Nbandroid - Clicking run in netbeans doesn't re-compile code - android

It used to be that after making changes in my code, I could simply click run in netbeans and the updates would be evident in the android emulator. Now, for some reason, I have to click "Clean and build" first, then run. If I simply click run, the version from the most recent compile will be pushed the the emulator. I have no idea what changed.

This sounds like a bug. Please file a bug against the plugin. There is a guide for this at http://www.nbandroid.org/p/contacts.html
It will be good to know plugin version, Android SDK version and NetBeans version. In addition to that you can take a look at the output from Ant verbose build to see if the .apk file deployed to emulator is really rebuilt (there is a button on the left bar of output window that leads you to a page where you can adjust Ant settings to print this verbose output).

Related

Android app not running after splash screen

I would like to contact you with the problem that I switched from Delphi version 10.4 to Alexandria (11.2).
From then on, my Android applications compile and build without error, but after the splash screen they do not start on Android devices, regardless of the Android version. Not even on those that ran without errors before.
I did not change the source code, only the development tool was updated.
Looking around the Internet, others are also complaining about this phenomenon, but I can't find a solution anywhere.
My respectful request would be that if you can suggest some kind of solution, please let me know, because this is why I am standing still and it would be good to move forward.
Thank you in advance for your answers.
Android system libraries have been reset to default.
There are a lot of possibilities. Here are a few steps you can use to troubleshoot this sort of failure.
Always back up your project first. Preferably using source control!
Revert Deployment
In the release notes for 11 Alexandria there is section about updates to the Android Manifest
An older Android Project Might Fail at Run Time or When Debugging
Building an older Android project in the IDE can cause the app to fail
at run time and debug time, with a Java "Class not found error". To
correct the issue, do the following:
Select Project > Deployment.
In the Deployment Manager, click the Revert To Default speed button.
It is the 7th button that looks kind of like "undo". Make sure you select the Android platform.
Test a New Project
Create a new simple project from scratch and see if it will run. Try both Android 32-bit and 64-bit. If it doesn't then there may be something wrong in your SDK Manager (Tools -> Options -> Deployment -> SDK Manager).
Look under Android on all three tabs: SDK, NDK, Java; for any warning symbols. You might need to correct a path or install Android support.
Compare AndroidManifest.template.xml
Take the AndroidManifest.template.xml from the new project you created, and compare it to the one in your project from a previous version. If you haven't modified it then you can just copy the new one over the old one.
Revert Android Libraries
Expand out the Project Manager and the Android platforms to Libraries. Right click and choose Revert System Files to Default.
More Debugging
You can use ADB LOGCAT to see the error on failure. This is super useful. There are GUI wrappers for it, like DeviceLens by Dave Nottage of DelphiWorlds.
Check the code in your form constructor. An exception here can cause a crash like you are describing.
Reboot your phone. I hate how often this fixes things for me. It should be the first thing, but it is usually the last.

Unable to Build and Run Unity VR project for Daydream on phone and having hard time debugging the application

Although I’m able to run the apk on phone, but whenever I try to build and run my project directly from Unity on phone, it doesn’t work. This is the error message it shows:
On checking the console, these are the messages it shows:
But I'm pretty sure my path is correct, I checked it multiple times. Also, the APKs are building and working fine. Let me know how can I Build and Run from Unity as I'm not able to debug the applications.
This seems to be a known issue that is solved by downgrading the Android SDK tools to an older version as reported here.
I am just going to re-narrate the steps in the link I shared above for convenience as follows:
Go to Android Studio website.
Scroll down to the end of the page and download the command line tools from the section titled as "Get just the command line tools"
In your computer, go to $AndroidSDKHome$ and rename the tools folder to tools.bak
Extract the contents of zip file that you downloaded to the $AndroidSDKHome$. This basically will replace your SDK tools folder with a downgraded version.

