Stop rotation of image after 360' degree - android

I am trying to rotate image single round from it's center point but I am not able to stop at desire position as I can do rotation but I want to stop rotation after 360'(1 round).
public class RotateRoundActivity extends Activity implements OnTouchListener
{
private ImageView dialer;
//private float y=0;
private float x=0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
dialer = (ImageView) findViewById(R.id.big_button);
dialer.setOnTouchListener(this);
}
#Override
public boolean onTouch(View v, MotionEvent event) {
// double r=Math.atan2(event.getX()-dialer.getWidth()/2, dialer.getHeight()/2-event.getY());
double r=Math.atan2(event.getX()-dialer.getWidth()/2, dialer.getHeight()/2-event.getY());
int rotation=(int)Math.toDegrees(r);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_MOVE:
x=event.getX();
// y=event.getY();
updateRotation(rotation);
break;
case MotionEvent.ACTION_UP:
break;
}//switch
return true;
}
Rotation method#
private void updateRotation(double rot){
float newRot=new Float(rot);
Bitmap bitmap=BitmapFactory.decodeResource(getResources(),R.drawable.ic_launcher);
Matrix matrix=new Matrix();
matrix.postRotate(newRot,bitmap.getWidth(),bitmap.getHeight());
Log.i("demo===>", "matrix==>" + matrix);
// Log.i("demo===", "y===>" + y);
Log.i("demo===", "x===>" + x);
if(x>250){
Bitmap reDrawnBitmap=Bitmap.createBitmap(bitmap,0,0,bitmap.getWidth(),bitmap.getHeight(),matrix,true);
dialer.setImageBitmap(reDrawnBitmap);
}
else{
Bitmap reDrawnBitmap=Bitmap.createBitmap(bitmap,0,0,bitmap.getWidth(),bitmap.getHeight(),matrix,true);
dialer.setImageBitmap(reDrawnBitmap);
}
}
}
Your suggestions are appreciable.

You have to save previous rot value. And add check in updateRotation method if previousRot is at the left of 360' degrees and rot is at the right of 360' degrees then we made 1 round and need stop rotating.
Sample code for clockwise case
if (previousRot >= 300 && previousRot <= 360 && rot >= 0 && rot <= 60) {
rot = 359.99; // or here can be 360'
}
For counter clockwise case it is almost the same, but the values swapped
if (previousRot >= 0 && previousRot <= 60 && rot >= 300 && rot <= 360) {
rot = 0;
}
This code will stop rotation. From the beginning previousRot should be 0 for clockwise case and 359.99 for counter clockwise
Another approach is to add one more variable to store total traveled angle. From the beginning traveledAngle have to be equal to 0. And if you're rotating in clockwise direction you have to increase it by the difference between rot and previousRot. When rotating counter clockwise decrease it by the same value.
traveledAngle += rot - previousRot;
When traveledAngle becomes greater than 360' you need to stop rotating in clockwise direction, and when it becomes less than 0, you need to stop rotating in counter clockwise direction.

I have used your demo and added some logic, the newer demo is as below:
public class RotateRoundActivity extends Activity implements OnTouchListener {
float rot1=0.0F, rot2=0.0F;
boolean clockwise, rotationDone = false, halfrotated = false;
int rotcall=0;
private ImageView dialer;
//private float y=0;
private int x=0;
//private int y=0;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
dialer = (ImageView) findViewById(R.id.big_button);
dialer.setOnTouchListener(this);
}
#Override
public boolean onTouch(View v, MotionEvent event) {
// double r=Math.atan2(event.getX()-dialer.getWidth()/2, dialer.getHeight()/2-event.getY());
double r=Math.atan2(event.getX()-dialer.getWidth()/2, dialer.getHeight()/2-event.getY());
int rotation=(int)Math.toDegrees(r);
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
break;
case MotionEvent.ACTION_MOVE:
x=(int) event.getX();
//y=(int) event.getY();
updateRotation(rotation);
break;
case MotionEvent.ACTION_UP:
break;
}//switch
return true;
}
private void updateRotation(double rot){
float newRot = new Float(rot);
rotcall++;
if(rotcall == 1)
rot1 = new Float(rot);
if(rotcall == 2)
rot2 = new Float(rot);
if(rot1 != 0.0F && rot2 != 0.0F)
if(rot1 < rot2)
clockwise = true;
else
clockwise = false;
System.out.println("Rotate :: "+newRot);
if(clockwise && rot1>=0 ) {
if(newRot < 0)
halfrotated = true;
if(halfrotated && newRot > 0)
rotationDone = true;
if(rotationDone)
newRot = 0;
}
if(clockwise && rot1<0) {
if(newRot > 0)
halfrotated = true;
if(halfrotated && newRot < 0)
rotationDone = true;
if(rotationDone)
newRot = 0;
}
if(!clockwise && rot1<0) {
if(newRot > 0)
halfrotated = true;
if(halfrotated && newRot < 0)
rotationDone = true;
if(rotationDone)
newRot = 0;
}
if(!clockwise && rot1>=0) {
if(newRot < 0)
halfrotated = true;
if(halfrotated && newRot > 0)
rotationDone = true;
if(rotationDone)
newRot = 0;
}
System.out.println("Rotation Done :: "+rotationDone);
if(!rotationDone) {
//BitmapDrawable bitmapDrawable = (BitmapDrawable) dialer.getDrawable();
//Bitmap bitmap = bitmapDrawable.getBitmap();
Bitmap bitmap = BitmapFactory.decodeResource(getResources(),
R.drawable. YOUR_DRBL );
int width = bitmap.getWidth();
int height = bitmap.getHeight();
Matrix matrix = new Matrix();
matrix.postRotate(newRot, width, height);
System.out.println("x===>" + x);
//System.out.println("y===>" + y);
//if (x > 250) {
Bitmap reDrawnBitmap = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true);
dialer.setImageBitmap(reDrawnBitmap);
/*} else {
Bitmap reDrawnBitmap = Bitmap.createBitmap(bitmap, 0, 0,
width, height, matrix, true);
dialer.setImageBitmap(reDrawnBitmap);
}*/
}
}
}

