I am developing an automated test suite to get the timing information for some Android applications (whose source code I do not have access to).
I haven't decided whether to use MonkeyRunner or Robotium yet. My main concern is after I perform an action on the UI (say typed an URL), how to determine when Android has fulfilled my request, all of the next activity's components are ready for use and I am ready to get the result and take the next action (say the page I requested is fully loaded, or email is fully opened).
For web-browser this is simple, I can just use onProgressChaged() or onPageFinished(). But I am looking for a more general way which works for all applications. I think Instrumentation.waitForIdleSync() or Instrumentation.waitForIdle() might be my best bet here.
However, as far as the documentation I read about MonkeyRunner and Robotium, none of them seem to integrate with waitForIdle well. In Robotium I could send some input and then get the output, but there doesn't seem to be a simple way for me to know when the output is ready, and maybe invoke a callback at that point. MonkeyRunner is similar in this aspect, too.
So I wonder is there a simple way for me to know what time my request has been fulfilled (as perceived by the user) without re-implementing Robotium functionality all by my own?
Thanks a lot.
This can be very tricky and entirely dependent on what exactly you asked monkeyrunner to do.
For example, if you have a monkeyrunner script, and issued a command to launch calculator app, you can have a python subprocess monitoring adb logcat -b events output to determine whether calculator app has been launched or not. If you are asking to press a button in the calculator, you can have a sleep of 1 or 2 seconds.
But there is no direct way to determine whether android has processed your event or not. Simply because, every operation differs and takes its own time.
You can put asserts in robotium and then use system.nanoseconds() before and after like a timer.
This might be a easy way to get timing information
I'm trying to make an Android app where I need to determine what kind of service class is using a phone, meaning, I'd like to know if the data connection is used for streaming, e-mail, chat, downloads, conferencing...
How can I do this?
If this is something you absolutely had to do, here's where I'd start.
There is a permission, perhaps the most dangerous of them all, called READ_LOGS. If that permission is set, then you can read the system logs. Find one relating to network access, then parse it through, and try to figure out how the phone is being used. These logs are deleted at reboot, however.
Personally, I wouldn't install that application, however...
Also worth looking at is the TrafficStats class, which will give you basic stuff, but not the details that you want.
No, you cannot know that.
If you could, it'd be a privacy violation ... If an arbitrary app could be installed, and know what I'm using my device. If you could get the application protocol type of all network connections, then you could also get the destination of the connections, and their content as well.
Hello I am trying to find out how is guid and UID assigned to a particular app in android. I know roughly what goes on in zygote and also that during package installation UID is assigned to that app, however I want to know where exactly this takes place and how ?
If anyone could point to the source files it would save a lot of my time.
I don't have a detailed answer for you, but you could start here:
http://grepcode.com/file/repository.grepcode.com/java/ext/com.google.android/android/2.3.5_r1/com/android/server/PackageManagerService.java#PackageManagerService.HandlerParams.startCopy%28%29
The PackageManagerService handles installation. I am guessing it delegates the task of setting the GUID, but it's a starting point.
I am getting started on Android & iOS development and hence links to relevant resources will also be appreciated, just that I couldn't find anything much relevant.
Case Detail: I have to build an app that holds some critical information in a variable that is created, sent over a ssl-encrypted connection and destroyed. This variable shouldn't be read by any other process on the device. So far, I know of two cases that can happen:
[1] a service or program monitors the foreground app(which here would be my app) and then if it can inject some code(getting the foreground to bind to the rogue service for example) to read off the variable contents in question. I know OS safeguards exist, but are there any proofs out in the wild that demonstrate this ability of injecting code?
[2] a service or program monitors the network connections and logs the data being sent over the wire. Is there a possibility of apps reading network data like this? I know apps exist which can log the amount of data exchanged per app, but I have no clue as to whether they read system log files or actually monitor the connection.
It will be appreciated if details could be provided for both the platforms.
I work only with android, so this is valid for android only:
No, a service cannot inject code in foreground up, due to (at least) 2 reasons:
Each installed application gets it's own user id, and each process, and their data is protected by the user id. So one process cannot access the memory of another process. So no process can modify the memory either (by inserting code)
The java bytecode is converted to dalvik code, and stored in a place where only the system process can write. So no other process can inject code by changing the compiled dex files.
