How can I backup sqlite file in SD Card programmatically? - android

When you use emulator your sqlite file is stored in a folder near your main application folder and you can download it. But this feature is not accessible in not rooted devices. How can I backup this existing sqlite file in SD Card programmatically?
I want to have a button in my application that stores this file in a special path in my SD Card. Is it possible?
Thanks,

You can try this, work for me, remember to get the WRITE_EXTERNAL_STORAGE permission in your manifest:
// Copy to sdcard for debug use
public static void copyDatabase(Context c, String DATABASE_NAME) {
String databasePath = c.getDatabasePath(DATABASE_NAME).getPath();
File f = new File(databasePath);
OutputStream myOutput = null;
InputStream myInput = null;
Log.d("testing", " testing db path " + databasePath);
Log.d("testing", " testing db exist " + f.exists());
if (f.exists()) {
try {
File directory = new File("/mnt/sdcard/DB_DEBUG");
if (!directory.exists())
directory.mkdir();
myOutput = new FileOutputStream(directory.getAbsolutePath()
+ "/" + DATABASE_NAME);
myInput = new FileInputStream(databasePath);
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
myOutput.flush();
} catch (Exception e) {
} finally {
try {
if (myOutput != null) {
myOutput.close();
myOutput = null;
}
if (myInput != null) {
myInput.close();
myInput = null;
}
} catch (Exception e) {
}
}
}
}

You can try following code,
String path = Environment.getExternalStorageDirectory().toString() + "/path";
File folder = new File( path );
if (!folder.exists())
{
folder.mkdirs();
}
File dbfile = new File( path + "/database.db" );
if ( !dbfile.exists() )
{
dbFile.createFile();
}
SQLiteDatabase db = SQLiteDatabase.openOrCreateDatabase(dbfile, null);

You can try this to copy a file:
public void copyFile(File in, File out) {
String DialogTitel = getString(R.string.daten_wait_titel);
String DialogText = getString(R.string.kopiervorgang_laeuft);
try {
// Dialogdefinition Prograssbar
final ProgressDialog dialog = new ProgressDialog(this) {
#Override
public boolean onSearchRequested() {
return false;
}
};
dialog.setCancelable(false);
dialog.setTitle(DialogTitel);
dialog.setIcon(R.drawable.icon);
dialog.setMessage(DialogText);
dialog.show();
new Thread(new MyCopyThread(in, out)) {
#Override
public void run() {
try {
FileChannel inChannel = new FileInputStream(
MyCopyThread.in).getChannel();
FileChannel outChannel = new FileOutputStream(
MyCopyThread.out).getChannel();
try {
System.out.println("KOPIEREN");
inChannel.transferTo(0, inChannel.size(),
outChannel);
if (inChannel != null)
inChannel.close();
if (outChannel != null)
outChannel.close();
setCopyError(false);
} catch (IOException e) {
setCopyError(true);
// throw e;
} finally {
if (inChannel != null)
inChannel.close();
if (outChannel != null)
outChannel.close();
}
dialog.dismiss();
// Abschlussarbeiten
if (useExternalSD == true) {
// Externe DB
moveDBtoExternFinish();
} else {
// Interne DB
moveDBtoInternFinish();
}
moveDBFinishHandler.sendMessage(moveDBFinishHandler
.obtainMessage());
} catch (Exception ex) {
}
}
}.start();
} catch (Exception exx) {
}
}
This is the code to get the filname of your internal db:
File interneDB = getApplicationContext().getDatabasePath(MY_DB_NAME);
Replace MY_DB_NAME with the name of your DB

Related

Not able to access pre-existing database in android P

I have used pre-existing database in my application which placed in assets folder and I am using that pre-existing structured for storing data. this is working fine in all the Android devices.
But Somehow it is not working in Android P beta version. When I unzip the database and store into the internal memory and when closed that database object, database file has being corrupted so, after closed the database only "android-metadata" table is left in that database file other tables has been removed automatically.
Please advice.!! what will be the cause. Here is my code
public void open() throws SQLException {
try {
boolean isExist = mDatabaseHelper.checkDataBase();
if (isExist == false) {
mDatabase = mDatabaseHelper.getWritableDatabase();
mDatabaseHelper.copyFromZipFile();
if (mDatabase.isOpen()) {
mDatabase.close();
}
}
mDatabase = mDatabaseHelper.getWritableDatabase();
} catch (Exception e) {
Logger.d(TAG, e.getMessage());
e.printStackTrace();
}
}
/**
* This method is used to close the dataHelper object.
*/
public void close() {
try {
if (mDatabase != null && mDatabase.isOpen())
mDatabase.close();
} catch (Exception e) {
e.printStackTrace();
}
}
public boolean checkDataBase() {
PACKAGE = mContext.getApplicationContext().getPackageName();
DB_PATH = DATA + PACKAGE + "/databases/";
Logger.d(TAG, DB_PATH);
File f = new File(DB_PATH + mDatabaseName);
return f.exists();
}
public void copyFromZipFile() throws IOException {
InputStream is = mContext.getAssets().open("xyz.zip");
// Path to the just created empty db
PACKAGE = mContext.getApplicationContext().getPackageName();
Logger.d(TAG, DB_PATH);
File outFile = new File(DB_PATH, mDatabaseName);
//Open the empty db as the output stream
OutputStream myOutput = new FileOutputStream(outFile.getAbsolutePath());
ZipInputStream zis = new ZipInputStream(new BufferedInputStream(is));
try {
while (zis.getNextEntry() != null) {
ByteArrayOutputStream baos = new ByteArrayOutputStream();
byte[] buffer = new byte[1024];
int count;
while ((count = zis.read(buffer)) != -1) {
baos.write(buffer, 0, count);
}
baos.writeTo(myOutput);
}
} finally {
zis.close();
myOutput.flush();
myOutput.close();
is.close();
}
}