Related

How to add multiple pin marker on image dyanamically

I want to put marker on image with below functionality
-Dynamically adding multiple markers on image with zoom and scroll functionality on image.
-Blink animation on marker after added on image.
-Marker can be click-able and drag & drop on image.
-Marker's x & y position on image to sync same with other devices
I have used https://github.com/davemorrissey/subsampling-scale-image-view library
Java Code :
public class PinMarkerView extends SubsamplingScaleImageView implements View.OnTouchListener {
private PointF sPin;
private Bitmap pin;
private int resId;
public float vX;
public float vY;
private PointF vPrevious;
private PointF vStart;
private boolean drawing = false;
private boolean markerTouch = false;
private int strokeWidth;
private ArrayList<MapPins> allPins = new ArrayList<MapPins>();
private ArrayList<DrawPins> drawnPins = new ArrayList<DrawPins>();
public PinView(Context context) {
this(context, null);
}
public PinView(Context context, AttributeSet attr) {
super(context, attr);
// initialise();
}
public void setPin(PointF sPin, #DrawableRes int resid, String extras) {
MapPins mapPins = new MapPins();
mapPins.setPointF(sPin);
mapPins.setResId(resid);
mapPins.setExtrasData(extras);
mapPins.setX(sPin.x);
mapPins.setY(sPin.y);
allPins.add(mapPins);
//this.sPin = sPin;
// this.resId = resid;
initialise();
invalidate();
}
public PointF getPin() {
return sPin;
}
public Bitmap getMarker() {
return pin;
}
private void initialise() {
setOnTouchListener(this);
float density = getResources().getDisplayMetrics().densityDpi;
strokeWidth = (int) (density / 60f);
for (int i = 0; i < allPins.size(); i++) {
MapPins mapPins = allPins.get(i);
Bitmap localpin = BitmapFactory.decodeResource(this.getResources(), mapPins.getResId());
float w = (density / 100f) * localpin.getWidth();
float h = (density / 100f) * localpin.getHeight();
//pin = Bitmap.createScaledBitmap(pin, (int) w, (int) h, true);
pin = Bitmap.createScaledBitmap(localpin, localpin.getWidth(), localpin.getHeight(), true);
mapPins.setCreatedBitmap(pin);
allPins.set(i, mapPins);
//-------
}
}
#Override
protected void onDraw(Canvas canvas) {
super.onDraw(canvas);
// Don't draw pin before image is ready so it doesn't move around during setup.
if (!isReady()) {
return;
}
Paint paint = new Paint();
paint.setAntiAlias(true);
for (int i = 0; i < allPins.size(); i++) {
MapPins mapPins = allPins.get(i);
if (mapPins.getPointF() != null && mapPins.getCreatedBitmap() != null) {
PointF vPin = sourceToViewCoord(mapPins.getPointF());
vX = vPin.x - (mapPins.getCreatedBitmap().getWidth() / 2);
vY = vPin.y - mapPins.getCreatedBitmap().getHeight();
canvas.drawBitmap(mapPins.getCreatedBitmap(), vX, vY, paint);
}
}
}
#Override
public boolean onTouch(View view, MotionEvent motionEvent) {
setMaxScale(5f);
return false;
}
#Override
public boolean onTouchEvent(#NonNull MotionEvent event) {
/* if (isZoomEnabled()) {
return super.onTouchEvent(event);
}*/
boolean consumed = false;
int touchCount = event.getPointerCount();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_1_DOWN:
vStart = new PointF(event.getX(), event.getY());
vPrevious = new PointF(event.getX(), event.getY());
getPinIdByPoint(vStart, viewToSourceCoord(event.getX(), event.getY()));
handleActionDown((int) event.getX(), (int) event.getY());
break;
case MotionEvent.ACTION_POINTER_2_DOWN:
// Abort any current drawing, user is zooming
vStart = null;
vPrevious = null;
break;
case MotionEvent.ACTION_MOVE:
if (markerTouch) {
setPanEnabled(false);
PointF sCurrentF = viewToSourceCoord(event.getX(), event.getY());
PointF sCurrent = new PointF(sCurrentF.x, sCurrentF.y);
PointF sStart = vStart == null ? null : new PointF(viewToSourceCoord(vStart).x, viewToSourceCoord(vStart).y);
if (touchCount == 1 && vStart != null) {
float vDX = Math.abs(event.getX() - vPrevious.x);
float vDY = Math.abs(event.getY() - vPrevious.y);
if (vDX >= strokeWidth * 5 || vDY >= strokeWidth * 5) {
if (sPin == null) {
sPin = sStart;
}
sPin = sCurrent;
vPrevious.x = event.getX();
vPrevious.y = event.getY();
drawing = true;
}
consumed = true;
invalidate();
} else if (touchCount == 1) {
// Consume all one touch drags to prevent odd panning effects handled by the superclass.
consumed = true;
}
} else {
return super.onTouchEvent(event);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
invalidate();
setPanEnabled(true);
drawing = false;
markerTouch = false;
vPrevious = null;
vStart = null;
}
// Use parent to handle pinch and two-finger pan.
return consumed || super.onTouchEvent(event);
}
public void handleActionDown(int eventX, int eventY) {
if (eventX >= (sPin.x - pin.getWidth()) && (eventX <= (sPin.x + pin.getWidth()))) {
if (eventY >= (sPin.y - pin.getHeight()) && (sPin.y <= (sPin.y + pin.getHeight()))) {
markerTouch = true;
} else {
markerTouch = false;
}
} else {
markerTouch = false;
}
}
public int getPinIdByPoint(PointF tappedCoordinate, PointF deeplinkCoordinate) {
for (int i = allPins.size() - 1; i >= 0; i--) {
MapPins dPin = allPins.get(i);
int blockWidth = dPin.getCreatedBitmap().getWidth();
int blockHeight = dPin.getCreatedBitmap().getHeight();
int deeplinkX = (int) (deeplinkCoordinate.x - (dPin.getCreatedBitmap().getWidth() / 2));
int deeplinkY = (int) (deeplinkCoordinate.y - dPin.getCreatedBitmap().getHeight());
// center coordinate -/+ blockWidth actually sets touchable area to 2x icon size
if (tappedCoordinate.x >= deeplinkX - blockWidth && tappedCoordinate.x <= deeplinkX + blockWidth &&
tappedCoordinate.y >= deeplinkY - blockHeight && tappedCoordinate.y <= deeplinkY + blockHeight) {
sPin = dPin.getPointF();
pin = dPin.getCreatedBitmap();
return dPin.getId();
}
}
return -1; //negative no means no pin selected
}
}
Currently, I am able to add multiple marker, but I am facing issue of marker click and dragging on image.

