Android traking the faster thread ends whitout frozen appl - android

I’m a android developer beginner, so I want to put 2 threads running simultaneously in background (or not), one is for testing Wifi connectivity, and another for timeout respond with progress bar( or another thing for showing that application is not dead), in “main” I want to waiting, if wifi testing is faster than timeout, send user for one page, if timeout ran out, send user for different page.
I already have to threads, one doing timeout+progressBar and other checking connectivity, my problem is who to waiting for the fast thread that end, I tried with a loop checking for thread.isalive(), but in that way progress bar doesn’t show, and the application frozen until some thread ends… =\
any help?! Sorry my bad english...
public void startProgress() {
Runnable r1 = new Runnable() {
public void run() {
for (int i = 0; i <= 10; i++) {
final int value = i;
try {
Thread.sleep(200);
} catch (InterruptedException e) {
e.printStackTrace();
}
handler.post(new Runnable() {
public void run() {
progress.setProgress(value);
}
});
}
setContentView(R.layout.error_menu);
//finish();
}
};
Thread th1 = new Thread(r1);
th1.start();
Runnable r2 = new Runnable() {
// Setup the run() method that is called when the background thread
// is started.
public void run() {
// Do you background thread process here...
// Checking if WIFI is ON and IF URL is Reachable
if(isOnline()){
String URL_STR="http://10.0.1.2/ShopList_for_app.php";
try
{
URL url = new URL(URL_STR);
HttpURLConnection urlc = (HttpURLConnection) url.openConnection();
urlc.setRequestProperty("User-Agent", "Test");
urlc.setRequestProperty("Connection", "close");
urlc.setConnectTimeout(7000); // This is time limit if the connection time limit
urlc.connect();
if (urlc.getResponseCode() == 200){
setContentView(R.layout.menu1);
//finish();//return;
}else{
//finish();//return;
}
}
catch (MalformedURLException e){
Toast.makeText(getBaseContext(), e.getMessage(), Toast.LENGTH_LONG).show();
//finish();//return;
}
catch (IOException e){
Toast.makeText(getBaseContext(), e.getMessage(), Toast.LENGTH_LONG).show();
//finish();//return;
}
}else{
//finish();//return;
}
}
};
Thread th2 = new Thread(r2);
th2.start();
Toast.makeText(getBaseContext(), "..Correu todas as Threads..", Toast.LENGTH_LONG).show();
while(true){
if(th2.isAlive()){
//Toast.makeText(getBaseContext(),"checking...", Toast.LENGTH_LONG).show();
}else{
th1.interrupt();
setContentView(R.layout.menu1);
break;
}
if(th1.isAlive()){
//Toast.makeText(getBaseContext(),"checking...", Toast.LENGTH_LONG).show();
}else{
th2.interrupt();
setContentView(R.layout.error_menu);
break;
}
}
}

