AsyncQueryHandler vs IntentService? - android

Looking at the source code for the stock Calendar app, Google uses an IntentService to do the content provider operations for the database. Is there an advantage to using an IntentService rather than a AsyncQueryHandler?
I thought that since a Handler is tied to the UI, if the activity gets paused or stopped, the Handler would also get paused. However, this doesn't seem to be the case: I created a simple content provider and AsyncQueryHandler that do nothing but run through a long for loop. When I launch other apps or kill the activity, the for loop still runs.
So is the advantage of using an IntentService for asynchronous CRUD operations that the service (being a service) has less of a chance of getting killed?
Update: Part of my confusion is how a handler relates to an activity's lifecycle. From my experiment, it seems that it's independent.
Also, for those not familiar with the stock Calendar app source code, the way it works is that to do a CRUD, it adds the operation to a queue along with a reference to a handler. Then it starts the intent service which pops the queue and does the CRUD. When it's finished, it invokes the handler via Message.sendToTarget().
So what does that extra complexity buy us?

I am stuck with the same confusion. What I found is the IntentService will get killed with the activity. This also means that it will get killed on Orientation change. While an AsyncQueryHandler will keep on running(as you found out). In my use case I am updating my UI first without waiting for the database to update. So I think I am gonna opt for AsyncQueryHandler.
I don't know much about Intent Service(never used it) but as it is sending messages It might be useful when you need something from database to show on the UI thread..so that you know when the database was updated.

Related

Preventing concurrency in a duplicated service

I'm using an IntentService to sync my SQLite database (managed by a Content Provider) with a webservice. My problem is that the service is triggered when the user refreshes the screen, hence there can be more of one service running at the same time. I'm afraid that might cause concurrency issues: data corruption for example.
My question is: Is there an "Android" way to prevent this to happen? Or do I have to build a queueing system myself? I know I could do put my whole service code in an atomic block, but I'm looking for something more elegant.
Thanks!
IntentService already handle for you a queueing system. From the documentation:
All requests are handled on a single worker thread -- they may take as
long as necessary (and will not block the application's main loop),
but only one request will be processed at a time.
IMHO if you want a more robust and elegant solution to sync your ContentProvider with a webservice you should create a SyncAdapter which is much more powerful (it can even monitor your ContentProvider and trigger the webservice call).
If the service is being triggered by Intents, then it will follow the normal lifecycle and the callbacks will get hit on the main UI thread of your app's process. The service is not re-spawned with multiple instances. If you spawn your own background thread or AsyncTask in the service to do some heavy lifting for you (i.e. process your data) then you'll need to protect things accordingly.

Asynctask vs IntentService for syncing with backend mysql server

My application does a sync process every 30 seconds.
What I do is, send some data, and accordingly get a set of data, and update/insert into my local sqlite DB. Sometimes, I updated my GUI as a result of these operations.
I read in several posts that an asynctask can do this task perfectly, and in some other posts many people discouraged the use of asynctask, and told me to implement the intentService/broadcast receiver approach.
Which one is better? and when ?
There are multiple considerations that you must weigh in order to best decide how to approach your situation. Acording to the doc:
...an activity that initiates a long-running
operation might do well to start a service for that operation, rather
than simply spawn a thread — particularly if the operation will likely
outlast the activity. Examples of this are playing music in the
background and uploading a picture taken by the camera to a web site.
Using a service guarantees that the operation will have at least
"service process" priority, regardless of what happens to the
activity.
A Service is a part of your Application that has no UI. It may be called by a UI(Activity) to be started, or may be started by any other component of your Application. When developing, you have the freedom to place it on a different thread, or even run it in a different Task or Process. This allows you to ultimately separate it from your UI. Additionally, you may start the Service to run independently (startService) or bind your activity to it (bindService) depending upon your needs. By using custom Handlers, you can set callbacks to update the UI with your progress. A Service does not necessarily end if a User changes Activities, but may be ended at ANY time by the OS.
A AsyncTask is always instantiated from the UI thread. It only allows specific callbacks, but simplifies the process of multi-threading for the purposes of relatively short transactions (as compared to dedicated separate threaded services) that are inherently tied to actions performed by an Activity. Whenever a User changes Activities, the AsyncTask is put on "pause" and may even die because there is no UI thread for your Activity any longer.
The problem with the AsyncTask is if the user goes to another Activity you can't transfer that object to the other Activity so it dies. There are tricks you can play when say the user rotates the screen or something like that, but that doesn't extend to general purpose destruction. AsyncTask can randomly die. On the other hand you can definitely communicate between Service and Activity, but it's tricky to do it right.
So, depending on your scenario, you have to take a design decision.
If you need to update the UI then AsyncTask will be a better fit, however if you need it to update in the background when the app is not running then IntentService would be better and you will need to come up with a way to update the UI from your IntentService
This is more of an opinion based question so I would not expect one definite answer. Its a per-app basis question