Android ImageView Scaling and translating issue

I’m developing an android application (API 19 4.4) and I encounter some issue with ImageViews.
I have a SurfaceView, in which I dynamically add ImageViews which I want to react to touch events.
On so far, I have managed to make the ImageView move and scale smoothly but I have an annoying behavior.
When I scale down the image to a certain limit (I would say half the original size) and I try to move it, the image flicker.
After a short analysis, it seems that it’s switching its position symmetrically around the finger point on the screen, cumulating distance, and finally gets out of sight (all that happens very fast ( < 1s).
I think I am missing something with the relative value of the touch event to the ImageView/SurfaceView, but I’m a quite a noob and I’m stucked…
Here is my code
public class MyImageView extends ImageView {
private ScaleGestureDetector mScaleDetector ;
private static final int MAX_SIZE = 1024;
private static final String TAG = "MyImageView";
PointF DownPT = new PointF(); // Record Mouse Position When Pressed Down
PointF StartPT = new PointF(); // Record Start Position of 'img'
public MyImageView(Context context) {
super(context);
mScaleDetector = new ScaleGestureDetector(context,new MySimpleOnScaleGestureListener());
setBackgroundColor(Color.RED);
setScaleType(ScaleType.MATRIX);
setAdjustViewBounds(true);
RelativeLayout.LayoutParams lp = new RelativeLayout.LayoutParams(RelativeLayout.LayoutParams.WRAP_CONTENT, RelativeLayout.LayoutParams.WRAP_CONTENT);
lp.setMargins(-MAX_SIZE, -MAX_SIZE, -MAX_SIZE, -MAX_SIZE);
this.setLayoutParams(lp);
this.setX(MAX_SIZE);
this.setY(MAX_SIZE);
}
int firstPointerID;
boolean inScaling=false;
#Override
public boolean onTouchEvent(MotionEvent event) {
// get pointer index from the event object
int pointerIndex = event.getActionIndex();
// get pointer ID
int pointerId = event.getPointerId(pointerIndex);
//First send event to scale detector to find out, if it's a scale
boolean res = mScaleDetector.onTouchEvent(event);
if (!mScaleDetector.isInProgress()) {
int eid = event.getAction();
switch (eid & MotionEvent.ACTION_MASK)
{
case MotionEvent.ACTION_MOVE :
if(pointerId == firstPointerID) {
PointF mv = new PointF( (int)(event.getX() - DownPT.x), (int)( event.getY() - DownPT.y));
this.setX((int)(StartPT.x+mv.x));
this.setY((int)(StartPT.y+mv.y));
StartPT = new PointF( this.getX(), this.getY() );
}
break;
case MotionEvent.ACTION_DOWN : {
firstPointerID = pointerId;
DownPT.x = (int) event.getX();
DownPT.y = (int) event.getY();
StartPT = new PointF( this.getX(), this.getY() );
break;
}
case MotionEvent.ACTION_POINTER_DOWN: {
break;
}
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_CANCEL: {
firstPointerID = -1;
break;
}
default :
break;
}
return true;
}
return true;
}
public boolean onScaling(ScaleGestureDetector detector) {
this.setScaleX(this.getScaleX()*detector.getScaleFactor());
this.setScaleY(this.getScaleY()*detector.getScaleFactor());
invalidate();
return true;
}
private class MySimpleOnScaleGestureListener extends SimpleOnScaleGestureListener {
#Override
public boolean onScale(ScaleGestureDetector detector) {
return onScaling(detector);
}
#Override
public boolean onScaleBegin(ScaleGestureDetector detector) {
Log.d(TAG, "onScaleBegin");
return true;
}
#Override
public void onScaleEnd(ScaleGestureDetector arg0) {
Log.d(TAG, "onScaleEnd");
}
}
}
I have also another questions about rotations. How should I implement this?
Could I use the ScalegestureDetector in some way or have I to make this works in the view touch event? I would like to be able to scale and rotate in the same gesture (and move in another).
Thank for helping me, I would really appreciate!
Sorry for my english
this is a working example of two fingers move/scale/rotate (note: the code is quite short due to smart detector used - see MatrixGestureDetector):
class ViewPort extends View {
List<Layer> layers = new LinkedList<Layer>();
int[] ids = {R.drawable.layer0, R.drawable.layer1, R.drawable.layer2};
public ViewPort(Context context) {
super(context);
Resources res = getResources();
for (int i = 0; i < ids.length; i++) {
Layer l = new Layer(context, this, BitmapFactory.decodeResource(res, ids[i]));
layers.add(l);
}
}
#Override
protected void onDraw(Canvas canvas) {
for (Layer l : layers) {
l.draw(canvas);
}
}
private Layer target;
#Override
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
target = null;
for (int i = layers.size() - 1; i >= 0; i--) {
Layer l = layers.get(i);
if (l.contains(event)) {
target = l;
layers.remove(l);
layers.add(l);
invalidate();
break;
}
}
}
if (target == null) {
return false;
}
return target.onTouchEvent(event);
}
}
class Layer implements MatrixGestureDetector.OnMatrixChangeListener {
Matrix matrix = new Matrix();
Matrix inverse = new Matrix();
RectF bounds;
View parent;
Bitmap bitmap;
MatrixGestureDetector mgd = new MatrixGestureDetector(matrix, this);
public Layer(Context ctx, View p, Bitmap b) {
parent = p;
bitmap = b;
bounds = new RectF(0, 0, b.getWidth(), b.getHeight());
matrix.postTranslate(50 + (float) Math.random() * 50, 50 + (float) Math.random() * 50);
}
public boolean contains(MotionEvent event) {
matrix.invert(inverse);
float[] pts = {event.getX(), event.getY()};
inverse.mapPoints(pts);
if (!bounds.contains(pts[0], pts[1])) {
return false;
}
return Color.alpha(bitmap.getPixel((int) pts[0], (int) pts[1])) != 0;
}
public boolean onTouchEvent(MotionEvent event) {
mgd.onTouchEvent(event);
return true;
}
#Override
public void onChange(Matrix matrix) {
parent.invalidate();
}
public void draw(Canvas canvas) {
canvas.drawBitmap(bitmap, matrix, null);
}
}
class MatrixGestureDetector {
private static final String TAG = "MatrixGestureDetector";
private int ptpIdx = 0;
private Matrix mTempMatrix = new Matrix();
private Matrix mMatrix;
private OnMatrixChangeListener mListener;
private float[] mSrc = new float[4];
private float[] mDst = new float[4];
private int mCount;
interface OnMatrixChangeListener {
void onChange(Matrix matrix);
}
public MatrixGestureDetector(Matrix matrix, MatrixGestureDetector.OnMatrixChangeListener listener) {
this.mMatrix = matrix;