Related

Android bluetooth: A thread started from UI thread blocks the UI thread

I am learning Android bluetooth programming. I copied most of this code from Google's Android developer website for learning. The idea is listening for connection on server is done in a new thread without blocking the UI thread. When connection request is received then connection is done on another thread and finally communication is done on another thread.
The problem is when I start the listening thread from UI thread, it block automatically and no UI is displayed (freezes). Here is the sample code:
public void onCreate(Bundle savedInstance) {
super.onCreate(savedInstance);
setContentView(R.layout.activity_main);
...
badapter = BluetoothAdapter.getDefaultAdapter();
if (badapter == null) {
Toast.makeText(this, "No bluetooth device.", Toast.LENGTH_SHORT).show();
return;
}
if (!badapter.isEnabled()) {
Toast.makeText(this, "Bluetooth is disabled.", Toast.LENGTH_SHORT).show();
return;
}
pairedDevices = new HashMap<String, String>();
discoveredDevices = new HashMap<String, String>();
showDevices();
registerBroadcastReceiver();
//this thread blocks UI thread
ListenThread listen = new ListenThread();
listen.run();
}
And the listen thread:
public class ListenThread extends Thread {
MainActivity main;
CommunicateThread communicateThread;
private final BluetoothServerSocket serverSocket;
public ListenThread() {
main = MainActivity.getInstance();
BluetoothServerSocket tmp = null;
try {
tmp = main.badapter.listenUsingRfcommWithServiceRecord(main.NAME, main.MYUUID);
} catch (final IOException e) {
main.handler.post(new Runnable() {
#Override
public void run() {
Toast.makeText(main, "Error: " + e.getMessage(), Toast.LENGTH_LONG).show();
}
});
}
serverSocket = tmp;
}
public void run() {
BluetoothSocket socket = null;
//keep listening until exception occurs or a socket is returned
while (true) {
try {
socket = serverSocket.accept();
} catch (final IOException e) {
main.handler.post(new Runnable() {
#Override
public void run() {
Toast.makeText(main, "Error: " + e.getMessage(), Toast.LENGTH_LONG).show();
}
});
break;
}
// If a connection was accepted
if (socket != null) {
//call communication thread once connection is established
communicateThread = new CommunicateThread(socket);
communicateThread.run();
try {
serverSocket.close();
} catch (final IOException e) {
main.handler.post(new Runnable() {
#Override
public void run() {
Toast.makeText(main, "Error: " + e.getMessage(), Toast.LENGTH_LONG).show();
}
});
}
break;
}
}
}
}
You are calling listen.run() on the main thread which makes it run on the main thread. You should call listen.start() which will spawn off a separate thread where the run() method will be executed.
The Runnable given to the handler will be executed on the main thread though as the Handler is for the main thread.
I had the same problem. What I understand is that every time you make a hardware call, in this case, the Bluetooth, you should do it in another thread. I moved the isEnabled() call to other thread and it solved the problem.

Releasing the camera within a thread

I am creating a simple Morse code app. The user can enter in text which is then translated to Morse and flashed in sequence on a new thread. I have implemented a for loop which is used to turn on/off the camera flash to represent the Morse sequence.
The problem is that when the user navigates away from the activity the on pause method releases the camera but i sometimes get the error 'method called after release'. I am not sure how to cancel the thread from running when the camera is released. I have already attempted to use a volatile Boolean value which is checked at the start of each loop iteration but if the loop is cancelled at any other time but the start then it results in an error.
Does anyone have any ideas/suggestions as to how i could solve this problem?
public void flashTranslation(String message) {
int offIntervalTime = 50;
char[] cArray = message.toCharArray();
for (int i = 0; i < cArray.length; i++) {
if (cArray[i] == '.') {
turnOn();
try {
Thread.sleep(50);
}catch(Exception e)
{
Log.d("One", "Two");
}
turnOff();
try {
Thread.sleep(offIntervalTime);
}catch(Exception e)
{
}
} else if(cArray[i] == ' ')
{
Log.d("EMPTY!", "EMPTY!");
try{
Thread.sleep(100);
}catch(Exception e)
{
}
}
else {
try{
turnOn();
Thread.sleep(dash);
}catch(Exception e)
{
}
try{
turnOff();
Thread.sleep(offIntervalTime);
}catch(Exception e)
{
}
}
}
}
The easiest way to do this is canceling the thread protecting against concurrent access via semaphore. Every time you try to flash on the thread, you check if the thread is canceled. Pseudocode:
Semaphore sem;
onPause(){
sem.take();
camera.turnOff();
camera.release();
thread.cancel();
sem.give();
}
thread.run() {
//This should be run before every call to turnOn or turnoff
sem.take();
if(isCanceled()) {
return;
}
turnOn();
sem.give();
}
onResume() {
new Thread.start();
}

