How use web services? - android

I would ask a semi-theorical question about web services and client-server architecture.
I have a server with a database with about 50 tables. This server holds even one table which contains information about users associated with the clients.
Each client has associations with a subset of all data in db.
The defined architecture implies that each client (running on Android app) calling ,with a predefined frequency, a certain number of Web Services, fill the local database, creating a copy of all the tables residing on server sb, containing the only information related to the requesting client.
Furthermore, the data in db server side can change, so frequent synchronization is required.
Considering that the client application can be imaginated as a shop online application, so should be possible browsing through providers, articles, make a order,remove orders etc.
So, when I talk about fill the local database I mean store providers, articles, ...that is, all information realated to the requesting client.
Can make sense fill the local database with this information?
I think that is more reasonable call a web service only exactly when the information is required, and not store information in local db.
So, synchronization is no more required.
Tall me what you think about ? thank you.

I know NOTHING about Android development, but have tons of experience with using web services and SOA.
In my experience, especially when the client device has limited storage and processing power, all the business logic and data logic should be in the web services, and the client app used only for display and calling those services. How you implement that is something that we can't answer for you. It's different on every project.
The only exception is when you absolutely have to have the app running while not connected. In that case, be sure you know your specific requirements, and be very dilligent to only persist at the client the data that you absoutely need, and only provide the business logic that you absolutely need while disconnected.
(This helps to keep security simpler as well - lost or stolen devices are one of the highest sources of data breaches, so the less potentially sensitive data on the device the better.)
I don't know if that's helpful, but I throught I'd throw it out there.

If your application is going to work only online, then YES. You don't need to worry to store the data into the database and retrieve it later. If your requirement that needs to support both online and offline, then you have to go withe the database.
You can run a service or Async task or Handlers to invoke the Webservice from the Android Application, that way your UI thread won't be blocked.
If your response is too big, then probably you have to think about middle tier, that way you can convert the SOAP response to JSON that would be easier for the device to process the response and network transmission is faster.
I believe based on your requirements, its good enough to support only online mode... Because the data might vary if the user is not using the app for two days and logs in back and show offline data that might be irrelevant

Related

Android: store data locally or not?

My Android app is fetching data from the web (node.js server).
The user create a list of items (usually 20-30 but it can be up to 60+). For each item I query the server to get information for this item. Once this info is fetched (per item), it won't change anymore but new records will be added as time go by (another server call not related to the previous one).
My question is about either storing this info locally (sqlite?) or fetching this info from the server every time the user asks for it (I remind you the amount of calls).
What should be my guidelines whether to store it locally or not other than "speed"?
You should read about the "offline first" principles.
To summarize, mobile users won't always have a stable internet connection (even no connection at all) and the use of your application should not be dependant on a fulltime internet access.
You should decide which data is elligible for offline storage.
It will mainly depend on what the user is supposed to access most often.
If your Items don't vary, you should persist them locally to act as a cache. Despite the fact that the data mayn't be really big, users will welcome it, as your app will need less Internet usage, which may lead to long waits, timeouts, etc.
You could make use of Retrofit to make the calls to the web service.
When it comes to persisting data locally within an Android application, you can store it in several ways.
First one, the easiest, is to use Shared Preferences. I wouldn't suggest you this time, as you're using some objects.
The second one is to use a raw SQLite database.
However, I'd avoid making SQL queries and give a try to ORM frameworks. In Android, you can find several, such as GreenDAO, ORMLite, and so on. This is the choice you should take. And believe me, initially you might find ORMs quite difficult to understand but, when you learn how do they work and the benefits they provide us, you'll love them.

android access server database out of two choices

i was trying to build an app which takes the data from server database and use it in android app ( in may case for reading the gprs coordinates available on database).
after a lot of search, i came across RESTfull services for implementing this. but there is a simpler way also, that is accessing the server database directly from android app by using a driver (jtds) and running mysql on server side.
i am actually confused which one to use. Why restful service which is highly platform independent and have a wide range or directly accessing the mysql database from server. which is most extensively used and why? giving below examples of both scenarios.
through restful service - http://avilyne.com/?p=105 and directly by accessing sql server database- http://amitku.wordpress.com/2011/08/03/how-to-connect-and-access-sql-database-server-from-android-app/
please let me know which is better and mostly used and why?
I would strongly encourage using the REST approach, and although there are many reasons, two or three come immediately to mind:
1.) Security. By using a REST approach, any data on the server side can only be accessed by server-side code, which can provide a protective layer between the data and the outside world.
2.) Scalability. A direct connection, such as the example at your link, hooks into a particular instance of a database. If that database already has a large number of connections, there will be performance issues or worse.
3.) Server side flexibility. If the underlying database structure or technology needs to change, a REST approach will allow for that. All the client side cares about is posting or requesting to a server that will respond via REST protocol.
I would think that a REST approach is much more widely used than a direct client-server approach.

