Play alarm sound just once - android

I have a working alarm app, but wanted to add a feature where the user gets the choice between "Play alarm continuously till acknowledged" and "play alarm sound once".
I then looked at my alrm ringing code expecting to see some kind of "repeat" flag which I could optionally remove - but there was none. So how do I play the alarm sound just once?
My existing code looks like this:
private void playSound(Context context, Uri alert)
{
mMediaPlayer = new MediaPlayer();
try
{
mMediaPlayer.setDataSource(context, alert);
final AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
if (audioManager.getStreamVolume(AudioManager.STREAM_ALARM) != 0)
{
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_ALARM);
mMediaPlayer.prepare();
mMediaPlayer.start();
}
}
catch (IOException e)
{
// oops!
}
}

Actually in each alarm sound there is a FLAG named ANDROID_LOOP which force your sound to loop. Unfortunatly you can't change that flag even using MediaPlayer.setLooping(false).
But you still can manually stop your player after a certain time. For example getDuration will give you the length of your sound.
int duration = mMediaPlayer.getDuration();
Runnable stopSoundRunnable = new Runnable() {
#Override
public void run() {
mMediaPlayer.stop();
}
};
mSoundHanlder.postDelayed(stopSoundRunnable, duration);

Related

ANDROID - Create Notification w/ Media Controls on Service Start

I have a MediaPlayerService, currently started when the Play/Pause Button on a ListView item is clicked. See code below (CustomListAdapter):
Intent intent = new Intent(v.getContext(),MediaPlayerService.class);
intent.putExtra("StreamLink",audio);
activity.startService(intent);
When this service is started by the code above I want to create a Notification with a Play/Stop button. The user should be able to get out of the app, be able to stop Media Playback e.g. player.stop() and start player.start(). Also when the Notification is clicked it should return the user to the MainActivity.
The code for my MediaPlayerService.java:
public class MediaPlayerService extends Service implements MediaPlayer.OnPreparedListener {
MediaPlayer mMediaPlayer = null;
public String audioStreamLink;
public int onStartCommand(Intent intent, int flags, int startId) {
// Get the Audio Streaming Link from the parsed JSON in the Main Activity
audioStreamLink = intent.getStringExtra("StreamLink");
// Instantiate MediaPlayer, set the Audio Type and acquire a wakelock, set the Media Player Data Source and Prepare.
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setWakeMode(getApplicationContext(), PowerManager.PARTIAL_WAKE_LOCK);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_MUSIC);
try {
mMediaPlayer.setDataSource(audioStreamLink);
} catch (IOException e) {
e.printStackTrace();
}
mMediaPlayer.setOnPreparedListener(this);
mMediaPlayer.prepareAsync();
return START_STICKY;
}
#Nullable
#Override
public IBinder onBind(Intent intent) {
return null;
}
/** Called when MediaPlayer is ready */
#Override
public void onPrepared(MediaPlayer player) {
player.start();
}
#Override
public void onDestroy() {
mMediaPlayer.stop();
mMediaPlayer.reset();
if (mMediaPlayer != null) mMediaPlayer.release();
}
}
The process of getting a notification is completely documented down there in the documents, for example, see this.
To help you go through all this huge documentation these are the points :
You need to create the custom notification using a NotificationCompat.Builder
A typical music player service would start the notification using startForeground()
To add clickable buttons to the notification use addAction() when building the notifications.
Actions in Notifications are defined by PendingIntent, its a kind of normal Intent when it comes to responding to it.
When a button on the notification is clicked, the onStartCommand() is triggered with the intent you specified for that button (if you configure the intent correctly).
Each button's intent should have a different action so that you can identify the intent when it is received.
Inside the onStartCommand() you can play/pause and do other operations based on this intent's action.
Some reference I would suggest you to read :
https://developer.android.com/guide/topics/ui/notifiers/notifications.html
https://developer.android.com/guide/topics/ui/notifiers/notifications.html#Updating
https://developer.android.com/reference/android/app/Service.html#startForeground(int,android.app.Notification)
Things would have been a bit different if you were using a MediaSession to play the media.