That is the protection provided by the system. Of course hackers might find an exploit in a certain library, and using buffer overflow might be able to run some snippet of code, but that's a different story. Also note that the data files of the process are private by default (no other process can see it), but processes could have read access to the code. Which means storing private keys in the code is probably not safe.
This question already has answers here:
Is quitting an application frowned upon?
(40 answers)
Closed 9 years ago.
Please suggest how I may close my whole Android Application with one line code.
Yes - Why, then how(sort of):
Short answer:
System.exit(0);
This nicely and cleanly terminates the whole java machine which is dedicated to running the app. However, you should do it from the main activity, otherwise android may restart your app automatically. (Tested this on Android 7.0)
Details and explanation of why this is a good question and a programmer may have a very legitimate reason to terminate their app this way:
I really don't see the gain in speaking harshly to someone who's looking for a way to terminate their app.
Good is a friendly reminder to beginners that on Android you don't have to worry about closing your app -- but some people actually do want to terminate their app even though they know that they don't have to -- and their question of how to do so is a legitimate question with a valid answer.
Perhaps many folks live in an ideal world and don't realize that there's a real world where real people are trying to solve real problems.
The fact is that even with android, it is still a computer and that computer is still running code, and that it is perfectly understandable why someone may wish to truly exit their "app" (i.e. all of the activities and resources belonging to their app.)
It is true that the developers at Google designed a system where they believed nobody would ever need to exit their app. And maybe 99% of the time they are right!
But one of the amazing things about allowing millions of programmers to write code for a platform is that some of them will try to push the platform to its limits in order to do amazing things! -- Including things that the Android Developers never even dreamed of!
There is another need for being able to close a program, and that is for troubleshooting purposes. That is what brought me to this thread: I'm just learning how to utilize the audio input feature to do realtime DSP.
Now don't forget that I said the following: I well know that when I have everything done right, I won't need to kill my app to reset the audio interface.
BUT: Remember, perfect apps don't start out as perfect apps! They start out as just barely working apps and grow to become proper ideal apps.
So what I found was that my little audio oscilloscope test app worked great until I pressed the android Home button. When I then re-launched my oscilloscope app, there was no audio coming in anymore.
At first I would go into
Settings->Applications->Manage Applications->AppName->Force Stop.
(Note that if the actual linux process is not running, the Force Stop button will be disabled. If the button is enabled, then the Linux process is still running!)
Then I could re-launch my app and it worked again.
At first, I was just using divide by zero to crash it - and that worked great.
But I decided to look for a better way - which landed me here!
So here's the ways I tried and what I found out:
Background:
Android runs on Linux.
Linux has processes and process IDs (PIDs) just like Windows does, only better.
To see what processes are running on your android (with it connected into the USB and everything) run adb shell top and you will get an updating list of all the processes running in the linux under the android.
If you have linux on your PC as well, you can type
adb shell top | egrep -i '(User|PID|MyFirstApp)' --line-buffered
to get just the results for your app named MyFirstApp. You can see how many Linux Processes are running under that name and how much of the cpu power they are consuming.
(Like the task manager / process list in Windows)
Or if you want to see just the running apps:
adb shell top | egrep -i '(User|PID|app_)' --line-buffered
You can also kill any app on your device by running
adb shell kill 12345
where 12345 is it's PID number.
From what I can tell, each single-threaded app just uses a single Linux process.
So what I found out was that (of course) if I just activate the android Home option, my app continues to run.
And if I use the Activity.finish(), it still leaves the process running.
Divide by zero definitely terminates the linux process that is running.
Killing the PID from within the app seems the nicest so far that I've found, at least for debugging purposes.
I initially solved my need to kill my app by adding a button that would cause a divide by zero, like this in my MainActivity.java:
public void exit(View view)
{
int x;
x=1/0;
}
Then in my layout XML file section for that button I just set the android:onClick="exit".
Of course divide by zero is messy because it always displays the "This application stopped..." or whatever.
So then I tried the finish, like this:
public void exit(View view)
{
finish();
}
And that made the app disappear from the screen but it was still running in the background.
Then I tried:
public void exit(View view)
{
android.os.Process.killProcess(android.os.Process.myPid());
}
So far, this is the best solution I've tried.
