I have enabled the GPU Support on my Emulator.
but i received the error
Installing Testing.apk...
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1911 error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1380 error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetAttribLocation:825 error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1911 error 0x501
And so on....
PLz help me.. Very grateful to you.
According to this question: opengl with vbo gives error 0x501
the error is when
As per the docs: "GL_INVALID_VALUE is generated if offset or size is
negative, or if together they define a region of memory that extends
beyond the buffer object's allocated data store."
Related
After some troubleshooting with updating the video solution to Android API 30, I have finally ended up with the following Logcat error after having upgraded Exoplayer to 2.12.0 and imported guava:30.0-jre:
[OMX.android.goldfish.h264.decoder] setPortMode on output to DynamicANWBuffer failed w/ err -1010
E/FMQ: grantorIdx must be less than 3
E/FMQ: grantorIdx must be less than 3
E/ion: ioctl c0044901 failed with code -1: Inappropriate ioctl for device
E/FMQ: grantorIdx must be less than 3
I have also replaced SimpleExoPlayerView with PlayerView as it caused Inflating class error as described in my previous thread here: Inflating class error with Exoplayer 2.12.0 on Android
Was just wondering if anyone here had a clue for this one. Thanks in advance.
EDIT: I also receive Emulator: Process finished with exit code -1073741571 (0xC00000FD) every time I try to access the video solution. A colleague tried to replicate the error using Linux and it looked like it worked for him.
EDIT2: It looks like it is mainly due to qemu_system-x86-64.exe stops working, which is mainly a Windows-file, so I conclude with this being a bug in Windows rather than Android.
eglMakeCurrent failed and
android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:2744 error 0x501
error coming. How to resolve this problem?
Has anyone had the Android Studio OpenGL Tracer start failing to read any trace files it produces, stating:
Failed to create the part's controls
And when the Details button is pressed:
java.lang.NumberFormatException: For input string: "
I'm getting this issue against multiple devices -- and I really need GL tracing to work here.
Please may someone help me...
am trying to follow Skyepub tutotial but when i try to add the RelowableControl in my view for read Epub. i get errors and my emulator shutdown with theses errors.
../../sdk/emulator/opengl//host/libs/Translator/GLES_CM//GLEScmImp.cpp:glHint:1069 error 0x500
../../sdk/emulator/opengl//host/libs/Translator/GLES_CM//GLEScmImp.cpp:glColorPointer:433 error 0x501
../../sdk/emulator/opengl//host/libs/Translator/GLES_CM//GLEScmImp.cpp:glColorPointer:433 error 0x501
Following one of the advices in the mailthread linked by GhostDerfel, I got rid of a very similar problem by installing a x86_64 image of the emulator
I am using EGL/Android/NDK, and trying to check errors, but eglGetError() is returning EGL_SUCCESS even when I intentionally cause an error.
Under windows, this code produces GL_INVALID_OPERATION, but when using egl through the android NDK, I get EGL_SUCCESS..
glClear(GL_TEXTURE0);
Print("gl error: ", eglGetError());
exit(0);
Anyone have any idea why this might be happening?
eglGetError() is for EGL functions (they have prefix egl).
To check errors for OpenGL functions (with gl prefix) use glGetError() function.