Android: How to retain AsyncTask instance when Activity gets destroyed? - android

In my app, I have a class that inherits from AsyncTask and which downloads huge amounts of data from the server. I am using a ProgressBar to indicate the progress of the download.
When the user hits the HOME key, the Activity to which this AsyncTask is attached, is destroyed but, download goes on.
How can I reattach this AsyncTask and show the progress to user? I tried using onRetainNonConfigurationInstance but Android 4.0 doesn't seem to invoke this method. My application does not use Fragments API.

What I did in this situation was as follows:
I created an IntentService to handle communication with the server. This has some of the benefits of AsyncTask (e.g., worker thread), but also some benefits of a Service (available any time, from anywhere).
The IntentService can be invoked either by a user action in my main Activity, or via an inexact repeating alarm.
The data is stored in an SQLite database, fronted by a ContentProvider. I dodge the issue of when/how to create my database and tables by using an SQLiteOpenHelper and calling getWritableDatabase() from the safety of my background IntentService.
When the task is done, it posts a Notification if my main Activity is not active.
One nice thing about this arrangement is, no progress bar is necessary. In fact, no UI is necessary. The user keeps using the application while the service is running, and the UI automatically refreshes itself as new data comes into the ContentProvider. Another nice aspect of it is it's less code to write than an AsyncTask. It automatically picks up where it last left off by reading the server-side metadata of the last entry from the database and asking the user to start after that point. Since it's not tied to any Activity instance, it doesn't care about onPostExecute() or configuration changes or any of that. And you don't have to worry about single-shot execution like AsyncTask.

If there is a need to download huge amount of data in background I would use service rather then AsyncTask. There is a good presentation from Google IO about using services.
Quote from AsyncTask documentation:
If you need to keep threads running for long periods of time, it is
highly recommended you use the various APIs provided by the
java.util.concurrent pacakge such as Executor, ThreadPoolExecutor and
FutureTask.
and
The task can be executed only once (an exception will be thrown if a second execution is attempted.)
As I understand, you cannot proceed with your last AsyncTask.
Still, you can load your data partially and save amount of data read and then start new AsyncTask which will start from last saved point. From my point of view this is not the best idea to pause loading when activity goes to background and it is better to use service to finish what was started.

Have you considered using a service to attach your AsyncTask to? Seeing as a permanently running service would probably be the best solution for your task at hand. All you'd have to do then will be to check if the service is running and if your download is running (easily done using static boolean variables) then you just create a progress dialog using some state saving variable in your service (maybe a percentage of the total file size downloaded etc.) in the onCreate method of your main activity.

Related

How to decide whether to use ASyncTask or not in android?

I have a simple Android UI. When user clicks Button, it takes the user's location and then it goes to 4-5 websites and gets all the events in that hour. Then, according to the user's location, it compares the closest ones, and according to a radius given, it shows the event names in a new screen.
After clicking Button, it will go into another screen and will write something like searching for location or progress dialog, or location identified. After that, it'll show the events to the user. So, should I create 3 activities and 3 screens?
According to this link
how to use method in AsyncTask in android?
He says don't prefer AsyncTask for long network jobs.
I can't use location methods inside AsyncTask. Before executing I should send location as parameter. But again, computeDistance method needed. At post execute method, I can post events to new UI.
But when the user clicks these events, from onClick I can do jobs but I can't find or retrieve info of these events.
I decided to use AsyncTask after commenting somewhere here and someone answered me to use but I can't find that post.
And now i am unsure about to use or not.
I need webconnections, so I don't want to make them in main. So it is good to use AsyncTask for that but is it necessary?
This is what I would recommend:
Use AsyncTask. It will run a background thread and give you a way to display progress in the UI thread as each website is checked. This isn't a "long network job" compared to, say, streaming a video. IMHO, using a Service for something like your operation is just too heavyweight. So start out with an AsyncTask.
Once you have that, however, you will discover your next problem, which is that your web operation might take long enough that if you rotate the device, the Activity will be torn down and recreated in the new orientation. Then when your AsyncTask completes, the Activity it was supposed to call back to is no longer there. Oops, now your user doesn't get their results.
The best solution I have found for that is to use a special fragment to "host" the AsyncTask. This fragment will not create a view and use setRetainInstance(true) to keep the fragment alive during Activity re-creation.
You can read about this novel technique here: Handling Configuration Changes with Fragments
AsyncTask is an abstract class provided by Android which helps us to use the UI thread properly. This class allows us to perform long/background operations and show its result on the UI thread without having to manipulate threads.
Android implements single thread model and whenever an android application is launched, a thread is created. Assuming we are doing network operation on a button click in our application. On button click a request would be made to the server and response will be awaited. Due to single thread model of android, till the time response is awaited our screen is non-responsive. So we should avoid performing long running operations on the UI thread. This includes file and network access.