How to change my storage from data/data to Android/data

am a rookie. The present location of my app folder when installed is in data/data but I want to change the folder location(com.time.notes) to Android/data which is where alot of the folder of the apps I install shows, this is the code am presently trying.
public void backup(String item) {
OutputStream myOutput = null;
InputStream myInput = null;
File directory;
String databasePath = "/data/data/"+getPackageName()+"/databases/Memo.db";
File f = new File(databasePath);
if (f.exists()) {
try {
directory = new File("/mnt/sdcard/"+getResources().getString(R.string.app_name)+"/Backup");
if (!directory.exists())
directory.mkdir();
if (item.equals("Backup")) {
myOutput = new FileOutputStream(directory.getAbsolutePath() + File.separator + "/"+getResources().getString(R.string.app_name));
myInput = new FileInputStream(databasePath);
Toast.makeText(this, "Backup Location " + directory, Toast.LENGTH_LONG).show();
} else if (item.equals("Restore")) {
myInput = new FileInputStream(directory.getAbsolutePath() + File.separator + "/"+getResources().getString(R.string.app_name));
myOutput = new FileOutputStream(databasePath);
Toast.makeText(this, "Backup Restored Successfully ", Toast.LENGTH_LONG).show();
}
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
myOutput.flush();
} catch (Exception e) {
} finally {
try {
if (myOutput != null) {
myOutput.close();
myOutput = null;
}
if (myInput != null) {
myInput.close();
myInput = null;
}
} catch (Exception e) {
}
}
}
}

copy a rar file from assets folder to external card

I am trying to copy two files from assets folder to external storage, one is a text based and another one is a rar file(60 kb). But when i open the rar file in file manager, it says "wrong header". The size of the rar file which i get is 16kb.
private void copyAsset() {
AssetManager assetManager = getAssets();
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(SKETCH_FILE);
File root = android.os.Environment.getExternalStorageDirectory();
File dir = new File(root.getAbsolutePath() + "/Ardumation");
if (!dir.exists()) {
//System.out.println("creating directory: " + directoryName);
dir.mkdir();
}
//File outFile = new File(getExternalFilesDir(null), SKETCH_FILE);
File sketchFile = new File(dir, SKETCH_FILE);
File libraryFile = new File(dir, LIBRARY_FILE);
if (!sketchFile.exists()){
out = new FileOutputStream(sketchFile);
copyFile(in, out);
}
if (!libraryFile.exists()){
out = new FileOutputStream(libraryFile);
copyFile(in, out);
}
} catch(IOException e) {
Log.e(TAG, "Failed to copy asset file: ", e);
}
finally {
if (in != null) {
try {
in.close();
} catch (IOException e) {
// NOOP
}
}
if (out != null) {
try {
out.close();
} catch (IOException e) {
// NOOP
}
}
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}
Now what is wrong..?

Unable to export sqlite DB to sdcard

I have been trying to export my database file into the external memory of my android phone by using
private final String DB_NAME = "MemberData";
private final String TABLE_NAME = "MemberDB";
//Get a reference to the database
File dbFile = this.getDatabasePath(DB_NAME);
//Get a reference to the directory location for the backup
File exportDir = new File(Environment.getExternalStorageDirectory(), "myAppBackups");
if (!exportDir.exists()) {
exportDir.mkdirs();
}
File backup = new File(exportDir, dbFile.getName());
//Check the required operation String command = params[0];
//Attempt file copy
try {
backup.createNewFile();
fileCopy(dbFile, backup);
} catch (IOException e) {
/*Handle File Error*/
}
private void fileCopy(File source, File dest) throws IOException {
FileChannel inChannel = new FileInputStream(source).getChannel();
FileChannel outChannel = new FileOutputStream(dest).getChannel();
try {
inChannel.transferTo(0, inChannel.size(), outChannel);
} finally {
if (inChannel != null) inChannel.close();
if (outChannel != null) outChannel.close();
}
}
It managed to create a directory name "myappsbackup" but my database couldnt be copied over. it is always size 0 and my tables are missing. Is there something wrong with my method of copying?
Here is the code I use to write or backup my SQLite db to the sdcard.
try {
db.open();
File newFile = new File("/sdcard/Your File Name Here");
InputStream input = new FileInputStream(
"/data/data/com.packageNameHere/databases/DB Name Here");
OutputStream output = new FileOutputStream(newFile);
byte[] buffer = new byte[1024];
int length;
while ((length = input.read(buffer)) > 0) {
output.write(buffer, 0, length);
}
output.flush();
output.close();
input.close();
db.close();
} catch (FileNotFoundException e1) {
// TODO Auto-generated catch block
e1.printStackTrace();
} catch (IOException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}

How to copy files from 'assets' folder to sdcard?