Running AsyncTask with button performClick

I have a fragment that contains a Button btn_connect that when it is pressed a WiFi Direct connection is established between 2 devices. This fragment implements ConnectionInfoListener. So it has onConnectionInfoAvailable function where I want to execute an AsyncTask class. The problem that I have is that in one Activity, I am doing:
fragment.mContentView.findViewById(R.id.btn_connect).performClick();
And the button is being clicked and the connection is established so the code goes into the onConnectionInfoAvailable function but the AsyncTask is not being executed.
#Override
public void onConnectionInfoAvailable(final WifiP2pInfo info) {
//..code..
Log.d("Test 1", "Test 1");
new MasterServerTask().execute();
}
public class MasterServerTask extends AsyncTask<Void, Void, Void> {
#Override
protected Void doInBackground(Void... arg0) {
//**************
Log.d("IM INSIDE ASYNCTASK CLASS", "SOCKET");
try {
serverSocket = new ServerSocket(8090);
} catch (IOException e) {
e.printStackTrace();
}
while (true) {//wait for clients
Socket socket = null;
try {
socket = serverSocket.accept();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
Log.d("ACCEPTED A SLAVE DEVICE "+num_clients, "ACCEPTED A SLAVE DEVICE "+num_clients);
num_clients++;
OutputStream os=null;
try {
os = socket.getOutputStream();
} catch (IOException e) {
e.printStackTrace();
}
proxy.addSlaveOutputStream(os);
}
}
#Override
protected void onPostExecute(Void result) {
super.onPostExecute(result);
}
}
mContentView.findViewById(R.id.btn_connect).setOnClickListener(new View.OnClickListener() {
#Override
public void onClick(View v) {//Phone that connects first is NOT the group owner
// port = Integer.parseInt(editTextPort.getText().toString());
Log.d("IM IN THE OTHER FRAGMENT", "Connect");
WifiP2pConfig config = new WifiP2pConfig();
config.groupOwnerIntent = 0;
config.deviceAddress = device.deviceAddress;
config.wps.setup = WpsInfo.PBC;
if (progressDialog != null && progressDialog.isShowing()) {
progressDialog.dismiss();
}
progressDialog = ProgressDialog.show(getActivity(), "Press back to cancel",
"Connecting to :" + device.deviceAddress, true, true
);
((DeviceActionListener) getActivity()).connect(config);
}
});
Is there an easy workaround solution for this?
Check how/where you are calling WifiP2pManager.initialize() to create the WifiP2pManager.Channel object. The Looper you provide it is the one which will receive all callbacks for your instance of WifiP2pManager.ConnectionInfoListener. If you are giving it a background thread then the AsyncTask will not execute - it must be started from the main (UI) thread.
The comments on the question were really helpful. The reason why the AsyncTask was not getting executed is because it was called from another task that is currently being executed. So in order for it to work, I replaced the AsyncTask with Thread classes. All the code in the doInBackground() was placed inside the thread's run() function. Now the performClick() executes a Thread, not an AsyncTask and it worked.