this.mListener = listener;
}
public void onTouchEvent(MotionEvent event) {
if (event.getPointerCount() > 2) {
return;
}
int action = event.getActionMasked();
int index = event.getActionIndex();
switch (action) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
int idx = index * 2;
mSrc[idx] = event.getX(index);
mSrc[idx + 1] = event.getY(index);
mCount++;
ptpIdx = 0;
break;
case MotionEvent.ACTION_MOVE:
for (int i = 0; i < mCount; i++) {
idx = ptpIdx + i * 2;
mDst[idx] = event.getX(i);
mDst[idx + 1] = event.getY(i);
}
mTempMatrix.setPolyToPoly(mSrc, ptpIdx, mDst, ptpIdx, mCount);
mMatrix.postConcat(mTempMatrix);
if(mListener != null) {
mListener.onChange(mMatrix);
}
System.arraycopy(mDst, 0, mSrc, 0, mDst.length);
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_POINTER_UP:
if (event.getPointerId(index) == 0) ptpIdx = 2;
mCount--;
break;
}
}
}
I tried to implementation of multiple touch on view not on bitmap using matrix, now i success. Now i think it will helpful to you for individual gesture for multiple image. Try it, it work best for me.
public class MultiTouchImageView extends ImageView implements OnTouchListener{
float[] lastEvent = null;
float d = 0f;
float newRot = 0f;
public static String fileNAME;
public static int framePos = 0;
//private ImageView view;
private boolean isZoomAndRotate;
private boolean isOutSide;
// We can be in one of these 3 states
private static final int NONE = 0;
private static final int DRAG = 1;
private static final int ZOOM = 2;
private int mode = NONE;
private PointF start = new PointF();
private PointF mid = new PointF();
float oldDist = 1f;
public MultiTouchImageView(Context context) {
super(context);
}
public MultiTouchImageView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
}
public MultiTouchImageView(Context context, AttributeSet attrs) {
super(context, attrs);
}
#SuppressWarnings("deprecation")
#Override
public boolean onTouch(View v, MotionEvent event) {
//view = (ImageView) v;
bringToFront();
// Handle touch events here...
switch (event.getAction() & MotionEvent.ACTION_MASK) {
case MotionEvent.ACTION_DOWN:
//savedMatrix.set(matrix);
start.set(event.getX(), event.getY());
mode = DRAG;
lastEvent = null;
break;
case MotionEvent.ACTION_POINTER_DOWN:
oldDist = spacing(event);
if (oldDist > 10f) {
midPoint(mid, event);
mode = ZOOM;
}
lastEvent = new float[4];
lastEvent[0] = event.getX(0);
lastEvent[1] = event.getX(1);
lastEvent[2] = event.getY(0);
lastEvent[3] = event.getY(1);
d = rotation(event);
break;
case MotionEvent.ACTION_UP:
isZoomAndRotate = false;
case MotionEvent.ACTION_OUTSIDE:
isOutSide = true;
mode = NONE;
lastEvent = null;
case MotionEvent.ACTION_POINTER_UP:
mode = NONE;
lastEvent = null;
break;
case MotionEvent.ACTION_MOVE:
if(!isOutSide){
if (mode == DRAG && !isZoomAndRotate) {
isZoomAndRotate = false;
setTranslationX((event.getX() - start.x) + getTranslationX());
setTranslationY((event.getY() - start.y) + getTranslationY());
} else if (mode == ZOOM && event.getPointerCount() == 2) {
isZoomAndRotate = true;
boolean isZoom = false;
if(!isRotate(event)){
float newDist = spacing(event);
if (newDist > 10f) {
float scale = newDist / oldDist * getScaleX();
setScaleX(scale);
setScaleY(scale);
isZoom = true;
}
}
else if(!isZoom){
newRot = rotation(event);
setRotation((float)(getRotation() + (newRot - d)));
}
}
}
break;
}
new GestureDetector(new MyGestureDectore());
Constants.currentSticker = this;
return true;
}
private class MyGestureDectore extends GestureDetector.SimpleOnGestureListener{
#Override
public boolean onDoubleTap(MotionEvent e) {
bringToFront();
return false;
}
#Override
public boolean onDoubleTapEvent(MotionEvent e) {
return false;
}
}
private float rotation(MotionEvent event) {
double delta_x = (event.getX(0) - event.getX(1));
double delta_y = (event.getY(0) - event.getY(1));
double radians = Math.atan2(delta_y, delta_x);
return (float) Math.toDegrees(radians);
}
private float spacing(MotionEvent event) {
float x = event.getX(0) - event.getX(1);
float y = event.getY(0) - event.getY(1);
return FloatMath.sqrt(x * x + y * y);
}
private void midPoint(PointF point, MotionEvent event) {
float x = event.getX(0) + event.getX(1);
float y = event.getY(0) + event.getY(1);
point.set(x / 2, y / 2);
}
private boolean isRotate(MotionEvent event){
int dx1 = (int) (event.getX(0) - lastEvent[0]);
int dy1 = (int) (event.getY(0) - lastEvent[2]);
int dx2 = (int) (event.getX(1) - lastEvent[1]);
int dy2 = (int) (event.getY(1) - lastEvent[3]);
Log.d("dx1 ", ""+ dx1);
Log.d("dx2 ", "" + dx2);
Log.d("dy1 ", "" + dy1);
Log.d("dy2 ", "" + dy2);
//pointer 1
if(Math.abs(dx1) > Math.abs(dy1) && Math.abs(dx2) > Math.abs(dy2)) {
if(dx1 >= 2.0 && dx2 <= -2.0){
Log.d("first pointer ", "right");
return true;
}
else if(dx1 <= -2.0 && dx2 >= 2.0){
Log.d("first pointer ", "left");
return true;
}
}
else {
if(dy1 >= 2.0 && dy2 <= -2.0){
Log.d("seccond pointer ", "top");
return true;
}
else if(dy1 <= -2.0 && dy2 >= 2.0){
Log.d("second pointer ", "bottom");
return true;
}
}
return false;
}
}
I finally use this (spacing is used to calculated the distance between two fingers), I offset the imageview after scaling to keep it centered, works fine for now :
float newDist = spacing(event);
float scale = newDist / oldDist;
int oldH =getLayoutParams().height;
int oldW =getLayoutParams().width;
int newH =(int) (getLayoutParams().height*scale);
int newW =(int) (getLayoutParams().width*scale);
if(newH<MAX_SIZE && newW<MAX_SIZE){
//scale the height and width of the view
getLayoutParams().height = newH;
getLayoutParams().width = newW;
//calculate the X and Y offset to apply after scaling to keep the image centered
int xOffset = (int)(getLayoutParams().height - oldH)/2;
int yOffset = (int)(getLayoutParams().width - oldW)/2;
setX(getX()-xOffset);
setY(getY()-yOffset);
requestLayout();
setAdjustViewBounds(true);
oldDist=newDist;
All these examples had a glitchy gesture support because of scaleType was set to matrix. When I tried to zoom, I was not able to keep the image in center and control the amount of zoom. So I did some study and wrote a small, easy but very pleasing code for this: https://stackoverflow.com/a/65697376/13339685

