Android app doesn't call "onDestroy()" when killed (ICS) - android

I'm developing an android app using bluetooth communication (using a propetary protocol) and I need to catch the moment when the app is killed.
I wanted to use the "onDestroy()" method but it isn't called every time the app is killed.
I noticed that it is called when I press the back button and, only sometimes, when I kill the app from the task manager.
The question is: How can I catch the moment before the app is killed?
Here is the code I tried to use:
#Override
public void onDestroy() {
sendMessage(msg);
Log.d("SampleApp", "destroy");
super.onDestroy();
}
#Override
public void finish(){
sendMessage(msg);
Log.d("SampleApp", "finish");
super.finish();
}
Unfortunately finish() is never called and onDestroy isn't called every time I close the app from the task manager.
How can I handle this?

As stated in the documentation here, there is no guarantee that onDestroy() will ever be called. Instead, use onPause() to do the things you want to do whenever the app moves into the background, and leave only that code in onDestroy() that you want run when your app is killed.
EDIT:
From your comments, it seems that you want to run some code whenever your app goes into the background, but not if it went into the background because you launched an intent. AFAIK, there is no method in Android that handles this by default, but you can use something like this:
Have a boolean like:
boolean usedIntent = false;
Now before using an intent, set the boolean to true. Now in your onPause(), move the code for the intent case into an if block like this one:
if(usedIntent)
{
//Your code
}
Finally, in your onResume(), set the boolean to false again so that it can deal with your app being moved into the background by a non intent means properly.

Your application will not receive any additional callbacks if the process it terminated by external means (i.e. killed for memory reasons or the user Force Stops the application). You will have to make do with the callbacks you received when you app went into the background for your application cleanup.
finish() is only called by the system when the user presses the BACK button from your Activity, although it is often called directly by applications to leave an Activity and return to the previous one. This is not technically a lifecycle callback.
onDestroy() only gets called on an Activity as a result of a call to finish(), so mainly only when the user hits the BACK button. When the user hits the HOME button, the foreground Activity only goes through onPause() and onStop().
This means that Android doesn't provide much feedback to an Activity to differentiate a user going Home versus moving to another Activity (from your app or any other); the Activity itself simply knows it's no longer in the foreground. An Android application is more a loose collection of Activities than it is a tightly integrated singular concept (like you may be used to on other platforms) so there are no real system callbacks to know when your application as a whole has been brought forward or moved backward.
Ultimately, I would urge you to reconsider your application architecture if it relies on the knowledge of whether ANY Activity in your application is in the foreground, but depending on your needs, there may be other ways more friendly to the framework to accomplish this. One option is to implement a bound Service inside of your application that every Activity binds to while active (i.e. between onStart() and onStop()). What this provides you is the ability to leverage the fact that a bound Service only lives as long as clients are bound to it, so you can monitor the onCreate() and onDestroy() methods of the Service to know when the current foreground task is not part of your application.
You might also find this article written by Dianne Hackborn to be interesting covering in more detail the Android architecture and how Google thinks it ought to be used.

I just resolved a similar kind of issue.
Here is what you can do if its just about stopping service when application is killed by swiping from Recent app list.
Inside your Manifest file, keep flag stopWithTask as true for Service. Like:
<service
android:name="com.myapp.MyService"
android:stopWithTask="true" />
But as you say you want to unregister listeners and stop notification etc, I would suggest this approach:
Inside your Manifest file, keep flag stopWithTask as false for Service. Like:
<service
android:name="com.myapp.MyService"
android:stopWithTask="false" />
Now in your MyService service, override method onTaskRemoved. (This will be fired only if stopWithTask is set to false).
public void onTaskRemoved(Intent rootIntent) {
//unregister listeners
//do any other cleanup if required
//stop service
stopSelf();
}
Refer this question for more details, which contains other part of code, too.
Start service like below
startService(new Intent(this, MyService.class));
Hope this helps.

Related

Stop an app by calling the lifecycle callbacks

How can I stop my whole App in simple terms? (all activities, services, Threads, etc. simply everything) The life-cycle callbacks (especially onStop() and onDestroy()) should be called.
Google suggests the following possible solution:
kill the process: but this wouldn't call the lifecycle callbacks
and finish(); but this is only for one Activity:
But is it possible to access this method from outside like:
//Getting all activityies, how?
//For each gotten activity
AcitvityName.finish();
or via or via getParent().finish(); ?
This did not help me: Best way to quit android app?
FD
#Override
public void onPause() {
if(isFinishing()){
//code to finish() all activitys threads etc.....
}
super.onPause();
}
in onPause() you can check for isFinishing() and then if it is finishing it goes to onDestroy() so you can execute some code youd like
Use a broadcast receiver to call all your activities and call finish locally in them, invoking the current lifecycle callbacks.
Broadcastreceiver and Paused activity
http://developer.android.com/reference/android/content/BroadcastReceiver.html
Android don't allows user close application directly. You may minimize it to background or directly killing process.
But if you want to call some callbacks and release any resources when user remove your application from screen - you may to do following:
Clearing activity stack in onDestroy method (or if you wish in onBackPressed, onHomePressed). It must calls onDestroy methods in all removing activities so you may release any extended resources in onDestroy method of activity which has links on it.
So when user exit from your application - it will remove his activities and release all resources.