I have a few files in the assets folder. I need to copy all of them to a folder say /sdcard/folder. I want to do this from within a thread. How do I do it?
If anyone else is having the same problem, this is how I did it
private void copyAssets() {
AssetManager assetManager = getAssets();
String[] files = null;
try {
files = assetManager.list("");
} catch (IOException e) {
Log.e("tag", "Failed to get asset file list.", e);
}
if (files != null) for (String filename : files) {
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
File outFile = new File(getExternalFilesDir(null), filename);
out = new FileOutputStream(outFile);
copyFile(in, out);
} catch(IOException e) {
Log.e("tag", "Failed to copy asset file: " + filename, e);
}
finally {
if (in != null) {
try {
in.close();
} catch (IOException e) {
// NOOP
}
}
if (out != null) {
try {
out.close();
} catch (IOException e) {
// NOOP
}
}
}
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}
Reference : Move file using Java
Based on your solution, I did something of my own to allow subfolders. Someone might find this helpful:
...
copyFileOrDir("myrootdir");
...
private void copyFileOrDir(String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path);
} else {
String fullPath = "/data/data/" + this.getPackageName() + "/" + path;
File dir = new File(fullPath);
if (!dir.exists())
dir.mkdir();
for (int i = 0; i < assets.length; ++i) {
copyFileOrDir(path + "/" + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
String newFileName = "/data/data/" + this.getPackageName() + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", e.getMessage());
}
}
The solution above did not work due to some errors:
directory creation did not work
assets returned by Android contain also three folders: images, sounds and webkit
Added way to deal with large files: Add extension .mp3 to the file in the assets folder in your project and during copy the target file will be without the .mp3 extension
Here is the code (I left the Log statements but you can drop them now):
final static String TARGET_BASE_PATH = "/sdcard/appname/voices/";
private void copyFilesToSdCard() {
copyFileOrDir(""); // copy all files in assets folder in my project
}
private void copyFileOrDir(String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
Log.i("tag", "copyFileOrDir() "+path);
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path);
} else {
String fullPath = TARGET_BASE_PATH + path;
Log.i("tag", "path="+fullPath);
File dir = new File(fullPath);
if (!dir.exists() && !path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
if (!dir.mkdirs())
Log.i("tag", "could not create dir "+fullPath);
for (int i = 0; i < assets.length; ++i) {
String p;
if (path.equals(""))
p = "";
else
p = path + "/";
if (!path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
copyFileOrDir( p + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
String newFileName = null;
try {
Log.i("tag", "copyFile() "+filename);
in = assetManager.open(filename);
if (filename.endsWith(".jpg")) // extension was added to avoid compression on APK file
newFileName = TARGET_BASE_PATH + filename.substring(0, filename.length()-4);
else
newFileName = TARGET_BASE_PATH + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", "Exception in copyFile() of "+newFileName);
Log.e("tag", "Exception in copyFile() "+e.toString());
}
}
EDIT: Corrected a misplaced ";" that was throwing a systematic "could not create dir" error.
I know this has been answered but I have a slightly more elegant way to copy from asset directory to a file on the sdcard. It requires no "for" loop but instead uses File Streams and Channels to do the work.
(Note) If using any type of compressed file, APK, PDF, ... you may want to rename the file extension before inserting into asset and then rename once you copy it to SDcard)
AssetManager am = context.getAssets();
AssetFileDescriptor afd = null;
try {
afd = am.openFd( "MyFile.dat");
// Create new file to copy into.
File file = new File(Environment.getExternalStorageDirectory() + java.io.File.separator + "NewFile.dat");
file.createNewFile();
copyFdToFile(afd.getFileDescriptor(), file);
} catch (IOException e) {
e.printStackTrace();
}
A way to copy a file without having to loop through it.
public static void copyFdToFile(FileDescriptor src, File dst) throws IOException {
FileChannel inChannel = new FileInputStream(src).getChannel();
FileChannel outChannel = new FileOutputStream(dst).getChannel();
try {
inChannel.transferTo(0, inChannel.size(), outChannel);
} finally {
if (inChannel != null)
inChannel.close();
if (outChannel != null)
outChannel.close();
}
}
This would be concise way in Kotlin.
fun AssetManager.copyRecursively(assetPath: String, targetFile: File) {
val list = list(assetPath)
if (list.isEmpty()) { // assetPath is file
open(assetPath).use { input ->
FileOutputStream(targetFile.absolutePath).use { output ->
input.copyTo(output)
output.flush()
}
}
} else { // assetPath is folder
targetFile.delete()
targetFile.mkdir()
list.forEach {
copyRecursively("$assetPath/$it", File(targetFile, it))
}
}
}
try out this it is much simpler ,this will help u:
// Open your local db as the input stream