How to bind touch coordinates to the image

I am working on a Compass type Android application, where I would have an image of a Compass, with letters indicating various directions ('N' for North, 'E' for East and so on). The user could press any of the letters and get some info about a given direction. I am looking for a way how to bind the touch coordinates to the image, i.e. if a user press a letter 'N' they would always get similar coordinates irrelevant to which direction handset is facing. Below is the code I am using now.
#Override
public View onCreateView(LayoutInflater inflater,
ViewGroup container,
Bundle savedInstanceState) {
View v=inflater.inflate(R.layout.compass_fragment, container, false);
compassView = (CompassView) v.findViewById(R.id.compass_view);
compassView.setOnTouchListener(new OnTouchListener() {
#Override
public boolean onTouch(View view, MotionEvent motion) {
Log.i(TAG, "In onTouch");
// Get the action that was done on this touch event
switch (motion.getAction())
{
case MotionEvent.ACTION_DOWN:
{
return true;
}
case MotionEvent.ACTION_UP:
{
float x = motion.getX();
float y = motion.getY();
Log.i(TAG, "ACTION UP x = " + x + " y = " + y);
break;
}
}
// if you return false, these actions will not be recorded
return true;
}
});
mSensorManager = (SensorManager)getActivity().getSystemService(Context.SENSOR_SERVICE);
accelerometer = mSensorManager.getDefaultSensor(Sensor.TYPE_ACCELEROMETER);
magnetometer = mSensorManager.getDefaultSensor(Sensor.TYPE_MAGNETIC_FIELD);
return(v);
}
I worked it out the answer to my question. It works the way I wanted, without using the buttons. I attached below the code, hope it might be useful for someone else.
To get the touched direction on the compass I calculate the offset angle between the current compass bearing (degrees variable which updated by setDegrees method called from another class) and the angle of the touch location in relation to the Y axis.
public class CompassView extends ImageView {
private float degrees=0;
private String touchDirection;
public CompassView(Context context, AttributeSet attrs) {
super(context, attrs);
}
#Override
protected void onDraw(Canvas canvas) {
int height = this.getHeight();
int width = this.getWidth();
canvas.rotate(360-degrees, width/2, height/2);
super.onDraw(canvas);
}
public void setDegrees(float degrees) {
this.degrees = degrees;
this.invalidate();
}
#Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
return true;
case MotionEvent.ACTION_MOVE:
break;
case MotionEvent.ACTION_UP:
float eventX = event.getX();
float eventY = event.getY();
touchDirection = getTouchDirection(eventX, eventY);
Context context = getContext();
Intent intent = new Intent(context, CompassDirectionInfo.class);
Bundle bundle = new Bundle();
bundle.putString("DIRECTION", touchDirection);
intent.putExtras(bundle);
context.startActivity(intent);
break;
default:
return false;
}
return true;
}
private String getTouchDirection (float eventX, float eventY) {
String direction = "";
float centreX = getWidth()/2, centreY = getHeight()/2;
float tx = (float) (eventX - centreX), ty = (float) (eventY - centreY);
float radius = (float) Math.sqrt(tx*tx + ty*ty);
float offsetX = 0, offsetY = radius, adjEventX = eventX - centreX, adjEventY = centreY - eventY;
double cosaU = ((offsetX * adjEventX) + (offsetY * adjEventY));
double cosaD = ( Math.sqrt((offsetX * offsetX) + (offsetY * offsetY)) * Math.sqrt((adjEventX * adjEventX) + (adjEventY * adjEventY)));
double cosa = cosaU / cosaD;
double degr = ( Math.acos(cosa) * (180 / Math.PI));
if (adjEventX < 0)
degr = 360 - degr;
float offsetDegrees = (float) (degrees + degr);
if (offsetDegrees > 360)
offsetDegrees = offsetDegrees - 360;
if (offsetDegrees < 22.5 || offsetDegrees > 336.5)
direction = "NORTH";
else if (offsetDegrees > 22.5 && offsetDegrees < 67.5)
direction = "NORTHEAST";
else if (offsetDegrees > 67.5 && offsetDegrees < 112.5)
direction = "EAST";
else if (offsetDegrees > 112.5 && offsetDegrees < 156.5)
direction = "SOUTHEAST";
else if (offsetDegrees > 156.5 && offsetDegrees < 201.5)
direction = "SOUTH";
else if (offsetDegrees > 201.5 && offsetDegrees < 246.5)
direction = "SOUTHWEST";
else if (offsetDegrees > 246.5 && offsetDegrees < 291.5)
direction = "WEST";
else if (offsetDegrees > 291.5 && offsetDegrees < 336.5)
direction = "NORTHWEST";
return direction;
}
}

Touch Listener on a Bitmap Android (Overlay to make parts of bitmap clickable)