Android Studio showing unchanged files in commit changes dialog box

I am using Android Studio 2.0 Beta 6 on Ubuntu GNOME. I am facing a strange problem. I am using git version control in my Android project. After building the project, when I click on commit changes through Android Studio GUI. The commit changes dialog box shows every file as changed. When I click on any file, it says contents are identical. I am attaching the screenshot below, clicking on any files says contents are identical.
So my question is, Why Android Studio shows files with identical changes in commit changes dialog and how can I solve it? I tried google but didn't found any related question.
It must be because of automatic file encoding changes by the IDE (In case you imported the project from somewhere else). Sometimes IDEs apply them automatically. Just revert the changes and do a clean and build. If the changes appear again, you will need to do a commit once and after that you'll be allright.
To verify you can just go to a normally behaving file. Open it in notepad and just save as from notepad with another encoding. It should show as modified thereafter in the version control window.
For me it was AS pointing to old git version. Please check the Settings\Version Control\Git
I ran into this issue as well. None of the typical culprits seemed to be at fault. As far as git (from the command line) was concerned, the files were unmodified, yet Android Studio still showed them as modified.
It turns out Android Studio and my command line terminal (cygwin) were using two completely different Git binaries. Android Studio was pointing to a Git installation I had made at some point in the past, while cygwin was pointing to /usr/bin/git, which had come from Cygwin's Git package.
I edited Android Studio's version control settings (as shown in Anton's screenshot) to point to the git.exe within my Cygwin distribution, then did a "refresh file status" from the VCS menu, and all the files went back to showing as unmodified.

Exported Eclipse Android project won't run from Android Studio

I followed googles instructions and exported a test project from Eclipse by using the
Export -> Generate Gradle build files
opened up Android Studio and imported. After getting my support libraries working properly my project would compile with out any errors. My problem started when I tried to run the app on my device. When ever I try to run the app it directs me to use an AVD, never giving me the option to select my device. I obliged, created a new AVD but to no avail only to get build failed error. (I'll add the exact error when I can) NOTE: I can see my device is connected by clicking on "(6)Android" and the bottom left of the screen. I do see all logcat messages in verbose. I added android:debuggable="true"to my manifest but still nothing.
Confused I created a new project directly from Android Studio, hit run and bingo,...it gave me the option to use my device to run it or an AVD. Selecting either results in a successful launch of the dummy "Hello World" app. I think it may have something to do with build variants as my imported project doesn't specify "debug" vs "release" while the Android Studio generated project does.
Anyone else experiencing this?
I found the answer to my own question. Bit of a double whammy. Before installing Android Studio I updated my SDK via Eclipse (as recommended/required by google). Turns out by doing so a few items in my current projects got disconnected. ie. build paths, dependencies, ect. (you now have to place external Jar's in the src/libs folder)
Here is what I did to fix it.
In Eclipse, Preferences -> Java Built Path ->"Order and Export" tab. Make sure items are selected
If you have external Jars, manually copy and paste the jar in the libs folder of the project. (I did this in my Finder)
confirm the project launches via Eclipse
If it runs, export the project again by "Generate Gradle build files" (confirm overwriting existing files, if any)
5.Open Android Studio and re-import the project. Again, confirming overwriting of any existing files.
6.Next to the run bottom at the top of the screen click on the drop down next to your project name. Click "Edit Configurations..." and select "show chooser dialog" if not already selected.
clicked ok to exit,..and PRESTO!!! I finally have a successful project migration.
Hope this saves someone else time.
Cheers!
Yeah i have experienced similar stuff on Eclipse, its quite buggy. Since Android studio is based on it i would expect everything. Still the best solution to everything is to reload project, refresh project or restart IDE.

Android NDK - Eclipse can't include jni.h

So I'm using Eclipse 4.2 to build my projects which imports native functions in Java.
Everything build fine with eclipse and yesterday everything worked fine.
Today my eclipse stopped to resolve jni.h headers and others android header and shows me errors.
My project builds correctly but eclipse forbids me running application with message saying that there are errors in my application.
I have all paths to symbols in project paths and symbols c,cpp.
And it was working without errors... My only solution right now is to build project, then restart eclipse and run application...
EDIT: oh... It's funny... Now eclipse doesn't start android emulator when i click run as...
EDIT2: even when I create new project...
EDIT3: Its funny... I had to add in avd device... I don't know how it is possible but for two days I've been using it without device in avd and it was working... (I haven't change api or anything like this and I haven't touch AVD Manager)
EDIT4: Strange things happenes in eclipse... I still don't know why eclipse has problems with includes...
It's a bug in ADT 20. Refer http://code.google.com/p/android/issues/detail?id=33788
Go with Alex' adwise until ADT 21 or a patch for ADT 20 is released.
[edit] BTW: you can always simply delete errors in the Problem list ;-)
You can go to Project|Properties|C/C++ General|Code Analysis then uncheck everything in there. That will provide for running your app until you figure out the proper fix.
You can do this by choosing Properties for the project
Properties -> C/C++ General -> Preprocessor Include..-> Entries -> Setting Entries -> CDT User Setting Entries
Add -> Include Directory -> File System Path, and enter the path of the includes like:
${NDK_ROOT}\platforms\android-5\arch-arm\usr\include
Also I found that this working for me only if I checked "Contains system headers" checkbox.

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