InputStream myInput = _context.getAssets().open(YOUR FILE NAME);
// Path to the just created empty db
String outFileName =SDCARD PATH + YOUR FILE NAME;
// Open the empty db as the output stream
OutputStream myOutput = new FileOutputStream(outFileName);
// transfer bytes from the inputfile to the outputfile
byte[] buffer = new byte[1024];
int length;
while ((length = myInput.read(buffer)) > 0) {
myOutput.write(buffer, 0, length);
}
// Close the streams
myOutput.flush();
myOutput.close();
myInput.close();
Here is a cleaned up version for current Android devices, functional method design so that you can copy it to an AssetsHelper class e.g ;)
/**
*
* Info: prior to Android 2.3, any compressed asset file with an
* uncompressed size of over 1 MB cannot be read from the APK. So this
* should only be used if the device has android 2.3 or later running!
*
* #param c
* #param targetFolder
* e.g. {#link Environment#getExternalStorageDirectory()}
* #throws Exception
*/
#TargetApi(Build.VERSION_CODES.GINGERBREAD)
public static boolean copyAssets(AssetManager assetManager,
File targetFolder) throws Exception {
Log.i(LOG_TAG, "Copying files from assets to folder " + targetFolder);
return copyAssets(assetManager, "", targetFolder);
}
/**
* The files will be copied at the location targetFolder+path so if you
* enter path="abc" and targetfolder="sdcard" the files will be located in
* "sdcard/abc"
*
* #param assetManager
* #param path
* #param targetFolder
* #return
* #throws Exception
*/
public static boolean copyAssets(AssetManager assetManager, String path,
File targetFolder) throws Exception {
Log.i(LOG_TAG, "Copying " + path + " to " + targetFolder);
String sources[] = assetManager.list(path);
if (sources.length == 0) { // its not a folder, so its a file:
copyAssetFileToFolder(assetManager, path, targetFolder);
} else { // its a folder:
if (path.startsWith("images") || path.startsWith("sounds")
|| path.startsWith("webkit")) {
Log.i(LOG_TAG, " > Skipping " + path);
return false;
}
File targetDir = new File(targetFolder, path);
targetDir.mkdirs();
for (String source : sources) {
String fullSourcePath = path.equals("") ? source : (path
+ File.separator + source);
copyAssets(assetManager, fullSourcePath, targetFolder);
}
}
return true;
}
private static void copyAssetFileToFolder(AssetManager assetManager,
String fullAssetPath, File targetBasePath) throws IOException {
InputStream in = assetManager.open(fullAssetPath);
OutputStream out = new FileOutputStream(new File(targetBasePath,
fullAssetPath));
byte[] buffer = new byte[16 * 1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
out.flush();
out.close();
}
Modified this SO answer by #DannyA
private void copyAssets(String path, String outPath) {
AssetManager assetManager = this.getAssets();
String assets[];
try {
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path, outPath);
} else {
String fullPath = outPath + "/" + path;
File dir = new File(fullPath);
if (!dir.exists())
if (!dir.mkdir()) Log.e(TAG, "No create external directory: " + dir );
for (String asset : assets) {
copyAssets(path + "/" + asset, outPath);
}
}
} catch (IOException ex) {
Log.e(TAG, "I/O Exception", ex);
}
}
private void copyFile(String filename, String outPath) {
AssetManager assetManager = this.getAssets();
InputStream in;
OutputStream out;
try {
in = assetManager.open(filename);
String newFileName = outPath + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
out.flush();
out.close();
} catch (Exception e) {
Log.e(TAG, e.getMessage());
}
}
Preparations
in src/main/assets
add folder with name fold
Usage
File outDir = new File(Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS).toString());
copyAssets("fold",outDir.toString());
In to the external directory find all files and directories that are within the fold assets
Using some of the concepts in the answers to this question, I wrote up a class called AssetCopier to make copying /assets/ simple. It's available on github and can be accessed with jitpack.io:
new AssetCopier(MainActivity.this)
.withFileScanning()
.copy("tocopy", destDir);
See https://github.com/flipagram/android-assetcopier for more details.
Copy all files and directories from assets to your folder!
for copying better use apache commons io
public void doCopyAssets() throws IOException {
File externalFilesDir = context.getExternalFilesDir(null);
doCopy("", externalFilesDir.getPath());
}
//THIS IS MAIN METHOD FOR COPY
private void doCopy(String dirName, String outPath) throws IOException {
String[] srcFiles = assets.list(dirName);//for directory
for (String srcFileName : srcFiles) {
String outFileName = outPath + File.separator + srcFileName;
String inFileName = dirName + File.separator + srcFileName;
if (dirName.equals("")) {// for first time
inFileName = srcFileName;
}
try {
InputStream inputStream = assets.open(inFileName);
copyAndClose(inputStream, new FileOutputStream(outFileName));
} catch (IOException e) {//if directory fails exception
new File(outFileName).mkdir();
doCopy(inFileName, outFileName);
}
}
}
public static void closeQuietly(AutoCloseable autoCloseable) {
try {
if(autoCloseable != null) {
autoCloseable.close();
}
} catch(IOException ioe) {
//skip
}
}
