Build android framework resources - android

I'm trying to build a custom Android image from the Open Source repo, and make changes inside the android base framework code (both resource and Java code changes), and I have a couple of questions about how to build my changes without having to clean and rebuild the whole system.
My understanding of it, was that I could just do mmm frameworks/base after making my changes, and that would automatically rebuild the framework-res.apk and framework.jar in out/target/product/<my-config>/system/framework/.
But it looks like mmm frameworks/base doesn't do anything. I have to manually do mmm frameworks/base/core/res in order for the framework-res.apk to be compiled and then redo mmm frameworks/base to recompile the JAR.
Is that normal? Why doesn't mmmframeworks/baserecompile everything? Plus, the/out/target/common/R/com/android/internal/R.javafile that is used by Eclipse to locate the resources is never re-generated unless I do a wholemake clobber; makewhich takes forever. How can I simply re-generate theR.java` file.
Additional question:
I wanted to add some third-party APKs to my ROM, I placed them in /vendor/<vendor-name>/ along with a Android.mk file that I include from my main mk script. The apks are copied over to /out/target/product/<my-config>/system/app, but are not included in the system.img image. Why is that?

Hope this helps you:Building, running & debugging Android source

Related

Build Android AOSP system.img from changed framework.jar

I'm trying to change something in android.webkit files in the android platform framework, and then use
mmm frameworks/base
to build this into the framework.jar file.
How do I build the system.img file so that this jar file gets linked? Also, without having to build the whole system.
As you note above you can make snod to just make the system image without dependencies.
You can make out/target/product/your-device/system.img which I believe will build a system image plus its dependencies, but nothing else.
Just make probably won't do what you want, because the Android build system will build everything, even stuff which isn't a dependency - it builds all the other packages just in case they are broken by changes to the APIs.
According to JBQ:
make snod is what you need. It means "system no dependencies", and it
assembles a system image from whatever modules you have build,
regardless of whether some of the modules that should be in the system
image are missing our out of date.
This worked for me.

How do I use Ant to build multiple Android APKs with the same code base, but with different resource files?

I am trying to build a branded Android app, that will have different resource files (mainly drawables) for different customers. The Java code in the apps will be the same, but the different apps will have a different look--meaning different color schemes and different logos etc. I have been told, and my research suggests that Ant is the best way to achieve this.
Where should I change the Android 'build.xml' file? What sort of Ant task should I use to achieve this?
For debugging, I would like to just use Eclipse and build with the default resources. But for production releases, I would like to run Ant on build.xml to produce multiple APKs from different /res folders. I do not even need any code snippets (although that would be nice), just even some tips from people that have done this before or something similar.
I ended up writing a Python script to reorganize the Android project before each build. I recommend avoiding the use of Ant for stuff like this. My 100-200 lines of Python achieved the equivalent of about 1000+ extra lines of Ant that was required in addition to the default Android build.xml Ant script.
I have encountered a similar issue where I want to compile the same code base with some changes as well as changes in the resource files. The solution I am pursuing at the moment is creating a library with the shared code/resources and separate "regular" projects for each of the different APK releases. Unfortunately, I don't have a functional final solution to the problem yet, so all I can give is these vague hints.
Requirement Setup
1. Go to the URL :
http://ant.apache.org/bindownload.cgi
and download the apache ant and extract it in to the any folder like d:/ant .
2. I think you already having the Android SDK path is like(D:/Android SDK/)
Now go to the Enviroment variables and check whether path variable is there is there add these in path otherwise create a new varible with name path and put it there in vaue
D:/ant/bin;D:/Android SDK/tools
done
Go to command prompt and navigate it to the root directory of your project and run the command
android update project -p /
Note: / if you are in the root directory of project else you need to give the path of root directory like d:/myworkspace/mysampleproject
this will generate and build.xml file in your project.
now run the command for this it is necessary to be in root directory of your project
ant debug
this will generate an apk file in bin folder signed with default debug key.