Android: AsyncTask vs Service

Why do I read in the answer to most questions here a lot about AsyncTask and Loaders but nothing about Services? Are Services just not known very well or are they deprecated or have some bad attributes or something? What are the differences?
(By the way, I know that there are other threads about it, but none really states clear differences that help a developer to easily decide if he is better off using the one or the other for an actual problem.)
In some cases it is possible to accomplish the same task with either an AsyncTask or a Service however usually one is better suited to a task than the other.
AsyncTasks are designed for once-off time-consuming tasks that cannot be run of the UI thread. A common example is fetching/processing data when a button is pressed.
Services are designed to be continually running in the background. In the example above of fetching data when a button is pressed, you could start a service, let it fetch the data, and then stop it, but this is inefficient. It is far faster to use an AsyncTask that will run once, return the data, and be done.
If you need to be continually doing something in the background, though, a Service is your best bet. Examples of this include playing music, continually checking for new data, etc.
Also, as Sherif already said, services do not necessarily run off of the UI thread.
For the most part, Services are for when you want to run code even when your application's Activity isn't open. AsyncTasks are designed to make executing code off of the UI thread incredibly simple.
Services are completely different: Services are not threads!
Your Activity binds to a service and the service contains some functions that when called, blocks the calling thread. Your service might be used to change temperature from Celsius to Degrees. Any activity that binds can get this service.
However AsyncTask is a Thread that does some work in the background and at the same time has the ability to report results back to the calling thread.
Just a thought: A service may have a AsyncTask object!
Service is one of the components of the Android framework, which does not require UI to execute, which mean even when the app is not actively used by the user, you can perform some operation with service. That doesn't mean service will run in a separate thread, but it runs in main thread and operation can be performed in a separate thread when needed.
Examples usages are playing music in background, syncing data with server in backgroud without user interaction etc
AsyncTask on other hand is used for UI blocking tasks to be performed on a separate thread. It is same like creating a new thread and doing the task when all the tasks of creating and maintaining the threads and send back result to main thread are taken care by the AsyncTask
Example usage are fetching data from server, CRUD operations on content resolver etc
Service and asynctasks are almost doing the same thing,almost.using service or a asynctask depends on what is your requirement is.
as a example if you want to load data to a listview from a server after hitting some button or changing screen you better go with a asynctask.it runs parallel with main ui thread (runs in background).for run asynctack activity or your app should on main UI thread.after exit from the app there is no asynctask.
But services are not like that, once you start a service it can run after you exit from the app, unless you are stop the service.like i said it depends on your requirement.if you want to keep checking data receiving or check network state continuously you better go with service.
happy coding.
In few cases, you can achieve same functionality using both. Unlike Async Task, service has it's own life cycle and inherits Context (Service is more robust than an Async Task). Service can run even if you have exited the app. If you want to do something even after app closing and also need the context variable, you will go for Service.
Example: If you want to play a music and you don't want to pause if user leaves the app, you will definitely go for Service.
Comparison of a local, in-process, base class Service✱ to an AsyncTask:
✱ (This answer does not address exported services, or any service that runs in a process different from that of the client, since the expected use cases differ substantially from those of an AsyncTask. Also, in the interest of brevity, the nature of certain specialized Service subclasses (e.g., IntentService, JobService) will be ignored here.)
Process Lifetime
A Service represents, to the OS, "an application's desire to perform a longer-running operation while not interacting with the user" [ref].
While you have a Service running, Android understands that you don't want your process to be killed. This is also true whenever you have an Activity onscreen, and it is especially true when you are running a foreground service. (When all your application components go away, Android thinks, "Oh, now is a good time to kill this app, so I can free up resources".)
Also, depending on the last return value from Service.onCreate(), Android can attempt to "revive" apps/services that were killed due to resource pressure [ref].
AsyncTasks don't do any of that. It doesn't matter how many background threads you have running, or how hard they are working: Android will not keep your app alive just because your app is using the CPU. It has to have some way of knowing that your app still has work to do; that's why Services are registered with the OS, and AsyncTasks aren't.
Multithreading
AsyncTasks are all about creating a background thread on which to do work, and then presenting the result of that work to the UI thread in a threadsafe manner.
Each new AsyncTask execution generally results in more concurrency (more threads), subject to the limitations of the AsyncTasks's thread-pool [ref].
Service methods, on the other hand, are always invoked on the UI thread [ref]. This applies to onCreate(), onStartCommand(), onDestroy(), onServiceConnected(), etc. So, in some sense, Services don't "run" in the background. Once they start up (onCreate()), they just kinda "sit" there -- until it's time to clean up, execute an onStartCommand(), etc.
In other words, adding additional Services does not result in more concurrency. Service methods are not a good place to do large amounts of work, because they run on the UI thread.
Of course, you can extend Service, add your own methods, and call them from any thread you want. But if you do that, the responsibility for thread safety lies with you -- not the framework.
If you want to add a background thread (or some other sort of worker) to your Service, you are free to do so. You could start a background thread/AsyncTask in Service.onCreate(), for example. But not all use cases require this. For example:
You may wish to keep a Service running so you can continue getting location updates in the "background" (meaning, without necessarily having any Activities onscreen).
Or, you may want to keep your app alive just so you can keep an "implicit" BroadcastReceiver registered on a long-term basis (after API 26, you can't always do this via the manifest, so you have to register at runtime instead [ref]).
Neither of these use cases require a great deal of CPU activity; they just require that the app not be killed.
As Workers
Services are not task-oriented. They are not set up to "perform a task" and "deliver a result", like AsyncTasks are. Services do not solve any thread-safety problems (notwithstanding the fact that all methods execute on a single thread). AsyncTasks, on the other hand, handle that complexity for you.
Note that AsyncTask is slated for deprecation. But that doesn't mean your should replace your AsyncTasks with Services! (If you have learned anything from this answer, that much should be clear.)
TL;DR
Services are mostly there to "exist". They are like an off-screen Activity, providing a reason for the app to stay alive, while other components take care of doing the "work". AsyncTasks do "work", but they will not, in and of themselves, keep a process alive.