public static void copyAndClose(InputStream input, OutputStream output) throws IOException {
copy(input, output);
closeQuietly(input);
closeQuietly(output);
}
public static void copy(InputStream input, OutputStream output) throws IOException {
byte[] buffer = new byte[1024];
int n = 0;
while(-1 != (n = input.read(buffer))) {
output.write(buffer, 0, n);
}
}
Based on Rohith Nandakumar's solution, I did something of my own to copy files from a subfolder of assets (i.e. "assets/MyFolder"). Also, I'm checking if the file already exists in sdcard before trying to copy again.
private void copyAssets() {
AssetManager assetManager = getAssets();
String[] files = null;
try {
files = assetManager.list("MyFolder");
} catch (IOException e) {
Log.e("tag", "Failed to get asset file list.", e);
}
if (files != null) for (String filename : files) {
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open("MyFolder/"+filename);
File outFile = new File(getExternalFilesDir(null), filename);
if (!(outFile.exists())) {// File does not exist...
out = new FileOutputStream(outFile);
copyFile(in, out);
}
} catch(IOException e) {
Log.e("tag", "Failed to copy asset file: " + filename, e);
}
finally {
if (in != null) {
try {
in.close();
} catch (IOException e) {
// NOOP
}
}
if (out != null) {
try {
out.close();
} catch (IOException e) {
// NOOP
}
}
}
}
}
private void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}
Based on Yoram Cohen answer, here is a version that supports non static target directory.
Invoque with copyFileOrDir(getDataDir(), "") to write to internal app storage folder /data/data/pkg_name/
Supports subfolders.
Supports custom and non-static target directory
Avoids copying "images" etc fake asset folders like
private void copyFileOrDir(String TARGET_BASE_PATH, String path) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
Log.i("tag", "copyFileOrDir() "+path);
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(TARGET_BASE_PATH, path);
} else {
String fullPath = TARGET_BASE_PATH + "/" + path;
Log.i("tag", "path="+fullPath);
File dir = new File(fullPath);
if (!dir.exists() && !path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
if (!dir.mkdirs())
Log.i("tag", "could not create dir "+fullPath);
for (int i = 0; i < assets.length; ++i) {
String p;
if (path.equals(""))
p = "";
else
p = path + "/";
if (!path.startsWith("images") && !path.startsWith("sounds") && !path.startsWith("webkit"))
copyFileOrDir(TARGET_BASE_PATH, p + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String TARGET_BASE_PATH, String filename) {
AssetManager assetManager = this.getAssets();
InputStream in = null;
OutputStream out = null;
String newFileName = null;
try {
Log.i("tag", "copyFile() "+filename);
in = assetManager.open(filename);
if (filename.endsWith(".jpg")) // extension was added to avoid compression on APK file
newFileName = TARGET_BASE_PATH + "/" + filename.substring(0, filename.length()-4);
else
newFileName = TARGET_BASE_PATH + "/" + filename;
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", "Exception in copyFile() of "+newFileName);
Log.e("tag", "Exception in copyFile() "+e.toString());
}
}
You can do it in few steps using Kotlin, Here I am copying only few files instead of all from asstes to my apps files directory.
private fun copyRelatedAssets() {
val assets = arrayOf("myhome.html", "support.css", "myscript.js", "style.css")
assets.forEach {
val inputStream = requireContext().assets.open(it)
val nameSplit = it.split(".")
val name = nameSplit[0]
val extension = nameSplit[1]
val path = inputStream.getFilePath(requireContext().filesDir, name, extension)
Log.v(TAG, path)
}
}
And here is the extension function,
fun InputStream.getFilePath(dir: File, name: String, extension: String): String {
val file = File(dir, "$name.$extension")
val outputStream = FileOutputStream(file)
this.copyTo(outputStream, 4096)
return file.absolutePath
}
LOGCAT
/data/user/0/com.***.***/files/myhome.html
/data/user/0/com.***.***/files/support.css
/data/user/0/com.***.***/files/myscript.js
/data/user/0/com.***.***/files/style.css
There are essentially two ways to do this.
First, you can use AssetManager.open and, as described by Rohith Nandakumar and iterate over the inputstream.
Second, you can use AssetManager.openFd, which allows you to use a FileChannel (which has the transferTo and transferFrom methods), so you don't have to loop over the input stream yourself.
I will describe the openFd method here.
Compression
First you need to ensure that the file is stored uncompressed. The packaging system may choose to compress any file with an extension that is not marked as noCompress, and compressed files cannot be memory mapped, so you will have to rely on AssetManager.open in that case.
You can add a '.mp3' extension to your file to stop it from being compressed, but the proper solution is to modify your app/build.gradle file and add the following lines (to disable compression of PDF files)
aaptOptions {
noCompress 'pdf'
}
File packing
Note that the packager can still pack multiple files into one, so you can't just read the whole file the AssetManager gives you. You need to to ask the AssetFileDescriptor which parts you need.
