On the developer's console when you go to publish your android application the screenshots are needed with the following specifications,
320 x 480, 480 x 800, 480 x 854,1280 x 720, 1280 x 800 24 bit PNG or JPEG (no alpha) Full bleed, no border in art.
Now on this link it says, "You may upload up to 8 screenshots."
My questions is,
What are the sizes for the last five screenshots? - The first three being - 320 x 480, 480 x 800, 480 x 854
Is it 480 x 800 OR 480 x 854 for the second to eight screenshot or is it that second should be 480 x 800 and third should be 480 x 854 and fourth - eighth?
Are the sizes 1280 x 720, 1280 x 800 only for tablets and are they optional?
When I publish apps I use the following screenshot sizes:
Phone: 1080 x 1920 I prepare 8 images with title, some fancy background and a screenshot inside a smartphone mockup. So it's more than a simple screenshot. It gives some nice branding and helps you to stand out from other apps out there.
Tablet 7": 1200 x 1920 - I do actually a couple of raw screenshots of 7" emulator so that the user could know how the layout will appear on his device. No fancy design with titles etc.
Tablet 10": 1800 x 2560 - same thing here, just a couple of raw screenshots.
all in .png format.
Hope this helps.
We require 2 screenshots.
Use: Displayed on the details page for your application in Google
Play.
You may upload up to 8 screenshots each for phone, 7” tablet and
10” tablet.
Specs: Minimum dimension: 320 pixels. Maximum dimension: 3840 pixels.
The maximum dimension of your screenshot cannot be more than twice as
long as the minimum dimension. You may use 24 bit PNG or JPEG image
(no alpha). Full bleed, no border in art.
We recommend adding screenshots of your app running on a 7" and 10"
tablet. Go to ‘Store listing’ page in your Developer Console to add
tablet apps screenshots.
https://support.google.com/googleplay/android-developer/answer/1078870?hl=en&ref_topic=2897459
At last! I got the answer to this, the size to edit it in photoshop is: 379x674
You are welcome
It has to be any one of the given sizes and a minimum of 2 but up to 8 screenshots are accepted in Google Playstore.
You can upload up to 8 screenshots. Those screenshots must be one of the dimensions (sizes) you listed; you can have multiple screenshots of the same dimensions.
The files need to be in a JPEG or PNG format of 24 bits, in a 2:1 ratio if it is a portrait and a 16:9 ratio for landscapes. Be careful that if you go for different sizes: the maximum size should not be more than twice bigger than the minimum size.
Related
I am creating an App that is playing a video (as splash screen) but I am confused which are the correct sizes for each different screen.
I have already checked a lot of answers (this link was indeed helpful but still not clear) and official documentations but it is still confusing me.
I created the following folders:raw-ldpi, raw-mdpi, raw-hdpi, raw-xhdpi, raw-xxhdpi, raw-xxxhdpi BUT what are the correct video sizes for each of the above different folder?
For example for raw-ldpi what are the correct video dimensions? (i.e 240 x 360)
I found out the following resolutions from this site and this official documentation but I am not sure if those are the correct.
If someone knows or has experience with please let me know.
320 x 240
640 x 480
720 x 480
1280 x 720
1920 x 1080
I'm trying to implement my own camera without using the camera intent.
When I try to setPreviewSize() from the camera.getParameters().getSupportedPreviewSizes() highest resolution it doesn't display the preview on some devices. It work for the majority but not all...
This is my res supported list
SIZE 1280 960
SIZE 1280 720
SIZE 800 480
SIZE 720 720
SIZE 720 480
SIZE 640 480
SIZE 352 288
SIZE 320 240
SIZE 176 144
Not working for 1280 * 960 but ok for 1280 * 720 for this specific device. Is it kind of magical or something :-/
Tcs for help !
First of all, note the official recommendation on https://developer.android.com/reference/android/hardware/Camera.Parameters.html:
This class was deprecated in API level 21.
We recommend using the new android.hardware.camera2 API for new applications.
Now, could you please be more specific on which devices doesn't it work? It seems like it is not your fault since some devices simply just won't support every resolution.
Dear Android Developers,
as far as I know, Android has 4 different types of screen resolution :
LDPI << ignore this, because I won't build my app in this resolution
MDPI : 320 x 480
HDPI : 480 x 720
XHDPI : 640 x 960
now, Google Nexus 4 has screen resolution : 768 x 1280, which I assume this categorised as XHDPI model. *please correct me if I'm wrong.
now take a look at my picture...
so, if I put XHDPI size (red area) on top of Nexus 4 screen (grey area) you'll see what I see.
now, if I have 4 white boxes horizontally and 6 white boxes vertically on red area (PSD design). what it looks like on Nexus 4 screen resolution?
can we programatically add more boxes (blue boxes) to fill the empty space? or Android will automatically stretch that red area until covers all grey area? which means all of white boxes will be stretched too...
that's all I need to know... thanks.
You should watch Roman Nurik's Design Bytes: Density-Independent Pixels video.
First, stop thinking in pixels. Think of devices using density-independent pixels. The buckets that Android uses (ldpi, mdpi, etc.) are not measured in pixels; they are measured in dots-per-inch (DPI).
Those buckets are actually:
LDPI: 120 DPI
MDPI: 160 DPI
HDPI: 240 DPI
XHDPI: 320 DPI
The Nexus 4 has a DPI of precisely 320.
Screen size and Screen DPI are different things. Check https://developer.android.com/guide/practices/screens_support.html
Screen resolution 1280 * 720 / xhdpi (Example: Sony Lt26i / Galaxy Nexus)
Which size of png/jpg for background(fill the whole screen without distortion) I shall use for the device (res/drawable-xhdpi), 1280px * 720px or 2560px * 1440px?
In this case, I always use 2560px * 1440px till I find some APPs use 1280px * 720px........
I believe double pixels shall be used on xhdpi screen.
Thanks a lot! ^_^
The exact size is: 1280x720 pixel.
When you hear about double pixels you are actually speaking about DIP, Density Independent Pixel.
A device which has a screen size of 1280x720 pixels, and has a XHDPI screen, will result in a 640x360 dp.
Android will take care of scaling and adapting the size for you, if needed.
Maybe it is a good idea to spend half an hour to read this:
http://developer.android.com/guide/topics/resources/providing-resources.html
So I create sets of assets for an Android UI - 320 x 400 & 480 x 800 both of these at 160 and 240 dpi...
After Drawing some of the assets as 9 patch a weird thing happened. The 9 patch graphics all 'came out' as 72 dpi but with different dimensions!
So my conclusion is that android asset creation works similiar to iPhone. Creatings assets to dimensions and ignore DPI (using 72 as a base - as this is what the 9 patch programme converted them too!) RIGHT?
Anyone else experimented with this?
Just think for a minute about what DPI is. Dots per Inch. For displays, it's actually Pixels per Inch, or PPI.
A 320 pixel wide image at 160 pixels per inch is 320 pixels wide. How many pixels wide is a 320 pixel image at 240 pixels? The PPI density only matters on the actual output device. Your display has a fixed number of pixels at a fixed physical size. The number of pixels that fit into 1 inch is its PPI density. The reason this is modifiable for graphics is for when the density can differ. Most commonly, this is for printing (which is where the dots come in). Most printers can print at a variety of resolutions. The typical is something like 300 dpi for images, 1200 dpi or higher for vector graphics and line art. When you set the dpi before printing an image, it tells the printer how many dots per inch it should lay out. The higher the dpi, the sharper the image -- assuming the input image is actually large enough to accomodate this resolution.