android/hardware/camera2/CaptureRequest.html#EDGE_MODE
I'm having some issues when I'm in dual shot mode.
This is what I've got so far:
back camera mode - works perfectly
front camera mode - works perfectly
parallel camera mode (full back preview + small window front preview) - works perfectly on the devices that support accessing both cameras at the same time (like Samsung S4).
The problem is: while having both previews display, I call takePicture() method on BOTH cameras. It works perfectly on devices like Samsung S4 and HTC M8, but on LG G3 the takePicture() on the back camera just doesn't work. It doesn't even enter any of the callbacks. The front picture is taken correctly, but the back camera isn't, and then it freezes and I get a camera error 100, while the front camera keeps working fine.
I mention that all the above devices (S4, M8, and G3) support parallel cameras. The problem is only at G3 when I want to takePicture.
I've also tested on Nexus 5 which does not support and I've implemented a different approach which works great (basically, I take pictures one at a time).