Finding the correct part of the packed file
Once you've ensured your file is stored uncompressed, you can use the AssetManager.openFd method to obtain an AssetFileDescriptor, which can be used to obtain a FileInputStream (unlike AssetManager.open, which returns an InputStream) that contains a FileChannel. It also contains the starting offset (getStartOffset) and size (getLength), which you need to obtain the correct part of the file.
Implementation
An example implementation is given below:
private void copyFileFromAssets(String in_filename, File out_file){
Log.d("copyFileFromAssets", "Copying file '"+in_filename+"' to '"+out_file.toString()+"'");
AssetManager assetManager = getApplicationContext().getAssets();
FileChannel in_chan = null, out_chan = null;
try {
AssetFileDescriptor in_afd = assetManager.openFd(in_filename);
FileInputStream in_stream = in_afd.createInputStream();
in_chan = in_stream.getChannel();
Log.d("copyFileFromAssets", "Asset space in file: start = "+in_afd.getStartOffset()+", length = "+in_afd.getLength());
FileOutputStream out_stream = new FileOutputStream(out_file);
out_chan = out_stream.getChannel();
in_chan.transferTo(in_afd.getStartOffset(), in_afd.getLength(), out_chan);
} catch (IOException ioe){
Log.w("copyFileFromAssets", "Failed to copy file '"+in_filename+"' to external storage:"+ioe.toString());
} finally {
try {
if (in_chan != null) {
in_chan.close();
}
if (out_chan != null) {
out_chan.close();
}
} catch (IOException ioe){}
}
}
This answer is based on JPM's answer.
import android.app.Activity;
import android.content.Intent;
import android.content.res.AssetManager;
import android.net.Uri;
import android.os.Environment;
import android.os.Bundle;
import android.util.Log;
import java.io.BufferedOutputStream;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public class MainActivity extends Activity {
#Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
copyReadAssets();
}
private void copyReadAssets()
{
AssetManager assetManager = getAssets();
InputStream in = null;
OutputStream out = null;
String strDir = Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS)+ File.separator + "Pdfs";
File fileDir = new File(strDir);
fileDir.mkdirs(); // crear la ruta si no existe
File file = new File(fileDir, "example2.pdf");
try
{
in = assetManager.open("example.pdf"); //leer el archivo de assets
out = new BufferedOutputStream(new FileOutputStream(file)); //crear el archivo
copyFile(in, out);
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e)
{
Log.e("tag", e.getMessage());
}
Intent intent = new Intent(Intent.ACTION_VIEW);
intent.setDataAndType(Uri.parse("file://" + Environment.getExternalStoragePublicDirectory(Environment.DIRECTORY_DOWNLOADS) + File.separator + "Pdfs" + "/example2.pdf"), "application/pdf");
startActivity(intent);
}
private void copyFile(InputStream in, OutputStream out) throws IOException
{
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1)
{
out.write(buffer, 0, read);
}
}
}
change parts of code like these:
out = new BufferedOutputStream(new FileOutputStream(file));
the before example is for Pdfs, in case of to example .txt
FileOutputStream fos = new FileOutputStream(file);
Hi Guys I Did Something like this.
For N-th Depth Copy Folder and Files to copy.
Which Allows you to copy all the directory structure to copy from Android AssetManager :)
private void manageAssetFolderToSDcard()
{
try
{
String arg_assetDir = getApplicationContext().getPackageName();
String arg_destinationDir = FRConstants.ANDROID_DATA + arg_assetDir;
File FolderInCache = new File(arg_destinationDir);
if (!FolderInCache.exists())
{
copyDirorfileFromAssetManager(arg_assetDir, arg_destinationDir);
}
} catch (IOException e1)
{
e1.printStackTrace();
}
}
public String copyDirorfileFromAssetManager(String arg_assetDir, String arg_destinationDir) throws IOException
{
File sd_path = Environment.getExternalStorageDirectory();
String dest_dir_path = sd_path + addLeadingSlash(arg_destinationDir);
File dest_dir = new File(dest_dir_path);
createDir(dest_dir);
AssetManager asset_manager = getApplicationContext().getAssets();
String[] files = asset_manager.list(arg_assetDir);
for (int i = 0; i < files.length; i++)
{
String abs_asset_file_path = addTrailingSlash(arg_assetDir) + files[i];
String sub_files[] = asset_manager.list(abs_asset_file_path);
if (sub_files.length == 0)
{
// It is a file
String dest_file_path = addTrailingSlash(dest_dir_path) + files[i];
copyAssetFile(abs_asset_file_path, dest_file_path);
} else
{
// It is a sub directory
copyDirorfileFromAssetManager(abs_asset_file_path, addTrailingSlash(arg_destinationDir) + files[i]);
}
}
return dest_dir_path;
}
public void copyAssetFile(String assetFilePath, String destinationFilePath) throws IOException
{
InputStream in = getApplicationContext().getAssets().open(assetFilePath);
OutputStream out = new FileOutputStream(destinationFilePath);
byte[] buf = new byte[1024];
int len;
while ((len = in.read(buf)) > 0)
out.write(buf, 0, len);
in.close();
out.close();
}
public String addTrailingSlash(String path)
{
if (path.charAt(path.length() - 1) != '/')
{
path += "/";
}
return path;
}
public String addLeadingSlash(String path)
{
if (path.charAt(0) != '/')
{
