I want to write an image into database as blob type. But when i load this image from database, it's different from source image. I write source image into database as follow:
ByteArrayOutputStream bs = new ByteArrayOutputStream();
Bitmap medBmp = BitmapFactory.decodeStream(this.getResources().openRawResource(R.drawable.source_image));
medBmp.compress(Bitmap.CompressFormat.JPEG, 100, bs);
initialValues.put(IMAGE_COL,bs.toByteArray());
And here are images
source image:
Image is loaded from database
The background of source image is transparent, but the image is loaded from db has background in black.why are they different?What is wrong with my code?
Please help me out, thanks you so much.
You are saving the image as JPEG, and JPEG's don't support transparency. So, you would get that black background. Try using PNG format.
Related
I need to download images from server and store as thumbnails directly.
and for display images also i need to use images from .thumbnails folder directly. i am not getting how to create and save images as .thumbnail . and how to use images from that .thumbnail file.i searched online but everywhere only this below code present.
Bitmap thumb = ThumbnailUtils.extractThumbnail(BitmapFactory.decodeFile(file.getPath()), width, height);
any help?
Please check below code which helps you.
Follow below steps:
Calculate the maximum possible inSampleSize that still yields an image larger than your target.
Load the image using BitmapFactory.decodeFile(file, options), passing inSampleSize as an option.
Resize to the desired dimensions using Bitmap.createScaledBitmap().
Now you have your bitmap ready and you can save it any where using the following code
Bitmap thumbnail;
File thumbnailFile = ...;
FileOutputStream fos = new FileOutputStream(thumbnailFile);
thumbnail.compress(Bitmap.CompressFormat.JPEG, 90, fos);
fos.flush();
fos.close();
hope it helps you and save your time.
Or use Glide library which store image as a full image and 1 thmbnail image which is power caching library which loads image quickly and once download image after load image from cache not from network.
Below is a Glide link please read it advantages and features and after used into your applications.
https://github.com/bumptech/glide
I use the following code to obtain a bitmap from an ImageView. This image is not saved anywhere else on my device. I want to upload this image into an online mysqli database. However, to do so I need to decrease the size of the file first. I found a lot of links about this, however they all require the file to be saved on the device and then use FileOutputStream. I am looking for a way to reduce the file size so that it can be comfortably transferred using the Volley API ( i am currently receiving either run out of memory exceptions or broken pipe errors). Hence I am looking for a way to modify this code to be able to significantly decrease the file size, whilst still maintaining a quality which can be comfortably shown on a mobile device. The original image is taken straight from the camera hence the size is quite large. Here is my code:
ImageView pic_holder = (ImageView) findViewById(R.id.picturedisplay);
Bitmap bitmap = ((BitmapDrawable)pic_holder.getDrawable()).getBitmap();
ByteArrayOutputStream stream=new ByteArrayOutputStream();
bitmap.compress(Bitmap.CompressFormat.PNG, 90, stream);
byte[] image=stream.toByteArray();
String img_str = Base64.encodeToString(image, 0);
I would like to decrease the size of the img_str which is passed to my Volley method.
I am working with a customizable database with pictures. Right now I am taking pictures as it is from the sdcard and encoding it in base64 String and then putting it in the database. but whenever I am trying decoding it and showing it in my view, I am getting Out of memory error. Can any one one tell me what is the best procedure to do it? Shall I change the size of the pictures before encoding it?
I want to re-size all of the pictures into 512*512.
Image to Base64 is very heavy operation in android. Consider saving the images on the external/internal memory and save the file path in the sqlite database.
You can convert your image to byte array then store values in sql by using BLOB type and vice versa.
As you mentioned you want to resize the images to 512*512, you can scale the image using below code,
Create bitmap from captured image and then use below line
Bitmap resizedBitmap = Bitmap.createScaledBitmap(myBitmap, 512, 512, false);
It will give you a smaller image, you can also consider compressing the image to reduce in size,
OutputStream imagefile = new FileOutputStream("/your/file/name.jpg");
// Write 'bitmap' to file using JPEG and 50% quality hint for JPEG:
bitmap.compress(CompressFormat.JPEG, 50, imagefile);
Now, you have two options,
Save the scaled and compressed image into a file and save the path of that file in db. (Better way)
Convert the scaled and compressed image to base64 string and save in db.
Althought base64 is , as many answers said, a heavy operation for android, if done properly, it should not be a problem.
There are many reasons a bitmap could be required to be saved to a DB , (photo of a invoice ticket, for example?), and this is the way i do it.
first, create a new , smaller bitmap like #Swapnil commented.
and second, correctly use the bitmap transformation methods, i've been using these (look below) two so far and haven't had any memory issue on many different devices.
link to my BitmapUtils transformation methods
i am creating digital signature app using iTextG jar, to add water mark on the signature field, iText's
appearance.setImage(Image.getInstance(signedImagePath));
Requires a path of the watermark image, i want to use image from drawable folder of android, kindly suggest me i am not getting how to create Image instance from drawable, suggest if any other option is there?
You use ImageInstance something like this.
Bitmap bitmap = BitmapFactory.decodeResource(getBaseContext().getResources(),R.drawable.yourimage);
bitmap.compress(Bitmap.CompressFormat.JPEG, 100 , stream);
Image myImg = Image.getInstance(stream.toByteArray());
Hope this helped.
http://developer.android.com/reference/android/graphics/BitmapFactory.html#decodeResource(android.content.res.Resources, int, android.graphics.BitmapFactory.Options)
Simply put I need to capture image using camera and upload it to facebook via my android application. And I successfully did that. The problem is when the photo posted in facebook, it's just too small and in low resolution while the image I took is in high resolution.
I understand that: in order to upload to facebook, i need to convert the captured image which is in bitmap format into byte array. So i have method for that:
public static byte[] convertBitmapToByteArray(Bitmap bm){
ByteArrayOutputStream bos = new ByteArrayOutputStream();
bm.compress(CompressFormat.PNG, 100, bos);
byte[] bitmapdata = bos.toByteArray();
return bitmapdata;
}
Then to upload the image to facebook, i have code below where byteData is byte array I converted from bitmap image using the method above.
parameters.putString("message", "Test");
parameters.putByteArray("source", byteData);
String facebookResponse = facebookInstance.request(albumId+"/photos",parameters,"POST");
return facebookResponse;
I am pretty sure the problem is my convertBitmapToByteArray method since the method is to compress the bitmap image and turn it into byte array, and this made my image into low resolution image. However I can't seem to find the way to upload the image without converting it into byte array first. Any solution for me?
Alright even this thread is old, i found out the answer. It's not the problem of CompressFormant.JPEG or CompressFormat.JPG. Simply put, intent in android isn't designed to carry big data like image from activity through activity. I need to save the image from intent to sd card first before able to pull it out from there. It's my solution.