Can android phones exchange application data directly through mobile networks? - android

i'm thinking of building an application which will requires communication between 2 android devices. I'm trying to establish a direct connections between 2 devices through the data plan (internet?).
Is it possible or i have to go through server?

You could probably use ZeroConf or if the devices are close together Bluetooth. What are you trying to do? It is highly probable someone has built something already that you can use, for example there are various companies offering multiplayer SDKs.

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Android to iOS AirDrop?

Out of curiosity... has anyone ever been able to integrate AirDrop functionality into an Android app?
I really don't care about receiving any information on the Android side, but am hoping I can send information to the iOS side from Android. I'm hoping to find someone with a more in-depth understanding of how it works and if it is physically possible. Also, any direction on whether Apple has proprietary use over the protocol (or if it is just the name and branding) would be awesome!
Trying to build a cross-platform app and getting pretty close, but this would just extremely convenient if it works out :)
Currently, it is not possible as AirDrop uses Bluetooth to create a peer-to-peer Wi-Fi network between the devices. Each device creates a firewall around the connection and files are sent encrypted, which actually makes it safer than transferring via email. AirDrop will automatically detect nearby supported devices, and the devices only need to be close enough to establish a good Wi-Fi connection, making it possible to share files across several rooms.
Some Android devices use a combination of Near Field Communications (NFC) and Bluetooth to share files. But both Bluetooth and NFC are relatively slow compared Wi-Fi, which makes sharing larger files using AirDrop much faster and more convenient.
Regarding protocol, I don't think Apple has made it public and as far as I know Apple they must have patented it. Since AirDrop uses Bluetooth as well, and Android and iPhone Bluetooth are not compatible. Hence, due to all these reasons, we did not see any Android app that can send data via AirDrop.

Multiper Connectivity Versus Play Game Services

I am currently developing an application that exchanges small chunks of data between iOS devices. Eventually, my plan is to release an Android version of the application. It seems as if it may be overkill to use Google Play Game Services on iOS for data exchange with Multipeer Connectivity available however it may be necessary to achieve multi-platform data exchange. Am I better off implementing completely separate iterations of the iOS and Android applications using Multipeer Connectivity and Google Game Services respectively or should I use Google Game Services for both? Also, it would be appreciated if someone could detail the performance differences between the two frameworks.
Multipeer is an iOS technology that allows for direct communication between nearby iOS devices. This can use Adhoc/Direct WiFi, Bluetooth or connect two devices which are on the same WiFi router.
Google Play Games Services allows for communication between devices across the internet.
The two technologies are not really comparable because they solve different problems. If you need communication across the internet on iOS, then perhaps you need to be evaluating Game Center instead of Multipeer. If you need local communication, then perhaps you should investigate Android's bluetooth and WiFi Direct capabilities.
There are more options than using MPC or GPGS. As Columbo said, you can use Bluetooth and WiFi Direct directly on Android. It's a long and bumpy way because it's not as stable on Android as it is on iOS. There are also other frameworks out there that try to mitigate the issues.
Disclaimer: I work for Uepaa, developing p2pkit for Android and iOS.

Transfer data between iOS and Android via Bluetooth?

I've been reading up on how to transfer data between iOS devices over Bluetooth using GameKit. I'm not writing a game, per se, but do have a need to transfer a small amount of binary data between two devices. Between two iOS devices, this is easy enough. However, I was wondering if it is possible to transfer data between an iOS device and an Android device via the same mechanism.
Has anyone come across documentation/tutorial that would explain how to do this? Is it even technically possible? Or has Apple put in some sort of restriction that would prevent this?
The other option I discovered was Bonjour over Bluetooth. Would this be a more suitable option for this type of operation?
This question has been asked many times on this site and the definitive answer is: NO, you can't connect an Android phone to an iPhone over Bluetooth, and YES Apple has restrictions that prevent this.
Some possible alternatives:
Bonjour over WiFi, as you mentioned. However, I couldn't find a comprehensive tutorial for it.
Some internet based sync service, like Dropbox, Google Drive, Amazon S3. These usually have libraries for several platforms.
Direct TCP/IP communication over sockets. (How to write a small (socket) server in iOS)
Bluetooth Low Energy will be possible once the issues on the Android side are solved (Communicating between iOS and Android with Bluetooth LE)
Coolest alternative: use the Bump API. It has iOS and Android support and really easy to integrate. For small payloads this can be the most convenient solution.
Details on why you can't connect an arbitrary device to the iPhone. iOS allows only some bluetooth profiles to be used without the Made For iPhone (MFi) certification (HPF, A2DP, MAP...). The Serial Port Profile that you would require to implement the communication is bound to MFi membership. Membership to this program provides you to the MFi authentication module that has to be added to your hardware and takes care of authenticating the device towards the iPhone. Android phones don't have this module, so even though the physical connection may be possible to build up, the authentication step will fail. iPhone to iPhone communication is possible as both ends are able to authenticate themselves.
Maybe a bit delayed, but technologies have evolved since so there is certainly new info around which draws fresh light on the matter...
As iOS has yet to open up an API for WiFi Direct and Multipeer Connectivity is iOS only, I believe the best way to approach this is to use BLE, which is supported by both platforms (some better than others).
On iOS a device can act both as a BLE Central and BLE Peripheral at the same time, on Android the situation is more complex as not all devices support the BLE Peripheral state. Also the Android BLE stack is very unstable (to date).
If your use case is feature driven, I would suggest to look at Frameworks and Libraries that can achieve cross platform communication for you, without you needing to build it up from scratch.
For example: http://p2pkit.io or google nearby
Disclaimer: I work for Uepaa, developing p2pkit.io for Android and iOS.
You could use p2pkit, or the free solution it was based on: https://github.com/GitGarage. Doesn't work very well, and its a fixer-upper for sure, but its, well, free. Works for small amounts of data transfer right now.