Building a particular module in the android source code

I am working on an android source code which I have downloaded from source.android.com.
After a full build I went through this site http://elinux.org/Android_Build_System which explains the android build system.
When I make changes in external/webkit code and build it with
make -j4 libwebcore it compiles the corresponding file and updates the libwebcore.so, and it save me a lot of time.
The same thing is applied to applications and also for building apks.
The problem arises when I make changes in the framework and give the command as
make -j4 framework its not compiling the corresponding files.
Can any one help me!
The folder frameworks contains many things, you have to be more specific about telling make what to build.
For example I made a change in:
frameworks/base/cmds/input/src/com/android/commands/input/Input.java.
Now the corresponding Android.mk file is located in:
frameworks/base/cmds/input/Android.mk, which contains a line saying: LOCAL_MODULE := input.
Thus the module being build from the source is called input, so I call:
$ make input
Which rebuilds that specific module.
As a bonus info, you can use the mmm helper and you can specify the path of the module to build like this:
$ mmm frameworks/base/cmds/input
or using mm which just builds the module in you current working directory:
$ cd frameworks/base/cmds/input
$ mm
I normally use mmm as my preferred tool.
Update
Oh, I see you might be talking specifically about the module called framework
I just tried to modify: frameworks/base/core/java/android/app/Dialog.java, and do a: make framework.
This seems to recompile the framework just fine. Which file exactly are you making changes in before running make framework ?
In response to your comment
I just tried to modify frameworks/base/core/java/android/webkit/WebView.java. mmm frameworks/base as well as make framework works perfectly fine for me.
If it does not work for you, can you update your question with additional information about which android version you are building, which commands you are typing exactly, and the output your are seeing?
Here are fuller descriptions of mm, mmm, and other convenient functions provided by sourcing the build/envsetup.sh file:
Invoke . build/envsetup.sh from your shell to add the following functions to your environment:
lunch: lunch <product_name>-<build_variant>
tapas: tapas [<App1> <App2> ...] [arm|x86|mips|armv5] [eng|userdebug|user]
croot: Changes directory to the top of the tree.
m: Makes from the top of the tree.
mm: Builds all of the modules in the current directory, but not their dependencies.
mmm: Builds all of the modules in the supplied directories, but not their dependencies.
To limit the modules being built use the syntax: mmm dir/:target1,target2.
mma: Builds all of the modules in the current directory, and their dependencies.
mmma: Builds all of the modules in the supplied directories, and their dependencies.
cgrep: Greps on all local C/C++ files.
jgrep: Greps on all local Java files.
resgrep: Greps on all local res/*.xml files.
godir: Go to the directory containing a file.
Plese check build/envsetup.sh file's comments to see full list of functions.

Eclipse: Override library path defined in project.properties

I'm using ActionBarSherlock as a library. We haven't included ABS into our repository so everyone participating our project must download and install it separately. ActioBarSherlock is an Android library project and I have got it running by opening it and my project in the same Eclipse's workspace (neither of those are copied into workspace, they both exists in another folder) and adding it into my project.properties by following this:
Referencing a library project.
That reference path is relative and since everyone might have ABS in different folder, we also have different paths in Eclipse's project.properties file as android.library.reference.1. Is there any way locally override that library path so that we can have project.properties in our repo but Eclipse will use locally some other path? Currently I have to manually fix that path after every time I pull from our repo because of different paths.
There exists other *.properties files but Eclipse ignores them:
local.properties
Customizable computer-specific properties for the build system. If you use Ant to build the project, this contains the path to the SDK installation. Because the content of the file is specific to the local installation of the SDK, the local.properties should not be maintained in a source revision control system. If you use Eclipse, this file is not used.
ant.properties
Customizable properties for the build system. You can edit this file to override default build settings used by Ant and also provide the location of your keystore and key alias so that the build tools can sign your application when building in release mode. This file is integral to the project, so maintain it in a source revision control system. If you use Eclipse, this file is not used.
Just have each person put it in projectroot/libs. The newer (ADT 17 and above, IIRC) versions of the ADT will automatically pick it up and compile it into your app. Note that the folder is libs, with an s, and not lib. Using /lib won't work.
Options:
project.properties: You could create a link in every users home folder, libs and have the path in the project.properties refer to ~/libs
Using a common library:
Create a library project called "common". In settings, have it export the jar. In your Android application, import the jar.
Personally I think configuring with maven would be best but the 2nd option was quickest.
What about if you ignore the project.properties in your repo? That way each user can keep their own and you won't need to override it all the time. I don't think you can override that locally.
Another option to simplify things is you can export the project as a JAR file instead of referencing it as a library project. If you don't need to modify ABS code you can right click the project -> java -> jar file and all the developers can keep that in the same place for the sake of simplicity.
Edit: This question is no longer needed for our project since we moved from Eclipse to Android Studio and Gradle build system. Eclipse with Maven should have worked too, as #bgs suggested.
Our previous approach:
Still looking for better alternative but so far we ended up keeping project.properties in our repo. project.properties does not get overridden if there is no changes to it when pulling. We also suggest in our README that users add this
[alias]
commit = commit -X project.properties
to their .hg/hgrc configuration file to prevent accidentally commiting changes of that file.
This method has at least one drawback: When merging, you might get error like this abort: cannot partially commit a merge (do not specify files or patterns) even when you commit your merge with hg commit -m 'merge'. If this happens, disable that alias temporarily.