Am using bitmap, as rotating dial which consists of sections. Means user can able to rotate bitmap. Now i want to define a singleTap on ImageView for navigating to different sections.
We can do by motionevent x and y, but positions of sections will change dynamically. So, this is not possible.
Is there any other way to do this ?
public class TutorialActivity extends Activity {
private static Bitmap imageOriginal, imageScaled;
private static Matrix matrix;
private ImageView dialer;
private int dialerHeight, dialerWidth;
private GestureDetector detector;
// needed for detecting the inversed rotations
private boolean[] quadrantTouched;
private boolean allowRotating;
View viewNew;
Button aboutus,profile,colleagues,picasa,facebook,twitter,youtube,referral;
int one_piecewidth,one_pieceheight;
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
this.requestWindowFeature(Window.FEATURE_NO_TITLE);
this.getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
WindowManager.LayoutParams.FLAG_FULLSCREEN);
setContentView(R.layout.main);
// initialize the matrix only once
if (matrix == null) {
matrix = new Matrix();
} else {
// not needed, you can also post the matrix immediately to restore the old state
matrix.reset();
}
detector = new GestureDetector(this, new MyGestureDetector());
// there is no 0th quadrant, to keep it simple the first value gets ignored
quadrantTouched = new boolean[] { false, false, false, false, false };
allowRotating = true;
//viewNew=LayoutInflater.from(TutorialActivity.this).inflate(R.layout.new_view,null,false);
// load the image only once
if(imageOriginal==null){
//imageOriginal=loadBitmapFromView(viewNew);
imageOriginal=BitmapFactory.decodeResource(getResources(), R.drawable.circular_menu);
}
imageScaled=imageOriginal;
one_piecewidth=((int) imageOriginal.getWidth()/4);
one_pieceheight=((int) imageOriginal.getHeight()/4);
dialer = (ImageView) findViewById(R.id.imageView_ring);
dialer.setImageBitmap(imageOriginal);
dialer.setOnTouchListener(new MyOnTouchListener());
dialer.getViewTreeObserver().addOnGlobalLayoutListener(new OnGlobalLayoutListener() {
#Override
public void onGlobalLayout() {
// method called more than once, but the values only need to be initialized one time
if (dialerHeight == 0 || dialerWidth == 0) {
dialerHeight = dialer.getHeight();
dialerWidth = dialer.getWidth();
// resize
Matrix resize = new Matrix();
resize.postScale((float)Math.min(dialerWidth, dialerHeight) / (float)imageOriginal.getWidth(), (float)Math.min(dialerWidth, dialerHeight) / (float)imageOriginal.getHeight());
imageScaled = Bitmap.createBitmap(imageOriginal, 0, 0, imageOriginal.getWidth(), imageOriginal.getHeight(), resize, false);
// translate to the image view's center
float translateX = dialerWidth / 2 - imageScaled.getWidth() / 2;
float translateY = dialerHeight / 2 - imageScaled.getHeight() / 2;
matrix.postTranslate(translateX, translateY);
dialer.setImageBitmap(imageScaled);
dialer.setImageMatrix(matrix);
}
}
});
}
/**
* Rotate the dialer.
*
* #param degrees The degrees, the dialer should get rotated.
*/
private void rotateDialer(float degrees) {
matrix.postRotate(degrees, dialerWidth / 2, dialerHeight / 2);
dialer.setImageMatrix(matrix);
//viewNew.po
}
/**
* #return The angle of the unit circle with the image view's center
*/
private double getAngle(double xTouch, double yTouch) {
double x = xTouch - (dialerWidth / 2d);
double y = dialerHeight - yTouch - (dialerHeight / 2d);
switch (getQuadrant(x, y)) {
case 1:
return Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI;
case 2:
case 3:
return 180 - (Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI);
case 4:
return 360 + Math.asin(y / Math.hypot(x, y)) * 180 / Math.PI;
default:
// ignore, does not happen
return 0;
}
}
/**
* #return The selected quadrant.
*/
private static int getQuadrant(double x, double y) {
if (x >= 0) {
return y >= 0 ? 1 : 4;
} else {
return y >= 0 ? 2 : 3;
}
}
/**
* Simple implementation of an {#link OnTouchListener} for registering the dialer's touch events.
*/
private class MyOnTouchListener implements OnTouchListener {
private double startAngle;
#Override
public boolean onTouch(View v, MotionEvent event) {
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
// reset the touched quadrants
for (int i = 0; i < quadrantTouched.length; i++) {
quadrantTouched[i] = false;
}
allowRotating = false;
startAngle = getAngle(event.getX(), event.getY());
Drawable drawable = dialer.getDrawable();
Rect imageBounds = drawable.getBounds();
//original height and width of the bitmap