path = "/" + path;
}
return path;
}
public void createDir(File dir) throws IOException
{
if (dir.exists())
{
if (!dir.isDirectory())
{
throw new IOException("Can't create directory, a file is in the way");
}
} else
{
dir.mkdirs();
if (!dir.isDirectory())
{
throw new IOException("Unable to create directory");
}
}
}
In the end Create a Asynctask:
private class ManageAssetFolders extends AsyncTask<Void, Void, Void>
{
#Override
protected Void doInBackground(Void... arg0)
{
manageAssetFolderToSDcard();
return null;
}
}
call it From your activity:
new ManageAssetFolders().execute();
Slight modification of above answer to copy a folder recursively and to accommodate custom destination.
public void copyFileOrDir(String path, String destinationDir) {
AssetManager assetManager = this.getAssets();
String assets[] = null;
try {
assets = assetManager.list(path);
if (assets.length == 0) {
copyFile(path,destinationDir);
} else {
String fullPath = destinationDir + "/" + path;
File dir = new File(fullPath);
if (!dir.exists())
dir.mkdir();
for (int i = 0; i < assets.length; ++i) {
copyFileOrDir(path + "/" + assets[i], destinationDir + path + "/" + assets[i]);
}
}
} catch (IOException ex) {
Log.e("tag", "I/O Exception", ex);
}
}
private void copyFile(String filename, String destinationDir) {
AssetManager assetManager = this.getAssets();
String newFileName = destinationDir + "/" + filename;
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
out = new FileOutputStream(newFileName);
byte[] buffer = new byte[1024];
int read;
while ((read = in.read(buffer)) != -1) {
out.write(buffer, 0, read);
}
in.close();
in = null;
out.flush();
out.close();
out = null;
} catch (Exception e) {
Log.e("tag", e.getMessage());
}
new File(newFileName).setExecutable(true, false);
}
For those who are updating to Kotlin:
Following this steps to avoid FileUriExposedExceptions,
supposing user has granted WRITE_EXTERNAL_STORAGE permission and your file is in assets/pdfs/mypdf.pdf.
private fun openFile() {
var inputStream: InputStream? = null
var outputStream: OutputStream? = null
try {
val file = File("${activity.getExternalFilesDir(null)}/$PDF_FILE_NAME")
if (!file.exists()) {
inputStream = activity.assets.open("$PDF_ASSETS_PATH/$PDF_FILE_NAME")
outputStream = FileOutputStream(file)
copyFile(inputStream, outputStream)
}
val uri = FileProvider.getUriForFile(
activity,
"${BuildConfig.APPLICATION_ID}.provider.GenericFileProvider",
file
)
val intent = Intent(Intent.ACTION_VIEW).apply {
setDataAndType(uri, "application/pdf")
addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION)
addFlags(Intent.FLAG_ACTIVITY_NO_HISTORY)
}
activity.startActivity(intent)
} catch (ex: IOException) {
ex.printStackTrace()
} catch (ex: ActivityNotFoundException) {
ex.printStackTrace()
} finally {
inputStream?.close()
outputStream?.flush()
outputStream?.close()
}
}
#Throws(IOException::class)
private fun copyFile(input: InputStream, output: OutputStream) {
val buffer = ByteArray(1024)
var read: Int = input.read(buffer)
while (read != -1) {
output.write(buffer, 0, read)
read = input.read(buffer)
}
}
companion object {
private const val PDF_ASSETS_PATH = "pdfs"
private const val PDF_FILE_NAME = "mypdf.pdf"
}
That is my personalized text extractor class, hope that will be usefull.
package lorenzo.morelli.platedetector;
import android.content.Context;
import android.content.res.AssetManager;
import android.graphics.Bitmap;
import com.googlecode.tesseract.android.TessBaseAPI;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.OutputStream;
public class TextExtractor {
private final Context context;
private final String dirName;
private final String language;
public TextExtractor(final Context context, final String dirName, final String language) {
this.context = context;
this.dirName = dirName;
this.language = language;
}
public String extractText(final Bitmap bitmap) {
final TessBaseAPI tessBaseApi = new TessBaseAPI();
final String datapath = this.context.getFilesDir()+ "/tesseract/";
checkFile(new File(datapath + this.dirName + "/"), datapath, this.dirName, this.language);
tessBaseApi.init(datapath, this.language);
tessBaseApi.setImage(bitmap);
final String extractedText = tessBaseApi.getUTF8Text();
tessBaseApi.end();
return extractedText;
}
private void checkFile(final File dir, final String datapath, final String dirName, final String language) {
//directory does not exist, but we can successfully create it
if (!dir.exists()&& dir.mkdirs()) {
copyFiles(datapath, dirName, language);
} //The directory exists, but there is no data file in it
if(dir.exists()) {
final String datafilepath = datapath + "/" + dirName + "/" + language + ".traineddata";
final File datafile = new File(datafilepath);
if (!datafile.exists()) {
copyFiles(datapath, dirName, language);
}
}
}
private void copyFiles(final String datapath, final String dirName, final String language) {
try {
//location we want the file to be at
final String filepath = datapath + "/" + dirName + "/" + language + ".traineddata";
//get access to AssetManager
final AssetManager assetManager = this.context.getAssets();
//open byte streams for reading/writing
final InputStream instream = assetManager.open(dirName + "/" + language + ".traineddata");