UPDATE: This is the same as above in that it instantly terminates the Linux process and all threads for the app:
public void exit(View view)
{
System.exit(0);
}
It instantly does a nice full exit of the thread in question without telling the user that the app crashed.
All memory used by the app will be freed. (Note: Actually, you can set parameters in your manifest file to cause different threads to run in different Linux processes, so it gets more complicated then.)
At least for quick and dirty testing, if you absolutely need to know that the thread is actually fully exited, the kill process does it nicely. However, if you are running multiple threads you may have to kill each of those, probably from within each thread.
EDIT: Here is a great link to read on the topic:
http://developer.android.com/guide/components/fundamentals.html
It explains how each app runs in its own virtual machine, and each virtual machine runs under its own user ID.
Here's another great link that explains how (unless specified otherwise in manifest) an app and all of its threads runs in a single Linux process: http://developer.android.com/guide/components/processes-and-threads.html
So as a general rule, an app really is a program running on the computer and the app really can be fully killed, removing all resources from memory instantly.
(By instantly I mean ASAP -- not later whenever the ram is needed.)
PS: Ever wonder why you go to answer your android phone or launch your favorite app and it freezes for a second? Ever reboot because you get tired of it? That's probably because of all the apps you ran in the last week and thought you quit but are still hanging around using memory. Phone kills them when it needs more memory, causing a delay before whatever action you wanted to do!
Update for Android 4/Gingerbread: Same thing as above applies, except even when an app exits or crashes and its whole java virtual machine process dies, it still shows up as running in the app manager, and you still have the "force close" option or whatever it is. 4.0 must have an independent list of apps it thinks is running rather than actually checking to see if an app is really even running.
You could finish your Activity by calling Activity.finish(). However take care of the Android Activity life-cycle.
You could close your Android Application by calling System.exit(0).
just call the finish() in the method you would like to end the activity in, for example when you use the onCreate() method, in the end of the method, just add finish() and you will see the activity ends as soon as it is created!
As per my knowledge, finish function close the current displayed screen only.
Refer this example (where see the answer given by 'plusminus'), it will sure help you to close your application.
Before doing so please read this other question too:
android.os.Process.killProcess(android.os.Process.myPid());
android.os.Process.killProcess(android.os.Process.myPid());
This code kill the process from OS
Using this code disturb the OS. So I would recommend you to use the below code
this.finish();
Intent intent = new Intent(Intent.ACTION_MAIN);
intent.addCategory(Intent.CATEGORY_HOME);
intent.setFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
startActivity(intent);
The answer depends on what you mean by "close app". In android's terms its either about an "activity", or a group of activities in a temporal/ancestral order called "task".
End activity: just call finish()
End task:
clear activity task-stack
navigate to root activity
then call finish on it.
This will end the entire "task"
not a one-line-code solution, but pretty easy:
sub-class Activity, then override and add finish() to onPause() method
this way, activity will be gone once it enters background, therefore the app won't keep a stack of activities, you can finish() the current activity and the app is gone!
If you close the main Activity using Activity.finish(), I think it will close all the activities.
MAybe you can override the default function, and implement it in a static way, I'm not sure
I don't think you can do it in one line of code. Try opening your activities with startActivityForResult. As the result you can pass something like a CLOSE_FLAG, which will inform your parent activity that its child activity has finished.
That said, you should probably read this answer.
That's one of most useless desires of beginner Android developers, and unfortunately it seems to be very popular. How do you define "close" an Android application? Hide it's user interface? Interrupt background work? Stop handling broadcasts?
Android applications are a set of modules, bundled in an .apk and exposed to the system trough AndroidManifest.xml. Activities can be arranged and re-arranged trough different task stacks, and finish()-ing or any other navigating away from a single Activity may mean totally different things in different situations. Single application can run inside multiple processes, so killing one process doesn't necessary mean there will be no application code left running. And finally, BroadcastReceivers can be called by the system any time, recreating the needed processes if they are not running.
The main thing is that you don't need to stop/kill/close/whatever your app trough a single line of code. Doing so is an indication you missed some important point in Android development. If for some bizarre reason you have to do it, you need to finish() all Activities, stop all Services and disable all BroadcastReceivers declared in AndroidManifest.xml. That's not a single line of code, and maybe launching the Activity that uninstalls your own application will do the job better.