Android: What Audio Mode should be set to send receive voice between devices

I am trying to stream voice/audio (two way) between two Android devices Tablet and Mobile (over java sockets).
The Tablet can play received audio(voice) clearly, but the Mobile plays received audio as noise.
Then i set this audio mode in the code on tablet:
audioManager.setMode(AudioManager.MODE_IN_CALL);
This now results in Mobile receiving clear voice.
But the tablet goes silent, it does not play the received audio (or rather its not audible).
I am not sure what combination (if any) of AudioManager mode i should use here?
It's possible to handle the sound you want to play as Alarm.
Create a new class named AlarmController and try this code.
This worked for me on Android 4.4.2 (Huawei ascend P7) with each system volume (Media, Ringtone, Alarm) set to 0.
Context context;
MediaPlayer mp;
AudioManager mAudioManager;
int userVolume;
public AlarmController(Context c) { // constructor for my alarm controller class
this.context = c;
mAudioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
//remeber what the user's volume was set to before we change it.
userVolume = mAudioManager.getStreamVolume(AudioManager.STREAM_ALARM);
mp = new MediaPlayer();
}
public void playSound(String soundURI){
Uri alarmSound = null;
Uri ringtoneUri = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_RINGTONE);
try{
alarmSound = Uri.parse(soundURI);
}catch(Exception e){
alarmSound = ringtoneUri;
}
finally{
if(alarmSound == null){
alarmSound = ringtoneUri;
}
}
try {
if(!mp.isPlaying()){
mp.setDataSource(context, alarmSound);
mp.setAudioStreamType(AudioManager.STREAM_ALARM);
mp.setLooping(true);
mp.prepare();
mp.start();
}
} catch (IOException e) {
Toast.makeText(context, "Your alarm sound was unavailable.", Toast.LENGTH_LONG).show();
}
// set the volume to what we want it to be. In this case it's max volume for the alarm stream.
mAudioManager.setStreamVolume(AudioManager.STREAM_ALARM, mAudioManager.getStreamMaxVolume(AudioManager.STREAM_ALARM), AudioManager.FLAG_PLAY_SOUND);
}
public void stopSound(){
// reset the volume to what it was before we changed it.
mAudioManager.setStreamVolume(AudioManager.STREAM_ALARM, userVolume, AudioManager.FLAG_PLAY_SOUND);
mp.stop();
mp.reset();
}
public void releasePlayer(){
mp.release();
}
I hope this works for you. :)

Playing sound only once

I'm trying to play an alarm sound exactly once:
Uri notification = RingtoneManager.getDefaultUri(RingtoneManager.TYPE_ALARM);
final MediaPlayer mMediaPlayer = new MediaPlayer();
mMediaPlayer.setDataSource(ctx, notification);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_ALARM);
mMediaPlayer.prepare();
mMediaPlayer.setLooping(false);
mMediaPlayer.setOnPreparedListener(new MediaPlayer.OnPreparedListener() {
public void onPrepared(MediaPlayer arg0) {
mMediaPlayer.seekTo(0);
mMediaPlayer.start();
}
});
But the sound plays endlessly, although 'setLooping' is set to false.
What else can I do to make the sound not loop?
The call:
mMediaPlayer.prepare();
Is a blocking call for files so you dont really need the listener, you can just call:
mMediaPlayer.start();
Right after it.
Also it start from time 0 so you dont need:
mMediaPlayer.seekTo(0);
As to the endless playing, you can find the explanation and solution here:
android mediaplayer loops forever on ICS