Variables that are needed for Bluetooth Connection

Currently, I'm trying to figure out how to stay connected with a device via Bluetooth throughout Activities. I have a few variables that I initialize to get the connection going.
My previous activity flow is Main Page > User input Text page > Bluetooth Connection(SENDING INFO).
So in this way, every time I go back to the User Input Text Page, the Bluetooth connection will be reset because when I go the next page, it'll rerun all the receivers and stuffs.
Now I'm moving the Bluetooth Connection forward. Meaning now it is Main Page > Bluetooth Connection > User Input Text Page(SEND).
But after I connect on my Bluetooth Connection page, I'm not sure what variables I should bring over/save inside SharedPreferences, so that the Bluetooth connection stays and I can send right away.
//This method runs when I click a device on my ListView.
private OnItemClickListener mDeviceClickListener = new OnItemClickListener() {
#Override
public void onItemClick(AdapterView<?> arg0, View arg1, int arg2,
long arg3) {
// Cancel discovery because it's costly and we're about to connect
bluetoothAdapter.cancelDiscovery();
System.out.println("Bluetooth Adapter2 = "
+ bluetoothAdapter.cancelDiscovery());
SiriListItem item = delist.get(arg2);
mAdapter.notifyDataSetChanged();
// When device being clicked
count++;
click = 1;
// Get the device MAC address, which is the last 17 chars in the
// View
String info = item.message;
String address = info.substring(info.length() - 17);
BlueToothAddress = address;
if (click == 1) {
clientThread ct = new clientThread();
ct.start();
}
};
};
//This is the clientThread if click == 1, it'll start this.
private class clientThread extends Thread {
public void run() {
try {
//
bdDevice = bluetoothAdapter.getRemoteDevice(BlueToothAddress);
socket = bdDevice.createRfcommSocketToServiceRecord(UUID
.fromString("00001101-0000-1000-8000-00805F9B34FB"));
Message msg2 = new Message();
msg2.obj = "Please wait, connecting to server: "
+ BlueToothAddress;
msg2.what = 0;
LinkDetectedHandler.sendMessage(msg2);
socket.connect();
Log.i("tag", "This is the pairing section");
Message msg = new Message();
msg.obj = "Device connected. Sending message is allowed.";
msg.what = 0;
LinkDetectedHandler.sendMessage(msg);
readThread = new readThread();
readThread.start();
click++;
} catch (IOException e) {
Message msg = new Message();
msg.obj = "Error! Can't connect to device. Please try again.";
msg.what = 0;
LinkDetectedHandler.sendMessage(msg);
click--;
}
}
};
public class readThread extends Thread {
public void run() {
byte[] buffer = new byte[1024];
int bytes;
InputStream mmInStream = null;
String tmp = null;
try {
mmInStream = socket.getInputStream();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
while (true) {
try {
// read the data from the inputStream
if ((bytes = mmInStream.read(buffer)) > 0) {
for (int i = 0; i < bytes; i++) {
tmp = "" + buffer[i];
String st = new String(tmp);
tmp = null;
Message msg = new Message();
msg.obj = st;
msg.what = 1;
}
}
} catch (IOException e) {
try {
mmInStream.close();
} catch (IOException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
}
break;
}
}
}
}
//On Click it'll send the message stored in the editText.
buttonConnect.setOnClickListener(new View.OnClickListener() {
#SuppressLint("NewApi")
#Override
public void onClick(View arg0) {
if (count == 0) {
Toast.makeText(bluetoothtest.this,
"Please connect to a device first.",
Toast.LENGTH_LONG).show();
}
// Need API=14
else if (!socket.isConnected()) {
Toast.makeText(bluetoothtest.this,
"Connecting! Please wait.", Toast.LENGTH_LONG)
.show();
} else {
try {
sendMessageHandle(contentRow1.getText().toString(),
contentRow2.getText().toString(), contentRow3
.getText().toString(), contentRow4
.getText().toString());
// sendMessageHandle(contentRow2.getText().toString());
} catch (Exception e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
So the main thing is. What method should I have in my User Input Text Page? Must I have all this method in my User Input Text Page or can I just bring over variables via SharedPreferences?
Thanks.
It is probably bad practice to be handling bluetooth connections on the main thread. You should really handle the bluetooth connection/maintenance through a Service/background thread. Your activities can then talk to the service via a BroadcastReceiver and Handles.

how to link process output to textview and automatically update in realtime?