Should I start/stop service in onStart/onStop, or onCreate/onDestroy

Currently, I have service, which runs in separate process. Here is the code in main activity.
#Override
public void onStart() {
super.onStart();
// Start auto complete service.
autoCompleteServiceIntent = new Intent(AutoCompleteService.class.getName());
startService(autoCompleteServiceIntent);
bindService(autoCompleteServiceIntent, serviceConnection, 0);
}
#Override
public void onStop() {
super.onStop();
// Stop auto complete service.
unbindService(serviceConnection);
stopService(autoCompleteServiceIntent);
autoCompleteServiceIntent = null;
}
The service will have the following characteristics.
The service runs in separate process. The reason is that, it will load a large data into memory. Having the service to run in separate process, will allow us to have larger memory limit.
Once main activity dead, the service shall dead too.
I was wondering, should I start/stop service in onStart/onStop pairs? Or, shall I start/stop service in onCreate/onDestroy.
The good thing I can think of, when having the code in onStart/onStop pairs is that, I can release unused memory immediately, whenever the activity is invisible. Hence, free up large system resource. Note, onDestroy is not always being called immediately, even the activity has quit.
The bad thing is, if I press HOME and come back frequently, my service will perform memory loading/unloading frequently. This may cause my application performs considerable slower.
In your scenario you should stop the service onDestroy the reason been is that, its called when the activity is destroyed self, foreclosed or by system when it needs memory. So that will be a appropriate place to end the service.
Where else onStop will be even called when you move back and forth in your application or visit home. The reason onDestroy is not called on home press is the activity is not destroyed yet. Where as if you close activity pressing back it will call onDestroy.

Android: How to backup a database when the application gets closed?

I am needing help to determine the right approach. I want to make a backup of an internal database to a location in the external storage every time the whole application gets interrupted or terminated/destroyed. I want to call this method from a central class called Main which extends Application. The reason for that is, that I need to use several activites and I want to call the backup Method only when needed (like described when the whole application gets destroyed or interrupted by another application). I try to avoid calling this backup method in every activity in their onPause() methods.
I thought about starting a service in the onCreate() method of the application, and starting the backup method when the service gets destroyed. But this won't help in the case of an interrupt, as far as I understood the logic behind services. And also the service doesn't seem to start. startService(new Intent(getApplicationContext(), BackupService.class)); Furthermore I don't think it is a good approach to just use the onDestroy() method of a service, this is not what the service class is made for in my opinion.
So summarizing my Question, do you know a better way then using a service, or if not do you know how I should use the service to be able to call a backup only at the point when the whole app (and not only an activity) is interrupted or destroyed.
First of all, if your service "doesn't seem to start", you are probably doing something wrong.
To accomplish your goal make a backup of an internal database to a location in the external storage every time the whole application gets interrupted or terminated/destroyed:
There are three cases in general here.
If you want to do it in the activity layer:
To know when your application is crashed, you need to implement a custom handler to catch the uncaught exceptions.
To know when your activity is "interrupted", the only way is do it in onPause.
To know when your activity is "terminated", the only way is to do it in onDestroy.
This will require you to have a clear navigation and only do it in your "main activity", and all the other activity starts and comes back to it OR use a flag to indicate if the pause was caused by going to another activity.
If you want to do it in the service layer: (Your way of doing it onDestroy won't allow you to detect interrupted case since you will have to start service sticky to keep it running)
You will have to set up a flag on each activity onBind (you will have to bind it and unbind it) to know if it is a crash/interrupt/termination, which will complicate other part of your code.
To avoid running repetitive code, you will have to create a generic base class and extend your other activities from it.
I use this approach to play background music in one of my games, but I guess it works in this scenario as well.
Use a boolean flag to indicate whether or not your app is launching another part of your app.
boolean movingInApp = false;
....
movingInApp = true;
Intent intent...
.....
public void onPause() {
if(!movingInApp) {
//start service
}
}
public void onResume() {
movingInApp = false;
//Stop service
}
By setting the value of movingInApp to true before launching any intent etc, you can prevent your app from starting the service. Remember to set it to false again later in your onResume() method. If the system makes your app go to the background, this will be false, and your service will be started.
Why dont u have all of your activities extend a base activity which in turn extend the android activity class
I the base activity have backupDB method in the onPause
Therefore u dont have to put it in every activity pause method