Notification with sound although phone is muted

I am creating a notification with Android's NotificationManager.
Is it possible to 'override' the phone's volume (mute) settings in such a way, that the notification's sound is ALWAYS played?
The reason I need this is the following:
The notification is so important, that vibration alone may not be enough. The user MUST be alerted. So a sound shall be played, even if the phone is muted or the volume is very low.
yes it is possible,
MediaPlayer mMediaPlayer;
Uri notification = null;
notification = RingtoneManager
.getDefaultUri(RingtoneManager.TYPE_ALARM);
mMediaPlayer = new MediaPlayer();
mMediaPlayer.setDataSource(ctx, notification);
// mMediaPlayer = MediaPlayer.create(ctx, notification);
final AudioManager audioManager = (AudioManager) ctx
.getSystemService(Context.AUDIO_SERVICE);
mMediaPlayer.setAudioStreamType(AudioManager.STREAM_ALARM);
mMediaPlayer.prepare();
// mMediaPlayer.start();
mMediaPlayer.setLooping(true);
mMediaPlayer.setOnPreparedListener(new OnPreparedListener() {
public void onPrepared(MediaPlayer arg0) {
mMediaPlayer.seekTo(0);
mMediaPlayer.start();
}
});
You can change RINGING mode like this from silent to normal
AudioManager mobilemode = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
mobilemode.setRingerMode(AudioManager.RINGER_MODE_NORMAL);
// Turn on all sound
// turn on sound, enable notifications
mobilemode.setStreamMute(AudioManager.STREAM_SYSTEM, false);
//notifications
mobilemode.setStreamMute(AudioManager.STREAM_NOTIFICATION, false);
//alarm
mobilemode.setStreamMute(AudioManager.STREAM_ALARM, false);
//ringer
mobilemode.setStreamMute(AudioManager.STREAM_RING, false);
//media
mobilemode.setStreamMute(AudioManager.STREAM_MUSIC, false);
// Turn off all sound
// turn off sound, disable notifications
mobilemode.setStreamMute(AudioManager.STREAM_SYSTEM, true);
//notifications
mobilemode.setStreamMute(AudioManager.STREAM_NOTIFICATION, true);
//alarm
mobilemode.setStreamMute(AudioManager.STREAM_ALARM, true);
//ringer
mobilemode.setStreamMute(AudioManager.STREAM_RING, true);
//media
mobilemode.setStreamMute(AudioManager.STREAM_MUSIC, true);
FOR YOUR CASE YOU CAN TRY SOMETHING LIKE THIS
int previousNotificationVolume =mobilemode.getStreamVolume(AudioManager.STREAM_NOTIFICATION);
mobilemode.setStreamVolume(AudioManager.STREAM_NOTIFICATION,mobilemode.getStreamMaxVolume(AudioManager.STREAM_NOTIFICATION), 0);
// Play notification sound
// Set notification sound to its previous
mobilemode.setStreamVolume(AudioManager.STREAM_NOTIFICATION,previousNotificationVolume, 0);

Check service status after the apps is closed in Android

I am working on a music player
The logic is like this:
First, I click on the play button , if there is music playing, stop the service , otherwise , start it.
Play / Pause Button:
playM.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
AudioManager manager = (AudioManager)getContext().getSystemService(Context.AUDIO_SERVICE);
if (!manager.isMusicActive()) {
playM.setText("Pause");
Intent svc=new Intent(getContext(), Music.class);
svc.putExtra("uri", tt1.getText().toString());
getContext().startService(svc);
} else {
playM.setText("Play");
//if (mPlayer != null && mPlayer.isPlaying()) {
Intent svc=new Intent(getContext(), Music.class);
getContext().stopService(svc);
//}
}
}
});
Service:
public int onStartCommand(Intent intent, int flags, int startId) {
path = (String) intent.getExtras().get("uri");
Uri uriMusic = Uri.parse(path);
player = MediaPlayer.create(this, uriMusic);
player.start();
player.setLooping(true); // Set looping
return 1;
}
#Override
public void onDestroy() {
player.stop();
player.release();
}
The problem is, if the music is playing by another apps, my music player will crash. But I can not find any way to track the service status. For example, if I play the music, close the app , the music is still playing , but when I open the app again , how to know the specific service (play music which is fire by my app only, in this case) is running? Thanks

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