How to insert large amount of data in sqlite database in Android

I have a lot of data that is stored in a CSV file (about 20,100 rows), which I need to insert into a sqlite database.
This insert is taking very long to complete. What is the fastest way to insert this data?
As you have suggested, number of rows are huge I will recommend not to use AsyncTask, as its not tied to your Activity lifecycle i.e if you activity which started it dies, it doesnt mean AsyncTask dies as well, so if you try initiate a AsyncTask and somehow if your activity dies e.g screen rotation or back key pressed, upon restarting another AsyncTask will get spawned rather then it getting linked to already executing AsyncTask. hence duplicating same operations.
So, all in all I would recommend following approach
(A)
Create a IntentService, it's handleIntent() api already executes in a worker thread so you don't have to worry about any thing, and once all messaged in its queue are finished it automatically dies, so no worry at all about leaking any resources.
write your logic for inserting rows in bulk, use content resolver bulkInsert() api for same. I will recommend inserting in 100 roes per batch, you can implement rollback and error checks to make sure insert goes normally.
Once all insert is finish, you can post back to your UI using Handler and Messengers.
with all this you will achieve two major challenge
Not to hang up your UI, escaping any possible ANR
Even if back key is pressed, ensured that db operation goes on smoothly as it was taken up in background task.
Using AsyncTask<>, insert 20,100 rows inserts in database. Using this asynctask whole work run in background. For more information follow this link
The best solution would be using services and executor because as OP described, process can take a lot time. Thanks that You will be able to close app or move it to background with no worried Your long process is destroyed.
Using AsyncTask is not a good idea because it was designed for short operations as it is described on http://developer.android.com/reference/android/os/AsyncTask.html You must also be careful with using it. Changing orientation screen cause recreating view and also task of asynctask.
AsyncTasks should ideally be used for short operations (a few seconds
at the most.) If you need to keep threads running for long periods of
time, it is highly recommended you use the various APIs provided by
the java.util.concurrent package such as Executor, ThreadPoolExecutor
and FutureTask.

Does AsyncTask really do things in background?

I used AsyncTask to get html files from server. But when an activity starts, screen becomes white few seconds and displays data when fully downloaded.
I wanted it to display activity's basic layout first(e.g. actionbar) and downloaded data later. So I used Thread and the problem solved.(basic layout is first shown and data later)
I've been knowing AsyncTask do things asynchronously but in my case it didn't.(In doInBackground, I only did network connection)
Does AsyncTask really do things in background?
Does AsyncTask really do things background?
Yes.
Note, though, that AsyncTask is serialized by default, meaning that if you fork multiple AsyncTask instances, they will share a single thread, and the second and subsequent tasks will be queued up waiting until the first task completes. You can avoid this via using executeOnExecutor(), instead of execute(), to run the tasks.
There are other ways of misusing AsyncTask (e.g., calling get()) as well.

Async task versus service to download data

I want to know which is better to download files, async task or service?
My app has eight buttons, which one starts one direfferent download (which download has ~10MB). When the user clicks on one button or more to download data is better to use async task or service?
Thanks!
In any case you should use AsyncTask because even service runs in the main (GUI) thread where no networking should be done. Whether to run the AsyncTask in a service or an activity depends on whether you want that download to continue in background.
all above answers have good points. but the life-cycle issue is the most important thing you should consider. for instance, let's say you use asyncTask. so the user starts downloading and suddenly he/she rotates the screen and because you tied the asyncTask life-cycle to activity another asyncTask operation will be kicked off and result in a compulsive 10mb download. so considering this you should use service and asyncTask together to maintain life-cycle issue and UI thread networking issue.
update: Intent-service is a better solution because it receives requests in its own thread and goes offline when it doesn't have anything to do
AsyncTask -- AsyncTask manipulate threads and/or handlers, if you can do that better with Looper and stuff why bother? AsyncTask is designed to be a helper class around Thread and Handler, and it should ideally be used for short operations (a few seconds at the most.).. how can you tell in production mode whether is not gonna take long? probably bad network, slow network,jammed network, phone restarting - and all these will probably make your downloading either corrupt or unfinished.. i am a user of apps, and i get pissed when i waste bundle on nothing..
if you ask me, use
Service
--Serviceis made to run irrespective of what app/screen is visible and make if communicate with the UI if only it is available if not continue with download and save it, AsyncTask does not constitute a generic threading framework. always use threads, its cool, we all love it.

When should a (potentially) longer tasks take place?

I've got 2 tabs in my app, one grabs my contacts and geocodes their postcodes, the other tab plots them on a map.
The geocoding process can be quite time consuming. What is the best practice for handling such length processes?
Should I have a loading bar when the app starts and do all of the geocoding then or should I force users to click a button to do the geocoding?
You should move any operation that takes more than about 200ms onto a separate thread, so the app doesn't lock up, and then from that thread update an indicator to show the user progress.
You need to learn about the AsyncTask class, it's absolutely central to writing responsive Android apps.
http://developer.android.com/reference/android/os/AsyncTask.html
It's a pretty straightforward wrapper than makes threading easy. Remember to STOP threads when they're not needed any more, e.g. in onPause().
I tend to put AsyncTask subclasses into their own class file (not as an inner class) and pass them an activity context as a constructor parameter, so the AsyncTask thread always has easy access to the activity to update the user interface (but NOT from doInBackground).
Some limitations of AsyncTask
http://foo.jasonhudgins.com/2010/05/limitations-of-asynctask.html

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