What to use: service or threads

I am developing an android app which fetches/uploads data from/to the web service every n minutes. This upload/download is only done when the app is running. But this might change in future.
I dont update the UI when the new data is downloaded. The UI is only updated if the user is on the current screen(app have multiple activities)
My question is what is the best approach to this problem.
I dont think service is the right approach as it sounds like an overkill(in the present scenario). AlarmManager could be an option.
Running threads inside a service be an option ..something like this .
Any pointers/suggestions would be great.
Thanks
I am using AsyncTask in my activity to ask .net web service some information and it works and easy to use.
AsyncTask enables proper and easy use of the UI thread. This class allows to perform background operations and publish results on the UI thread without having to manipulate threads and/or handlers.
Well, in this case, since the app would already be running during the time, either would work great, but a service can be called from anywhere within the application so this is where I would use the service over the thread.
If you want to create the thread to only be used in lets say Main.java, then thread would work fine, these are the only things that I can see really making ANY difference at all, they're really pretty close, and in this case neither gives a distinct "correct" answer, but I would choose Service
I think all approaches you noted would work ok. Personally I'd go with this:
Use AlarmManager to wake download service. Start it when Activity is shown, stop it when activity hidden.
Download service should be short lived: start it to do the upload/download and then shut it down.
If download service does get some new data, it sends a Broadcast which Activity listens to.
Just broadcast a message after your upload/download is done, and then have a receiver start the service and then have that service stop itself. And you are done.
This should be done if you dont plan on polling the server for new information or anything. Primarily this kind of approach would be for onetime update, interpret, finish. And wait until the next update. Which primarily for most cases is streaming.. but depends on what you are getting.

Holding up IntentService creation

My application makes its web service calls from an IntentService. Each Intent is effectively a web service call that needs to take place.
As you know, an IntentService queues Intents; so only 1 web service call will be taking place at any given time. This is actually desired behavior.
However, this does present a problem. Suppose my app queues up 5 Intents in this IntentService. Say the user ends up on a screen that maybe holds up the UI while some data is retrieved from a web service. If the Intent for this web service is put on the back of the queue, it could be a long while before the web service is called, holding the user up for an unacceptable amount of time.
Since I can't inject Intents to the front of an IntentService's queue (as far as I know), I've decided to create a second IntentService for calls that require immediate execution. Since I only want 1 call hitting my services at any given time, I've wrapped a mutex around the actual Http code. So, in this case, the Intent would execute right away (because it's in a different IntentService), but loop on the mutex until whatever call in the other IntentService is finished.
This works good for me; I'm fine with all of it.
Here is my question:
Theoretically, the new IntentService could queue up, too. Because of the application workflow, this is unlikely to happen, but it's theoretically possible. If this is the case, I'd like the new IntentService to finish before the original IntentService resumes again. My idea for doing this is locking/unlocking a new mutex in the create and destroy methods of the new IntentService. The same mutex will also be locked/unlocked at the beginning and end of the onHandleIntent method of the old IntentService. However, I'm concerned about what ramifications locking a mutex in the create of an IntentService will have, holding up its creation (presumably, super.create will be called before the lock). Will Intents still be able to queue up? Are there any other pitfalls to doing this?
Since I can't inject Intents to the front of an IntentService's queue (as far as I know)
Not with the standard implementation. However, IntentService is not a big class. You could clone it and replace the Handler-based system it uses today with a PriorityBlockingQueue.
Are there any other pitfalls to doing this?
Besides it scaring the crap out of me, in terms of possible deadlocks?
You might look at ReentrantReadWriteLock or something along those lines, instead of the Mutex pair. While technically yours is not a "read" vs. "write" scenario, you can think of "read" and "write" as simply being two priorities. There are ways to configure such a lock to favor "writes", so your 2nd IntentService would be the "write" and your 1st IntentService would be the "read".
But I'd really look to replace IntentService with a workalike that has the characteristics you seek, rather than trying to get two IntentServices to work together.

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