Android <-> iOS direct communication (Bluetooth). Is it possible? [duplicate]

This question already has answers here:
Is it possible, in principle, for an Android device to interface with an iPhone over Bluetooth/GameKit?
(7 answers)
Closed 9 years ago.
First of all I am an Android developer, so the question goes to all the iOS developers.
Is it possible to achieve an Android <-> iPhone/iPad direct communication?
Some claim it is not possible, others claim it is.
I guess two possible technologies would be Bluetooth and/or Wi-Fi Direct.
Wi-Fi Direct is not recommended because it is not supported by Gingerbread and as far as I know, it is not supported by iPhone either (maybe iPhone 6, as I have heard from rumors)
It is already known that Bluetooth communication is achieved between iOS devices using GameKit and here is a reference.
I don't understand what is so special when communicating with GameKit??
Are the messages wrapped in some way with extra bytes at the beginning and ending of the message? Fine, we can wrap the messages the same way in Android!
Are the messages encrypted?!! And if so, could we decrypt them when they are received in an Android device?
Any ideas, workarounds, or other hackerish solutions are mostly welcome!
There are three frameworks available in iOS using which you can develop the bluetooth applications:
1. GameKit: This is the publicly available framework . But using this you can only establish and communicate between only two iOS device. So this framework having its own limitations .
2. BluetoothManager: This is private framework .I used this framework to discover the non iOS devices . I have established the connection also . But cant able to do the data exchange. I think it is still under development. For the reference you can refer this link
3. CoreBluetooth: This is also the public framework. This can only discover BLE enabled devices . I have successfully used this to transfer the data between the BLE enabled devices.
iOS does not implement any standard Bluetooth protocols that would allow it to communicate with other OS'es. GameKit is proprietary and if it were easy to hack it then people would have already done so (and Apple would have closed the hole).
Bluetooth LE is only supported by few Android devices (it is not in AOSP yet) so it is not really useful yet, even if it did support peer-to-peer.
I've read that it is possible to do what you are after via Wi-Fi direct, e.g. with this library:
https://www.alljoyn.org/
It says that it supports both Android & iOS - I haven't tried it myself, but it appears to do what you are after.
For devices on the same local network, Bonjour (a.k.a. zeroconf) can be a good way for processes on different machines/devices to discover and interact with each other.
See apple bonjour for android for some pointers to an Android implementation of Bonjour.

How to create a cross-platform multiplayer game without internet access

I'm working on a cross-platform multiplayer game on android and ios.
I need to create a direct network connection between devices without a main server to be able to play without any internet access (e.g. in the metro).
I already tried this kind of game named "Skies of Glory" where the link between players were performed directly without internet access. Such as computer games, client players can see and connect on a game server created by one of players.
I was unable to find a "free" game framework able to provide this kind of network feature so I try to find out a standardized way to see host servers and etablish a communication without any user prompt thru a wireless connectivity (wifi or bluetooth). iOS and Android are separate worlds but most of network standards are supported by both platforms.
So how do it ?
I already excluded solutions:
Android's WIFI direct: not compatible with iOS and available on 4.x so it's too limited.
OSI's high level protocols because it suppose to be in the same managed network (so impossible in metro)
My leads
Turn one of the devices as a router but without user action.
Piconet technology if it's available on both OS.
If anybody have another idea ....
Thank you for your help
On iOS you could try using Bonjour http://en.wikipedia.org/wiki/Bonjour_(software) https://developer.apple.com/technologies/ios/networking.html but there is a reasonable amount of your own programming that would be needed to build what you need.
On Android you might be able to use zeroconf http://en.wikipedia.org/wiki/Zero_configuration_networking if you can find a suitable existing port or port it yourself using the NDK.

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