android: activity creates xml files - android

Is it possible for an activity to create xml files and write inside?, or just modify an existing xml files in the res folder?
i am trying to achieve an activity which the user can design a live wallpaper inside it, than save it into an xml file of sort, or modify an existing one (which could be better), and the wall paper service will read that xml file to apply it to the screen.

It a bad practice to modify your code at runtime, moreover I don't think is even possible. a possible solution is to create a default layout, and then modify it using java methods, in case there are not method you should extend the View class of the object (button,imageview...).the following question might be helpful for y
Android Runtime Layout Tutorial

Perhaps this would help
I haven't worked with XML but I doubt it is not possible.

Related

Android - Change activity contentview in runtime

I'm developing a generic Android application that needs to get XML files from the server and set its contentview accordingly.
The XML files can be as simple as a relative layout with a textview or much more complex, that's really not relevant. The goal is to simply fetch XML files externally and display them or receive a string from the server, create a XML file locally on runtime and use it, both will do.
I've been looking for a while now and I didn't find any solution. Is there a way to do this?
According to this post which references Android's LayoutInflater doc; it is not possible since there's some "pre-processing of XML files that is done at build time."
In short, you can't use a regular xml pulled externally to inflate.

What is the point of `Content_main.xml`?

To my understanding, the content file is just the xml files contents...but in a separate file. Whats the point?
I've seen
What is the role of content_main.xml in android studio 1.4?
and there doesn't seem to be much documentation about content_XXX.xml, so I was wondering, why did the new update include the default creation of this file?
Why divide the code into two files, why not just put all of the contents in its own xml file, I've tried it...and it works. I fail to understand why the content_main file is generated on creation of a new project.
Can someone give me a list of benefits of why I should be using the content file?
Thanks,
Ruchir
activity_main.xml is used to display coordinatorLayout, tabLayout, floatingActionButton, viewPager etc.
content_main.xml is used to display your stuff i.e. what you want to display to users.
for more details check my answer here.
Update after conversation in comments below: The point of doing this is to bring in more organization in the code. We can always go forward with the old way of putting everything in one file. Android Studio is just giving us a start with keeping the layouts in a more organized way to allow easy comprehension of code and reuse wherever possible, by segregating related stuff.

What is the difference between manifest file and xml file in android

I am new to android.I want to know what is the main difference between android Manifest file and android XML file.Both are written in the same xml. But,What is the main difference between them can any one tell me with explanation please.Thanks in advance
Read the docs about the manifest
It says
The manifest file presents essential information about your app to the
Android system, information the system must have before it can run any
of the app's code.
The file type of this manifest file should be .xml
And, regarding other XML files, almost all of the other data, apart from the code, everything is specified in an XML format.
according to the docs, the reason why XML is used is as follows
The advantage to declaring your UI in XML is that it enables you to
better separate the presentation of your application from the code
that controls its behavior. Your UI descriptions are external to your
application code, which means that you can modify or adapt it without
having to modify your source code and recompile. For example, you can
create XML layouts for different screen orientations, different device
screen sizes, and different languages. Additionally, declaring the
layout in XML makes it easier to visualize the structure of your UI,
so it's easier to debug problems. As such, this document focuses on
teaching you how to declare your layout in XML. If you're interested
in instantiating View objects at runtime, refer to the ViewGroup and
View class references.

How to set up a layout using code and not XML

I'm learning to develop android apps and in the process I realized that there two ways to get a job done. Using xml or normal code. Suppose I want to change the position of a button, I'll be doing it in xml using align left/align centre etc., This will be done in the XML file. If I want to achieve the same through code, where should I place the code ? Inside which class ?
There are two aspects to your question that I understand.
1. Creating a whole layout file dynamically (without XML).
2. Creating a layout through XML and changing the components positions and properties dynamically through your activity file.
Now, it's upto the developer what he wishes to choose.
To help you further, please view this video link posted by the Android team.
It's all about layouts and includes how to layout apps using Java, not XML. However, you are warned that the android team wants you to use XML.
The code will be placed in the same class as the class where you reference your xml code. Do a read up in your android docs for insight.

XML parser for dynamic layout (dynamically loaded skins)

I want to write an app where (at least for now) the content is always the same but the layout is loaded dynamically at run time based on a user preference. Essentially I want the app to apply a "skin" which may look completely different to other skins.
I found some tutorials using SAXparser:
http://www.androidpeople.com/android-xml-parsing-tutorial-using-saxparser/
http://twigstechtips.blogspot.com/2010/12/android-how-to-parse-xml-string.html
and can imagine writing something from scratch that recognizes all the standard xml layout tags and then dynamically loads each part of the layout. But that's a lot of work to do from scratch! Surely this functionality is available in android, or surely someone has written some open source code which can be run at the start of your activity's onCreate method, which takes in an xml file and sets your layout?
I found a similar but unsatisfactorily answered question here:
How to create a layout file programmatically
which makes me think that since setContentView must take an integer resourceID as its argument, the fact that these are pre-baked at compile time might be a problem. (setContentView may also take a View object as its argument, but I don't want a ton of if statements and to pass it each View object one by one, I want some code that inputs an xml file or xml string and sets the content view.)
Maybe I'm way off track. Is there another way to do this? I would think that the ability to have an app with dynamically loaded skins is important.
Thanks!
I had similar requirements and tried the same approach - it does not work.
Documentation clearly states this: http://developer.android.com/reference/android/view/LayoutInflater.html
Update:
Since OP needs to load XML layouts created at runtime:
Possibly this could be done, by creating XML layout files, copying them to dummy project, create .apk and then load apk on to device.
DexClassLoader can be then used to load classes inside apk.
well, android makes the hard work for you, but no all the the work....
first that all you have to forget about parsing xml layouts... instead you can make skeletons layout, that manages his inner childs position, size, etc... and later inflate that 'skeleton' xml with LayoutInflater and obtain a View instance...
When you have that View instance then you can do what you want with it, applying the users preferences like backgrouds, foregrounds colors, position, sizes, etc...
maybe i dont understand your question but you can get any view inflated from a xml resource at compile-time and later apply other style or set another propertys
It seems it is impossible to load the layout & change the skin dynamically according to the doc :
Therefore, it is not currently possible to use LayoutInflater with an XmlPullParser over a plain XML file at runtime; it only works with an XmlPullParser returned from a compiled resource (R.something file.)
http://developer.android.com/reference/android/view/LayoutInflater.html

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