int intrinsicHeight = drawable.getIntrinsicHeight();
int intrinsicWidth = drawable.getIntrinsicWidth();
//height and width of the visible (scaled) image
int scaledHeight = imageBounds.height();
int scaledWidth = imageBounds.width();
//Find the ratio of the original image to the scaled image
//Should normally be equal unless a disproportionate scaling
//(e.g. fitXY) is used.
float heightRatio = intrinsicHeight / scaledHeight;
float widthRatio = intrinsicWidth / scaledWidth;
//do whatever magic to get your touch point
//MotionEvent event;
//get the distance from the left and top of the image bounds
int scaledImageOffsetX = (int) (event.getX() - imageBounds.left);
int scaledImageOffsetY = (int) (event.getY() - imageBounds.top);
//scale these distances according to the ratio of your scaling
//For example, if the original image is 1.5x the size of the scaled
//image, and your offset is (10, 20), your original image offset
//values should be (15, 30).
int originalImageOffsetX = (int) (scaledImageOffsetX * widthRatio);
int originalImageOffsetY = (int) (scaledImageOffsetY * heightRatio);
break;
case MotionEvent.ACTION_MOVE:
double currentAngle = getAngle(event.getX(), event.getY());
if((float) (startAngle - currentAngle)>1.0)
rotateDialer((float) (startAngle - currentAngle));
startAngle = currentAngle;
break;
case MotionEvent.ACTION_UP:
allowRotating = true;
break;
}
// set the touched quadrant to true
quadrantTouched[getQuadrant(event.getX() - (dialerWidth / 2), dialerHeight - event.getY() - (dialerHeight / 2))] = true;
detector.onTouchEvent(event);
return true;
}
}
/**
* Simple implementation of a {#link SimpleOnGestureListener} for detecting a fling event.
*/
private class MyGestureDetector extends SimpleOnGestureListener {
#Override
public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) {
// get the quadrant of the start and the end of the fling
int q1 = getQuadrant(e1.getX() - (dialerWidth / 2), dialerHeight - e1.getY() - (dialerHeight / 2));
int q2 = getQuadrant(e2.getX() - (dialerWidth / 2), dialerHeight - e2.getY() - (dialerHeight / 2));
System.out.println("q1 and q2"+q1+".."+q2);
// the inversed rotations
if ((q1 == 2 && q2 == 2 && Math.abs(velocityX) < Math.abs(velocityY))
|| (q1 == 3 && q2 == 3)
|| (q1 == 1 && q2 == 3)
|| (q1 == 4 && q2 == 4 && Math.abs(velocityX) > Math.abs(velocityY))
|| ((q1 == 2 && q2 == 3) || (q1 == 3 && q2 == 2))
|| ((q1 == 3 && q2 == 4) || (q1 == 4 && q2 == 3))
|| (q1 == 2 && q2 == 4 && quadrantTouched[3])
|| (q1 == 4 && q2 == 2 && quadrantTouched[3])) {
dialer.post(new FlingRunnable(-1 * (velocityX + velocityY)));
} else {
// the normal rotation
dialer.post(new FlingRunnable(velocityX + velocityY));
}
return true;
}
#Override
public boolean onSingleTapUp(MotionEvent e){
int pixel = imageScaled.getPixel((int)(e.getX()),(int)(e.getY()));
System.out.println("pixel"+pixel+"...");
return true;
}
}
/**
* A {#link Runnable} for animating the the dialer's fling.
*/
private class FlingRunnable implements Runnable {
private float velocity;
public FlingRunnable(float velocity) {
this.velocity = velocity;
}
#Override
public void run() {
if (Math.abs(velocity) > 5 && allowRotating) {
rotateDialer(velocity / 75);
velocity /= 1.0666F;
// post this instance again
dialer.post(this);
}
}
}
public static Bitmap loadBitmapFromView(View v) {
System.out.println("vvv"+v+"....");
System.out.println("vvvparams"+v.getMeasuredHeight()+"....");
// System.out.println("vvvparamswidth"+v.getLayoutParams().height+"....");
Bitmap b = Bitmap.createBitmap( 300, 300, Bitmap.Config.ARGB_8888);
Canvas c = new Canvas(b);
v.layout(0, 0, 300, 300);
v.draw(c);
return b;
}
public Bitmap addView(View v) {
v.setDrawingCacheEnabled(true);
// this is the important code :)
// Without it the view will have a dimension of 0,0 and the bitmap will be null
System.out.println("mesaure spec"+MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
v.measure(MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED),
MeasureSpec.makeMeasureSpec(0, MeasureSpec.UNSPECIFIED));
v.layout(0, 0, v.getMeasuredWidth(), v.getMeasuredHeight());
v.buildDrawingCache(true);
Bitmap b = Bitmap.createBitmap(v.getDrawingCache());
v.setDrawingCacheEnabled(false);
return b;// clear drawing cache
}
public void onResume(){
super.onResume();
}
}
Add this code on touch event:
{
case MotionEvent.ACTION_DOWN:
start = e.getEventTime();
break;
case MotionEvent.ACTION_MOVE:
case MotionEvent.ACTION_UP:
stop = e.getEventTime();
break;
}
//delay or use thread
if (stop - start > 1500) {
//your code
}
return true;

