Monitoring errors with Sentry - Android - android

I need to implement Sentry for my android app, I try to find an example about how I have to implement this, but I can't find it.
I saw the Sentry documentation in http://sentry.readthedocs.org/en/latest/developer/client/index.html#server_name
But I have some questions.
If my app crash, the exception will be captured?
Should I put this code line into my try/catch?
var $resultId = myClient->captureException($myException); (in android code)
If somebody has a sample in android I will be grateful.
Thank you!

I am a little late but I just recently released a Sentry client for Android. It's in its early stages so feel free to pull request any changes that you see.
https://github.com/joshdholtz/Sentry-Android
public class MainActivity extends Activity {
#Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
// Sentry will look for uncaught exceptions from previous runs and send them
Sentry.init(this, "YOUR-SENTRY-DSN");
}
}

Maybe try using something like BugSense? http://www.bugsense.com/
If it definitely has to be Sentry, then look at this example: https://stackoverflow.com/a/755151/349012
It shows you how to set your own uncaught exception handler so you can try and upload to Sentry.

Related

How to disable ANR Watchdog when generating Trace Logs for Profiling after instrumenting my App?

Currently trying to obtain profile trace logs files for a huge Android app, that we have instrumented on MyApplication class, following the documentation about instrumenting my app to get trace logs.
We are trying to dig into what happens when our app is initialized and Dagger2 creates the object graph when the app is started.
A cold startup can take a few seconds normally, the issue I have is that when I add the Debug traces, it dramatically slows down the initialization of the app, making it crash with an ANR message.
com.github.anrwatchdog.ANRError: Application Not Responding
Caused by: com.github.anrwatchdog.ANRError$$$_Thread: main (state = RUNNABLE)
I would like to know if there is a way to prevent the Android OS from crashing my app when it blocks for a long period of time, or to at least increase the ANR threshold.
Any help or tips are welcome. Thanks!
For further context, this is roughly what I am doing in my MyApplication.class:
public void onCreate() {
super.onCreate();
Debug.startMethodTracing("MyApp_onCreate()");
injectSelf();
AppInit.initApp(this);
Debug.stopMethodTracing();
}
Actually, it turns out we have our own ANRWatchDogManager which I wasn't aware of, where I can extend the limit.
public class ANRWatchDogManager implements ANRWatchDog.ANRListener {
Somewhere in that class:
public void startANRWatchDog() {
final int timeoutInterval = isDebugBuild() && isEmulator()
? ANR_INCREASED_TIMEOUT
: ANR_DEFAULT_TIMEOUT;
new ANRWatchDog(timeoutInterval).setANRListener(this).start();
}

Is DexGuard tamper and Environment detection helpful?

I am very new to DexGuard and Proguard. I was going through their documentation and sample examples. They have dexguard_util which helps you detect if the application is tampered with and also helps in detecting if it is running in the environment it is supposed to run. The document suggests that this tamper and environment detection be encrypted using the following code is dexgaurd-project.txt.
-encryptclasses A$D
-encryptstrings A$D
follwing is the activity
public class A extends Activity
{
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
new D().c();
}
private class D
{
public void c()
{
//some code to which detects the tampering and environment and takes action accordingly
}
}
}
What if a hacker inject this line of code.
public class A extends Activity
{
#Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
//code commented by hacker
//new D().c();
}
private class D
{
public void c()
{
//some code to which detects the tampering and environment and takes action accordingly
}
}
}
Then my application will run without running those tests which I think is a big problem. Is my understanding of how reverse engineering works wrong or there are better ways of doing this. Please share better methods of doing this if they exist. Thanks in advance. Note that public class A cannot be encrypted as it is an entry point and is kept using this command in progaurd-project.txt
-keep class somepackage.A
When it comes to anti-tampering, it is important to keep in mind that their goal is not to stop any and all potential tampering efforts, but, rather, it's just a matter of raising the security bar of the target high enough to dissuade most attackers.
With that said, the
A bit of a tangent:
The document suggests that this tamper and environment detection be encrypted using the following code is dexgaurd-project.txt.
Class encryption does prevent basic static analysis of the application package, e.g. simply unzipping the package and loading it in jd-gui. However, as this answer shows, it's trivial to circumvent: one only has to hook into the static method that decrypts the apk on load, and dump it. But this allows the security bar to be raised.
Now back to your original question:
What if a hacker inject this line of code.
As an attacker, that would be the next step. However, that would require repackaging the app, and signing it with the hacker's signing key. Therefore, it is necessary to combine Dexguard's anti-tampering measures like checking the apk signature.
Is DexGuard tamper and Environment detection helpful?
In summary, yes, it is helpful in as far as it raises the bar above the vast majority of apps out there. But it's no silver bullet.