Android synhronization of profile (mobile and web)

I have profiles in my mobile app and in web project. We are currently thinking about how can we synchronize them. The point is, if person add something to mobile profile - we can just send a bundle of ids to webserver and server will add them as well. The same with removing items. But what is if person will removes in mobile profile without constant connection, then removes something inside his profile in webserver`s profile? And after that we have to synchronize it somehow.
I understand that solution of such issue has to be already found, but unfortunately I didn`t find anything helpful yet.
I'd recommend watching Virgil Dobjanschi's Google I/0 2010 talk on designing RESTful client applications: here. It's about an hour long, but very informative and helpful.
Some key points to note are:
Use a SQLite database to act as a cache between your application and the webserver, so changes can be saved even there is no connection, then sent/received once you gain connection again.
Use a Service to handle REST calls, as it won't be restricted by a single Activity's lifecycle. This way your server requests can still be executed and properly handled if a user or the Android OS kills your Activity, a phone call pushes your application off the screen, etc. I'm using an Intent Service, as it handles threading for you.
You also need to determine which syncing relationship is most suitable for your application. What I mean by that is "Which database should overwrite the other: The SQLite or the webserver?". So when there are differences between the two, which data should be deemed "correct"? This is commonly referred to as master-slave.

App that syncs to the network

This is a theory question more than an implementation question. What, in your opinion, is the best way to create a mobile application that syncs data to a server?
I have been writing an application that has a user sign-in, allows them to create notes and then selectively share them with other users. I have been doing this with a Rails webapp that returns JSON data to my iOS app. It seems like a lot of overhead for something that so many apps are doing. Is there a better way? How would, or do, you do it?
You should optimize the data quantity you exchange between server and device. You need to set up a flag that indicate you if something changed, case you need to sync.
Let say you have an app that allow to a group of users to update/load from the same file. you can save on the server the time of the last changes, and on mobile device you have the last update time you get. When you want to update your app data, on the request you can include the time you got the last updates. if the time you send and the time you have on the server differs, update; else... do nothing.
Because the request/response is minimal (Req = time; resp = empty), you can check for updates as often as you like.
The option I found that proved to be the easiest and allows you to focus on mobile development while virtually ignoring the data storage element is Parse. I wish I had found this months ago.
I really don't think there's necessarily anything wrong with maintaining a simple Rails web service as a REST interface for your database, but I can see how that might seem like unnecessary overhead. You could find a DB which has a REST interface by default. Here are two to start you off:
CouchDB
Amazon SimpleDB

Android client/server application?

I am supervising a project done by two students that involves retrieving information from a server and displaying it on an android phone. The students have never learnt networking, sql or java before (although they do know how to program) and are only now learning how to setup socketed connections between the phone and a sample server app that i gave them.
They will need to setup a simple sql database on the server on the campus network and be able to communicate with it and only pull information from the database and display it on the phone.
My current plan is that they will receive xml objects generated on the server side sent as a stream through the socket connection. They will then be able to generate a DOM using javax.xml classes and display it as they see fit on the phone itself.
Is this a valid method? What kind of problems can they expect to experience by following this technique? Is there another/better/correct way to do this (without using php or webservices)? The system will be for multiple users so will there be any significant performance issue with the proposed method?
Note 1: The phone never sends any request other than a single multicharacter identifier. The server interprets this identifier and returns information from preprogrammed queries and places it into an xml format.
Webservices sound like the correct approach for this, since you would not want to directly allow communication to the database over the internet.
The book "Unlocking Android" from Manning Publications, ISBN 978-1-933988-67-2 has a Chapter (6) dedicated to "Networking and web services".
Ah and then there is the one and only very nice video from a presentation regarding Android and RESTful webservices from the Google IO.
Couchbase, although from the NoSQL movement have a nice summary as well.
You could use JSON instead of XML, could be easier to parse and work with (feels more lightweight to me at least).
Sorry, forgot the answer for your search of problems:
Activity freezing upon freezing requests: Use additional threads for your requests
How to generally handle high latency
Handle offline behaviour

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