Flick or Toss ball - android

I'm currenty creating a project that allow user to drag the ball and flick the ball towards
the goal (football penalty kick/basketball shooting game).I've been searching on how
to flick the ball that will create a trajectory or even thrown into direction which
intended by the user.
I modified the project uploaded in below path but there is no success.I was able to stop the constant moving of the robot, which dragging of the image in any parts of the screen was left but I was not able to create another changes.
http://obviam.net/index.php/moving-images-on-the-screen-with-androi/
I'm needing an example similar to kicking the ball or flicking the ball or tossing the paper game.
Thank you.

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http://www.euclideanspace.com/physics/dynamics/collision/twod/index.htm
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i am trying to do this:
1) user long touches the screen,
2) a circle/ball pops up (centered around the user's finger) and grows in size as long as the user is touching the screen
3) once the user lets go of the finger, the ball (now in its final size) will bounce around.
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Here are two simple tutorials to help you get started with drawing basic animations including touch input: balls bouncing randomly around the screen and basic drag and drop.
In brief: You're right, ViewFlipper is really not suited for this. You want to draw on a Canvas by making your own custom View. This is the basic framework for 2D graphics. Canvases let you draw image files, solid colors and other things to the screen, while applying transformations ot them at the same time. Handling the user input (i.e. the finger on the screen) is done via the onTouchEvent(...) method, which lets you do something when the finger touches the screen, moves on the screen or lifts off. Have a play with those two tutorials, they should give you the basics.
If you're using a bitmap on a canvas to draw it
http://developer.android.com/reference/android/graphics/Canvas.html#drawBitmap(android.graphics.Bitmap, android.graphics.Matrix, android.graphics.Paint)
Use a scale matrix, the identity multiplied by the scalar of the size you want the image to be.

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