I'm not the best programmer, actually, I'm pretty bad :(
I need help with something thats driving my crazy. basically I have a tcpdump process, I want to extract the output and put it into a textview which is updated every few milliseconds, I've tried everything and just cant get it to work.
I don't get any errors and it seems to work in the background, but only displays chunks of text only after I go to the homescreen and return back into the app. however, it doesnt constantly update the textview, and sometimes hangs and crashes.
I've created a simple handler which can update the textview with plain text without problems, but then i faced major problems getting it to read the process.
Begin button
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.capture);
this.LiveTraffic = (TextView) findViewById(R.id.LiveTraffic);
this.CaptureText = (TextView) findViewById(R.id.CaptureText);
((TextView) findViewById(R.id.ipv4)).setText(getLocalIpv4Address());
((TextView) findViewById(R.id.ipv6)).setText(getLocalIpv6Address());
//Begin button
final Button startButton = (Button) findViewById(R.id.start);
startButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Toast.makeText(getApplicationContext(), "Now Capturing Packets", Toast.LENGTH_LONG).show();
try {
process = Runtime.getRuntime().exec("su");
DataOutputStream os = new DataOutputStream(process.getOutputStream());
os.writeBytes("/data/local/tcpdump -q\n");
os.flush();
os.writeBytes("exit\n");
os.flush();
os.close();
inputStream = new DataInputStream(process.getInputStream());
Thread.sleep(1000);
Process process2 = Runtime.getRuntime().exec("ps tcpdump");
DataInputStream in = new DataInputStream(process2.getInputStream());
String temp = in.readLine();
temp = in.readLine();
temp = temp.replaceAll("^root *([0-9]*).*", "$1");
pid = Integer.parseInt(temp);
Log.e("MyTemp", "" + pid);
process2.destroy();
CaptureActivity.this.thisActivity.CaptureText.setText("Active");
} catch (Exception e) {
}
ListenThread thread = new ListenThread(new BufferedReader(new InputStreamReader(inputStream)));
thread.start();
}
});
}
ListenThread class
public class ListenThread extends Thread {
public ListenThread(BufferedReader reader) {
this.reader = reader;
}
private BufferedReader reader = null;
#Override
public void run() {
reader = new BufferedReader(new InputStreamReader(inputStream));
while (true) {
try {
CaptureActivity.this.thisActivity.CaptureText.setText("exec");
int a = 1;
String received = reader.readLine();
while (a == 1) {
CaptureActivity.this.thisActivity.LiveTraffic.append(received);
CaptureActivity.this.thisActivity.LiveTraffic.append("\n");
received = reader.readLine();
CaptureActivity.this.thisActivity.CaptureText.setText("in loop");
}
CaptureActivity.this.thisActivity.CaptureText.setText("out loop");
} catch (Exception e) {
Log.e("FSE", "", e);
}
}
}
}
I am not an android expert but I notice that:
you are running I/O operations in the UI thread - that will freeze your GUI until the I/O operation finishes ==> run them in a separate thread.
you update the UI from outside the UI thread in ListenThread, which can lead to unexpected results
You can read more about it in this tutorial (make sure you read the 2 examples as the first one is broken (on purpose)).
EDIT
In conclusion you should have something like this in your first piece of code:
startButton.setOnClickListener(new OnClickListener() {
public void onClick(View v) {
Toast.makeText(getApplicationContext(), "Now Capturing Packets", Toast.LENGTH_LONG).show();
new Thread(new Runnable() {
public void run() {
try {
process = Runtime.getRuntime().exec("su");
...
CaptureActivity.this.runOnUiThread(new Runnable() {
public void run() {
CaptureActivity.this.thisActivity.CaptureText.setText("Active");
}
});
} catch (Exception e) {
}
ListenThread thread = new ListenThread(new BufferedReader(new InputStreamReader(inputStream)));
thread.start();
}
}).start();
}
});
and in the second:
while (true) {
try {
CaptureActivity.this.runOnUiThread(new Runnable() {
public void run() {
CaptureActivity.this.thisActivity.CaptureText.setText("exec");
}
});
int a = 1;
String received = reader.readLine();
while (a == 1) {
CaptureActivity.this.runOnUiThread(new Runnable() {
public void run() {
CaptureActivity.this.thisActivity.LiveTraffic.append(received);
CaptureActivity.this.thisActivity.LiveTraffic.append("\n");
CaptureActivity.this.thisActivity.CaptureText.setText("in loop");
}
});
received = reader.readLine();
}
CaptureActivity.this.runOnUiThread(new Runnable() {
public void run() {
CaptureActivity.this.thisActivity.CaptureText.setText("out loop");
}
});
} catch (Exception e) {
Log.e("FSE", "", e);
}
}
That should solve the specific UI interaction issue. But there are other logic problems in your code which go beyond this question (for example the fact that you never test if you have reached the end of the file you are reading, the fact that while(a==1) is an infinite loop because you never change the value of a etc.).

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