Has Samsumg provided emulator support for galaxy s3. I want to test my app on S3 Emulator as I'm reading the comments on google play that the app is crashing on Samsung Galaxy S3. Can someone help me with this. Thanks in advance.
you can use the samsung remote test lab
Samsung Remote Test Tab
OR
this link for your Support
Here (It gives 1 hour free trial to test your app.)
EDITED
For Emulator you can Use Below Informations.
Target: Google APIs - API Level 15 Skin: Built-in WXGA720
Hardware Back/Home: yes
Abstracted LCD density: 320
Keyboard lid support: no
Max VM application heap size: 48
Device ram size: 1024
//you can simply set your emulator settings as
WXGA720 skin with a Abstract LCD density of 320.
Related
I have created an galaxy s4 emulator using this post how to open galaxy S4 emulator
but my problem is when I tried to run this emulator it takes very long time and at last it said time is out. My ram is 6GM. And I created emulator by providing 800MB ram. And my laptop screen resolution is HD.
How to resolve my problem immediately because I have to test my app in galaxy s4.
I got it working with the settings the other link holds (How to test android app in Galaxy S4 configuration using emulator?) and "Target Google APIs (Google Inc.) - API Level 17" and also I let the Emulator help by my GPU "Emulator Options: Use Host GPU".
Hope you folks get it working to :)
Samsung has not released Add-on for galaxy s4.
But we have an alternatives for the Same Configurations.
Actual:Samsung S4 (1080 x 1920 pixels, 5.0 inches (~441 ppi pixel density))
Alternative:Sony Xperia Z (1080 x 1920 pixels, 5.0 inches (~441 ppi pixel density))
Both are using Drawable-xxhdpi resource folder.
To configure Sony Xperia Z:
http://developer.sonymobile.com/knowledge-base/sdks/sony-add-on-sdk/install-the-sony-add-on-sdk/
Testing on Sony Xperia Z emulator,will effect the same result in Samsung galaxy s4.
Emulators are slow. No matter what configuration you have. So testing in emulator doesn't mean it'll give you same behaviour in the real device.
Unless samsung decided to do so, it won't be available with Android SDK as predefined config. You may need to manually set the configurations (which is what you have done). Even then the OS gonna run in S4 is customised by Samsung yet again as I said earlier you won't get it with your SDK package.
Can anyone with galaxy s3 access confirm the below emulator settings for Galaxy s3?
Target: Google APIs - API Level 15
Skin: Built-in WXGA720
Hardware Back/Home: yes
Abstracted LCD density: 320
Keyboard lid support: no
Max VM application heap size: 48
Device ram size: 1024
I had to set the device ram to 512 in emulator. Above configs were the best possible match I could get after comparing with the real Galaxy S3 device.
It work for me with 768MB RAM. On Windows, emulating RAM greater than 768MB may fail depending on the system load.
I have an application which now is on google play. Ther developement and testing have been made on a Samsung Galaxy 9100.
Now I'll like to test my application on some virtual devices, but i didn;t find any article about whoch are the common displays between android phones.
Can you tell me which resolutions need the virtual devices to have? Can you point me to a blog, tutorial, article about this topic?
Support Multiple Screen is very useful, please read it first. but if you want short answer
set AVD setting for most compatible low resolution smartphones 240x320
Target: Android 2.1 - API Level 7
Skin: QVGA
Hardware: Abstracted LCD density 120
set AVD setting for medium resolution smartphones 320x480
Target: Android 2.1 - API Level 7
Skin: HVGA
Hardware: Abstracted LCD density 160
set AVD setting for high resolution smartphones 480x800
Target: Android 2.1 - API Level 7
Skin: WVGA800
Hardware: Abstracted LCD density 240
set AVD setting for medium dpi resolution for tablets! ( smartphone! ) like galaxy tab 7
Target: Android 2.1 - API Level 7
Skin: WVGA854
Hardware: Abstracted LCD density 160
set AVD setting for high resolution tablets
Target: Android 3.0 - API Level 11
Skin: WXGA
Hardware: Abstracted LCD density 160
there are many web services which provide access to virtual android devices you can test your app on
http://www.perfectomobile.com/portal/cms/android.html
http://www.deviceready.com/
https://www.lesspainful.com/
http://www.youwave.com/
also there is android for x86 and many other web platforms which you can test your app on.
Samsung also have an interface where you can test your app on.
In case if you want to create several AVDs and test your app locally, Google provide an official dev guide Supporting Multiple Screens. Worth to read through if you have not done yet.
Consider having a good read on this official dedicated page for this topic:
http://developer.android.com/tools/testing/testing_ui.html
I want to create a Android Virtual device that resembles a 7 inch tablet running Android version 2.3.3. There is nothing similar to that available in the SDK and when I try various combinations in the AVD settings it doesnt work out. I am using LCD Pixel Height and Width of 1024 X 600.
How can I create a virtual device that resembles a 7 inch tablet in the landscape mode. Any help is greatly appreciated...
A great example of doing this can be found in the Amazon Kindle Fire FAQ:
https://developer.amazon.com/help/faq.html#KindleFire
We also recommend that you test your app on your own and submit an
update if you discover any problems. It is possible to configure a
standard Android emulator to simulate the Kindle Fire device platform.
You should configure your emulator with the following characteristics:
Width: 600px
Height: 1024px
Abstracted LCD Density: 169
Target: Android 2.3.4 - API Level 10
RAM: 512 MB
Android Virtual Device Manager
new (name: Tablet 7inTest or whatever you want but name must not
Exist in your emulators list)
ok very next thing you have to do is Select Resolution in Skin category type 1200x800
and click on Create AVD
What settings for the Android emulator will as closely simulate the characteristics of the Galaxy Nexus as possible?
Here's a try:
Target: Google APIs - API Level 15
Skin: Built-in WXGA720
Selecting skin sets the following hardware parameters, leave them as-is:
Hardware Back/Home: no
Abstracted LCD density: 320
Keyboard lid support: no
Max VM application heap size: 48
Device ram size: 1024
Galaxy Nexus has no SD card, just internal memory. Distinction between internal and external storage is important and can affect apps. To simulate this:
add SD Card support=no parameter;
launch emulator with -partition-size 1024 for 1GB internal memory, or use some other means to increase amount of internal memory available;
If you're working on camera apps, you'll also want to set correct number of cameras, and correct resolution.