Android: installing apk on emulator while running openGL ES2.0 - android

I have enabled the GPU Support on my Emulator.
but i received the error
Installing Testing.apk...
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1911 error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetUniformLocation:1380 error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glGetAttribLocation:825 error 0x501
sdk/emulator/opengl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:1911 error 0x501
And so on....
PLz help me.. Very grateful to you.

According to this question: opengl with vbo gives error 0x501
the error is when
As per the docs: "GL_INVALID_VALUE is generated if offset or size is
negative, or if together they define a region of memory that extends
beyond the buffer object's allocated data store."

Related

Android emulator shuts down when accessing video solution (exoplayer)

After some troubleshooting with updating the video solution to Android API 30, I have finally ended up with the following Logcat error after having upgraded Exoplayer to 2.12.0 and imported guava:30.0-jre:
[OMX.android.goldfish.h264.decoder] setPortMode on output to DynamicANWBuffer failed w/ err -1010
E/FMQ: grantorIdx must be less than 3
E/FMQ: grantorIdx must be less than 3
E/ion: ioctl c0044901 failed with code -1: Inappropriate ioctl for device
E/FMQ: grantorIdx must be less than 3
I have also replaced SimpleExoPlayerView with PlayerView as it caused Inflating class error as described in my previous thread here: Inflating class error with Exoplayer 2.12.0 on Android
Was just wondering if anyone here had a clue for this one. Thanks in advance.
EDIT: I also receive Emulator: Process finished with exit code -1073741571 (0xC00000FD) every time I try to access the video solution. A colleague tried to replicate the error using Linux and it looked like it worked for him.
EDIT2: It looks like it is mainly due to qemu_system-x86-64.exe stops working, which is mainly a Windows-file, so I conclude with this being a bug in Windows rather than Android.

below given error coming in my android studio at run time

eglMakeCurrent failed and
android/android-emugl/host/libs/Translator/GLES_V2/GLESv2Imp.cpp:glUseProgram:2744 error 0x501
error coming. How to resolve this problem?

Android OpenGL Tracer: Failed due to NumberFormatException?

Has anyone had the Android Studio OpenGL Tracer start failing to read any trace files it produces, stating:
Failed to create the part's controls
And when the Details button is pressed:
java.lang.NumberFormatException: For input string: "
I'm getting this issue against multiple devices -- and I really need GL tracing to work here.

error 0x501 trying add RelowableControl to my view android

Please may someone help me...
am trying to follow Skyepub tutotial but when i try to add the RelowableControl in my view for read Epub. i get errors and my emulator shutdown with theses errors.
../../sdk/emulator/opengl//host/libs/Translator/GLES_CM//GLEScmImp.cpp:glHint:1069 error 0x500
../../sdk/emulator/opengl//host/libs/Translator/GLES_CM//GLEScmImp.cpp:glColorPointer:433 error 0x501
../../sdk/emulator/opengl//host/libs/Translator/GLES_CM//GLEScmImp.cpp:glColorPointer:433 error 0x501
Following one of the advices in the mailthread linked by GhostDerfel, I got rid of a very similar problem by installing a x86_64 image of the emulator

eglGetError() reporting success for errors

I am using EGL/Android/NDK, and trying to check errors, but eglGetError() is returning EGL_SUCCESS even when I intentionally cause an error.
Under windows, this code produces GL_INVALID_OPERATION, but when using egl through the android NDK, I get EGL_SUCCESS..
glClear(GL_TEXTURE0);
Print("gl error: ", eglGetError());
exit(0);
Anyone have any idea why this might be happening?
eglGetError() is for EGL functions (they have prefix egl).
To check errors for OpenGL functions (with gl prefix) use glGetError() function.

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