final OutputStream outstream = new FileOutputStream(filepath);
//copy the file to the location specified by filepath
byte[] buffer = new byte[1024];
int read;
while ((read = instream.read(buffer)) != -1) {
outstream.write(buffer, 0, read);
}
outstream.flush();
outstream.close();
instream.close();
} catch (IOException e) {
e.printStackTrace();
}
}
}
To use that you need traineddata file. You can download trainddata file from this link.
Once you’ve downloaded the traineddata file you want, you need to make an Android Resource directory named assets in your android project. In the newly created assets folder, you need to create a regular directory named “tessdata” where you can place your traineddata files.
Finally you have to init the "TextExtractor" class in your MainActivity.
final TextExtractor textExtractor = new TextExtractor(this, "tessdata", "eng");
First parameter is the context, the second one is the name of directory just created and the last one is the language of traineddata just downloaded.
To extract text you have to call the "extractText" method:
final String text = textExtractor.extractText(imageWithText);
Note that extractText need a BitMap image to work!!
You can create a BitMap image from your drawable file with this line:
final BitMap image = BitmapFactory.decodeResource(getResources(), R.drawable.test_image);
If you need more support, I suggest you to follow this usefull guide: https://github.com/SamVanRoy/Android_OCR_App
In Kotlin it can be done with one line!
Add extension fun to InputStream
fun InputStream.toFile(to: File){
this.use { input->
to.outputStream().use { out->
input.copyTo(out)
}
}
}
then use it
MainActivity.kt
assets.open("test.zip").toFile(File(filesDir,"test.zip"))
This is by far the best solution I have been able to find on the internet.
I've used the following link https://gist.github.com/mhasby/026f02b33fcc4207b302a60645f6e217, but it had a single error which I fixed and then it works like a charm.
Here's my code. You can easily use it as it is an independent java class.
public class CopyAssets {
public static void copyAssets(Context context) {
AssetManager assetManager = context.getAssets();
String[] files = null;
try {
files = assetManager.list("");
} catch (IOException e) {
Log.e("tag", "Failed to get asset file list.", e);
}
if (files != null) for (String filename : files) {
InputStream in = null;
OutputStream out = null;
try {
in = assetManager.open(filename);
out = new FileOutputStream(Environment.getExternalStorageDirectory()+"/www/resources/" + filename);
copyFile(in, out);
} catch(IOException e) {
Log.e("tag", "Failed to copy asset file: " + filename, e);
}
finally {
if (in != null) {
try {
in.close();
in = null;
} catch (IOException e) {
}
}
if (out != null) {
try {
out.flush();
out.close();
out = null;
} catch (IOException e) {
}
}
}
}
}
public static void copyFile(InputStream in, OutputStream out) throws IOException {
byte[] buffer = new byte[1024];
int read;
while((read = in.read(buffer)) != -1){
out.write(buffer, 0, read);
}
}}
As you can see, just create an instance of CopyAssets in your java class which has an activity. Now this part is important, as far as my testing and researching on the internet, You cannot use AssetManager if the class has no activity . It has something to do with the context of the java class.
Now, the c.copyAssets(getApplicationContext()) is an easy way to access the method, where c is and instance of CopyAssets class.
As per my requirement, I allowed the program to copy all my resource files inside the asset folder to the /www/resources/ of my internal directory.
You can easily find out the part where you need to make changes to the directory as per your use.
Feel free to ping me if you need any help.
You can also use Guava's ByteStream to copy the files from the assets folder to the SD card. This is the solution I ended up with which copies files recursively from the assets folder to the SD card:
/**
* Copies all assets in an assets directory to the SD file system.
*/
public class CopyAssetsToSDHelper {
public static void copyAssets(String assetDir, String targetDir, Context context)
throws IOException {
AssetManager assets = context.getAssets();
String[] list = assets.list(assetDir);
for (String f : Objects.requireNonNull(list)) {
if (f.indexOf(".") > 1) { // check, if this is a file
File outFile = new File(context.getExternalFilesDir(null),
String.format("%s/%s", targetDir, f));
File parentFile = outFile.getParentFile();
if (!Objects.requireNonNull(parentFile).exists()) {
if (!parentFile.mkdirs()) {
throw new IOException(String.format("Could not create directory %s.",
parentFile));
}
}
try (InputStream fin = assets.open(String.format("%s/%s", assetDir, f));
OutputStream fout = new FileOutputStream(outFile)) {
ByteStreams.copy(fin, fout);
}
} else { // This is a directory
copyAssets(String.format("%s/%s", assetDir, f), String.format("%s/%s", targetDir, f),
context);
}
}
}
}
Use AssetManager, it allows to read the files in the assets. Then use regular Java IO to write the files to sdcard.
Google is your friend, search for an example.

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