Android: NoClassDefFoundError android.os.AsyncTask

Since a couple of weeks, I'm seeing more and more crashes of my app with the following exception
Fatal Exception: java.lang.NoClassDefFoundError
android.os.AsyncTask
This code has run for month without any issue, and it seems now to fail on some devices (75% android 2.3.x and 25% android 4.0.3)
It fails when I create a new instance of a class which extends AsyncTask.
I create this class from the UI thread.
How can that class be not found as it's defined within the SDK ?
Yes, looks like it is a problem with one of the versions of Google play Services. See https://code.google.com/p/android/issues/detail?id=81083
A work around is to add:
try {
Class.forName("android.os.AsyncTask");
}
catch(Throwable ignore) {
// ignored
}
into your Application#onCreate()
this appears to ensure that the root classloader loads AsyncTask so that it is then available from within Play Services.
It looks like yet another Google Play Services bug...
https://groups.google.com/forum/#!topic/google-admob-ads-sdk/_x12qmjWI7M
Edit: confirmed by Google staff => https://groups.google.com/d/msg/google-admob-ads-sdk/_x12qmjWI7M/9ZQs-v0ZZTMJ
Same issue here.
I see them for 95% of the cases on android 4.0.3 devices. remaining 5% for 2.3 devices
Errors are randomly occurring from different parts of the code.
Some examples:
java.lang.NoClassDefFoundError: android/os/AsyncTask
at android.webkit.WebView.setupPackageListener(WebView.java:1305)
at android.webkit.WebView.<init>(WebView.java:1176)
at android.webkit.WebView.<init>(WebView.java:1136)
and
java.lang.NoClassDefFoundError: android/os/AsyncTask
at android.webkit.WebView.setupPackageListener(WebView.java:1354)
at android.webkit.WebView.access$10900(WebView.java:363)
at android.webkit.WebView$PrivateHandler.handleMessage(WebView.java:10411)
and
java.lang.NoClassDefFoundError: android.os.AsyncTask
at android.webkit.WebView.setupPackageListener(WebView.java:1385)
at android.webkit.WebView.<init>(WebView.java:1192)
at android.webkit.WebView.<init>(WebView.java:1150)
at android.webkit.WebView.<init>(WebView.java:1135)
at android.webkit.WebView.<init>(WebView.java:1106)
at android.webkit.WebView.<init>(WebView.java:1093)
at com.google.android.gms.ads.internal.util.g.f(SourceFile:400)
at com.google.android.gms.ads.internal.util.g.a(SourceFile:385)
it is completely unclear why these errors are happening. usually i dont see anything in the stacktrace pointing to my code.
I have the same error:
BuscaDatosJugador().execute(participante.getIconImageUrl(),String.valueOf(altoenvio), String.valueOf(contador));
My solution:
final Runnable r = new Runnable()
{
public void run()
{
try {
--- my code ---
}
};
r.run();
}
I experienced same error on android 2.3.3, but same app was stable on 4.0+. It's a Freemium and the error occurs only when in FREE mode, which runs Google Admob adverts. So the error has to be connected with this but I do no have the detail. Here is how I solved the problem:
Execute a statement that would cause the AsyncTask class to be loaded before loading the ads.
steps 1: Create a dummy AsyncTask extension class
public class DummyAsyncTask extends AsyncTask<Void, Void, Void>{
#Override
protected Void doInBackground(Void... params) {
// TODO Auto-generated method stub
return null;
}
}
step 2: just in your main activity:
public class MainActivity extends Activity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
new DummyAsyncTask();
.
.some code
.
load your ads here
}
}
After step 2 above, all other code section that instantiates AsyncTask extended class run normally.

Chartboost Interstitial won't show Ads on Unity

Lately, I have been trying to add static interstitial ads into my Unity game. For some reason, I could not get the system to show anything, or even react to me. After trying to work with the base Chartboost plugin, I tried to match a tutorial that I was following and purchased Prime31's Chartboost plugin and have been using that. However, neither the base plugin, nor Prime31's plugin, seem to be allowing me to show any ads. The code is pretty much done inside a single object, and it seems simple enough.
public class Advertisement : MonoBehaviour {
public string chartboostAppID = "5461129ec909a61e38b1505b";
public string chartboostAppSignature = "672b3b34e3e358e7a003789ddc36bd2bc49ea3b5";
// Use this for initialization
void Start () {
DontDestroyOnLoad(this.gameObject);
ChartboostAndroid.init (chartboostAppID, chartboostAppSignature, true);
ChartboostAndroid.cacheInterstitial(null);
}
void OnLevelWasLoaded(int level) {
ChartboostAndroid.cacheInterstitial(null);
if(Application.loadedLevelName == "Network Lobby") {
showAds();
}
}
public static void showAds() {
Debug.Log("Showing ad");
ChartboostAndroid.showInterstitial(null);
}
}
As you can see, it's pretty straightforward. This object is created at the game's splash screen, which appears only once, and it's never destroyed until the program ends. The goal is, whenever I enter the lobby scene, I want to see an ad before going to the lobby's menus. As it is, I do see the log printing "Showing ad", so I know the function is being called. However, nothing appears. Do I need to disable the GUI system first? Is there a step I'm missing?
I have already performed the following steps:
I have created and registered the app with chartboost, as well as double and triple checked the AppID and App Signature.
I have created a publishing campaign and registered it to the app.
I double-checked the orientation and confirmed that it's correct.
I registered this specific device as a test device.
The tutorial showed a call to ChartBoostAndroid.OnStart(), but there was no function like that for me to call. Perhaps that is from an older version?
I emailed Chartboost support and have not heard from them yet. I do not have that much time on this project, so if anyone can offer help, I'd appreciate it.

How to run intent in Libgdx (non UI ?) thread

I googled some explanations but I don't understand them without exact example.
I would like to run the following code from Libgdx touchdown() thread.
public void goToTheMarket() {
Intent goToMarket = new Intent(Intent.ACTION_VIEW)
.setData(Uri.parse("market://details?id=com.myapp"));
startActivity(goToMarket);
}
The code has not compilation errors only in
my "class MyActivity extends AndroidApplication".
It is visible as MyActivity.GoToTheMarket in Libgdx thread only as static.
But I got error that it is impossible to run static from non-static
If I create a class and run it as
GoToTheMarket goToTheMarket=new GoToTheMarket()
then I got looper.prepare run time error.
Please write the full code how to run my code.
Many thanks!!!
You can take at IntegratingAndroidNativeUiElements3TierProjectSetup
It's a great guide to help integrate android native ui and libgdx.
try below code.
context.startActivity();

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