Android: How to prevent moving object crossing the line

#Override protected void onDraw(Canvas canvas) {
//canvas.drawPicture();
canvas.drawColor(Color.CYAN);
Paint p= new Paint();
p.setColor(Color.RED);
p.setStrokeWidth(20);
canvas.drawLine(100, 200, 400, 500, p);
if(movingObjects.size() > 0){
for (MovingObject ball : movingObjects) {
canvas.drawBitmap(ball.getBitmap(), ball.getX(), ball.getY(), null);
}
}
}
public boolean onTouchEvent(MotionEvent event) {
int eventaction = event.getAction();
int X = (int)event.getX();
int Y = (int)event.getY();
boolean redraw = false;
switch (eventaction ) {
case MotionEvent.ACTION_DOWN:
currentMovingObjectId = 0;
for (MovingObject movingObject : movingObjects) {
int topLeftX = movingObject.getX() ;
int topLeftY = movingObject.getY() ;
double imageSize = movingObject.getSize();
double radCircle = Math.sqrt( (double) (((topLeftX-X)*(topLeftX-X)) + (topLeftY-Y)*(topLeftY-Y)));
if ( (radCircle < imageSize) &&
(X- topLeftX) < movingObject.getWidth() && (Y - topLeftY) < movingObject.getHeight() &&
(X- topLeftX) > 0 && (Y- topLeftY) > 0){
currentMovingObjectId = movingObjects.indexOf(movingObject) + 1;
offsetX = X- topLeftX;
offsetY = Y - topLeftY;
redraw = true;
break;
}
}
break;
case MotionEvent.ACTION_MOVE:
if ( currentMovingObjectId > 0) {
drawAtX = X - offsetX;
drawAtY = Y - offsetY;
if(drawAtX < 0 || (drawAtX + movingObjects.get(currentMovingObjectId-1).getWidth()) > MovingObject.screenWidth)
drawAtX = movingObjects.get(currentMovingObjectId-1).getX();
if(drawAtY < 0 || (drawAtY + movingObjects.get(currentMovingObjectId-1).getHeight()) > MovingObject.screenHeight)
drawAtY = movingObjects.get(currentMovingObjectId-1).getY();
if(drawAtX != movingObjects.get(currentMovingObjectId-1).getX() || drawAtY != movingObjects.get(currentMovingObjectId-1).getY()){
movingObjects.get(currentMovingObjectId-1).setX(drawAtX);
movingObjects.get(currentMovingObjectId-1).setY(drawAtY);
redraw = true;
}
}
break;
case MotionEvent.ACTION_UP:
break;
}
if(redraw)
invalidate();
return true;
}
The above code describes the onTouch and onDraw method in my custom view class and i have to prevent image cross the line.As we can implement using matrix where we can move the object horizontal and vertical avoiding the object by setting the wall on 4 sides of cell but i have to move object freely inside a puzzle.Any logic would be helpful i am stuck.Thanks in advance

Categories

Resources