Android Activity Lifecycle - Notification Service

I understand the concept of the Android lifecycle and the different events involved. I have created a notification service to let the user know when it's his/her turn. I only want this to execute when the user is no longer viewing one of the activities within the application. He/she will know if it's his/her turn while using the application.
Questions:
If I setup the lifecycle events on the Main.java class, what happens when the user navigates to a different class? Do the onPause events fire? How does the system know which onPause events to execute since the user could be leaving 10 or more activities during a single session?
I am currently starting the service and stopping the service during the onStop and onRestart events in the Main.java class. This is not working as expected. The notifications occur even when I'm in the system, which is causing the system to lockup because of simultaneous calls to the external apis. (see below).
public void onRestart() {
super.onRestart();
Intent i = new Intent(Main.this, NotifyService.class);
Main.this.stopService(i);
}
public void onStop() {
super.onStop();
Intent i = new Intent(Main.this, NotifyService.class);
i.putExtra("UserId", userId);
Main.this.startService(i);
}
Any help is appreciated.
Say you are in Activity-A, and you move to Activity-B, then lifecycle callbacks of Activty-A will be called - in this case Activity-A.onPause() immediately, and Activity-A.onDestroy() maybe in a shortwhile if Activity-A is destroyed in that while.
The correct methods to use for starting/stopping your service are onResume() (instead of the onRestart() that you use) and onPause() (instead of the onStop() that you use)
You can set up a counter, increment it in Activity's onResume() and decrement on onPause(). If your counter is 0 then it means user is NOT in your activity (is using other app). If it is not 1, then s/he is using your app. Note your counter should be kept outside of activity as it may be removed. I subclass Application class and keep my counters of that global scope there.

Stopping and starting a Service based on application state

I have a Service which tracks the location of the user. Currently, the Service boots when the application starts and stops when the application terminates. Unfortunately, if users keep the application in the background, the Service never stops and drains battery.
I would like the Service to stop when my application is not in the foreground. I was hoping the Application class would let me Override onPause and onResume handlers, but it does not have them. Is there another way I can accomplish this?
I haven't tested this yet, but it looks like if you use Context#bindService() (instead of Context#startService()), the service should stop when no more activities are bound to it. (see Service lifecycle).
Then use onPause()/onResume() in each activity to bind/unbind from the service.
Alternatively, you could add a pair of methods on your service which tell it to start/stop listening for location updates and call it from each activity's onResume()/onPause(). The service would still be running, but the location updates wouldn't be draining the battery.
Reading all the above answers I would suggest Simply add a boolean global flag for each activity & put it in your onResume & onPause & also while launching an Activity Something like this
public void onPause()
{
super.onPause();
activity1IsResumed = true;
}
&same for onResume
& similarly when launching a new Activity
startActivityForResult(myintent ,0);
activity2IsResumed = true;
activity1IsResumed = false;
then in your Service simply check
if(activity1IsResumed || activity2IsResumed || activity3IsResumed)
{
//your logic
}
else
{
//another logic
//or dont run location tracker
}
& you are done!
You should override the onPause and onResume methods on your Activity. If you have multiple activities you may want to have a common base class for them and put the start/stop logic into the base class.
I have not tried this approach but I think you can override the home key of android device by using KeyEvent.KEYCODE_HOME and you can use stopService(Intent) to stop your service and when again application resumes, you can write startService(Intent) in the onResume() method of your Activity.
This way I think your service will only stop when user explicitly presses home button to take application in the background and not when he switches from one activity to another.
What I would suggest is overriding the onPause/onReume methods as others have said. Without knowing more about the flow of your application and interactions between Activities, I can't give much more information beyond guesswork.
If your Activities are persistent, however, my recommendation would be to utilize the Intents better when switching between Activities.
For instance, each Activity should have a boolean "transition" flag. So, when you move from one Activity to the next, you set up an Intent extra:
intent.putExtra("transition",true);
Followed in the receiving Activity by: (in onCreate)
intent.getBooleanExtra("transition",false);
This way, for each Activity that launches, you can know whether it has come from another Activity, or if it has been launched from a home screen launcher. Thus, if it gets a true transition, then onPause should NOT stop the service--that means you will be returning to the previous Activity after it returns. If it receives no "transition" extra, or a false transition, then you can safely assume there is no Activity underneath it waiting to take over for the current one.
On the first Activity, you will simply need to stop the service if you are switching to another Activity, which you should be able to figure out programmatically if one Activity is started from another.
It sounds like the real problem is how to only stop the service when you go to an activity that isn't one of your own? One way would be to in your onPause method to stop the activity. Do this for all your activities. Then override your startActivity method. And in here do a conditional test to confirm that you are purposefully navigating to one of your own. If your are set a flag to true.
Now go back to your on pause overridden method. And only stop your service if the flag is not equal to true. Set the flag to false.
All events that navigate away will close your service. Navigating to your own will leave it intact.
Do the overriding in a base class that all your activities extend.
Writeen in my andolroid. Will post ezaple later.
Try using the Bound Services technique to accomplish this.
Bound Services | Android Developers
You can use bound services in a way such that the service will stop when no activities are bound to it. This way, when the app is not in the foreground, the service will not be running. When the user brings the app back to the foreground, the Activity will bind to the service and the service will resume.
Create methods registerActivity() and unRegisterActivity() in your Application object and implement first method in all you acts onResume() and second in acts onPause().
First method add activity to List<Activity> instance in your app object, unRegisterActivity() checks size of list in every call if==0 stopService();.

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