What goes into Source Control?

Given: http://developer.android.com/resources/faq/commontasks.html#filelist
What are the best practices for getting your projects into source control? I ask because if you simply right click on your project, choose team, etc. you end up with the /bin & /gen folders, .classpath as well as all the Eclipse related items.
If I'm inheriting a project with .../workspace/projectName et al. included how can I clean that up to include only the items relevant to the aforementioned URL?
I summarized all my findings in a blog post that can be found here: http://www.aydabtudev.com/2011/05/what-goes-into-source-control-android.html
I executed the following commands from within my project folder to get them out of source control:
svn rm --keep-local .classpath
svn rm --keep-local .project
svn rm --keep-local default.properties
svn rm --keep-local proguard.cfg
svn rm --keep-local bin/
svn rm --keep-local gen/
Then I executed the following command to add them to an ignore list:
svn pe svn:ignore .
Add each item above without the associated command like so:
.classpath
.project
bin/
...
I followed that up with a commit and an update to solidify my changes.
svn commit -q -m "Removing files" .
svn update
It would seem the smarter way to do this would be to configure the Ignored Resources under the Eclipse Team preferences.
If you're using SVN, you should selectively add files/directories to your repository.
For example with the following directory structure (quick example from my disk):
res/
src/
build/
.idea/
You do not want the build directory, nor the personal preferences for your IDE (.idea folder) adding, so you would only issue the command: svn add res src
To (I think) answer your second point, I'd manage everything to do with version control from command line initially, and then let your IDE do it.
My apologies if I'm missing the point of the question.
Here are some basic points:
Don't store stuff in version control that your source code produces. For example, if you build a jarfile, don't store that jarfile under source control.
Source control is for source. If you have releases, use a release repository like Artifactory. Don't let the Maven stuff scare you away. Maybe you don't use Maven (now), but a Maven repository tool is in standard format, and makes it easy to find your releases. Artifactory can work with Ant/Ivy, and with a little elbow grease, you can get it to work with C and C++ projects too.
Which brings me to the next statement: Don't store your jarfiles (if you're a Java project) in your source repository. It's convenient, but you'll end up hating yourself for it in the long run. Binary files take a long time to process in many source control systems and they can take up lots of room. What's even worse is that you lose information about them. For example what version of common-utils.jar is checked into Subversion that my project now depends upon. Again, use Artifactory and Ant/Ivy or Maven. If you're non-Java, you can use wget or curl to fetch your dependent libraries out of Artifactory. Again, don't let the whole Maven thing scare you.
If you have a Java project, and you don't use Maven, insist that code is stored in the repository using Maven's standard layout. That is, Java code is stored under src/main/java and non Java files are under src/main/resources. The advantage is that it makes it easy to move from project to project, and new developers can quickly find where things are. Plus, it makes your build.xml files much cleaner. You can use any standard repository layout you want, but by insisting on Maven's standard, you can squelch all complaints. "Hey, I agree with you, but Maven says you put your code under this directory. Sorry, I wish I could help, but my hands are tied"
If you're using Subversion, stick with the standard, trunk, branches, tags style and don't be too fancy. I'm not 100% crazy about the layout myself. (I'd rather have a main under the branches directory and no trunk), but you'll simply confuse developers and make support more difficult, and all for very little gain.
Make sure all projects (if you're using Ant) have standard target names. Again, I borrow Maven's naming convention. Make sure all build.xml use the description parameter in target names, and that internal only targets don't use description. That way, ant -p works. Also make sure that all built artifacts are under the target directory (again, Maven's way). It makes it easy to do a clean if you only have to delete the target directory. The idea of clean is to restore your layout to pristine checkout condition. Makes it much easier to use a tool like Jenkins. Which reminds me...
Use a continuous build tool like Jenkins. It helps you enforce your policy and standards. Unlike many tools, developers actually like Jenkins. And, you can add stuff like automatic testing, checkstyle, etc.
1.
It depends on your workflow. If you expect everybody who will ever work on your project to use eclipse having the .classpath folder in there is good because it keeps all your settings(library paths, external dependencies..)
To the best of my knowledge subclipse doesn't put the /bin folder under version control(it probably happened because of the weird way the repository shaped as you describe in 2.) because eclipse can generate that one on the fly as soon as it has the /src folder.
usually moving everything under /workspace/projectName to / and deleting /workspace is sufficient.

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