android align View programmatically - android

I have a LinearLayout that comprises some number of TextViews. I set
android:gravity="center_horizontal"
for the parent Layout and result looks as below (for N=2):
I want it look like
In other words, I want them to be aligned to the left. More precisely, my plan is to find the longest TextView and then align other TextViews to the left bound of that view. Can anyone explain me in what callback of my Activity can I do it? I tried
public void onCreate(Bundle savedInstanceState)
but
textView.getWidth()
(that I use to find the longest TextView) returns 0 for all textViews.
The second question is: what method should I use to move a TextView "n" pixels left?

Hmm, it looks like the easiest route to get to what you want is embedding the LinearLayout in another Layout instead of attempting to do it by hand.
Possible approach:
RelativeLayout with gravity:center
Linear Layout with gravity:left and wrap_content as size
TextView1, wrap_content
TextView2
...
This should do the trick!
BTW, if you try to do anything with layout, overriding onCreate will never work! The layout will only be defined afterwards, when the drawing framework completed one "onMeasure" and one "onLayout" cycle. A (hacky) way to ensure that, is simply postpone that code (e.g., use "View.postDelayed(..)". A better way would be to have a custom, invisible View that is added in the onCreate method. When its onDraw was called for the first time, you can be sure that at least the first layout cycle was completed. All Views should then return their actual size.
In terms of moving Views: Did you have a look at "View.setOffset"?

Related

Difference between onMeasure, onLayout, OnGlobalLayoutListener

I am doing a very simple feature like adding ellipsis at the end of a TextView.
I could add the feature in onMeasure(), onLayout() and OnGlobalLayoutListener() call. But I really wanna know what's the difference by implementing the same functionality but in these three different method.
Are there any preferences or pros and cons for choosing these different implementation ways?
Thank you
Try to follow this it will help
The layout process consists of two passes, measuring and layouting. A
bit simplified we can say that the measure pass sets how big the view
should be, the dimensions of it, and that the layout pass sets where
to place the view, the position of it. The layout part is only
interesting for views with children, in other words views that
inherits from ViewGroup.

Center view to another in RelativeLayout

I have two views that I want to center vertically in a RelativeLayout.
Is there a way to do this without using gravity/layout_gravity ?
My problem behind this question :
I need to do a layout with several squares and under each one a TextView. The main problem is that the TextViews must overlap. Only one TextView will be visible at a time. Each TextView has a different lengh.
I started with a RelativeLayout but encountred the previous problem. And I can't group the views 2 per 2 because I need to set a layout_toRightOf of the previous square.
Current layout :
For the moment, I have set a magic number in layout_marginLeft for each square (to the border of the parent view) but it isn't clean at all.
Thanks
Use android:layout_centerInParent="true" to center something into a RelativeLayout
You can use android:layout_below="#id/your_first_view" to put your second View below the first !
If you want to do more complex stuff you may separate your different Views and store the into new LinearLayout that you set to horizontal or vertical depending on your needs.
Another trick can be to create empty Views with small height or width and that can help you to position thing around them !
This combined to the toRightOf toLeftOf stuff will do what you want
Finaly, I kept the the layout_marginLeft but I put the values in my res/values/dimens.xml, it is cleaner and I can have a dimens.xml per screen dimension.
A trick is to set the width of the textViews deliberately big so it won't depend on the strings lenght.

Left and Right aligned Texts in 1 TextView

There is compound drawable option in TextView to avoid using a parent ViewGroup and an ImageView next to TextView. Which is neat and faster in performance as said by lint. I'm trying to do something similar. A TextView with 2 texts inside, one aligned to left, one aligned to write. Sounds strange but it will only allowed for single line TextView.
And to do that, I can extend TextView and set its gravity to right side. And inside onDraw let the super class draw on right side, and then draw text on left side.
Problem is, I'm not really sure about all this. My question is, will there be a big performance difference ? I dont have any slower device to test. I will be using this TextView inside an item layout of GridView, Item layout already have many views, it would be nice if I could merge some views to one. But again, will there be a performance difference, like noticeable by user ? And if there will be, the approach I will be using by extending the TextView, is there any problem or I should try some other way ?
Thank you
From what I have read I would imagine that you are using a custom adapter for your GridView?
If so, cant you just use TableRow and insert 2 TextViews inside that with each layout weight set to 1. Then you will have 2 columns in one row?
Just an idea.

How to restrict bounds for Translate Animation for a view in Android?

Let me explain the scenario that I want to achieve:-
Consider the below as the Layout I have inside a Parent_Linearlayout:
[Linear Layout] (Fill_Parent, Wrap_Content)
[ScrollView]
Activity's setContentView is set to the Parent_Linearlayout
In the application, when a condition is met, I want the Scrollview to be removed from the screen and instead put another View in its place.
I've been able to do this, & when I remove the ScrollView, I'm applying translate Animation to it so that it seems as if the View has gone to the top -before removing it.
But when the animation occurs, the ScrollView translates OVER the Linear layout present above it.
How do I restrict it, so that the scrollview does not go over the linear layout, but disappears at the base of the Linearlayout. I want the linearlayout to always stay visible..
I've been trying to do this from quite some time, but I've not been able to get desired results..
Could someone kindly help me out here??
I don't quite understand your description of your layout, but the Android view system is drawn based on the ordering of the views in the hierarchy. Views added later to a parent are drawn after those added earlier. So if you always want the LinearLayout to be drawn on top of the ScrollView if/when they overlap, then declare or add the ScrollView object to its parent before the LinearLayout object.
In thinking more about this, I suppose the ordering here is important because you want the ScrollView to be placed below the LinearLayout in the parent of both of these views. Putting the ScrollView first (and thus having it painted first) would then put it above the other LinearLayout, which isn't what you want.
There are various ways to achieve what you want. For example, you could use a RelativeLayout as the parent of the views, then the ordering is not important.
Alternatively, you could place the ScrollView inside another LinearLayout (and that LinearLayout would be the second child of the overall parent layout). Then when you animate the ScrollView, it would be clipped by its immediate parent, which I believe would give you the effect you're looking for (make sure that setClipChildren() is set to true on this new intermediate LinearLayout, which it is by default, otherwise it won't clip the ScrollView as it animates out of it). Note that this approach would necessitate different animation values, since you are now animating the view outside of its parent (the new LinearLayout).

Threshold for showing View in Android

I have a UI layout that's comprised of a single outer layout that contains three internal layouts. The internal layouts are essentially a header, body and footer.
I would like to cause the top, header view to become completely hidden if it's forced to shrink past a certain threshold. It contains a logo image, and if it shrinks past a certain point, I'd rather just hide it completely.
What's the best way to do this? Is there a way to accomplish this statically in a layout xml? If not, do I need to subclass the View and listen for resizes? Is there another way?
Subclass your View an override the onLayout or onMeasure methods. That is when the View itself decides its width and height. After onMeasure is completed, you can call this.getMeasuredHeight() and check if its below your threshold. If it is, just hide it.
I don't think you can do it in the XML, but whenever anything happens that could shrink it (you might need to use an onTouchListener() if it's shrunk by the user's finger), you can call getHeight(), and if it's less than a certain value call setVisibility(View.GONE) on it.

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